Add in the lack of any ninja/chakra user oversight, and it seems like it'd be a place where dangerous people congregate. Are we ready to stumble upon openly operating S-Class Threats? Or even openly operating B-Class threats? If every missing-nin has the great idea that Iron has no Hidden Village, it could be a very dangerous place for us.
If Iron Country harbored so many missing-nin every single hidden village would all converge to level the country. If there are so many missing-nin there there's no way one of them doesn't slip and set armies against them.

which is why the place is a trap.

either it's a haven for criminals, and we're completely surrounded by competition, or it's made to look that way be the villages to make it a prime head-hunting spot.
 
Oh I don't really think Keiko or Noburi will necessarily betray us. At least not very soon. I'm really more worried that Inoue might sell us to Orochimaru or something, but that worry should be alleviated by time.

I'm not saying that we should never tell them, but how about we wait for a few months? That would give Inoue time to show her true colors and would also lessen the chances that anyone gets grabbed by Mist Hunter Nin. I'm just worried that our mommy might get in trouble if Noburi spills the details on sealing while they are peeling his skin off. The fact that we trust our teammates with our life doesn't mean we trust them with our mom's life.
Good point. I've removed it from the plan. At least until we're sure we won't be hunting-nin'd or betrayed anytime soon (and honestly, both of those fears should be alleviated within a few months)


You guys realize our mom's going to kill herself, right?
You don't know my mom. She's strong. She'll make it. Also I find it unlikely either eaglejarl or velorien would write that, and regardless it's not like we can really do anything about that.

See, I see Iron as dangerous for different reasons. From canon, it appears to be very rugged terrain, especially with Iron on our map being the unnamed country with Madara's Mountains' Graveyard hideout in it. It may not be very hospitable terrain for us to recover and build our strength.

Add in the lack of any ninja/chakra user oversight, and it seems like it'd be a place where dangerous people congregate. Are we ready to stumble upon openly operating S-Class Threats? Or even openly operating B-Class threats? If every missing-nin has the great idea that Iron has no Hidden Village, it could be a very dangerous place for us.

We aren't ready to stumble upon S-Class or B-Class threats, so we don't investigate suspicious things until we are. The groups that are there should have less incentive to engage us in combat than a ninja village and a less established information network to find us. This mean while the physical strength of the foes would be stronger, we'd actually be safer (I think).
 
If Iron Country harbored so many missing-nin every single hidden village would all converge to level the country. If there are so many missing-nin there there's no way one of them doesn't slip and set armies against them.
I'm not saying that it needs to have every missing-nin and their T&I brother there, but the sorts of places where we want to do ninja-y things are likely to be the same sorts of places where other ninjas want to ninja-y things. And if they are stronger than us (which seems likely since we're so early in our career), then we likely will have a problem.

We aren't ready to stumble upon S-Class or B-Class threats, so we don't investigate suspicious things until we are. The groups that are there should have less incentive to engage us in combat than a ninja village and a less established information network to find us. This mean while the physical strength of the foes would be stronger, we'd actually be safer (I think).

I think we would have to be very careful in what we do in Iron regardless of the absence of ninjas looking for us. Any good opportunities for us seem like they would attract other missing-ninjas. Especially so if the opportunities are rarer due to rougher terrain/lack of resources/underdevelopment.
 
which is why the place is a trap.

either it's a haven for criminals, and we're completely surrounded by competition, or it's made to look that way be the villages to make it a prime head-hunting spot.
Missing-nin are the exception, and are not common (I think), so there shouldn't be a ton of them. From the responses the QMs have given, it seems like Mist's policy is to hunt and slaughter missing-nin. Now that we've avoided that, it seems unlikely they'll do much else. Also, dangerous missing-nin are likely strong enough to go into another village's territory, so Iron wouldn't appeal to them as much. If we were stronger, I think we'd want to go somewhere aside from Iron, it's primarily because we're weak that Iron looks good. If we had winter-skills, we'd prefer Snow, as should other missing-nin looking for a place to hide. We are also presumed dead by Mist, so there shouldn't be bounties out for us. The explanation of a natural resource deprived country make a lot of sense for it's existence, far more than making it a place to catch missing-nin that we think we killed.
 
I would like us to avoid Iron like the plague and go to a mid-strength country.

As other people have said, Iron is an attractive hide out location for missing nin. So via the efficient market hypothesis, it is either saturated with missing nin (so we'll have horrible amounts of competition) or very efficient at killing them (so we'll die).

The same could be said for the next few weakest nations as well, for much the same reasons.

So I vote we go to an average strength country, find a large-ish city, and go to ground in it, laying low until we can put together a more concrete game plan (and are much better at stealth and deception).
 
I would like us to avoid Iron like the plague and go to a mid-strength country.

As other people have said, Iron is an attractive hide out location for missing nin. So via the efficient market hypothesis, it is either saturated with missing nin (so we'll have horrible amounts of competition) or very efficient at killing them (so we'll die).

The same could be said for the next few weakest nations as well, for much the same reasons.

So I vote we go to an average strength country, find a large-ish city, and go to ground in it, laying low until we can put together a more concrete game plan (and are much better at stealth and deception).

I'm not saying that it needs to have every missing-nin and their T&I brother there, but the sorts of places where we want to do ninja-y things are likely to be the same sorts of places where other ninjas want to ninja-y things. And if they are stronger than us (which seems likely since we're so early in our career), then we likely will have a problem.



I think we would have to be very careful in what we do in Iron regardless of the absence of ninjas looking for us. Any good opportunities for us seem like they would attract other missing-ninjas. Especially so if the opportunities are rarer due to rougher terrain/lack of resources/underdevelopment.
I find it unlikely that other missing-nin would think "hey, we should go help random civilians!" I believe this is an unexploited market in this world.
Also, I think Iron is a good choice for us for reasons it wouldn't be for other missing-nin. If we had winter snow skills, snow would be a better option. If we wanted Isolation, the wilderness (preferably off the map, but maybe Wind) is better, if our goal is getting information Iron is terrible, If we weren't coming from Fire Iron wouldn't be as good and would require a border with Fire. Ultimately, it's not a perfect place for missing-nin to go (also, I don't think missing-nin are super common), but I think it fits our needs the best of the options. Ultimately, it seems silly to choose not to go there simply because we determined it was the best place for us to go.

ETA: All this aside, I'm mostly a proponent of the details of my plan. Feel free to copy any/all elements of my plan with a different nation as a location. Though, you'll want to add stuff about how to avoid the attention of the ninja village and precautions to take against them. Honestly, most of those precautions would probably be good to take wherever we go.
 
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For example our dear mommy has judged it better to keep her mouth shut about this, even though she could have used sealing work to improve our the monetary situation after dad died.

She may have; you were never really involved in the family finances. She did make it very clear to you that it wasn't something you should talk about, though.

We are also presumed dead by Mist, so there shouldn't be bounties out for us. The explanation of a natural resource deprived country make a lot of sense for it's existence, far more than making it a place to catch missing-nin that we think we killed.

Bounties are pretty much never rescinded; there's no reason to. If you think they're dead and they are dead then you'll never have to pay it. If you think they're dead and they're actually alive then you'll get the pleasant surprise of someone showing up with their head.
 
Bounties are pretty much never rescinded; there's no reason to. If you think they're dead and they are dead then you'll never have to pay it. If you think they're dead and they're actually alive then you'll get the pleasant surprise of someone showing up with their head.

Fair enough. In that case, I take it nobody in the world really knows how many missing-nin there are or aren't at large?
 
I find it unlikely that other missing-nin would think "hey, we should go help random civilians!" I believe this is an unexploited market in this world.
Isn't the standard operating procedure "help civilians in exchange for the safety that the resources they collect provides"? Unless we're planning on helping civilians for no benefit (or worse) to us? They have things (goods and information) we want, and we can help them to get some of those things. The less they have to worry about the things we can protect them from, the more they can produce those things, and the more we can harvest from them. Sure, missing-nin have significant difficulties in providing the safety bit and it likely comes out "if you give me want you want now, you'll be safe from me for the moment," but ninja-civilian relationships seem to be all about safety from the deathworld in exchange for goods and services.
If we had winter snow skills, snow would be a better option.
If the canon images of Iron are anything to go on, we'll need winter gear and skills there as well.
If we weren't coming from Fire Iron wouldn't be as good and would require a border with Fire.
Personally, I would expect missing-nin from Waterfall and Rice (or maybe just plain Sound Nin, considering Orochimaru) and, for those that can cross the bays, Earth, Hotspring, Frost, Lightning and even Snow.
Ultimately, it's not a perfect place for missing-nin to go (also, I don't think missing-nin are super common), but I think it fits our needs the best of the options. Ultimately, it seems silly to choose not to go there simply because we determined it was the best place for us to go.
One of the biggest things I'm seeing if we try for a civilian cover is lack of resources. If we have trouble gathering the resources in a plausible manner to cement a civilian cover, it makes it that much harder to sell. And if we have to use ninja abilities to make it, we're necessarily going to have to reach for relatively low hanging fruit as we don't have the skills to reach higher, so other ninjas looking for low hanging fruit will be our competition. If there was plentiful low hanging fruit in Iron, why do we think that "they don't have much that anyone wants" and that there's "not much in the way of natural resources or anything to attract outside attention"?
 
We should avoid revealing ourselves as ninja if at all possible. Stealth is our best defense.
Who knows, maybe the QM's took some of our more ghoulish bloodlines to heart and there is a missing-nin in Iron who grows stronger with every ninja he kills. Maybe Akautski or Orichimaru decides that Iron was the best place to hide, what with there being no villages around. Maybe Orichimaru doesn't want to anger the main ninja villages just yet, so he goes around snatching missing-nin and experimenting on them instead of regular ninja. Let's stay hidden.
 
Isn't the standard operating procedure "help civilians in exchange for the safety that the resources they collect provides"? Unless we're planning on helping civilians for no benefit (or worse) to us? They have things (goods and information) we want, and we can help them to get some of those things. The less they have to worry about the things we can protect them from, the more they can produce those things, and the more we can harvest from them. Sure, missing-nin have significant difficulties in providing the safety bit and it likely comes out "if you give me want you want now, you'll be safe from me for the moment," but ninja-civilian relationships seem to be all about safety from the deathworld in exchange for goods and services.

If the canon images of Iron are anything to go on, we'll need winter gear and skills there as well.

Personally, I would expect missing-nin from Waterfall and Rice (or maybe just plain Sound Nin, considering Orochimaru) and, for those that can cross the bays, Earth, Hotspring, Frost, Lightning and even Snow.

One of the biggest things I'm seeing if we try for a civilian cover is lack of resources. If we have trouble gathering the resources in a plausible manner to cement a civilian cover, it makes it that much harder to sell. And if we have to use ninja abilities to make it, we're necessarily going to have to reach for relatively low hanging fruit as we don't have the skills to reach higher, so other ninjas looking for low hanging fruit will be our competition. If there was plentiful low hanging fruit in Iron, why do we think that "they don't have much that anyone wants" and that there's "not much in the way of natural resources or anything to attract outside attention"?
Sorry, I think I've miscommunicated. I see Iron more as a staging ground where we train than a final location to enact schemes. The plans of escorting and village leading are mostly things which are meant to provide experience and may or may not pan out into successful gains (e.g. followers). It's good for us because while we can't really get anything super valuable (like a seal-master or chakra sensitive followers or great equipment or up-to-date news) out of it, it provides a good place to train, which is uniquely good for us since we're genin level traveling with a jonin level person who can train us. This seems like a relatively unique experience for missing-nin, and not something that every missing-nin would want. Iron is a place we can train to become stronger. If we had become missing-nin at Chunin or Jounin level, I wouldn't suggest going to Iron.

That said, if it is indeed a snowy wasteland, then it's probably not a good place to go. I suspect if it's snowy or not has more to do with what time of year it is right now though (someone else linked to a picture of it which was foresty). Snow is probably snowy year-round. I see it like the difference between living in South Dakota vs. Alaska. @eaglejarl Do we know what season it is?
 
I take it nobody in the world really knows how many missing-nin there are or aren't at large?
I would imagine that any information we heard about missing-nin would be something along the lines of "they're all dead, because hunter-nins are that good. Traitors are bad. Stay in Ninja School, kids!" Hard numbers on missing-nin would likely be at least... oh, A-Rank Secret, I'd suppose. If we find ourselves at a bounty station, we might be able to figure out how often ninjas are openly labeled traitor. It seems the sort of thing a nation would want to keep close to the chest, as other nations may try to exploit the nation known for producing a lot of traitors.
Sorry, I think I've miscommunicated. I see Iron more as a staging ground where we train than a final location to enact schemes. [...] Iron is a place we can train to become stronger. If we had become missing-nin at Chunin or Jounin level, I wouldn't suggest going to Iron.
Hmm, okay, makes sense. I can see that working out. Especially if we're relatively open with our ninja status to trade our skills (like ability to protect encampments) for training in "mundane" skills (like wagon and/or ship building/repair, civilian level first aid). If the environment is especially dangerous, our lack of medic-nin may be a fairly large drawback though.
 
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One of the biggest things I'm seeing if we try for a civilian cover is lack of resources. If we have trouble gathering the resources in a plausible manner to cement a civilian cover, it makes it that much harder to sell.
On civilian covers being hard to supply, I don't see this as a large challenge. Barring exceptional counter-intelligence, it should be relatively trivial to trade for resources using one cover at one place, then move to another place and use those supplies to help establish a cover as something else. E.g. use the wandering hunters plan to trade steelback-bristles and meat to "resupply our broken caravan," then go a few hundred miles somewhere else and establish ourselves as civilians with a caravan (made from supplies we bought as hunters). As ninja with transformation and a deception specialist, we can take on any/every civilian's role.
 
[X] Plan Iron Escorts

And to the people saying Mom is strong and won't kill herself, don't underestimate how much losing your only child would hurt.
 
For your voting convenience, here's a list of current proposals I found. It's possible I missed some, feel free to check if you care.

Go to Iron, find an abandoned mineshaft or otherwise non-peopled place to set up a fallback camp. Use the XP we have to train up the following stats:
Awareness 5 - [5]
Stealth 5 - [10]
Deception 2 - [12]
Transformation 2 - [14]

Prepare to make contact with a nearby village. Eventual plan may include contact with a village, or taking command of a village, or going somewhere else, depending on what seems best after we arrive. For now, we just make a backup camp somewhere and spend our XP. If possible, we'll use this area to gain experience and level up to approximately Chunnin level at least before enacting any plans.
Reasoning: Iron is close and it has few ninja. This makes it likely that Leaf is not paying the Fire-Iron border much attention, hopefully allowing us to leave the country without getting spotted by their Clan bullshit, which could lead to getting Zabuza back on our ass.

Grass and Waterfall are also probably watching their borders like hawks since they'd be fools to trust their much more powerful neighbor, so Iron is really the only choice if we want to get out of Fire ASAP.

Its closeness also means that they likely have local steelbacks, making it not as suspicious to sell our wares there.

If we go to the other side of the continent where those hogs aren't native, selling fresh steelback meat and brines is going to make people suspect that we are ninja.
-Our goal is to get to the country of choice without getting spotted. Discussing with Keiko and Inoue should give us an idea of which of these countries it is safest to get to without getting seen. Given the choice (approximately even chance of getting noticed for each country) we will prefer to go to Rivers due to its trade partners (Sand and Fire) and items (exotic goods/wood). But if any of these countries is significantly easier to get into safely we choose that over getting to a high-trade country. We prioritize survival over positioning, since we can fix positioning later.
-Once we get into this country we want to find a group of merchants traveling and selling their goods. We can choose to pose as hunters, traders, and/or mercenaries (or some combination); thus trading supplies/gold/information for protection. If our merchant group wants to move to other countries (e.g., Iron->Waterfall) we can discuss going with them when that happens. Over time we want to take over this group of merchants by pushing ourselves as leaders. Inoue is a master of infiltration and will be most competent with dealing with this step.
-While we find and adapt to our cover story our second priority is to grow as ninjaspend XP. We recommend to our teammates that they should focus on stealth/awareness *cough*Noburi*cough* as well as social and transformation skills, which we need to maintain our skills if Inoue is not present. Radvic proposed spending our current points which I will post below:
Awareness 5 - [5]
Stealth 5 - [10]
Deception 2 - [12]
Transformation 2 - [14]
-As we travel from location to location we want to steal things that are of actual value to us as ninjas. Medicinal herbs, seals, ninja tools, scrolls and paper: basically anything we can find and keep on our person without being noticed. Recall we have and can use a storage scroll to hide the most damning evidence (seals, technique/summoning scrolls...). We try to not attract too much attention, though.
  1. Follow Inoue as we ask her questions.
    1. Inquire about what her plan was for us if we decided to go with her.
  2. Ask her about various ideas (i.e. "Do you think we could..?"):
    1. Act as caravan guards?
    2. Pose as hunters?
    3. Become Ninja-Pirates?
    4. Blend in within a civilian city?
    5. Join another village?
    6. Hide out in the wilderness to train?
    7. Find a seal master, medical jutsu master, etc. to train under?
    8. (Write in w/e I forgot)
      1. "Which of these is the best in your opinion?"
        1. Also run everything by our teammates too.
  3. Ask about which country to go to Inoue thinks is the best bet for us and why.
    1. Preferably listing the pros and cons of each so we as a team can all vote like we did on whether or not to defect from Swamp.
  4. Ask Mori and Inoue about what would be necessary for each idea to work, such as training, supplies, etc.
  5. Have another player vote after all of this.
-Suggest to Inoue that we first find a place to train our infiltration skills, along with other abilities we feel we need, until she feels we're good enough to pass as civilians. Make suggestions of locations in Iron, Waterfall, and Grass, asking Inoue what she thinks is the best location or if she has a better idea, and explaining her reasoning so we can learn.
-After we have reached a level approved of Inoue Sensei, we will start interacting with the local population to gain practical experience. The exact nature of which will depend on our location and what Inoue feels is a good idea. We will try to make suggestions based off of what we have learned. We may end up doing some favors for the local civilians as a means of earning money/goods and practical practice for other ninja skills.
-Eventually, once Inoue Sensei feels we have gained enough practical skills and knowledge, we shall move on to wandering the Elemental Nations. We will focus on picking up customs, noting differences between lands, and not continuously advertise our presence to the local shinobi. Depending on circumstances and our skills this may lead to various adventures.

This, of course, needs an accompanying xp expenditure plan.
- Run the following plans with Inoue/teammates, work with them to hash out details for both:
-- Merchant time: Rivers, Waterfalls, Iron
-- Plan Iron Chunin
-Decide on one of these plans to follow
Get enough training under our belts to act like travelling merchants, particularly in the realm of repairing and maintaining a wagon (by abusing Iron Nerve and memorizing fabrication and repair of the important parts) and maintaining long term cover identities. <This part can be done in Iron if it's not too inhospitable to our genin team>

River seems a relatively minor nation where we can avoid heat long enough to get our feet, and has enough woods to have a logging industry. This puts us near-ish the sea, allowing us to dip into the shipping industry when we're ready. We have some capital in the storage scroll we have to get us started.

Longer term goals:

Finding people we can trust with some of our secrets.
We're ninja, and we're eventually going to encounter something that requires our incredible lethality (compared to a civilian). If our travelling group consists largely of people that we can trust (for certain values of "trust"; we're still ninjas), we'll have less to worry about our cover being blown. Additionally, we're going to have to be treated by a medic eventually, so finding (or making) one we can trust is be important. Selling points for people in our group include cheap ninja protection detail, excellent food storage, supply chain management and replacement part fabrication.

Establishing trade good sources
If we're trading, we'll eventually need to buy things to trade. Having good sources for trade items will help us continue to build our funding. While it's not an immediate priority, paying enough attention to any opportunities that come up is worthwhile.

Establishing caches, boltholes and other "safe" locations
If this works, eventually we'll have more resources than we can easily transport in a wagon. Having moderately secure locations where we can store goods (or potentially, ourselves) is useful. Again, not an immediate priority, but one to keep in mind.
General idea of the plan is to move to Iron, where we won't have much competition, and we'll be some of the deadliest things around. This means we can have the most impact there, and other nations shouldn't care that much about us regardless, at least, until we do international things (which will be quite a while)
  • Discuss plan with the other three and ask for revisions or suggestions (obviously)
  • Travel to Iron
  • While traveling, level
    • Awareness 5
    • Stealth 5
    • Deception 2
    • Transformation 2
  • When somewhere safe, reveal bloodline abilities relevant to seals, tell others to keep their eyes out for relevant opportunities to exploit.
  • Once we have a camp, the next day contact a town and offer our services as escorts - without a ninja village, they don't have the capability to do anything between towns, they must need some supplies. Use the steelback bristles as proof of competence and barter materials for supplies (e.g. tent, medical supplies).
  • If doing so does not substantially reduce our combat capability, be henged when introducing ourselves to the village.
  • Generally reduce use of obvious bloodline abilities around town
  • Escort traders to a nearby village for trading
  • If the town doesn't want escorts, offer our services as ninja, for very cheap (some basic supplies, news of the area, whatever money they can afford). This could be hunting, gathering resources, message delivery, etc. If they have nothing for us, just leave and go somewhere else.
I assume that Iron country has slightly harder than normal wildlife (because they don't have a ninja village to keep them tame), but probably not as bad as swamp of death, so the wildlife should provide some XP, but shouldn't be dangerous to us. Also, since they don't have a ninja village, they won't have any police we need to look out for, and we should be able to take general bandits, though ninja might prove slightly troublesome. Also, since they don't have a ninja village, escorts are likely in high demand for their economy, as should be any other service we can provide them.

Benefits of this plan:
  • Doesn't require disguising ourselves as civilians
  • Shouldn't lead to people in other nations to investigate us
  • Provides social interaction and ability to level social skills
  • Provides source of XP (escorting or other tasks village asks us to do)
  • May lead to some fun situations
  • Provides some news (though probably not much)
  • Avoids problems from interacting with a strong established village
Downsides:
  • Generic small risks of TPK that always exist because ninja-deathworld
    • Missing-nin (though there's not really anything there for them)
    • Informants (though it seems unlikely any village would really want informants in Iron, and unless they are Mist, they really shouldn't care about us, and even if they're Mist, they should only care about us if they figure out exactly who we are)
  • If it's winter we freeze to death
  • Higher chance of meeting missing-nin
 
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[X] Plan Iron Escorts

And to the people saying Mom is strong and won't kill herself, don't underestimate how much losing your only child would hurt.


No kidding. Losing a husband, barely holding on for years to support your only child, only to learn he defected and probably died would be crushing no matter how rational continued survival is.

Also, since this is my favorite so far,

[X] Plan Iron Escorts
 
@Radvic, I don't see much point in raising Henge to 2, I'll vote for the plan if we just bank that XP instead. From the descriptions we've been given, leveling Henge isn't much productive unless we're going to take it to 5+. Conventional disguise + good Deception, or just being Stealthed, should serve us much better.
 
@Radvic, I don't see much point in raising Henge to 2, I'll vote for the plan if we just bank that XP instead. From the descriptions we've been given, leveling Henge isn't much productive unless we're going to take it to 5+. Conventional disguise + good Deception, or just being Stealthed, should serve us much better.
Correct me if I'm wrong, but my understanding of raising henge to 2 was that it allows us to maintain it against simple impacts (e.g. Sholder-slaps) provides a wider variety of things to transform into (e.g. vastly different looking people), improves the realism we could achieve on our own (helps against awareness checks), improves our ability to move/fight in it (reduces challenge dice), and increases the speed of the transformation. We're kids, so it would be difficult to play a significant civilian role (e.g. hunters, mercenaries, merchants, sailors, etc) without henging. Given that we'll need to henge unless we want to make to make it obvious we're ninja, it seems like it's worth having an extra dice in rolls to maintain the henge and a wider variety of access to henge. It's insurance against failure. I also envision it as the next skill we level (since we can level it to 5 without raising attributes and it's helpful for the types of things we can do and I bet Hazo can learn to fly much faster than average with his bloodline), and given that I don't know if they'll let us raise it straight from 1 to 5 without dedicating time we could be spending earning XP to it, I'm ok committing XP on it.
 
9.5 hours left.

Isn't the standard operating procedure "help civilians in exchange for the safety that the resources they collect provides"?

See, that's what I would expect. Based on the attitude of this group, however, apparently the procedure for relating to civilians is:
  1. Steal every possession not nailed down;
  2. Use claw hammer to pry up nailed-down possessions and steal those;
  3. Enslave; and then
  4. Kill because lulz.
Snow is probably snowy year-round. [...] @eaglejarl Do we know what season it is?

Correct. Summer.
 
Eh, into the breach:

[ ] Plan Iron Escorts

I'm now curious how much Iron will wreck our faces, and we might even get a good place to prepare. Who knows? Maybe we'll stumble into a plot to restore a shattered goddess who wants to consume us for our life energy!
 
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@eaglejarl I didn't include an X in my [] since it was only a prototype plan; I wanted to see people's reactions to it and if I was missing anything from the story (I was). Cunningham's Law at it's finest (and was totally, absolutely, one hundred percent planned).

Since we are approaching the time limit I believe the best plan at the moment is the caravan one. It seems the most interesting and it helps us establish a power base for future use. Iron Escorts/Chunin entails advertising ninja services too soon after our supposed deaths in an area that would be trivial for a diligent Zabuza to check (would he really think that Inoue would commit suicide so easily?). The caravan plan also includes a plausible alias (desperate merchants willing to undertake a risky venture) and contingencies, of which I am always a fan. Money can't buy happiness, but it can buy information or hire a seal/medical-jutsu teacher.

[X] Learn how to manage a caravan wagon and go to River.
 
Since we are approaching the time limit I believe the best plan at the moment is the caravan one

... oh, dear. And with all the votes for Iron and the utility of having an environment to be ninjas was convincing me to change my vote.

Iron Escorts/Chunin entails advertising ninja services too soon after our supposed deaths in an area that would be trivial for a diligent Zabuza to check (would he really think that Inoue would commit suicide so easily?).

And this is a really good point...

Now I'm torn.

Edit: Alright, I'll stick up for my own idea, and Iron has plenty of traction to see it in to voting. Maybe if we split the vote we'll get a nice blending of the plans.

[X] Learn how to manage a caravan wagon and go to River.
 
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