will408914
(slouching towards bethlehem)
- Location
- California
Yes.
Yes.
Well, current plans involve attending. I figure there's probably a 30% chance something unexpected comes up which prevents me being there.
Name starts with "W", is Wildbow confirmed
Wait, I am? But I'm so far behind on Twig! How can I be writing it wen I haven't even caught up reading it?
[] Research: Kawarimi and PMYF Munchkining
[] Research: Pharmaceutical Combat
- How much earth needs to be present to create more real earth from it using MEW? Test different masses, volumes, surface areas.
- If the answer is "an amount that we can put in a storage seal", does adding more granite to an unsealed PMYF projectile slow it down disproportionately more than would be expected with the larger surface area?
- Does leaping from large blocks of granite in midair allow us to substitute from them? (After all, a planet sized amount would clearly do it, and human-massed chunks apparently don't, so the line has to be somewhere. Maybe it'll be in a reachable place.)
- Can MEW be used while airborne?
(Noburi would do this as an extension of medical training)
- Look into developing tactics based on rapid application of mind altering drugs, paralytics, and other toxins.
- Research a wide range of drugs
- Find vectors good at delivering these quickly, with rapid onset of effects
- Coating kunai?
- Hollow senbon?
[] Research Akane: DIY Enthusiast
[] Research Keiko: Pangolin Cultural Exchange Program
- Can we produce a writing duplicator? What about brushes with consistent ink flow from a well (pens)?
- Work on new traps with the materials from the inn
- Mari has mentioned aerial surveillance of the former Uzu, as well as scouts on gliders employed by Wind. Find out from her what kinds of techniques and devices were involved, see if any of them can be adapted for our group.
- Designing hengeable shapes that will let us PMYF further/slow down more safely (yay gliders/aerodynamics!)
- As a first step, try them out with paper (paper planes/origami) and then wood
- (w/ Hazou) Maaaaybe zeppelin stuff? Dubious value without modified EM.
- (w/ Hazou and/or Kagome) Case for the Chakra-Poor Man's Storage Scroll to prevent accidental activation but keeping deliberate use easy
- Work w/ Keiko to optimize ice production
[] Brainstorm Everyone: Scorch Squad Squash
- Do pangolins have a transformation jutsu? If not, maybe it'd be a good idea to gift them the technique, or trade it for one of theirs. This is especially true for any of Keiko's contracts, who benefit from not looking like pangolins while on the Human Path.
- More pangolin ettiquitte, ideally in a more organized way and in small chunks
- What was the issue with the Mori bloodline? Is this an issue with bloodlines in general?
- Inter-summoner etiquette, e.g. if the pangolins are allied to a clan whose summoner is a Mist hunter nin, what do?
- Is it okay for the summoners to bring their allies into the summon realm? Is that even possible?
- Is the pangolin economy currency-, barter-, and/or favor-based? What do elite Pangolins have that lower status Pangolins lack?
- Can we get historical info that the village was denying us? (e.g. what happened to Ui/what are the last interactions the pangolins had with him?)
- Is Keiko able to sense when a pangolin desummons?
- Summons that are not combat specialists that might be useful (if Hazou is presenting these to Keiko, frame them as considerations rather than suggestions, using their Clear Communcation no Jutsu, since our last suggestion didn't go over so well)
- Sealmasters
- Medics (Make sure it'll work on humans first)
- Various ninjutsu teachers - ideally do some survey of what techniques exist, even if Kei isn't allowed to share with the party
- Communication/coordination jutsu
- Technique Hacking
- Sensory jutsu
- What are the other elements Pandaa mentioned? (could lead to nature chakra/Sage Mode Stuff)
- Therapist? (Don't actually suggest this one to Keiko without thoroughly vetting the idea with Mari)
- Sensory specialist/scout (Kei didn't like this idea? Pandaa even agreed with us!)
- Engineers and craftspangolins
- Be sure to also answer Pandaa's questions about humans!
Background
Some initial brainstorming:
- Kagome suggested that the sparseness of the population is the fundamental reason behind the effectiveness of scorch squads.
- Can we fix either or both of the contributing problems?
- The difficulty of patrolling large areas of populated land
- The difficulty of growing enough food in a small area to support a condensed population
- Make that technique or technology available
- globally?
- to our allies?
- Doing this might be a quick way to modify the tradeoffs for that method of warfare.
- As discussed in the thread, there is an additional underlying problem of lack of empathy and trust between nations which prevents simple de-escalation.
Further Steps
- Teleportation tech like the safety poles/safety sticks in Significant Digits (which we may want to keep for ourselves/Hidden Heaven)
- Automated defenses against ninja (golems? seal-based clones?)
- Would need to be good enough to stand up to jounin, which implies that this would only be a good solution at much higher power levels than we're currently playing with
- TH-ing plant growth jutsu, or creating relevant seals, or combining existing jutsu and seals in a clever way that optimizes plant growth, or in any way enabling large numbers of people to be fed while being secured against invasion, seige, crop burning...
- Bigger-on-the-inside tech to let people farm in their own homes within cities (heavily modified storage seals?)
- Get others' thoughts/critiques/contributions, and start working on the approach we judge to be most promising
- Learn about current agricultural practices and try to figure out improvements to equipment or techniques (e.g. better fertilizers, seed drills, focused selective breeding...)
We have some great QMs. The best QMs. People ask me, very often, how do you run a good, solid quest? I always tell em, I say, listen, you need -- you gotta have the best people. I knew a guy once, great guy, just great, one of the best QMs I ever met, and he would always say "Oli, a good quest has to have a good, committed QM." He was a smart guy. And that's why if you vote for me, we can make Marked for Death the best quest on the whole site again!Just read chapter 85, the bad version, after following a link from the DBZ quest.
QM's you get my mad respect both for sticking to that vote, and for being willing to reverse it after further discussion and consideration. I think both decisions were the correct ones.
Crap, I thought I had that in there. I would argue knowledge = shiny.
If Lee has anywhere near the XP we have and is as min-maxed for Taijutsu as I think he is... well, I suppose I'd enjoy watching Hazo get absolutely dominated by Lee's 30+ Taijutsu dice.
Yep. Still, we can ask to use academy basic fighting styles (so as to avoid having to use Roki against his own Strong Fist, to which the latter would most certainly win AND give away our fighting style to any Hyuuga/Uchiha watchdogs).If Lee has anywhere near the XP we have and is as min-maxed for Taijutsu as I think he is... well, I suppose I'd enjoy watching Hazo get absolutely dominated by Lee's 30+ Taijutsu dice.
Random question: just how good is our evidence for scorch squads and their prevalence? What do we have, other than Kagome's ramblings and Keiko's econometric analysis, which relies on assumptions about things Keiko couldn't know about? There was the scene between Jiraya and Hiruzen, but that would be interpreted in a number of ways.
That does raise an interesting question. Do NPCs advance by the same rules as PCs (approximately)? In other words, does Rock Lee's spending 80 hours a week running laps around Konoha on his hands not actually improve his strength and stamina until he has had enough novel and dangerous encounters and experiences in which he performs above and beyond, to be able to actually gain strength? If so, a peacetime Konoha genin career might actually put him behind Hazou even in taijutsu.If Lee has anywhere near as much XP as we do, and is as min-maxed towards Taijutsu and tacmove as I think he is... Well, it would be entertaining to see Hazou getting absolutely dominated by Lee's 30+ unboosted Taijutsu dice.
I'm going to add this to my reading rotation, and try to work through the backlog. I probably won't be participating in the voting since I'm not going to read all the non-story posts to follow plans and rationale, which will leave me uninformed as to the thread goals and internal culture injokes and such. Also I don't Naruto (but I do rational) so I don't have a grasp of the setting. Yet. At some point the like-binging will probably start spamming your alertboxes as I read my way through the boring parts of my workday.
I suspect simultaneously yes and no. Yes, if an NPC is in stressful situations like we have been they will advance faster by necessity. No, Rock Lee-style strength training is still effective for him -- I suspect if we did something like that we might get a small bonus toward Strength/Stam XP, but at the same time it'd take a LOT of time better spent on research projects, etc.That does raise an interesting question. Do NPCs advance by the same rules as PCs (approximately)? In other words, does Rock Lee's spending 80 hours a week running laps around Konoha on his hands not actually improve his strength and stamina until he has had enough novel and dangerous encounters and experiences in which he performs above and beyond, to be able to actually gain strength? If so, a peacetime Konoha genin career might actually put him behind Hazou even in taijutsu.
Ahh, that's pretty much how I started with this quest. Then I got bored one day and started reading some of the discussion. And then people were so hilarious I had to comment, and then I got attached to the characters, so...I'm going to add this to my reading rotation, and try to work through the backlog. I probably won't be participating in the voting since I'm not going to read all the non-story posts to follow plans and rationale, which will leave me uninformed as to the thread goals and internal culture injokes and such. Also I don't Naruto (but I do rational) so I don't have a grasp of the setting. Yet. At some point the like-binging will probably start spamming your alertboxes as I read my way through the boring parts of my workday.
Don't forget, the QMs said the Righteous Face Punching Style is a thing. Which lets you roll more taijutsu and engage dice. Here's the description:If Lee has anywhere near the XP we have and is as min-maxed for Taijutsu as I think he is... well, I suppose I'd enjoy watching Hazo get absolutely dominated by Lee's 30+ Taijutsu dice.
Favored style of straightforward hard workers, this style focuses on exactly what it describes. Righteous face punching! Can be learned by anyone in the springtime of their youth. Requires incredible devotion to the technique, digging into training time which could be spent on other skills, but provides excellent physical fighting ability. This fighting style is not just a method of punching, but also a way of life, requiring constant devotion. Many doubt the use of devoting so much time to strength training, but those who embrace their youthfulness know it's might.
Level caps: Strength*2, Stamina*3, Dexterity*4
First Principle: Face your Enemy!
Youthful vigor mandates closing on an enemy. Included in the strenuous physical training of the style is closing quickly. For righteous punching demands being in close range. For closing to close combat range, users may roll Righteous Face Punching instead of Tactical Movement.
Second Principle: Righteous Punching!
Ninja of the Righteous Face Punch know the truth: weapons are for old farts. Those in the springtime of their youth use their fists! This exclusive use of fists prevents knives or other weapons being used while using any part of RFP, but allows a ninja to boost their punches of righteousness to twice that of the normal taijutsu limit (so if you had RFP 8, could boost to 12).
So the principle of this style is that you can level just it instead of Taijutsu and Tactical movement, and then you can engage, and be a pretty great close combat one-on-one fighter (close to punching range quickly, then punch them very hard (with huge chakra boost), but it comes at the expense of a very hard to pass level cap (hence lots of physical training), and weakness to multiple enemies (unless you've also trained tactical movement).
For comparison, Here's how XP expenditure would look for going just Taijutsu, going Taijutsu + Tac Move, or going RFP (all XP values from Character Generation):
Level 10 comparison:
Taijutsu @ 10 = 93 XP
Taijutsu & Tactical Movement @ 10 = 152 XP
RFP @ 10 = 111 XP
RFP & Tactical Movement @ 10 = 170 XP
Level 20 comparison:
Taijutsu @ 20 = 326 XP
Taijutsu & Tactical Movement @ 20 = 554 XP
RFP @ 20 = 400 XP
RFP & Tactical Movement @ 20 = 628 XP
This means you wind up with an even more glass cannony ninja if they follow this style, because if someone throws weapons at them, they're screwed (unless they also leveled tactical movement), but they can close with their combat ability and then boost it higher than usual. I think it's a fair trade-off (at least, for someone who follows RFP policies - note I don't actually want Hazou to become a Righteous Face Puncher, mostly wrote this up because I thought it was funny).
I'm going to add this to my reading rotation, and try to work through the backlog. I probably won't be participating in the voting since I'm not going to read all the non-story posts to follow plans and rationale, which will leave me uninformed as to the thread goals and internal culture injokes and such. Also I don't Naruto (but I do rational) so I don't have a grasp of the setting. Yet. At some point the like-binging will probably start spamming your alertboxes as I read my way through the boring parts of my workday.
You guys voted to develop Righteous Face Punching Style and add Kagome to your party. What do you need my help in decision-making for? (But, seriously, I probably shouldn't have taken the time to get caught up, much less actively participate. Fun read, though!)
Ahh, good times... that's still one of my favorite updates.
It's ok, I don't really Naruto, but it hasn't stopped me yetAlso I don't Naruto (but I do rational) so I don't have a grasp of the setting
I'm going to add this to my reading rotation, and try to work through the backlog. I probably won't be participating in the voting since I'm not going to read all the non-story posts to follow plans and rationale, which will leave me uninformed as to the thread goals and internal culture injokes and such. Also I don't Naruto (but I do rational) so I don't have a grasp of the setting. Yet. At some point the like-binging will probably start spamming your alertboxes as I read my way through the boring parts of my workday.
If Lee has anywhere near the XP we have and is as min-maxed for Taijutsu as I think he is... well, I suppose I'd enjoy watching Hazo get absolutely dominated by Lee's 30+ Taijutsu dice.
Well, yes, but opening gates in a friendly spar is a little much, don't you think?
Making other earth jutsu cheaperDo additional levels in MEW get us anything beyond more range?
Thanks; will fix when I'm back at the computer.@eaglejarl
Heads up, the formatting on Chapter 9 (both the Main Thread and Story-Only Thread versions) and Chapter 12 Part 2 (Main and Story-Only) have gotten messed up somehow in the lines between paragraphs.
Neither do I. Manga art style isn't usually to my preference (although I suppose that could be sampling bias) and the anime made me want to throw something. The setting is great, but the execution of the anime was lousy.
I'm curious -- what does the term mean to you and what is it that you have trouble with?that I am fundamentally incapable of buying into the concept of "rational"
More volume, more range, discounts on other earth jutsu.Do additional levels in MEW get us anything beyond more range?
Does it also increase the complexity that Hazou is able to achieve with it? (ie if he's got MEW 20 can he create lifelike statues?)