This is one of my favorite persistent memes tbh
[X] Action Plan: Whose Leaf Does Not Wither
Goals
Methods
- Survive
- Stay on Jiraiya / Leaf's good side, including out minders
- Maintain cover / don't cause any incidents
- Check up on Akane
- Agree on rewards
- Get to know more about Leaf / our minders
Contingencies
- Greet our escorts less formally once out of Jiraya's office - we're glad to meet them, and hope that we can be friends or at least have an enjoyable time together.
- If Hazou gets snark for this, point out that as Akane's sensei, it falls to him to keep up the level of youthfulness while she's indisposed.
- Throughout the day as we build up rapport:
- Build bridges and genuinely try to make friends; get Keiko involved where possible, and Noburi if he is not doing so on his own.
- Share Mist and Missing-nin life trivialities, ask about Leaf (e.g. things we do the same, things we do different)
- What do ninjas do here to relax? What are their favorite foods? I thought there would be more trees?
- Confirm our cover story as well as any disguises we may use. Learn what we are expected to do in Konoha and what we explicitly can and can't do during our stay
- Do we need to have any paperwork or identification on us?
- Is Keiko clear to interact with summons and/or go to the Summon Realm to conduct business there?
- Are there going to be any opportunities for training/sparring?
- Specifically, is there a library we're authorized to read at / borrow from? (Assuming Hazou has heard of such a thing)
- Go get Noburi's barrel and the supplies to fix it, as Jiraiya instructed
- See if we can't find a pack of some kind to disguise it without compromising function, which preferrably doesn't sacrifice aesthetics.
- Check on Akane
- Do any of our minders know where we could find get-well-soon flowers to bring?
- Can we get her some reading material to help pass the time? Engineering stuff, fiction?
- Send (1) and (2) along if we cannot see her in person, and ask when we will be able to visit her.
- Tell her about Jiraya's unilateral decision to reinstate her, and that he didn't throw us out when we brought up our long-term plans
- Don't push for a decision about sticking with us
- It is a big question, and her recuperation will take time, she has time
- Discuss rewards with her (see rewards section)
- Leaf tour / sightseeing / leisure time - follow any set itinerary from Team Asuma, or freewheel it if not
- Are there any places we should visit as if we were just average tourists?
- Is Jiraiya paying for lunch? Hazou is craving ramen.
- Once we are back in quarters for the night
- Dispel
- Run through Mari the idea of passing on (via whoever is watching us) a request to J either for a minimally-spied-on place to have sensitive team discussions, or authorization to do so encryptedly (or in genjutsu iff Hazou knows that's a thing)
- Noburi presumably gets to work on the barrel
- Communicate Hazou's feelings to Keiko CCnJ style
- "I did not feel your responses to my suggestions after Inoue-sensei talked Arikada down were merited. Ensuring that teammates are on the same page sometimes requires stating the obvious - I did not mean to imply that you hadn't thought to thank Panchipaama. While I appreciate genuine corrections, I feel hurt by the jabs you make when I am trying to use a mode of communication that, almost by definition, requires transparency which makes one particularly vulnerable to social attacks, and I would ask that in the future you postpone sarcastic comments until we are in a relatively secure situation."
- Don't piss off Leaf
- Be polite to everyone we meet
- Listen to our handlers and follow their (reasonable) instructions to the letter
- Try to minimize Kagome's stress level by not making him talk too much / interact with non-teammates if he doesn't feel like it, keeping close-by, encouraging him to eat any of the nice food we get that someone else has already checked for poison (are there chocolatiers in Leaf?)
- Safety and Security Rules
- Never be in a group of less than two (Except for Mari)
- Keep a watch in our rooms even at night
- Make sure we all have whatever the local equivalent of white flags are
- Try to stay in public areas with a reasonable number of civilians and other ninja
- Combat contingencies
- White tactics by default
- Use any panic buttons Jiraiya has given us (none yet, sounds like)
- Try to leave the city or converge on Jiraiya's office to turn ourselves in. Make sure we're doing the equivalent of waving white flags.
- Assume we are being spied on at all times by multiple hostile parties
- Ask minders / J if we have access to some version of a panic button, whether seal-based or a colored firework or what, in the event of trouble
Haggle for rewards
- Most of these rewards are centered around making us stronger and better assets, so it's against Jiraya's interests to be stingy here
- Hazou's suggested list of rewards, ordered by priority
- Medical training for Nobby for the foreseeable future
- An ongoing deal where Nobby gets access and training in Leaf's medical facilities when he asks for it
- Konoha has the best mednin around, this should be an easy thing to do
- It is very important since it keeps us alive and opens new angles of attack
- Information on our families in Mist
- Is mom still in active duty? Prisoner? Alive?
- Whatever the others want to know
- Free Pass to cross Fire borders
- This should come packaged with Akane's reinstatement
- Akane is not much of a carrot if we can't come to see her
- MechApt specialization for Akane
- Naturally don't decide this until Akane wakes up and has had her say
- She needs something to pass the time
- Get a tutor and reading materials
- Mist generation jutsu for Nobby and Mari
- You do have water ninjutsu specialists in Fire, right?
- The jutsu needs to create actual mist instead of a chakra construct
- Or just Mari if Nobby is busy
- New Sealcraft for Kagome and Hazou
- As long as higher priority rewards have been satisfied, get as many seals as we possibly can
- We showed you ours, now show us yours!
- There's a very good chance we will make improvements, we can kick those back at you for reasonable compensation
- Priority on what Kagome deems necessary
- Hazou specific sealcraft requests:
- Wide approach (Hazou's preferred option)
- Multiple low-to-med utility stuff for ninja operatives
- Examples in order of priority
- Communication devices
- Advanced alarm seals
- SCBA
- Night vision
- Eye/ear protection
- Sound muffling seals
- Deep approach
- One heavy specialization
- Everything Jiraya has on storage scrolls
- Earth Jutsu for Hazou
- Didn't you agree to this last time?
- Hazou has room for two 10 dice jutsu
- Some ideas, use training plan vote to decide
- Tunneling jutsu
- Personal combat tunneling
- Tunnel building for out of combat
- Sensory jutsu (Tremor Sense, See Through Stone, etc.)
- Nintaijutsu (Doomu, Earth Fist etc.)
- Ranged attack with a roll tied to another skill or attribute
- An up-to-date bingo book or comparable intel
- I can't believe we didn't ask for this last time
- New ninja gear and essentials, our old ones are rather contaminated
I assume it's the plan that would've won if YOUTH!! hadn't been voted in. IIRC, that's @OliWhale's plan.
Haven't saw anyone edit or update the failure analysis for the biosealmistress missing-nin mission. Are people that disinterested?
What exactly is the Armageddon Initiative? I see it referenced, but I have no idea what it is.
Haven't saw anyone edit or update the failure analysis for the biosealmistress missing-nin mission. Are people that disinterested?
What exactly is the Armageddon Initiative? I see it referenced, but I have no idea what it is.
Now, I'm off to figure out how this whole dice-rolling experience-spending thing works. And this website in general, actually.
I just want verification so I don't screw up again: multiple action plans occurring at the same time is not something that happens, even if they are compatible, correct?
What exactly is the Armageddon Initiative? I see it referenced, but I have no idea what it is.
It is a plan idea that was floated and almost voted for during the Village Hidden in the Mountain arc in Tea. The details are vague, but the plan mostly involves using huge amount of explosives to murder everyone and everything not included in Team Uplift.
[X] Action Plan: Fireworks
Village hidden in the mountain was fun while it lasted. Now it's time to watch it all burn and take what we want from the wreckage. At the very least, we've now got a scroll to help us learn summoning technique, and got a bunch of XP. Let's do this cleanly and intelligently.
Goals:
Methods:
- Survive
- Destroy the Village Hidden in the Mountain
- Get loot from the wreckage
Contingencies:
- De-escalate with Kouta
- Prevent Kagome from attacking anyone
- If someone asks, insist that it was not our fault, they'll need to wait to talk to our sensei to sort things out. Tell them to check to see if the cut is lethal or not.
- Insist on our team returning home to our mini-fort.
- When Inoue gets back, if someone approaches to discuss things, attempt to satisfy them --> impress that we no longer wish to have Kouta train with us and will release him back to the village for discipline for his actions.
- Do not leave the fort for any meetings, say we want the excitement to settle down before we leave again.
- Return to base
- Return to our fort, begin siege preparations.
- Talk with Kagome about long-distance delivery methods for explosive seals
- Suggest MEW cannons powered by explosive seals
- Suggest throwing Kunai
- Ask about his suggestions --> we'd like to be able to hit the village from distance, while moving from place to place.
- Wait for Inoue, Noburi, and Keiko to return from their negotiations with Takahashi.
- They should be able to take care of themselves, Keiko's coming out toward Noburi and Inoue, they should be under Takahashi's pseudoprotection.
- Pack whatever things we have, prepare to leave.
- Convince team this is the right course of action.
- Takahashi took advantage of us
- Kouta took advantage of us
- Takahashi knows our secrets
- Takahashi may be screwing us over
- We aren't getting anywhere with the village, and we can't leave loose ends -> burn the loose ends
- At night, after we're all back in the fort destroy the village
- Take out our guard contingent quietly if possible
- If it's just ninja, put them in a genjutsu and have Keiko murder them from range
- If it's ninja and tapirs, put the ninja in genjutsu, have Keiko and Kagome take out tapirs (use explosive seals if necessary), then ninja
- If guard contingent was killed without noise, make a fallback point in the forest (not our fort) then attempt to infiltrate the village and kill some people
- Fallback point should be rigged with explosives and traps --> make sure we're all there and memorize where the traps are so we can avoid them.
- When infiltrating the village, have Inoue take point, put people in genjutsu and have Keiko or Kagome kill them if they're at range (assuming Kagome's got a weapons score similar to Keiko's), Hazou kill them if they're nearby. Be silent, be aware, stay together.
- When possible, plan mines on buildings and roads.
- If discovered, unleash explosive hell and retreat to the forest fallback point we've made. unleashe a village bombardment (if possible) from there, then retreat into the forest.
- If the guard contingent was killed with noise, or after returning from our guard assassination, immediately bombard the village and disappear into the forest.
- Targeting
- In our attacks against the village, we need to take out their chain of command. Target elder's houses over normal houses, Tapir pens, and Takahashi's house in particular.
- Try to avoid exploding the shrine
- Defensive plan
- If we've got an easy bombardment method, make a cycle of bombard-move
- After each bombardment, retreat to another location
- If we bombard from fort, when leaving, rig fort to explode on remote command if possible (if not, just put proximity mines on the entrance we normally use as we leave).
- In the forest, set explosive traps, and repeat bombardment if possible (using whatever method we used in the fort)
- Repeat bombardment up to a total of three times, from three different locations, refill on chakra from streams we pass to keep going.
- Stop and re-evaluate when we're either down to about 100 explosive seals, have completed 3 bombardments, or meet serious resistance (ninjas using more than just Taijutsu, a group of ninjas it doesn't look like we can take, etc.)
- If people approach us diplomatically before we rejoin with Inoue, stall, insist we won't make decisions without our sensei there. Under no circumstances go with people places.
- If people approach us with hostile intent at any point, pull out all the stops and destroy them.
- Maintain basic contingency that an explosive seal going off means we need to escape and destroy the village, meeting place for within 5 minutes of explosive seal going off is fort, meeting place for after 5 minutes is forest fallback point.
- Have someone keep watch from the fort wall when we get back --> keep an eye out for shenanigans.
- Leave no survivors.
- Once reunited, do not separate for any reason.
- Withhold nothing at any point once combat begins. We'll be fighting for our lives. Always use lethal methods. Take no prisoners.
- Use reroll if there's a roll which results in one of us dying.
Because its basically a tradition.Excuse me? Why should we exempt the Armageddon Initiative from being voted down?
Are you saying it isn't a tradition or that isn't a reason.
Are you saying it isn't a tradition or that isn't a reason.
This is why no isn't a full sentence.
Fair enough. Nonetheless, I think that creating a quest culture that actively stigmatizes joke votes by immediately dogpiling the perpetrators with (polite and nonthreatening) @-addresses may be a good idea, provided it's within forum rules.I like the idea of voting against. I'm not going to implement voting either for or against people, but I think anti-proposal votes is a good idea. I'll think about it some more and tweak CounterBot as soon as I have some tuits. Thanks for the suggestion.
To clarify, my proposal is that a voter's Against votes only count if the voter has made no For votes, so putting both For and Against votes into a post is meaningless (unless they are about different types of "ballots" with separate winners, like action plan vs. training plan).[X] Action Plan: Whose Leaf Does Not Wither
[/] Armageddon Initiative