More rolls with more extreme results the deeper in they go and the longer they explore.
Encounter rolls:
- #1: Day 1, Moderate quantity, moderate strength
- #2: Day 2, High quantity, moderate strength
- #3: Day 3, Moderate quantity, high strength
- #4: Day 3, Low quantity, ultralethal strength
Treasure rolls:
- Day 2: Good
- Day 3: Minor
- Day 3: Legendary
- Day 3: Rare
Combat prep – Hazou can sustain Cantelope for around 4 hours, after which he is dry on chakra. Assuming Kei Snowflakes up at T-20 hours and Akane SCs at T-8 hours, that gives them:
- Hazou: 138 CP going into the cave
- Cantelope: 162 CP
- Kei: 2x Snowflakes, 264 CP (Snowflakes at 33 CP each)
- Akane: 2x SCs, 138 CP (Akane SCs at 40 CP each)
- One SC is Bait™, the other SC is Hazou-Sitter 9000 (maintaining a bodyguard Block to swap Hazou out of danger in the event of an ambush).
- Yuno: Full, no prep needed
Alternately, Candoru offers 8 hours:
- Hazou: 195
- Kei: 234
- Akane: 94
—
Encounter #1
A group of beasts try to psychically dominate, then consume the party. As they are insectoid, they have the Aspect "Fragile Physiology"', which means they do not have a Severe Consequence slot. They start with a sonic/psychic attack against every member of the party:
Beasts (Brain Overwrite): ?? + ? (group bonus) + 3 = ??
Hazou (Resolve): 50 + 3 = 53
Cantelope (Resolve): ?? - 3 = ??
Kei (Resolve): 60 + 3 = 63
Crystal (Resolve): 60 - 3 = 57
Spiral (Resolve): 60 - 6 = 54
Akane (Resolve): 65 - 9 = 56
Hydrangea (Resolve): 65 + 3 = 68
Zinnia (Resolve): 65 + 0 = 65
Yuno (Resolve): ?? + ? = ??
Cantelope takes 12 mental stress. He barely avoids total personality death, and instead opts to be Taken Out, removing the Severe Consequence he would otherwise have taken. If he took one more stress, he would have been forcibly Taken Out and permanently mentally crippled.
Yuno takes 1 mental stress, and is a little irritated. Everyone else is fine.
The rest of the fight: Does not really need to be rolled, as apart from their psychic ability, they're weak. The team can easily wrap them up.
Damn Gouketsu and their high Resolve.
—
Encounter #2
The swarm of (rolls) 18 spider… salamander… spidermander-things attack! As they are insectoid, they have the Aspect "Fragile Physiology"', which means they do not have a Severe Consequence slot. This is deeper in the cave, so their stats are substantially higher.
Each one picks a random target each round:
- Yuno
- Akane
- Hydrangea
- Zinnia
- Kei
- Prism
- Snowflake
- Hazou
- Candoru
Initiative:
Yuno
Beasts
Akane + SCs
Beasts
Kei + SCs
Candoru
Beasts
Hazou
Everyone can be fully prepared, as they're entering the den. That means:
- Yuno: Thunderburst, Ghost Scales
- Kei: Ghost Scales
- Kei SCs – None
- Akane: Flame Aura, Ghost Scales
- Akane SCs – None
- Candoru: is too young to get fancy ninjutsu
- Hazou: Ghost Scales
They also unseal a bunch of Substitution targets at the mouth of the cave they're coming from.
Round 1:
Yuno
Yuno attacks one at random: #10
Yuno (Melee Weapons): ??
#10 (Mandibles): ??
10 is very, very dead
8x Beasts
They make attacks against:
Prism: ??
Akane: ??
Hydrangea: ??, ??, ??
Zinnia: ??, ??
Kei: ??
Prism's dodges:
- Prism (Athletics): 50 + 6 (Rocket Boots) + 10 (Sub) - 1 (PCJ) + 12 = 77, dodges
Akane's counterattacks:
- Akane (Taijutsu): 54 + 6 (Youthful Fist) + 2 (Ghost Scales) + 9 (Flame Aura) + 3 (Narrow-angle blast rings) + 6 (Rocket Boots) - 1 (PCJ) - 9 = 70
- Akane spends a FP to reroll!
- Akane (Taijutsu): 54 + 6 (Youthful Fist) + 2 (Ghost Scales) + 9 (Flame Aura) + 3 (Narrow-angle blast rings) + 6 (Rocket Boots) - 1 (PCJ) - 3 = 76
- Akane deals ? stress + Mild + Moderate to #1
Hydrangea:
- Akane (Taijutsu): 54 + 6 (Youthful Fist) - 1 (PCJ) + 3 (Narrow-angle blast rings) + 6 (Rocket Boots) + 3 = 71
- Akane (Taijutsu): 54 + 6 (Youthful Fist) - 1 (PCJ) - 9 = 50
- Akane (Taijutsu): 54 + 6 (Youthful Fist) - 1 (PCJ) + 0 = 59
- Deals 3 stress + Mild to #9, her PCJ is broken, deals ? stress + Mild to #17
Zinnia:
- Akane (Taijutsu): 54 + 6 (Youthful Fist) - 1 (PCJ) + 3 (Narrow-angle blast rings) + 6 (Rocket Boots) - 6 = 62
- Akane (Taijutsu): 54 + 6 (Youthful Fist) - 1 (PCJ) - 3 = 56
- Deals ? stress + Mild to #3 and #6
Kei:
- Kei (Athletics): 50 + 6 (Rocket Boost) + 10 (Sub) - 1 (PCJ) + 3 = 68, dodges
Akane + SCs
Akane saves FA for counterattacks as needed. All three PKH up, spend a Supp grabbing new Narrow-angle blast rings, then attack the uninjured ones: (#0, #15, #16)
She gets Youthful Fist on on #0, #15.
Akane:
- Akane (Taijutsu): 54 + 6 (Youthful Fist) + 2 (Ghost Scales) + 12 (Pantokrator's Hammer) + 3 (Narrow-angle blast rings) - 1 (PCJ) + 0 = 76
- Counterattack ??: ? stress + Mild on #0
Hydrangea:
- Akane (Taijutsu): 54 + 6 (Youthful Fist) + 12 (Pantokrator's Hammer) + 3 (Narrow-angle blast rings) + 12 = 87
- Counterattack ??: ? stress + Mild + Moderate on #15
Zinnia:
- Akane (Taijutsu): 54 + 6 (Youthful Fist) + 12 (Pantokrator's Hammer) - 1 (PCJ) + 3 (Narrow-angle blast rings) - 6 = 67
- Counterattack ??: ? stress on #16
4x Beasts
They make attacks against:
Snowflake: ??
Zinnia: ??
Snowflake: ??
Hydrangea: ??
Snowflake:
- Snowflake (Athletics): 50 - 1 (PCJ) + 6 (Rocket Boots) - 9 = 46, dodges
Zinnia:
- Akane (Taijutsu): 54 + 6 (Youthful Fist) + 6 (Pantokrator's Hammer) - 1 (PCJ) + 6 = 73
- #4 is dead!
Prism:
- Prism (Athletics): 50 + 10 (Sub) - 2 (Sub disorientation) + 6 (tag Mild) - 1 (PCJ) - 3 = 60
- Her PCJ pops!
Hydrangea:
- Akane (Taijutsu): 54 + 6 (Youthful Fist) + 6 (Pantokrator's Hammer) + 6 = 72
- ? stress + Moderate to #14
Kei + SCs
Kei draws a Kagome Goo-Bomb and tries to immobilize the ones that haven't yet moved.
Kei (Ranged Weapons): 40 + 5 (Just Follow the Plan) + 5 (Team Uplift) - 1 (PCJ) + 6 = 55
Beasts (Athletics): ??, ??, ??, ??, ??
They're all immobilized! #5, #7, #8, #12, and #13 are taken out of the fight!
Prism and Snowflake attack the weakened ones!
- Prism (Ranged Weapons): 40 + 10 (tag Moderate + Mild) + 9 = 59
- She kills #14
- Snowflake (Ranged Weapons): 40 + 10 (tag Moderate + Mild) - 1 (PCJ) - 9 = 41
- She fills #6's stress track
Candoru:
Attack #9:
Candoru (Teeth & Claws): ?? + ? (boost) + 3 = ??
Beast (Mandibles): ??
Candoru takes 3 stress, filling his stress track
Hazou:
PKH, attack #11 which hit Kei.*(I did the rounds out of order since Hazou's initiative is so damn low I thought he was in the next round, and only noticed the error now that I'm cleaning up the rolls. I already wrote that Hazou bailed Kei out of a nasty hit, so I'm sticking with it)
Hazou (Taijutsu): 43 + 10 (PKH) + 5 (Team Uplift) + 6 (Rocket Boots) + 3 (Macerators) + 2 (Ghost Scales) - 1 (PCJ) + 3 (dice) = 71
Beast (Mandibles): ??
Hazou deals ? stress, inflicting a Moderate.
Round 2:
Yuno:
Attack #16, which seemed strong.
Yuno (Melee Weapons): ??
Beast (Mandibles): ??
It's on its last legs.
Beasts:
Kei: ??
Prism: ??
Hydrangea: ??
Akane: ??
Candoru: ??
Hydrangea: ??
Hazou: ??
Zinnia: ??
Kei (Athletics): 50 - 1 (PCJ) - 3 = 46. Big hit! Kei takes ? stress, breaking PCJ and putting ? in her stress track. She gains the Aspect "Grappled"!
Prism (Athletics): 50 + 6 = 56. Prism dies
Hydrangea: Akane (Taijutsu): 54 + 6 (Youthful Fist) + 6 (tag Mild) + 6 = 72, Moderate + full track to #3
Akane (Taijutsu): 54 + 6 (Youthful Fist) + 9 (Flame Aura) + 3 (dice) = 72, kills #6
Candoru (Teeth & Claws): ?? + ? (boost) + 0 = ??, Candoru dies
Hydrangea: Akane (Taijutsu): 54 + 6 (Youthful Fist) + 12 (tag Mild + Moderate) + 3 = 75, kills #15
Hazou (Taijutsu): 43 + 5 (PKH) + 2 (Ghost Scales) - 1 (PCJ) + 10 (tag Moderate + Mild) - 3 (dice) = 56, kills #16
Zinnia: Akane (Taijutsu): 54 + 6 (Youthful Fist) + 6 (tag Mild) - 3 = 63, kills #17
Akane + SCs
Akane goes after #2, the last uninjured one.
Akane (Taijutsu): 54 + 6 (Youthful Fist) + 2 (Ghost Scales) + 12 (Pantokrator's Hammer) + 3 (Narrow-angle blast rings) - 1 (PCJ) + 0 = 76
Beast (Mandibles): ??
#2 is dead.
At this point, all the beasts are critically injured and there's basically no further risk of failure as almost everyone gets to go before the beasts can attack again. The cleanup is easy, and Hydrangea, Zinnia, Kei, Snowflake, Hazou, and Yuno kill one more each. Final kill counts:
Yuno: 2
Akane: 2
Hydrangea: 2
Zinnia: 3
Kei: 1 + 5 immobilized
Snowflake: 1
Prism: 1
Hazou: 2
Akane: 0 FP gain
Hazou: 0 FP gain
Kei: -1 FP loss
Sadly, Kei was the only one who actually took stress in this fight! Can she shake off the poison?
Kei (Physique): 33 + 3 = 36
Kei (Physique): 33 + 0 = 33
Kei (Physique): 33 + 3 = 36
Yes, Kei is very buff.
—
Encounter #3
This encounter happens underwater. Hazou and Kei take a ½ penalty to all physical skills (as they grew up in Mist and very comfortable with swimming), Akane and Candoru take ⅔ penalty (as they have actually swam in the past), and Yuno takes ¾ (no real water exposure). Otherwise, ABs work as normal.
They come to a dead end and see the cavern bend downwards into the water. Hydrangea is the designated bait, so removes her seals and swims in. She gets a fair distance under the water, and finds the location where the water ends and the cave continues.
The cavefish attack her once she reaches roughly the halfway point.
First attack: ??
Akane (Taijutsu): 54 - 36 (⅔ underwater penalty) - 1 (PCJ) + 0 = 17
Hydrangea dies.
Okay, there are a bunch of fish down there and they're very deadly. They quickly attack anything that comes close. There's no other good way forward, so they'll need to deal with this. Explosions are a great way of killing things underwater… Crystal volunteers, if only for the irony of getting to blow up some more fish. An explosion in Melee will certainly kill the fish.
Some waterproofing of seals allows for a clever MARS thing to be used – Crystal will roll a series of Substitution targets into the underwater passageway, marking them with explosives tied to ARS. When the fish attack her, she'll Substitute out of the way and trigger the ARS-explosive to catch as many of the killer fish as she can. The number of attacks she can dodge in a row without Substituting is the number of fish that she can bait into Melee, to be insta-killed.
For this tactic to work, her reactions need to be better than any of the fish. She'll roll an Alertness check:
Crystal (Alertness): ??
Best of fish (Alertness): ??
Attack 1: ??
Crystal (Athletics): 50 - 25 (½ underwater penalty) - 1 (PCJ) + 6 = 30
Attack 2: ??
Crystal (Athletics): 50 - 25 (½ underwater penalty) - 1 (PCJ) + 10 (Substitution) + 9 = 43
Crystal Substitutes out and triggers, killing 2 of the cavefish. That's two Supplementals, so she'll use her Standard to swim away:
Crystal (Athletics): 50 - 25 (½ underwater penalty) - 1 (PCJ) + 9 = 33
Excellent Athletics roll on the Sprint! She gets 2 Zones away. The rest of the fish can make a Good TN 30 Resolve check to keep it together and keep on attacking Crystal… #1 and #4 somehow pass. However, they can't reach her! They'll give chase to the target.
Crystal notes she's out of chakra, so the Substitution/ARS trick won't work again. Instead, she'll opt to trigger one last explosion in her hands to take out one more fish, and force the other to make a TN40 Athletics check for stress… #1 dies, #4 takes 3 stress, which is a Mild. Crystal dies.
After careful consideration of the possibilities, Prism volunteers to do the same.
Attack 1: ??
Prism (Athletics): 50 - 25 (½ underwater penalty) - 1 (PCJ) - 6 = 18
Prism spends a Fate Point to reroll!
Prism (Athletics): 50 - 25 (½ underwater penalty) - 1 (PCJ) + 3 = 27
Prism's PCJ breaks
Attack 2: ??
Prism (Athletics): 50 - 25 (½ underwater penalty) + 12 = 37
Attack 3: ??
Prism (Athletics): 50 - 25 (½ underwater penalty) - 3 = 22
Prism spends a Fate Point to reroll!
Prism (Athletics): 50 - 25 (½ underwater penalty) + 3 = 28
Attack 4: ??
Prism (Athletics): 50 - 25 (½ underwater penalty) + 10 (Substitution) + 6 = 41
With some incredible rolls, Prism manages to bait 4 in, then detonates.
Prism (Athletics): 50 - 25 (½ underwater penalty) - 3 = 22
She does not manage to get as far away, so she's caught by the remaining fish and swiftly killed.
There's now only two fish left in the cave. The team waits a bit for the fish guts to settle out of the water. With the bulk of the enemy forces taken care of, they'll proceed onward in a group, hoping to spare Zinnia any further self-sacrifice.
The fish emerge from their holes, the heroes have much better initiative. But can they actually compete against underwater predators in their home environment?
Initiative:
Yuno
Akane
Zinnia
Kei
Candoru
Hazou
Cavefish
Round 1
Yuno:
Has her jutsu up (again): ?? - ?? (¾ underwater penalty) + ? (boost) + ? (???) - 1 (PCJ) + 9 = ??
Cavefish: ??
The fish wins, breaking her PCJ!
Akane:
Help Yuno
Akane (Taijutsu): 54 - 36 (⅔ underwater penalty) + 12 (PKH) + 6 (Youthful Fist) + 3 (Blast Rings) - 1 (PCJ) + 6 = 44
Cavefish: ??
Fish takes a Mild
Zinnia:
Help Yuno
Akane (Taijutsu): 54 - 36 (⅔ underwater penalty) + 12 (PKH) + 6 (Youthful Fist) + 3 (Blast Rings) - 1 (PCJ) + 6 (tag Mild) + 6 = 50
Cavefish: ??
Fish takes a Moderate
Kei
Help Yuno
Kei (Ranged Weapons): 40 - 20 (½ underwater penalty) + 10 (PKH) + 5 (tag moderate) + 3 = 38
Cavefish: ??
Fish takes a Severe
Candoru
Finish it off
Candoru (Teeth & Claws): ?? - ?? (⅔ underwater penalty) + ? (boost) + ? (tag Severe) + 6 = ??
Cavefish: ??
The fish is dead
Hazou
Attack/occupy the other one.
Hazou (Taijutsu): 40 - 20 (½ underwater penalty) + 3 (IN) + 10 (PKH) + 3 (Macerators) + 2 (GS) - 1 (PCJ) + 0 = 38
Cavefish: ??
Fish takes a Mild + full stress track
Cavefish
Kill that pesky human.
Cavefish: ??
Hazou (Taijutsu): 40 - 20 (½ underwater penalty) + 3 (IN) + 5 (PKH) + 2 (GS) - 1 (PCJ) + 5 (tag Mild) + 3 = 37
Fish takes a Moderate + Severe
Round 2
Yuno:
Swim away
Akane:
Finish it off.
Akane (Taijutsu): 54 - 36 (⅔ underwater penalty) + 6 (Youthful Fist) + 3 (Blast Rings) - 1 (PCJ) + 12 (tag Moderate + Severe) + 0 = 38