Thanks a lot for all the options!
I would probably like somekind of big afterlife>other paths>human path journey.
Orochimaru is still doing his thing and running away with the rift. Hazo is stuck in the afterlife, trying to to find his way back to his loved ones while also stop the xp&chakra drain. He also realizes something about the rules of the universe or something (4th wall?) like that which affects his sealing ability even more (power-up?).

[x][Path] Chapter 702 stands, Hazō wakes up in the afterlife.

[x][Progression] Hazō's overall rate of progression is fine.

[x][PowerUp] Hazō should gain a power-up in short order (e.g. as discussed in the thread, Mangekyō Iron Nerve, Jashin-powers, etc).
> Some perk related to the "Out" or the hivemind? What would Mangekyō Iron Nerve even do?

[x][Rift] Orochimaru still absconds with the rift.

[x][AfterlifePeople] In the afterlife, Hazō can get hints of Akane's location, but won't find her easily.

[x][AfterlifeManyPaths] Hazō goes to the afterlife, then through a chain of other Paths / dimensions and back to the Human Path.

[x][AfterlifeExitSpeed] Hazō can learn of a way out of the afterlife, but finding more lore or discovering its location will be an odyssey in itself

[x][AfterlifeXP] Hazō suffers XP drain at first, but can eventually find a way to slow it or stop it, allowing him to continue gaining XP

[x][AfterlifeChakra] Hazō can find very rare ways to recover chakra in the afterlife, but it remains a scarce resource

[x][AfterlifeResearch] Research should be a primary focus in the afterlife

[x][AfterlifeTime] Hazō soon gets evidence of heavy time dilation between afterlife and Human Path
 
Last edited:
A variety of options have already been discussed. A very simple one is from other people in the afterlife -- "Yeah, time is definitely different here. My buddy Bob died three days after I did but he showed up ten years after I got here. On the other hand, Wilma died two days after Bob but showed up five minutes after him."
Would you have any interest in allowing time to move in the other direction? Perhaps Bob's friend Bart died a few years after Bob did but actually showed up before Bob did.

Seems like a recipe for disaster if it's not extremely rare, but it would open things up for some really interesting options…

(Side note, have you guys thought at all about how you would handle deceased Seventh Path denizens with respect to the afterlife?)
 
(Side note, have you guys thought at all about how you would handle deceased Seventh Path denizens with respect to the afterlife?)
Easy, they don't have souls.

On another note, I do find the lowest tier of [progression] votes accompanied by a [path] afterlife to be concerning. Hazou will not be able to FOOM in the afterlife, so this is consigning his growth to a crawl. He'll go from (optimistically) 12ish XP/day to 3.5 XP/day. Especially if those people also want significant drain.... do y'all want to be high-genin forever?

I'm not sure if newer members or those who don't understand the mechanics are aware of this. Shifting up Hazou's talent is necessary to maintain the XP flow in the afterlife.
 
[x][Path] Chapter 702 stands, Hazō wakes up in the afterlife.

Seems the most fun!

[x][Progression] Hazō's overall rate of progression is fine.
[x][PowerUp] Hazō should gain a power-up in short order (e.g. as discussed in the thread, Mangekyō Iron Nerve, Jashin-powers, etc).

1. We're already getting somewhat of a difficulty cut. This reduces the need of a permanent increase in progression rate.

2. I don't really like the Jashin plot line super much. Or, rather, I don't want to beholden to Jashin. I don't want to owe it ANYTHING. It's fun when we're having to carefully navigate our relationship with this entity, but I don't want to go all in on Jashin.

3. On the other hand MIN sounds really cool and thematically appropriate. It's something people have been speculating about since almost the beginning of the quest. It is power that's inherent to Hazou, it does not make him dependent on an eldritch patron.

4. We'll be getting a short term debuff from losing seals. We need an immediate buff to even keep parity. A power-up like MIN serves this purpose and then some.

[x][Rift] Orochimaru still absconds with the rift.

The alternative strains suspension of disbelief. If Oro decides to kill Hazou he will 100% decide to bounce and leave Leaf. A half assed betrayal would be stupid. Also, this keeps from lowering the difficulty too much.

[x][AfterlifePeople] In the afterlife, Hazō finds a clear "adventure path" to meeting up with Akane

What can I say? I'm a romantic.

[x][AfterlifePeople] In the afterlife, Hazō can get hints of Jiraiya's location, but won't find him easily

I would like marching out of the rift with Jiraiya in tow to be a realistic stretch goal. It would really help change the narrative.

[x][AfterlifePeople] In the afterlife, Hazō soon meets someone interesting and/or entertaining (i.e. 1-5 chapters)

I'm gonna be a contrarian. This just sounds fun. I dont want to stumble through the wilderness all alone for 20 chapters.

[x][AfterlifeManyPaths] Hazō goes to the afterlife, then directly to the Human Path

All I want is Deep Lore.

[x][AfterlifeExitSpeed] Hazō soon learns of a way out of the afterlife, but it will take a while to get there

An arc roughly the size of the Chunin Exams would be ideal IMO.

[x][AfterlifeXP] Hazō suffers XP drain at first, but can eventually find a way to slow it or stop it, allowing him to continue gaining XP.
I think this would be ideal so long as we don't have to reclear stagnancy barriers.

I'd actually support increased progression while in the Afterlife, so as to accelerate a respec. I just don't want permanent Itachi level XP gains.

[x][AfterlifeChakra] Hazō quickly finds a way to regenerate chakra in the afterlife

Having to ration chakra sounds boring and spoon intensive for every one involved. This is the best option from a fun-maximizing perspective.

[x][AfterlifeResearch] There's no need for Hazō to do research while in the afterlife so long as it doesn't affect our XP rate

If we want to do research we can accelerate our efforts to get the fuck out of the afterlife.

[x][AfterlifeTime] Hazō soon gets evidence of heavy time dilation between afterlife and Human Path

This is the best option from a fun-maximizing perspective.
 
[x][Progression] Hazō's overall rate of progression is fine

[x][Path] Chapter 702 stands, Hazō wakes up in the afterlife

[x][AfterlifeXP] Hazō suffers XP drain at first, but can eventually find a way to slow it or stop it, allowing him to continue gaining XP.
I think this would be ideal so long as we don't have to reclear stagnancy barriers

1. We're already getting somewhat of a difficulty cut. This reduces the need of a permanent increase in progression rate.

Yeah this is a great exanple:

This specific combination of votes is going to produce 50+ chapters of 1.5 XP/day or less updates. That sounds really unfun to me. I think I am going to remove my [Afterlife XP] vote for that option since I see so many people choosing this.
 
Hmm. I see what you mean.

[x][Progression] Hazō's rate of progression should increase to match that of the strongest in-setting ninja

IMO the best solution would be if there was some diagenetic reason for us to switch to "xp per feat" while in the afterlife. We should be aiming for 1-2k over the next 50-150 chapters.

I just don't want permanent Itachi level base XP gain.
 
[x][PowerUp] Hazō should gain a small powerup that scales according to (TBD)

I would prefer the following for this afterlife based powerup: Something that starts small and improves largely through doing adventures that take the form of finding and/or impressing particular people. For instance, if MIN provides a small boost (+3 over regular IN) and has a bunch of things that Hazou's not sure how to do safely and can't reasonably research in a reasonable amount of time, he goes adventuring to find Ren, other Kurosawa elders, etc. For Ren, finding her would probably be enough, and would get us IN socials and maybe get enough hints to make a stunt to improve the effectiveness of MIN, that kind of thing.
 
Speaking on other mechanics not in this vote:

I'd support moving jutsu and to an extent seals to be converted into stunts or something along those lines. Maybe make the governing attribute of justu Technique Hacking (or 'Chakra Control'), and each jutsu is a TH stunt. Seals can be Sealing stunts. Maintaining an understanding of multiple high level jutsu is an exp-intensive process, and it doesn't really make sense for characters to maintain a library of jutsu even if they had the ability to access them. I think it's telling that optimized characters have many of their jutsu at level 1 typically. Can they even use those in combat-relevant situations?

Also it'd probably be simpler overall. Plus characters PC and NPC both would broadly be more flexible, and allow for more jutsu to be learnt and used.

(Imagine if Hazo had to level each individual seal known. Total disaster in exp. Sealing wouldn't even be viable.)
 
Last edited:
IMO the best solution would be if there was some diagenetic reason for us to switch to "xp per feat" while in the afterlife. We should be aiming for 1-2k over the next 50-150 chapters.
I would prefer the following for this afterlife based powerup: Something that starts small and improves largely through doing adventures that take the form of finding and/or impressing particular people. For instance, if MIN provides a small boost (+3 over regular IN) and has a bunch of things that Hazou's not sure how to do safely and can't reasonably research in a reasonable amount of time, he goes adventuring to find Ren, other Kurosawa elders, etc. For Ren, finding her would probably be enough, and would get us IN socials and maybe get enough hints to make a stunt to improve the effectiveness of MIN, that kind of thing.
Combining those, what I would prefer is some sort of power-up that scales on a per-feat basis while in the afterlife (and then carries over to the EN).
 
Thanks a lot for the options, the presentation, the summaries in the middle - this looks like a lot of work and it's immediately readable, which, congrats as well on not only making all that effort but also managing to make that work which is no small feat.
(Damn, I'm so unused to positivity on the internet I keep wondering if it's going to be interpreted as mean-spiritedly sarcastic. It's a 100% genuine "wow, this is a lot and yet easy to get through" reaction from someone who very often sees people aiming for both and missing one).
This is going to take some thought... Would be pretty cruel of the world to actually be much easier once you die, the Mori Voice will never stop gloating.
 
[x][AfterlifePeople] In the afterlife, Hazō soon meets Team Bloodrage who swear fealty to him as the Champion of Lord Jashin (i.e. 1-5 chapters)
[x][AfterlifePeople] In the afterlife, Hazō soon meets Kurosawa Shinji and Akane who have been traveling together for a while (i.e. 1-5 chapters)
[x][AfterlifePeople] In the afterlife, Hazō soon meets Kurosawa Ginrei who hates and loaths him as a bastard, but recognizes him as the best future for the Kurosawa Clan. But he does like Akane and thinks she will make a fine Clan Lady and mother for his great-great grandchildren.
[x][AfterlifePeople] In the afterlife, Hazō soon meets Goro Dan and learns paper ninjutsu.
[x][AfterlifePeople] In the afterlife, Hazō soon meets Shimura Danzo.

So many new and old friend to make! Thank you Lord Jashin!
 
Would you have any interest in allowing time to move in the other direction? Perhaps Bob's friend Bart died a few years after Bob did but actually showed up before Bob did.
I personally would not. Sounds like a recipe for disaster.

Easy, they don't have souls.
southpark.jpg

1. We're already getting somewhat of a difficulty cut. This reduces the need of a permanent increase in progression rate.
2. I don't really like the Jashin plot line super much. Or, rather, I don't want to beholden to Jashin. I don't want to owe it ANYTHING. It's fun when we're having to carefully navigate our relationship with this entity, but I don't want to go all in on Jashin.
Ponwog90: The progression boost does not necessarily have to be permanent. That's a thing we could discuss later. Also, the Jashin idea probably won't be a thing -- I've seen opposition or at best lukewarm response.

I'm gonna be a contrarian. This just sounds fun. I dont want to stumble through the wilderness all alone for 20 chapters.
Don't worry about this. We explicitly said in the post that you're going to meet other people, OCs and perhaps previously known characters.
Damn, I'm so unused to positivity on the internet I keep wondering if it's going to be interpreted as mean-spiritedly sarcastic
It's not. <3
 
[x][PowerUp] Hazō should gain a power-up in short order (e.g. as discussed in the thread, Mangekyō Iron Nerve, Jashin-powers, etc).
[x][AfterlifeTime] Hazō soon gets evidence of heavy time dilation between afterlife and Human Path
[x][AfterlifeChakra] Hazō can find very rare ways to recover chakra in the afterlife, but it remains a scarce resource
[x][AfterlifeXP] Hazō is somehow partially or fully immune to afterlife XP drain, and is therefore XP-positive immediately
[x][Progression] Hazō's rate of progression should increase to match that of the strongest in-setting ninja.
 
[x][Rift] Orochimaru still absconds with the rift.
Sets up another interesting conflict with less countdown to midnight, sounds good. Need some consequences for our failure

[x][PowerUp] Hazō does not need an immediate power-up
[x][PowerUp] Hazō should gain a power-up in short order (e.g. as discussed in the thread, Mangekyō Iron Nerve, Jashin-powers, etc).
Okay with it either way. I prefer no upgrade at all to a random out of pocket upgrade, but a narratively cohesive and interesting ability is my preference if possible. I think the QMs can manage it.

[x][Progression] Hazō's rate of progression should increase to match that of the strongest in-setting ninja.
Even just a jump to like 5-7 a day is fine. I don't need 10 a day (though wouldn't say no to it.)

[x][Path] Chapter 702 stands, Hazō wakes up in the afterlife.
I really don't want to just go back to business as usual.


We'll crank the knob down on the difficulty. This is tricky because we want, and it's pretty clear that most players want, this to remain an internally-consistent quest with rich, living characters who behave like real people instead of like Hollywood heroes or villains.
FWIW I liked how Cari put it: keep the tactical difficulty the same, tone down the strategic difficulty. 20 simultaneous apocalypses just wears you out and leaves no room to really care about any of them individually, and fucks with the pacing/timing of things (how can you justify doing side quest X? You should be stopping apocalypse Y!) But I think fights and conflicts should still be about as hard as before.

[x][AfterlifePeople] In the afterlife, Hazō meets no previously-known characters for a long while
[x][AfterlifePeople] In the afterlife, Hazō can get hints of Akane's location, but won't find her easily
OK with me either way. I prefer it being fairly challenging to find who we're looking for.

[x][AfterlifeManyPaths] Hazō goes to the afterlife, then through a chain of other Paths / dimensions and back to the Human Path
I find this far more intriguing, and for what it's worth, I am both OK with QMs taking as much time as they want to cook up a path, and OK with there being reasons to only see a small piece of it. I think one interesting way to use these is just as a place for Hazou to regen chakra so he can go back into the pure lands, but I'm willing to discuss what everyone would want out of this much further, so signaling my support for now so it can be discussed later.

[x][AfterlifeTime] Hazō soon gets evidence of heavy time dilation between afterlife and Human Path
Preference is for a few months to pass before Hazou returns but am open to pretty much any duration.

[x][AfterlifeResearch] Research should be a primary focus in the afterlife
[x][AfterlifeResearch] There should be some research elements in the afterlife arc, but they can be much later or reduced in scope
At this point research is a fundamental crux of who Hazou is and it will help him study his environment, but it definitely shouldn't be the sole focus.

[x][AfterlifeChakra] Hazō can find very rare ways to recover chakra in the afterlife, but it remains a scarce resource
Don't want it to be too easy. My personal interest is to have him regen in other paths

[x][AfterlifeXP] Hazō is somehow partially or fully immune to afterlife XP drain, and is therefore XP-positive immediately
[x][AfterlifeXP] Hazō suffers XP drain at first, but can eventually find a way to slow it or stop it, allowing him to continue gaining XP
I like xp, still fun to have it be a puzzle to solve though

[x][AfterlifeExitSpeed] Hazō can learn of a way out of the afterlife, but finding more lore or discovering its location will be an odyssey in itself
[x][AfterlifeExitSpeed] Hazō soon learns of a way out of the afterlife, but it will take a while to get there
It should be pretty involved, I think.
 
Easy, they don't have souls.

> Humans have Souls
> Animals don't have Souls
> Buddhist believers go to torture afterlife plane
> Angels are mentioned to exist on the Deva Path
> The Sage (Abraham oops other dude with A, Adam) might have had two Sons (Cain and Abel)
> Pantocrator (a name for Christ) mentioned
> MfD was hardcore Christian fiction since Chapter 0


AAAAAHHHH JESUS TAKE THE WHEEL SEALS!
 
Last edited:
FWIW I liked how Cari put it: keep the tactical difficulty the same, tone down the strategic difficulty. 20 simultaneous apocalypses just wears you out and leaves no room to really care about any of them individually, and fucks with the pacing/timing of things (how can you justify doing side quest X? You should be stopping apocalypse Y!) But I think fights and conflicts should still be about as hard as before.
Big agreed on this point.
 
[X][Path] Chapter 702 stands, Hazō wakes up in the afterlife.

I am okay with either way, but I think this one gives the players and QMs the breathe of fresh air and flexibility to shake things up that's needed more right now.

[X][Progression] Hazō's rate of progression should increase to match that of the strongest in-setting ninja.

I don't want him to turbo-power level, since that ends up having similar issues to runes breaking the setting. But I do think we've seen enough from him being noteworthy and distinct and clever that I think this is justified. And since the IRL to IC time delay is noticeable, being able to go through training/power up montage quicker while still having growing pains of not instantly being a BAMF feels good to me.


[X][PowerUp] Hazō does not need an immediate power-up

[X][PowerUp] Hazō should gain a power-up in short order (e.g. as discussed in the thread, Mangekyō Iron Nerve, Jashin-powers, etc).

Honestly, I'm cool either way. I don't want the power-up to be overwhelming, but something could be cool. Worth noting: I'm also fine if a big chunk of the power-up is instantly being XP positive, fighting the drain, or one of the other abilities. If we get those boons, I'm less interested in a powerup. And if we get "ramp to Essie" xp, then I am aggressively against a power-up. I do still want it to be a challenge, and to feel at least connected to our character, even if things move quicker.

[X][Rift] Orochimaru still absconds with the rift.

I'm honestly neutral between the options, but this feels the most IC if he did just kill us. Plus, then Leaf can honestly say they don't have it, and the people responsible for Moon/the dome/etc are dead, or ran off. (Well, +/- one or two people). Besides, getting good enough to contest Orochimaru, and hunting him down to take back the rift and start Pax Konoha would be a cool arc.




[X][AfterlifePeople] In the afterlife, Hazō can get hints of Akane's location, but won't find her easily

[X][AfterlifePeople] In the afterlife, Hazō finds a clear "adventure path" to meeting up with Akane

Akane was my favourite character, I wanna know what happened to her, she was good at fighting, and there's so much good drama and character moments there.

[X][AfterlifePeople] In the afterlife, Hazō can get hints of Jiraiya's location, but won't find him easily

Other than Akane, I want us to have to work for it. Balancing the passage of time against the benefits of finding allies. On family. On that note...

[X][AfterlifePeople] In the afterlife, Hazō can get hints of his dad's location, but won't find him easily

[X][AfterlifePeople] In the afterlife, Hazō finds a clear "adventure path" to meeting up with his dad

I like the idea of him finding two paths towards is strongest connections in the afterlife: Akane, and his dad. And he has to pick one to follow, and the other trail grows much harder to find afterwards. Am I making Hazō suffer to balance out the bonuses he's getting? Do I just want a touching scene with his dad, who helps him but gets left behind? Do I want his reunion with Akane to be bittersweet for a few reasons?

In the words of faflec: Yes.

[X][AfterlifeManyPaths] Hazō goes to the afterlife, then directly to the Human Path

Planeswalking sounds super rad, but I know this thread. We'd break it too easily, or else impose MASSIVE worldbuilding requirements on the QMs. I don't think either is in our interest. And I think that a worldhopping quest is a fundamentally different quest. The afterlife at least has been built up for a while.
The one exception I can think of is:

[X][AfterlifeManyPaths] Hazō goes to the afterlife, then ends up in the 7th path


[X][AfterlifeExitSpeed] Hazō can learn of a way out of the afterlife, but finding more lore or discovering its location will be an odyssey in itself

[X][AfterlifeExitSpeed] Hazō soon learns of a way out of the afterlife, but it will take a while to get there

I we're doing this as a training/fighting montage and palate cleanser, we may as well do it properly.

[X][AfterlifeXP] Hazō is somehow partially or fully immune to afterlife XP drain, and is therefore XP-positive immediately

[X][AfterlifeXP] Hazō suffers XP drain at first, but can eventually find a way to slow it or stop it, allowing him to continue gaining XP

I'm not neutral on these, so much as it depends on other votes. If we're getting a power-up, or super XP? Then I want the drain to start. If not, I'm cool with us somehow being an aberration. I'll alter this once the votes start settling. I just want us to get mid advantage, not fiat mary sue levels of boons.

(I'm also genuinely unsure how I feel about resolve. The extra consequence and just laughing at mental attacks is kinda cool, but I do agree that our build will be hurt for it until we're at the point of having multiple 70s and a bunch of 50s. Then again, I also want CR, and physique, and TH to be at 40+, so maybe I just hate Hazou's pyramid. Or I just want to see more cool chakra abilities (and higher CR lets us research faster/use more techniques). On that note:

[X][AfterlifeChakra] Hazō quickly finds a way to regenerate chakra in the afterlife

[X][AfterlifeChakra] Hazō can find very rare ways to recover chakra in the afterlife, but it remains a scarce resource

Same idea as before, which I'm leaning towards depends on what else we're picking. Rare but doable would be cool. Especially if he, like, does one jutsu research and then moves on before drying up the chakra oasis or whatever. I just don't want another reason to NOT invest in our cool techniques, Dattabayo?

[X][AfterlifeResearch] Research should be a primary focus in the afterlife

[X][AfterlifeResearch] There should be some research elements in the afterlife arc, but they can be much later or reduced in scope

I like research, I just think we should do it in moderation. Also, having research once every few chapters, so there's QM time to look things over, and having us punch and explore in the meantime, feels like a healthy balance. Also, I love the idea of Hazou picking a chakra-less wasteland to research TH (needs internal chakra), PS (needs a lot to infuse, but less worries about being seen), and sealing (can't hold chakra).

[X][AfterlifeTime] Hazō soon gets evidence of heavy time dilation between afterlife and Human Path

I'm down for a hyperbolic time chamber. But also, I think this'll give QMs more flexibility to write cool stuff, which is really what I am here for (as well as most the reader base, I imagine).



And just in case:

[X][SurvivalWhy] Hazō mentions the deadman's switch last-minute, and Orochimaru is successfully deterred from acting. Tsunade is able to remove the bioseal.

[X][SurvivalWhy] A teammate kills Hazō while the rift is open to disarm the kill-switch. Hazō walks back out of the rift and reverse-summons out of range of Orochimaru's reprisal.

[X][SurvivalBioseal] (if Tsunade removes Hazō's killswitch) The extra chakra coil is removed


Saving Hazou but losing the coil feels appropriate. And keeping it would push us into having to do biosealing sooner. I'm not against it, but we've got sooooo much other stuff to get to first.
 
Last edited:
> Humans have Souls
> Animals don't have Souls
> Buddhist believers go to torture afterlife plane
> Angels are mentioned to exist on the Deva Path
> The Sage (Abraham) might have had two Sons (Cain and Abel)
> Pantocrator (a name for Christ) mentioned
> MfD was hardcore Christian fiction since Chapter 0


AAAAAHHHH JESUS TAKE THE WHEEL SEALS!

*clears throat* I think you mean Adam, not Abraham.
 
*clears throat* I think you mean Adam, not Abraham.
Cain and Abel were Adam's sons, true, but there's a good argument to compare the Sage to Abraham instead of Adam. The Sage isn't (claimed to be) the progenitor of every human, but he is the one who brought them the power of chakra and the lore to use it, much like Abraham brought the power of God to the Israelites and the various commandments. Granted, the Sage was a lot bigger on the practical than the ceremonial and none of what he taught is known to have required killing things in order to make it work, so that's a pretty big difference.
 
Cain and Abel were Adam's sons, true, but there's a good argument to compare the Sage to Abraham instead of Adam. The Sage isn't (claimed to be) the progenitor of every human, but he is the one who brought them the power of chakra and the lore to use it, much like Abraham brought the power of God to the Israelites and the various commandments. Granted, the Sage was a lot bigger on the practical than the ceremonial and none of what he taught is known to have required killing things in order to make it work, so that's a pretty big difference.

> MfD was hardcore Christian fiction since Chapter 0

> MfD IS hardcore Christian fiction since Chapter 0

Ok I stop shitposting about this, but that's just way to good of a setup. Thanks BirdCHAD!
 
Back
Top