So, our goal here isn't to provide the Dogs with an omnidirectional vehicle, it's to provide them with a mass transport system to a designated safe point. As far as I'm aware, railway is still today the most efficient method of mass transport between two known points you're in control of.
The downside, of course, is actually building the railway.
@Velorien@OliWhail@eaglejarl Aside from specific seals that you desire to share with us, I'd suggest doing something like creating a probabilistic thingum of seals Jiraiya might have created, so that you can just roll and say yes or no when we ask "Hey do we have access to X type of seal?"
[x] Action Plan: Reminisce on Summoning Forbidden Lore
Review and reminisce on all the interesting/important Summoning Forbidden Lore you learned. Especially:
What happens if someone signs a second summoning scroll
What happens if Hazou (or a non-Kurosawa person) looked at the beginning of the summoning scroll
Why it is dangerous for non-summoners to be taught the information that summoners know
What happens if someone signs a summoning scroll without being trained?
So, thinking along the same lines as a railway, what we actually might be able to do is dig a canal. This would be made easier for use by the liberal use of explosives. The advantage of a canal over a railway is the significantly lower precision we would need (I write, knowing fully well that I have NO evidence to suggest that is true or false).
According to the completely unverified first result of my google search, a narrowboat typically has a draft of only 2-3 feet, and I am envisioning a fairly simple system where we have two dogs on either side of a narrow (~8ft wide) canal, towing a narrowboat equivalent up the horrific scar in the world dug by an absolute shitload of explosives. I will point to the wonderfully Kagome-esque Project Plowshare as an inspiration.
@Kiba, does this idea feel any more practical to you? Or do you have the same objection: that it is an infrastructure project well beyond the scope of reality?
[X] Action Plan: The First and Last of Non-Linear Time
Flashback to Hazō's birthday party which happened during the timeskip.
Noburi's birthday present:
During the timeskip, attempt to talk to Tsunade-sensei after summoning training one day. Ask her if there is any way she knows of for Noburi to learn some of her Uncle's legenedary water ninjutsu, as a birthday present.
Be quick, respectful, and to the point (don't stammer or dilly-dally!!).
Throw another million ryō at her in return.
Failing/in addition to that, order Noburi the most badass sharkskin leather trenchcoat that the world has ever SEEN!
Arrange and fund the missions required to procure the raw materials (if need be) and get some tanners/ leather workers on it.
So, thinking along the same lines as a railway, what we actually might be able to do is dig a canal. This would be made easier for use by the liberal use of explosives. The advantage of a canal over a railway is the significantly lower precision we would need (I write, knowing fully well that I have NO evidence to suggest that is true or false).
According to the completely unverified first result of my google search, a narrowboat typically has a draft of only 2-3 feet, and I am envisioning a fairly simple system where we have two dogs on either side of a narrow (~8ft wide) canal, towing a narrowboat equivalent up the horrific scar in the world dug by an absolute shitload of explosives. I will point to the wonderfully Kagome-esque Project Plowshare as an inspiration.
@Kiba, does this idea feel any more practical to you? Or do you have the same objection: that it is an infrastructure project well beyond the scope of reality?
During the timeskip, attempt to talk to Tsunade-sensei after summoning training one day. Ask her if there is any way she knows of for Noburi to learn some of her Uncle's legenedary water ninjutsu(does she know any? Have any jutsu scrolls?) —or if she would teach him any of her own medical ninjutsu (that also works)—as a birthday present.
[X] Action Plan: The First and Last of Non-Linear Time
Flashback to Hazō's birthday party which happened during the timeskip.
Noburi's birthday present:
During the timeskip, attempt to talk to Tsunade-sensei after summoning training one day. Ask her if there is any way she knows of for Noburi to learn some of her Uncle's legenedary water ninjutsu(does she know any? Have any jutsu scrolls?) —or if she would teach him any of her own medical ninjutsu (that also works)—as a birthday present.
Be quick, respectful, and to the point (don't stammer or dilly-dally!!).
Throw another million ryō at her in return.
Failing/in addition to that, order Noburi the most badass sharkskin leather trenchcoat that the world has ever SEEN!
Arrange and fund the missions required to procure the raw materials (if need be) and get some tanners/ leather workers on it.
My thinking was that exploding things to be sufficiently flat for railroads would be hard, and then manufacturing lots of rails with sufficient precision would also be hard, whereas making a big long hole, and one boat, would be easier. Agree or disagree with my feeling on that?
Also, to everyone: What is our weight and size limit for transfers to 7P?
FYI I've been keeping my sketch of the Seventh Path updated as we gather new information. Also tweaked some of the borders recently to make things less stretched out and awkward
edit: fourth draft:
edit 2: third draft, now including a location for the Dogs and clip arts of the various clans.
(There weren't any Mara icons anywhere I could find, so I had to take a photo of one and trace it. Still turned out pretty okay)
edit: updated with a second draft after recent loredump.
Original text:
Alright, got a sketch done. Still not sure which side of the Otters the Condors are supposed to be, but with other statements about the Capybara and so it'd be very awkward if the Condors touched the Pangolins and Toads and were south of the Otters.
Still a good deal of guesswork on the details, but this is roughly how things fit together.
Also, the Pangolins border a heckton of other clans.
I don't want to start spending resources starting more projects that we're just going to neglect and forget about in practice once we leave the timeskip and subsequently spend a few chapters fucking around with making dog sleds or sealtech spaceships for dogs to drive or teleporter arrays or whatever we end up doing for a dozen episodes.
I don't want to start spending resources starting more projects that we're just going to neglect and forget about in practice once we leave the timeskip and subsequently spend a few chapters fucking around with making dog sleds or sealtech spaceships for dogs to drive or teleporter arrays or whatever we end up doing for a dozen episodes.
So, thinking along the same lines as a railway, what we actually might be able to do is dig a canal. This would be made easier for use by the liberal use of explosives. The advantage of a canal over a railway is the significantly lower precision we would need (I write, knowing fully well that I have NO evidence to suggest that is true or false).
According to the completely unverified first result of my google search, a narrowboat typically has a draft of only 2-3 feet, and I am envisioning a fairly simple system where we have two dogs on either side of a narrow (~8ft wide) canal, towing a narrowboat equivalent up the horrific scar in the world dug by an absolute shitload of explosives. I will point to the wonderfully Kagome-esque Project Plowshare as an inspiration.
@Kiba, does this idea feel any more practical to you? Or do you have the same objection: that it is an infrastructure project well beyond the scope of reality?
No, you're right that this does need far less precision.
Hmm, we could also build roads, now that I think about it. A Force Wall plane pulled by dogs could scrape and smooth out enough of a road to mitigate the cross-country issues enough to make carts or wagons viable.
At some point we should have the dogs/toads send a message to Otters asking if they happen to know where their scroll is, as we heard they had no summoner.
[X] Action Plan: The First and Last of Non-Linear Time
You know, just a shout out to the QMs. A lot of fantasy might have the whole "space between worlds" element... but I don't think I've ever read one being as hostile/antithetical to human life as the Out. It's interesting and I genuinely love reading Hazou's point of view when he interacts with it. It's always dangerously chaotic and very much not meant for humanity... I love it!
It it worth it to try to build a seal powered engine? Air cleaner or Usamatsu's Glorious Life-Saving Preserver could be used for direct trust tubes, or arranged carefully around a wheel to make a waterless drive wheel.
If we do a canal or rail, a tireless drive is better than dog power.
Note that a brute force solution to friction issues is to build more vehicles and stash them along the way.
Wait a second. Hovercraft are actually perfect for this, the only thing that can't be done with medieval tech is the engine and we have seals or jutsu for that. Other than that you're just building a barge with a kilt. Not to mention, given the inland sea, amphibious vehicles are awesome.
[x] Pupper Preservation Plan : It's not a skirt damnit, it's a kilt!
Basically, we build an air pump seal that's a derivative of the other seal work we've already done, and use that to pressurize the area underneath the craft. Because seals are bullshit we don't have to worry about back-pressure and being able to generate a ton of pressure.
Air Pump Seal: Moves air from one side of the seal to another when chakra is applied. The basic design calls for a long rectangular seal, with an intake on one end, and an exhaust on the other.
It is intended to be threaded between the planks on the base of the hovercraft.
One of the nice things about using seals for pumping air is that we don't need to deal with back-pressure as there's no opening to blow air into. We should design the seals to work for long periods, even if they need a steady input of chakra in order to function.
Hovercraft: Fundamentally, this is a barge (ideally one that can actually float) surrounded by a long leather skirt, and with a series of harnesses for dogs that will be towing the craft.
The crew will be made of two teams. The Power team will spend their time channeling chakra into the air pump seals, so that a high pressure zone will build up underneath the craft. The Tow team will use harnesses to pull and guide the hovercraft.
Design Details:
The raised blister and double layered construction of the barge creates a small pressure vessel that the seals can fill up even when the hovercraft is resting on the ground, allowing for easier liftoff. It also helps keep the seals from getting wet in case of a water landing.
The inner skirt should be flexible and semi-airtight. This allows the hovercraft to slowly descend if power is cut. (Mind, that doesn't help with any horizontal momentum that might need to be bled off.)
These don't have to be perfectly airtight, they just have to be able to handle enough pressure to lift the craft without major leaks. Some minor leakage will actually protect the inner skirt by allowing it bend more easily.
The outer skirt should be structured like scale mail, with pieces that can take damage and be replaced individually. The outer skirt doesn't need to be airtight, and its main purpose is to protect the inner skirt from rocks or other terrain that might damage it.
Multiple layers of outer skirt could be added for extra redundancy.
Logistics and Support:
The size of the hovercraft matters quite a bit here, as the crafts get larger they will:
Require fewer air pumps per unit payload
Require fewer crew per unit payload
Require less skirt per unit payload
Accelerate and turn slower
Be less able to handle rough terrain
Be more stable wrt. to movement on the platform of the craft
As long as food and replacement skirt scales are available, I expect a sufficiently large craft to be able to run near 24-7 with 3 shifts of crew and a passenger to crew ratio of well over 5. (At least if we assume that passengers and crew are all of similar mass, and there's space for off-shift crew members to sleep and eat.)
Said craft would mostly only be able to handle straight lines and relatively clear terrain, so again, trade-offs.
Edit: Wait, all we have to do is replace "high-pressure zone" with "overcrowded air-spirits" and we have a model for airflow that we can import into the EN easily.