- Location
- Yes.
Current plan for reference.Oh goddamnit @Radvic's offline. Fuck it I'm writing an updated version of his plan.Well I wrote half of this before you posted, so I'm just going to finish the rest.
[X] Action Plan: No Bears Allowed
- General:
- Keep OPSEC in mind. Run things though with Keiko and Noburi (in code) before discussing with others.
- Run this through with Keiko and Shikamaru. Also Neji (probably most veteran) and Sakura (she's done the Exams before, she's smart).
- If/when we elect a leader (and it's not Hazou) everything we haven't done is meant as suggestions. Follow the leader.
- The Fort:
- Involvement:
- Hazou/Shikamaru are likely involved in building the fortifications.
- Have high-Alertness/engineers (Paneru) help build/check/approve the fort.
- If Pangolins/allied Leaf-nin have jutsu/skills to aid construction, let them help.
- Location: Put the Fort near the edge of the Swamp of Mild Inconvenience.
- Ideally the Fort should be close enough to the edge such that we can retreat to outside the Swamp quickly.
- If possible the Fort should be situated near where we go at the end of the exam.
- Put us on the high ground.
- Foundations: Use ninjutsu to form an Earth floor/walls to form a Fort with 3 walls (triangular).
- Fort should be large enough to comfortably accommodate up to 15 people.
- Minimize chakra usage when building walls. If Practice Brick costs less chakra to form the wall use it instead of MEW.
- Create an entrance/exit point large enough for ONLY one person to enter at a time.
- To avoid spending hours digging through granite, create this passage ahead of time and then use ninjutsu over it.
- Walls need only be strong enough to stay upright under their own power.
- If possible provide space for battlements (ranged fighters).
- Floor must rise up above water level.
- If reasonable, have a small puddle of water leading to outside for Noburi's VD to interact with the outside.
- Place a large cloth over the fort, as a roof.
- Fortifications:
- Apply Five-Seal Barrier to floor, walls, and cloth-roof.
- First apply mud over them so 5SB registers them as separate objects.
- Place central/supporting seals inside the base.
- As possible attach a removal mechanism to the central seal if we need to remove a part (e.g., for the Kagome Maneuver).
- Apply Air Dome seal to entrance.
- Apply additional defenses to VD-puddle as applicable.
- Secret Tunnel:
- Have a Pangolin use Earth Release: Tunnel Excavation for an escape route.
- Other side of the tunnel should be covered up like all hell.
- Apply traps/Alarm seals as in The Perimeter.
- Have a serious discussion with Paneru regarding tunnel integrity and strengthening the tunnel against enemy action (collapse).
- The Perimeter:
- Who: Have our best trap-makers (read: allies with high Craftsmanship: Trapmaking) make traps.
- Use maneuvers to create Aspects for trap-making (e.g., have high-Awareness allies like Neji/Hinata check traps to make an Aspect).
- Take advantage of circumstance modifiers (e.g., everyone familiarizes themselves with terrain to create "Familiar Terrain" tag).
- The surroundings:
- Destroy good sources of cover and tall trees (height advantage) with explosive tags.
- Make note of trees/deep water/land for trap placement.
- Making traps:
- Location:
- Spread traps among 3-5 layers around the perimeter of the fort.
- Take advantage of natural hiding spots (e.g., reeds, small trees...).
- Have plans for underwater/underground traps.
- Alarm seals (make a perimeter, alert everyone if breached).
- Explosive tags (training).
- Macerators (Pangolin peppers).
- Banshee seals.
- Goo Bombs (use sparingly).
- Trap types:
- LBF payloads as claymores/various mechanical traps (as done here).
- Contact/proximity explosive tags to underwater/underground mines.
- Remote-detonation payloads with detonation location inside our base.
- Prep Kagome Maneuvers to the fort walls.
- Other:
- Attach long-term light sources to ninja wire and connect them from the fort to the edge of the trap line. Should lower Stealth in case of ambush at night.
- Carve signs warning other ninjas of the traps and the terms of trading. Place them at the edges of the trap line.
- Talk with the teams:
- Establish an inter-team leader for emergencies.
- We want someone competent (capable of split-second decisions) whom everybody will follow and who is capable of split second command decisions.
- Don't nominate ourselves, but if all/most teams want us don't refuse.
- Possible nominees include: Shikamaru, Neji, Sakura.
- Establish codewords for when interacting with other teams.
- Codenames.
- Phrases for major jutsu/seal usage (e.g., Shellfish = Summon, Head = Pankurashun).
- Phrases for tactical actions (e.g., Oto = I'm using a Banshee Seal, activate your Banshee Slayers NOW).
- Establish an alternating watch.
- Ideally we want 2 people on watch at all times.
- Distribute seals to all participants.
- Banshee Slayers.
- Tunneler's Friend.
- Provide instructions on their use.
- Have a codephrase ready for if we ever use Banshees.
- Establish two backup meeting points in the swamp for if we need to flee the fortress.
- Make trades with ninjas who want to trade.
- Send Pandā to deliver/collect the seals. Cost: 15CP per trade.
- Send a clone to deliver/collect the seals. Cost: 15CP per trade.
- Have a team or two do the trades. Cost: 0CP per trade, but marginally increased risk of injury (if they betray us).
- Have Hazou make Party Trick Seals for points.
- Send a Pangolin message to Jiraiya.
- Tell him that the Night Light seals being used in the exams are potential seal failures. Include several seal blanks for study.
- Tell him our plan so he knows what we're gonna be doing.
We still need stuff regarding specifics of combat (e.g., what to do) but I think this is...sufficient, as long as we get time to write a more detailed plan should combat arise.
- Added "General" section.
- Muddified the tarp/roof so 5SB applies to it.
- Added a changelog.
- Altered "Checking" to "Involvement".
- Changed "tarp" to "cloth".
- Destroyed trees that can be used for height advantage.
- Added Alarm Seals (traps).
- Added Tunneler's Friend seals (distribution).
- Clarified leadership role.
- Added an escape route, 5SB removal mechanism, and clarified the high ground.
- Detailed traps. Added Kagome Maneuvers.
- Sent a Pangolin message to Jiraiya.