NOW. Put up a plan right now, vote on it, and we'll be back at the next update

NO DO NOT DO THAT WE ARE NOT EVEN CLOSE TO BEING READY AHHHHHHHH
Ah, we'll be fine. Hold my bear.

[X] Action Plan: Back At It
  • Man the fortress built according to our specifications
    • relatively small, but with 10 foot tall walls complete with battlements for weapons users
    • channel dug through bottom to connect a trough of water to the outside swamp (for Noburi to sense things through)
    • 10 LBFs sets assembled with 150 dB banshees set up as defenses
    • Tripwire seals set up with Air Domes to provide immediate defense in case of surprise
    • Distribute Banshee Slayer (earmuff seals) to all participants and provide instructions on their use, so we can trigger traps to only hurt enemies without hurting ourselves should combat break out
  • Keep alternating watches
    • At least two people on watch at all times
  • Establish a emergency leader, ideally Neji or another Hyuga if we get one, but realistically just someone competent whom everybody will follow and who is capable of split second command decisions (discuss with other Leaf genin to reach consensus on leader. Don't nominate ourselves.)
    • Teams act independently, but emergency leader directs teams at appropriate forces as overarching strategist, and calls for full scale retreat if necessary
  • Establish two backup meeting points in the swamp for if we need to flee the fortress
  • Practice emergency drills for coordination purposes
  • Make trades with genin who seek to make the trades
  • Have Hazou make Night-light seals for points
 
Ah, we'll be fine. Hold my bear.

[X] Action Plan: Back At It
  • Man the fortress built according to our specifications
    • relatively small, but with 10 foot tall walls complete with battlements for weapons users
    • channel dug through bottom to connect a trough of water to the outside swamp (for Noburi to sense things through)
    • 10 LBFs sets assembled with 150 dB banshees set up as defenses
    • Tripwire seals set up with Air Domes to provide immediate defense in case of surprise
    • Distribute Banshee Slayer (earmuff seals) to all participants and provide instructions on their use, so we can trigger traps to only hurt enemies without hurting ourselves should combat break out
  • Keep alternating watches
    • At least two people on watch at all times
  • Establish a emergency leader, ideally Neji or another Hyuga if we get one, but realistically just someone competent whom everybody will follow and who is capable of split second command decisions (discuss with other Leaf genin to reach consensus on leader. Don't nominate ourselves.)
    • Teams act independently, but emergency leader directs teams at appropriate forces as overarching strategist, and calls for full scale retreat if necessary
  • Establish two backup meeting points in the swamp for if we need to flee the fortress
  • Practice emergency drills for coordination purposes
  • Make trades with genin who seek to make the trades
  • Have Hazou make Night-light seals for points
What am I supposed to do with your bear?
 
Ah, we'll be fine. Hold my bear.

[X] Action Plan: Back At It
  • Man the fortress built according to our specifications
    • relatively small, but with 10 foot tall walls complete with battlements for weapons users
    • channel dug through bottom to connect a trough of water to the outside swamp (for Noburi to sense things through)
    • 10 LBFs sets assembled with 150 dB banshees set up as defenses
    • Tripwire seals set up with Air Domes to provide immediate defense in case of surprise
    • Distribute Banshee Slayer (earmuff seals) to all participants and provide instructions on their use, so we can trigger traps to only hurt enemies without hurting ourselves should combat break out
  • Keep alternating watches
    • At least two people on watch at all times
  • Establish a emergency leader, ideally Neji or another Hyuga if we get one, but realistically just someone competent whom everybody will follow and who is capable of split second command decisions (discuss with other Leaf genin to reach consensus on leader. Don't nominate ourselves.)
    • Teams act independently, but emergency leader directs teams at appropriate forces as overarching strategist, and calls for full scale retreat if necessary
  • Establish two backup meeting points in the swamp for if we need to flee the fortress
  • Practice emergency drills for coordination purposes
  • Make trades with genin who seek to make the trades
  • Have Hazou make Night-light seals for points
  • Need 5SBs to fort, more traps (10 Banshees is NOT enough). Use what I wrote below.
  • Need more detail for trade (how do we ensure that we aren't fucked by a double-cross?).
  • Need some plan for combat (@eaglejarl wants this).
So here's an attempt to make a semi-official description of how we're going to make the fort and trap the surrounding area. Ping me if you want to add/change/drop stuff, I'll probably add it if it makes sense to me.
  • The Fort:
    • Location: Put the Fort near the edge of the Swamp of Mild Inconvenience.
      • Ideally the Fort should be close enough to the edge such that we can retreat to outside the Swamp quickly.
      • If possible the Fort should be situated near where we go at the end of the exam.
    • Foundations: Use ninjutsu to form an Earth floor/walls to form a Fort with 3 walls (triangular).
      • Fort should be large enough to comfortably accommodate up to 15 people.
      • Minimize chakra usage when building walls. If Practice Brick costs less chakra to form the wall use it instead of MEW.
      • Create an entrance/exit point large enough for ONLY one person to enter at a time.
        • To avoid spending hours digging through granite, create this passage ahead of time and then use ninjutsu over it.
      • Walls need only be strong enough to stay upright under their own power.
      • Floor must rise up above water level.
        • If reasonable, have a small puddle of water leading to outside for Noburi's VD to interact with the outside.
      • Place an appropriate (read: one-thread) tarp over the fort, as a roof.
    • Fortifications:
      • Apply Five-Seal Barrier to floor, walls, and tarp-roof.
        • First apply mud over the floor and walls so 5SB registers them as separate objects.
        • Place central/supporting seals inside the base.
      • Apply Air Dome seal to entrance.
      • Apply Earth Dome seal to VD water puddle as applicable.
    • Checking:
      • Have high-awareness/engineers (Paneru) check/approve the fort.
  • The Perimeter:
    • Who: Have our best trap-makers (read: allies with high Craftsmanship: Trapmaking) make traps.
      • Use maneuvers to create Aspects for trap-making (e.g., have high-Awareness allies like Neji/Hinata check traps to make an Aspect).
      • Take advantage of circumstance modifiers (e.g., everyone familiarizes themselves with terrain to create "Familiar Terrain" tag).
    • The surroundings:
      • Destroy good sources of cover with explosive tags.
      • Make note of trees/deep water/land for trap placement.
    • Making traps:
        • Explosive tags (training).
        • Macerators (Pangolin peppers).
        • Banshee seals.
        • Goo Bombs (use sparingly).
      • Trap types:
        • LBF payloads as claymores/various mechanical traps (as done here).
        • Contact/proximity explosive tags to underwater/underground mines.
        • Remote-detonation payloads with detonation location inside our base.
    • Other:
      • Attach long-term light sources to ninja wire and connect them from the fort to the edge of the trap line. Should lower Stealth in case of ambush at night.
      • Carve signs warning other ninjas of the traps and the terms of trading. Place them at the edges of the trap line.
 
  • Need 5SBs to fort, more traps (10 Banshees is NOT enough). Use what I wrote below.
  • Need more detail for trade (how do we ensure that we aren't fucked by a double-cross?).
  • Need some plan for combat (@eaglejarl wants this).
@faflec He has Hazou making Night Light seals
@Radvic Eaglejarl previously established that Hazou totally refuses to do so

e: Also, Night Light seals are highly ineffective as far as points go. They take 5-10 chakra to activate, we can't get nearly as many of them as we can Party Tricks.
 
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Night Light Seals. The sealing-failure-in-a-token seal? That Night Light seal?
Oh, I didn't read the bottom part.

@Radvic change that shit before we all die in a sealing failure

Edit: To clarify, I thought you were responding to my bulleted list of suggested changes, which made no sense to me as making Night Light seals has nothing to do with them.I also misread 'Night Light' as 'Party Trick' stfu​
 
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  • Need 5SBs to fort, more traps (10 Banshees is NOT enough). Use what I wrote below.
  • Need more detail for trade (how do we ensure that we aren't fucked by a double-cross?).
  • Need some plan for combat (@eaglejarl wants this).

If you want a better plan, feel free to make one. I don't actually care at all about plan quality, and just want the plot to restart. I suspect enough other people feel similarly. It's been too long since we've had plot. Also I'm fine if everyone we know dies in the first plot update. Or if portions of the plan are ignored.
 
[X] Action Plan: Back At It

We shall guide his gory fingers where our helpless children play.
 
Oh goddamnit @Radvic's offline. Fuck it I'm writing an updated version of his plan. Well I wrote half of this before you posted, so I'm just going to finish the rest.

[X] Action Plan: No Bears Allowed
  • General:
    • Keep OPSEC in mind. Run things though with Keiko and Noburi (in code) before discussing with others.
    • Run this through with Keiko and Shikamaru. Also Neji (probably most veteran) and Sakura (she's done the Exams before, she's smart).
    • If/when we elect a leader (and it's not Hazou) everything we haven't done is meant as suggestions. Follow the leader.
    • Make use of Fate Points whenever relevant, to boost trap-making, diplomatic skills, etc..
    • Conserve chakra when not under threat (e.g., building a Fort).
    • The Fort:
      • Involvement:
        • Hazou/Shikamaru are likely involved in building the fortifications.
        • Have high-Alertness/engineers (Paneru) help build/check/approve the fort.
        • If Pangolins/allied Leaf-nin have jutsu/skills to aid construction, let them help.
      • Location: Put the Fort near the edge of the Swamp of Mild Inconvenience.
        • Ideally the Fort should be close enough to the edge such that we can retreat to outside the Swamp quickly.
        • If possible the Fort should be situated near where we go at the end of the exam.
        • Put us on the high ground.
      • Foundations: Use ninjutsu to form an Earth floor/walls to form a Fort with 3 walls (triangular).
        • Fort should be large enough to comfortably accommodate up to 15 people.
        • Minimize chakra usage when building walls. If Practice Brick costs less chakra to form the wall use it instead of MEW.
        • Create an entrance/exit point large enough for ONLY one person to enter at a time.
          • To avoid spending hours digging through granite, create this passage ahead of time and then use ninjutsu over it.
        • Walls need only be strong enough to stay upright under their own power.
          • If possible provide space for battlements (ranged fighters).
        • Floor must rise up above water level.
          • If reasonable, have a small puddle of water leading to outside for Noburi's VD to interact with the outside.
        • Place a large cloth over the fort, as a roof.
      • Fortifications:
        • Apply Five-Seal Barrier to floor, walls, and cloth-roof.
          • First apply mud over them so 5SB registers them as separate objects.
          • Place central/supporting seals inside the base if at all possible.
          • As possible attach a removal mechanism to the central seal if we need to remove a part (e.g., for the Kagome Maneuver).
        • Apply Air Dome seal to entrance.
        • Apply additional defenses to VD-puddle as applicable.
        • Put some simple cover up in case someone somehow gets an explosive into our base. Prepped Air Domes or MEW or something.
      • Secret Tunnel:
        • Have a Pangolin use Earth Release: Tunnel Excavation for an escape route.
        • Other side of the tunnel should be covered up like all hell.
        • Apply traps/Alarm seals as in The Perimeter.
        • Have a serious discussion with Paneru regarding tunnel integrity and strengthening the tunnel against enemy action (collapse).
    • The Perimeter:
      • Who: Have our best trap-makers (read: allied ninjas/Pangolins with high Craftsmanship: Trapmaking) make traps.
        • Use maneuvers to create Aspects for trap-making (e.g., have high-Awareness allies like Neji/Hinata check traps to make an Aspect).
        • Take advantage of circumstance modifiers (e.g., everyone familiarizes themselves with terrain to create "Familiar Terrain" tag).
        • Ask what (non-lethal) traps our allies can make, and add them to the list.
      • The surroundings:
        • Destroy good sources of cover and tall trees (height advantage) with explosive tags.
        • Make note of trees/deep water/land for trap placement.
      • Making traps:
        • Location:
          • Spread traps among 3-5 layers around the perimeter of the fort.
          • Take advantage of natural hiding spots (e.g., reeds, small trees...).
          • Have plans for underwater/underground traps.
          • Alarm seals (make a perimeter, alert everyone if breached).
          • Explosive tags (training).
          • Macerators (Pangolin peppers).
          • Banshee seals.
          • Goo Bombs (use sparingly).
        • Trap types:
          • LBF payloads as claymores/various mechanical traps (as done here).
          • Contact/proximity explosive tags to underwater/underground mines.
          • Remote-detonation payloads with detonation location inside our base.
          • Prep Kagome Maneuvers to the fort walls.
      • Other:
        • Attach long-term light sources to ninja wire and connect them from the fort to the edge of the trap line. Should lower Stealth in case of ambush at night.
        • Carve signs warning other ninjas of the traps and the terms of trading. Place them at the edges of the trap line.
        • As possible make shadow sources for Shikamaru's bloodline to use. Let him lead this since it's a clan jutsu and OPSEC stuff.
  • Talk with the teams:
    • Tell everyone about how the Night Light seals are potential seal failures.
      • Warn them about how they may be set off, and how to avoid them (as we discussed with Team Akane).
    • Establish an inter-team leader for emergencies.
      • We want someone competent (capable of split-second decisions) whom everybody will follow and who is capable of split second command decisions.
      • Don't nominate ourselves, but if all/most teams want us don't refuse.
      • Possible nominees include: Shikamaru, Neji.
    • Suggest potential combat strategies.
        • Broad tactics:
          • Our enemies need to get through our traps. Take time to Summon/prep jutsu, and determine enemy composition/strategy.
          • We don't need to actually leave the fort unless it's been somehow compromised. Ranged attacks from our fortified position is great.
          • Take advantage of the terrain and trap knowledge (invoke Aspects: Familiar Terrain and Traps Everywhere!).
          • Abuse the hell out of our seals, Banshees especially.
          • Combine Pangolin with team tactics to cover roles (e.g., long-ranged Pangolin with Akane's mostly-CQC team).
          • With clan permission, suggest telepathy Pangolin use. MAKE SURE KEIKO/NOBURI ARE GOOD WITH THIS FIRST.
            • Does Ino have a telepathy technique? Do we know that she could have one (or is this OOC)?
        • Specific counters:
          • Mist: Use Elemental Mastery to alter temperature and disrupt mist formation.
          • Poison gas: Use Tunneler's Friend.
          • Elemental attacks: Defend with appropriate elemental jutsu (for Katon jutsu, use Suiton; for Suiton jutsu, use Doton...).
          • Underground foes: Send in Pangolins to KO them.
    • Suggest codewords for when interacting with other teams.
      • Codenames.
      • Phrases for major jutsu/seal usage (e.g., Shellfish = Summon, Head = Pankurashun).
      • Phrases for tactical actions (e.g., Oto = I'm using a Banshee Seal, activate your Banshee Slayers NOW).
    • Establish an alternating watch.
      • Ideally we want 2 people on watch at all times.
    • Give seals to all participants.
        • Banshee Slayers.
        • Tunneler's Friend.
        • Training explosives.
      • Provide instructions on their use.
      • Have a codephrase ready for if we ever use Banshees.
    • Establish two backup meeting points in the swamp for if we need to flee the fortress.
  • Make trades with ninjas who want to trade.
    • Send a clone to deliver/collect the seals, then have Noburi re-absorb the clone. Cost: 15CP per trade (refunded after).
    • Send Pandā to deliver/collect the seals. Cost: 15CP per trade.
    • Have a team or two do the trades. Cost: 0CP per trade, but marginally increased risk of injury (if they betray us).
  • Have Hazou make Party Trick Seals for points.
  • Send a Pangolin message to Jiraiya.
    • Tell him that the Night Light seals being used in the exams are potential seal failures. Include several seal blanks for study.
    • Tell him our plan so he knows what we're gonna be doing.
Combat contingency: End the update.

  • Added "General" section.
  • Muddified the tarp/roof so 5SB applies to it.
  • Added a changelog.
  • Altered "Checking" to "Involvement".
  • Changed "tarp" to "cloth".
  • Destroyed trees that can be used for height advantage.
  • Added Alarm Seals (traps).
  • Added Tunneler's Friend seals (distribution).
  • Clarified leadership role.
  • Added an escape route, 5SB removal mechanism, and clarified the high ground.
  • Detailed traps. Added Kagome Maneuvers.
  • Sent a Pangolin message to Jiraiya.
  • Added 1234qwerty's suggestions.
  • Added potential combat strategies.
We still need stuff regarding specifics of combat (e.g., what to do) but I think this is...sufficient, as long as we get time to write a more detailed plan should combat arise.
 
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[X] Action Plan: No Bears Allowed

Well, this is at least well thought out regarding the fort we'll be out in, as well as the fight we will have fought, but not regarding the out and that which will have fought it's way out of the out and into our fort.
 
@faflec I'm not sure a tarp for the roof would work with 5SB; are one-thread fabrics of that mass even a thing? Furthermore, we'd still need somewhere to put the supporting seals that wasn't on the fabric. We can solve that with the walls via using excavation technique and putting mud over that, but there's no equivalent with tarp.

Unless...

@eaglejarl @Velorien @OliWhail: Do the supporting seals for 5SB function when there is an object intervening between them, or do they have to have line of effect? I'm considering that you could just kind of push the tarp up a little so that the seals, pasted onto mud on the tarp, were planar.
 
@eaglejarl @Velorien @OliWhail I think this is a full list of everything we "need" to know. Technically speaking we don't "need" it but I imagine there may be errors in our planning as a result.
  • MEW and Practice Brick: How much granite is produced when we use 1 cast of MEW? Does this increase with level or chakra expenditure? What about Practice Brick, is it always more efficient than MEW or does this depend on level?
  • Vacuum Step: Does Vacuum Step gain anything from leveling it?
  • Elemental Mastery: We've established that Hiding in Mist creates natural mist, and @Cariyaga's websearch suggests that changing temperature can counter this. Since we have access to EM and HiM, and a motive to check it (want to ensure we don't get affected by HiM-attacks), I'd like to check/ask if we've tested this, and what the results were.
  • 5SB: It's limited by volume, and that limit is based on the sealmaster's level, but we don't know how much.
  • Syrup Trap: I think we would very much like details on Syrup Trap, as Noburi has spent 22 levels worth on it and I'd hate for that XP to not be used for any incoming fight.
  • Pantokrator's Hammer: Same as above, but we've only spent 1 level's worth so it's not as important.
  • Keiko's 4 other Pangolins: I've made suggestions (below) but am unsure if the hivemind approves. May I ask if there are any obvious reasons for us to not have access to these pangolins?
    • Communications Pangolin: Must have Pangolin Telepathy jutsu for team/multi-team wide communication.
    • Artillery Pangolin: Specializes in long-ranged AOE, and should have non-lethal versions (e.g., electroshock-KO).
    • Defensive Pangolin: Wields multiple jutsu capable of protecting allies.
    • Buffing Pangolin: Uses ninjutsu (e.g., Defend the Log) to increase allied and/or decrease enemy skills.
  • Our 5th Pangolin jutsu: Some people have thrown around Defend the Log, but we don't have details of the jutsu ATM; nor on other jutsu like Accurate Snout.
 
@eaglejarl @Velorien @OliWhail I think this is a full list of everything we "need" to know. Technically speaking we don't "need" it but I imagine there may be errors in our planning as a result.
  • MEW and Practice Brick: How much granite is produced when we use 1 cast of MEW? Does this increase with level or chakra expenditure? What about Practice Brick, is it always more efficient than MEW or does this depend on level?
  • Vacuum Step: Does Vacuum Step gain anything from leveling it?
  • Elemental Mastery: We've established that Hiding in Mist creates natural mist, and @Cariyaga's websearch suggests that changing temperature can counter this. Since we have access to EM and HiM, and a motive to check it (want to ensure we don't get affected by HiM-attacks), I'd like to check/ask if we've tested this, and what the results were.
  • 5SB: It's limited by volume, and that limit is based on the sealmaster's level, but we don't know how much.
  • Syrup Trap: I think we would very much like details on Syrup Trap, as Noburi has spent 22 levels worth on it and I'd hate for that XP to not be used for any incoming fight.
  • Pantokrator's Hammer: Same as above, but we've only spent 1 level's worth so it's not as important.
  • Keiko's 4 other Pangolins: I've made suggestions (below) but am unsure if the hivemind approves. May I ask if there are any obvious reasons for us to not have access to these pangolins?
    • Communications Pangolin: Must have Pangolin Telepathy jutsu for team/multi-team wide communication.
    • Artillery Pangolin: Specializes in long-ranged AOE, and should have non-lethal versions (e.g., electroshock-KO).
    • Defensive Pangolin: Wields multiple jutsu capable of protecting allies.
    • Buffing Pangolin: Uses ninjutsu (e.g., Defend the Log) to increase allied and/or decrease enemy skills.
  • Our 5th Pangolin jutsu: Some people have thrown around Defend the Log, but we don't have details of the jutsu ATM; nor on other jutsu like Accurate Snout.
Added to the QUINOA.
 
@faflec I'm not sure a tarp for the roof would work with 5SB; are one-thread fabrics of that mass even a thing? Furthermore, we'd still need somewhere to put the supporting seals that wasn't on the fabric. We can solve that with the walls via using excavation technique and putting mud over that, but there's no equivalent with tarp.
Checked, you're right that tarps don't work for 5SB but that can be fixed by muddify-ing the tarp.

As for putting the supporting seals elsewhere...what's stopping us from putting them on the floor? Or the walls?
 
@faflec should include a note to include Paneru in all the fort construction as possible. If she has any Jutsu or advice we should use them
 
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