I'm going to begin by encouraging caution. We were asked to give percentages, but there were no examples given as to what those percentages might look like, so each and every post people make is up to a wild amount of interpretation.
I suspect that this will cause a severe amount of chaos, misunderstandings, and arguments… but such is the case when there are fundamental changes to a longstanding organization such as Marked for Death (and isn't that wildly flattering to be able to say?). I feel that there are decent odds that the quest will survive this time of change and become something better for the struggles. The transitory period (as transitory periods often are) will be rough, though, lol.
Now, my "numbers" are as follows:
[X][Hardcore] 40%
[X][Simulationist] 40%
Now. Like I said, numbers without a frame of reference or discussion opens up each vote to wild misinterpretation. So I'm going to flesh out what I mean when I say "40%," under the assumption that the QMs will be reading the posts, themselves, and not simply collecting the vote tally and rolling with their personal assumptions about what these numbers mean –again, some guiding examples would've been preferred, but c'est la vie… it also gives me an excuse to ramble at a captive audience. >:3
I play video games and RPGs for the story, not for the gameplay. When I boot up an RPG like, say, Dragon Age or Baldur's Gate 3 for the first time, I set the difficulty to the lowest settings. While I wouldn't go so far as to say that gameplay isn't so much an obstacle that gets in the way of my enjoyment of the game's narrative storytelling, it's also not the primary reason I play games.
It's only upon following playthroughs that I raise the difficulty, and engage meaningfully with the mechanics. Otherwise, I yeet the difficulty to the lowest setting, and stomp my way to the next dialogue interaction or cut scene.
Now, I enjoy a good boss battle. I enjoy souls-like games well enough (provided I've watched enough
vaatividya Lore Youtube Videos to be sufficiently invested in the world/characters), and I do, genuinely, enjoy ttrpgs like DnD 5e or FATE Core.
But "how do I min/max my build for maximum destructive power" is, for me, more a vehicle for "how can I speedrun this battle encounter and get back to the narrative stuff" as opposed to "cue the evil laughter, I'm going to murderhobo this combat encounter so hard."
Now, how does that relate to Marked for Death, specifically?
Y'all, I'm fucking tired.
I've been saying (for the last several IRL years) that the accelerator has been going on since Akane died. I've had to take several, multi-week breaks, because the Plot Accelerator wouldn't stop. Jiraiya, Collapse, Akane, Rift, Great Seal, Rockwar, Dragons, Akatsuki, and more. Constantly more. The apocalypse plotlines happen, and are on a countdown, and we've been scrambling to raise our research stats to deal with them.
Maybe there's an argument to be made that we could've ignored those plotlines, but when we see the Dragons actively genociding entire Summoning Clans, eating scores of Hornets/Arachnids each day, with the overhanging threat of further Great Seal deterioration releasing ever-more powerful Dragons, and the threat that "if the Dragons, who are currently the weakest they will ever be, reach their full power, then they may very well come to the Human Path" …well, what choice do we have but to put our heads down, ignoring the Rockwar in favor of an existential threat to all of civilization?
So!
What does 40% Hardcore mean?
A fucking
break, honestly. I've had to take several multi-week breaks from this quest because the plot would. Not. Slow. Down.
So 40% means that The Akatsuki and Orochimaru take a Fantasy Xanax, prop their feet up, and chill out for a while. Let us fight against Insane Afterlife Spirits, or Quasi-Dimensional Rift Beasts, or let us return to Uplift Quest, playing Civ Builder and using our chakra to MEW up some villages for those who exist in the afterlife.
Just something,
anything, that lets us have a breather.
Lets have some downtime where we fight on-level monsters in the Afterlife, or solve moral conundrums in the Afterlife.
Now, onto Simulationist 40%.
I'm here to have a good time. You're here to have a good time. We're all here to have a good time, having fun at this digital table. This last arc was not fun. Run, roll research dice, review. Run, research dice, review. The chakra capacitor rune [does/does not] attract the chakravores. Noburi doesn't know how to use his research skill to study the chakravores. Run, roll research dice, review. Run, roll research dice, review... meanwhile, Mari, Kei, and the non-sealmasters of the group... sit around, donating chakra? Not coming up with tactics, or discussing rumors of powerups that might be worth exploring?
Back when I first joined in… fuck, what was it? 2019? I said that I engage with MfD, primarily, as a narrative-story. This remains true, ~6ish years later.
Sometimes, to tell a good story, you bend the rules a bit. Realistically, Hazou should have died, prenatally. His was a ninja birth –which is hard on the mother –and a bloodline birth at that –which is even harder on the mother. Hana had been ousted out of the Clan, and forbidden from doing much more than D-rank missions. Yagura's Mist is no Leaf, so their Hospital isn't cutting edge, and how is a poor, clanless outcast supposed to pay for decent medical care?
Or why did Hazou, clanless son of an exiled woman and a dead clanless man, who had "rebellious" branded into his academy file from day one, survive a week past Academy Graduation in Yagura's Mist? How was he not taken by Yagura's Secret Police the day after he graduated, and... idk, tossed to the village biosealer for study?
But if you do that, you don't have a story.
So, reduce the simulation constraints. Let Hazou-pilot know more stuff, give him more plothooks. Tsunade sees Noburi struggling to train Athletics (narrative expressing the fact that he's pyramid-locked), and she tells him to go to the Shin Mountaintop, over in Lightning, and eat the raw brain of a Thunder Goat.
Kei knows that Team Uplift is currently preparing for war against the Akatsuki, and that they're horribly under-prepared. So after Hazou's finished with his Rune Research for the day, Kei approaches him, cautiously, to tell him some Deadly Secret from the Nara Thinker Annals about a Legendary Steroid, sealed away by one of the Sage's Companions, deep in the Western Deserts.
And that's not to say that we should be free of consequences or danger. Let bad stuff happen, sure... but let most of the bad things happen as a result of our action/inaction, with foreshadowing.
For example, most genin die. This is a key part of the setting's worldbuilding. But, narratively, Hazou-the-character has taken an interest in Sasha's training. Narratively, Hazou-the-character's training modules are so successful and desirous that both Shikamaru and KEI sought to collaborate with Hazou about them (indeed, one of Hazou's Contest Submissions was the "Hoz. Mantle + Water Whip" Build Package, though he named it "the Noburi Package" or something).
So, narratively, even though genin die in droves, let Sasha have a boost to her survivability (in addition to the usual advantages of being a clan ninja). Let Sasha suffer, sure. Maybe her teammates die while she and her jonin-sensei live. Classic tragedy arc, right there. Maybe Hazou going missing nin (after all the time he spent training her, and guiding her training) means that she's far more wary of Hazou when we return, and we have to work to regain her broken trust.
Or, if our buildplan had a flaw that could lead to Sasha's death, then have Sasha return with a Moderate or a Severe, and say that… idk, she wants a movement-jutsu akin to a Fire Element version of Vacuum Step. So Hazou has to engage in inter-Clan Politics to get one from... idk, the Hagoromo, or perhaps arrange for Reo to study various Fire Element movement jutsu so he knows how to build a decent one for Sasha, or Hazou ignores Sasha's request, and Sasha dies a few months later due to a lack of movement jutsu.
...I understand that the QMs treat MfD as more a simulation than a story, but this is my (to borrow EJ's phrasing) "if I were Godking of Marked for Death" want. Collaborative storytelling means that we'll all have to compromise, somewhere, and I understand that I am
not Godking of Marked for Death.
As another data point, I quite liked it when EJ rolled to see if any of Kakashi's Summons would join Hazou in fighting against the Akatsuki, and when the answer was "none of them do," he decided to allow one of the Summons to agree, under the reasoning that it would "be fun to write, and make for a better story."
...Which, I suppose, is what it comes down to, for me. Sure, let our fuck ups have consequences. Sure, don't let Taijutsu 40 Hazou effortlessly stomp Jashin, himself. But, by that same token, don't let the simulation get in the way of a good story.
Give us plothooks and threads that can be solved by means other than "sit and raise research stat higher." We weren't a research-spec until the Great Seal happened. Indeed, for a long while, it was a joke amongst the playerbase that Hazou had a research stat, but never did any research.
So...yeah.