(continuing the joke) some half-exile gets tired of turning the shit and builds himself a wheel with an axle and on the other end of the axle is a sharp stick rising perpendicular to the axle and he has a river. He puts these together and voila have water wheels.
No, solving this problem is literally how we got milling. We tied an... ox? I think it was. Some mason tied an ox to do the milling of the black soil for him in addition to coming up with mill stones for it.

Either way, it's not done by hand now.
 
No, solving this problem is literally how we got milling. We tied an... ox? I think it was. Some mason tied an ox to do the milling of the black soil for him in addition to coming up with mill stones for it.

Either way, it's not done by hand now.
*snerk*

Yeah heh I put this out as one of those brilliant scenarios that pepper human history but is completely legendary. Jokes ahoy!
 
Definite element, humiliate wargoal/casus belli prioritizes Prestige transfer, but I was referring to getting Prestige off simply fighting the Great Horde to a white peace where they had to retreat and we didn't really feel like chasing either.

So add another modifier to prestige transfer, but it's certain that even fighting a more prestigious entity to a draw is worth some prestige. Taking from history, taking a swing at Rome or China and living to tell the tale at all was pretty prestigious in it's own right.

And Thermopylae points to a possibility that if you're outmatched enough, you can gain Prestige even if you Lose Well.
Aside from AN clarifying already:
It generally depends on what you are doing, but a Take the Crown CB is one where you are explicitly going to be generating prestige from victories. Since the People have mostly fought defensive wars, they generally only gain prestige for certain special events as their primary interest is defending land rather than gaining glory.
I don't remember us getting prestige from the actual hero horde fight, do you have a link to my or your or zamin's analysis from whichever update that was? Mine in particular since it should have a diff checker, if i'd already started doing that by then?
Doesn't quite line up with the costs though? Theres almost nothing where the Wealth cost exceeds the Art generation is there?
Err...main chariot and main expand warriors both cost 2 wealth and give 1 art, for starters? Here's a quote from my analysis of the action changes, and it seems pretty clear that Currency did a lot of "-2 econ cost becomes -1 econ, -1 wealth" and that BotB separately added "-1 wealth +1 art" to a lot of stuff.
Secondary adds a wealth cost and gains an art boost, due to BotB.
Main trades its old econ cost (-2 total) for a wealth cost.
 
Aside from AN clarifying already:

I don't remember us getting prestige from the actual hero horde fight, do you have a link to my or your or zamin's analysis from whichever update that was? Mine in particular since it should have a diff checker, if i'd already started doing that by then?

Err...main chariot and main expand warriors both cost 2 wealth and give 1 art, for starters? Here's a quote from my analysis of the action changes, and it seems pretty clear that Currency did a lot of "-2 econ cost becomes -1 econ, -1 wealth" and that BotB separately added "-1 wealth +1 art" to a lot of stuff.
Ah okay, makes sense now

No, solving this problem is literally how we got milling. We tied an... ox? I think it was. Some mason tied an ox to do the milling of the black soil for him in addition to coming up with mill stones for it.

Either way, it's not done by hand now.

He was just sick and tired of this shit
 
And thus natives continue the time honored tradition of trolling the foreigners with "traditional" cuisine.
Well, Vegemite is legitimately in wide-"spread" use, it's just something of an acquired taste if you didn't grow up with it. In the same way that Mexico uses a lot of chilli peppers.

ETA Despite the benefits of Vitamin B, I doubt the Ymaryn would be interested in using up so much salt in a single food.
 
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I'm guessing that typically a glorious fight would involve things like massive casualties, heroic charges, and last minute reinforcements. I'd gladly sacrifice potential prestige gains to avoid that nonsense.
 
Ah okay, makes sense now
Incidentally, veekie, i went through a bunch of updates starting with the iron update and ending with us driving off the hero horde, and we gained exactly 1 prestige...from the explicit prestige gain from humiliating the Thunder Speakers. Not even our fugue state "fuck the nomads" got us prestige, and we wiped out several tribes to a man during that. Meanwhile, we actually lost prestige during the fight with the nomad horde, when we wiped out 2/3rds of them, but they snuck in to our mainlands and raided us.
All the non-AN quotes should be people who posted the civ sheets for each turn, and they should be in order due to how quoting order works:

[] Proclaim Glory is a necessity; whether it needs to be a [main] or a secondary is a different question.

Our current stats:

The north burns, the surviving People huddled into the settlements with walls, barely scraping by with fish and grain imported via boat, their warriors dead and chariots smashed or captured. Everything not safely protected by stone walls has been burned or carried off, depending on how valuable and transportable they are. The warriors sent north from the south have fared somewhat better, but even with their backup they have been unable to push back the tide of chariot warriors.

NB we're back to only having 1 subordinate.

Giving 3 econ + martial = us having 4 Econ and 5 martial, but is still pretty worthwhile.

[X] Keep Fighting
[X] Resettle large numbers (3 Econ and Martial transferred)

As news of the terrible losses swept path and forth across the Lands of the People and the king and the chiefs, a terrible and fey mood seized upon the People. Their compatriots suffered in the north, and what was to be done? The rest of chiefs and shamans was perturbed, a terrible guilt weighing upon them, especially those who called for capitulation. Why should they cease fighting for their homes? Why should they be the ones shamed and embarrassed for having the temerity to stand up for themselves, for defending themselves from aggression they in no way invited?

they were caught completely off guard by this sudden surge of resistance, and an entire tribe camped out by Stallionpen to keep the People within trapped had the majority of their male population put to the mace.


And then there were the nomads, who had just... disappeared. There were a few tribes that were occasionally spotted wandering by in the distance, but they never seemed to make contact or even try to do any scouting behind being able to skirt away from settlements. What had happened to the unifying king, and where had he taken his people? There was a suggestion that perhaps a scouting mission should be sent out, or maybe just a trade mission to try to find out what was going on. Of course, who they might send a mission to was also a question... Just finding nomads had risks but might give the most direct information, where potential trading partners such as the Thunder Horse (the Thunder Speakers still being on rather bad terms) or the Metal Workers might have some clue if the organized group went far afield.

Econ 4 -> 2 (+2 +1)
From all the settlements; we'll have 5 econ at the start of next turn
Martial 6 -> 10
As expected
Art 2 -> 3
As expected from dip overflow
Mysticism 2 -> 0 (+2)
From main settlements

Damn :( I bet they got a bunch of prestige from being the first in the area to hit True City...and apparently while they were licking their wounds they had good enough diplo/art/mysticism to hit golden age...

Hmm...Stability is nice, and i think its hopeless to try and avoid our people believing prophecy... But if there is no comet, what happens? Also, fuck we cant do the mine next turn, or it'll end up "proving" the weapon of the gods trait if the comet does show up...

I think the MW had had something interesting a bit ago? THat might have just been the sacred pots the iron guy stole...


[X] Stockpile resources for the return of the Doom Comet (+1 Stability if over 5 Econ by mid-turn next turn, ???)
[X] Trade mission to the Metal Workers (-1 Diplomacy)

...actually, wait. AN, do actions like expand econ take effect before mid-turn?

If only the nomads would quietly solve themselves as this issue!

To defend or to beat up the nomads real good... Well, the nomads now have an heir so we're either in for a short end or a long haul.

[X] [Main] Proclaim Glory
[X] [Secondary] War Mission - Northern Nomads
[X] [Secondary] War Mission - Northern Nomads x2
[X] Change Policy - Offense

The dead lay strewn about the open fields, the sea of yellow and green grass trampled by hoof and wheel and foot and stained with blood. Hundreds of chariots and thousands of warriors on both sides had brawled it out in a series of running battles and skirmishes. The People had decided that they were not going to accept the attacks against them just lying down, and had mobilized their forces to wipe out the tribes attacking them. The damage was catastrophic on both sides, but even as the People were taking losses they were also progressively grinding away at the nomadic tribes. The People might take two loses for every nomad slain, but they could easily take three or four losses and be able to bounce back, where the nomads would be crippled for generations to come. Also, with the Carrion Eaters scouring the battlefield, many of those who were injured might live to fight another day, or at least be able to return to their families and pass on wisdom and experience.

Oh hell.

We need stability badly.

Prestige lost 1 from our non-march provinces getting ransacked

And as for the mission sent out to hunt down the nomads went... the majority came back as the seasons turned against them, and one contingent simple disappeared into the steppes, no sign of what happened to them ever being found. There was a tremendous wailing and gnashing of teeth over the issue, the People incensed about the insults and destruction wrought, and there was a tremendous push by all of the furious, angry young men to get into the warriors, the sort of push the elites actually had a bit of a problem suppressing.

[X] Challenge belief (Begins event chain)
[X] [Main] Grand Sacrifice
[X] [Secondary] Expand Forest - Stallion Tribes
[X] [Secondary] Change Policy - Defense


Note that The Dam increased in # of actions required.
Note that we have 3 new megaprojects: Palace, Temple, & Mountain, all of which use rather heavy stone. It's basically ziggurat vs acropolis for the last two.
 
So, it sounds like anyone seeking the crown will be out to humiliate us as badly as possible. Fun times.

I wonder whether they'll do that according to their own values and ideas about humiliation & prestige, or ours?
 
Thats the Divine Stewards penalty for failed defense
...I'm pretty sure the divine stewards penalty is 1. loss of stability, not prestige and 2. about permanently losing territory, not 'just' having it raided...
Pretty sure that prestige hit was that they had double hero crits and completely outfoxed our military, actually causing a famine (negative econ) by hitting our core land even past our march, not anything specific to us. Like..."the enemy tricks you and sneaks past your entire army and a state set up to defend your core lands, and causes famine by fucking your shit up" sounds like a prestige hit for anyone, not something you need a value to trigger to get a prestige hit out of?
 
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So, it sounds like anyone seeking the crown will be out to humiliate us as badly as possible. Fun times.

I wonder whether they'll do that according to their own values and ideas about humiliation & prestige, or ours?
I mean, while our ideas about how to be prestigious are somewhat different than them, they're not completely different, and our sense of how humiliation works is pretty similar? Like, yeah, we find prestige and honor in being a great craftsperson, or administrator, or farmer, or so on, and in being harmonious and helpful to the group, but "is a military elite" is still among the highest honors. We don't view raiding others as being prestigious or honorable, but we do still consider being considered a coward or being unable to protect yourself, your family, and your goods to be dishonorable to the point that its literally part of our laws that calling someone a coward without cause is enough to half-justify them murdering the shit out of you:

Also, as a note, it is written into the law that if you can get witnesses to testify that someone called you a coward right before a fight, that is sufficiently mitigating to downgrade punishment from execution or exile to half-exile, and potentially even entirely mitigating punishment if sufficiently egregious, because calling someone a coward in their environment is basically saying "You'll just sit there and let your family die if something goes wrong". While not nearly as macho and honour culture as the nomads or Highlanders, there is an extensive list of fighting words, as well as breaches of etiquette that can result in fights due to the fact that they are seen as insults to the spirits, so committing these breaches is seen of as a form of assault, because you are endangering the well being of those around you.

So i think while our neighbors gain prestige differently than we usually do*, they'd go about humiliation in the same way: the king has to send tribute and admit that <insert civ> is way better and more honorable and more favored by the spirits, and maybe the King's special Modified Speaking Stick positional-object-of-authority has to be publicly handed over to the conquering warrior, or the other king's heir or whatnot.

*You know, when we're not murdering most men in random nomadic tribes out of hatred at other tribes, and bringing their chiefs to the king to rub their inferiority and our superiority in their face :p
 
Anyways, who wants to build a pilgrimage trail from ST to Valleyhome by making temples in Valleyhome, Stonepen, and Stallion Tribe?

Obviously a Mathulmyn + the farm goddess combo for valleyhome, and then either Stonepen or the Stallion Tribe gets either Manus-Domaine or the twins.

Putting the twins in ST implies the unity of all peoples and the ST themselves, because we all come from that one pair, while putting Manus-Domaine in the ST gives them the satisfaction of being labeled the bringers of justice, and also serves to reduce foolishness among their population, ideally leading to wiser warriors.
Putting the twins in Stonepen signifies the first group outside the original three that we befriended/assimilated, and emphasizes a North-South dichotomy; putting Manus-Domaine in Stonepen sort of symbolically puts a barrier to foolishness between the north and south and also matches the general stoic, dour nature that the "stone" in Stonepen implies.

If we don't want to do the pilgrimage trail, Blackmouth definitely needs to be the next place after Valleyhome that we build a temple-library combo in. Due to the ease of access that straddling the northern river provides it with, it is the core of the Northcoast, ST, and WW region.
 
...I'm pretty sure the divine stewards penalty is 1. loss of stability, not prestige and 2. about permanently losing territory, not 'just' having it raided...
Pretty sure that prestige hit was that they had double hero crits and completely outfoxed our military, actually causing a famine (negative econ) by hitting our core land even past our march, not anything specific to us. Like..."the enemy tricks you and sneaks past your entire army and a state set up to defend your core lands, and causes famine by fucking your shit up" sounds like a prestige hit for anyone, not something you need a value to trigger to get a prestige hit out of?
Well, a big part of it seems to be that by our social values, your state had visibly failed to the point where its a national shame.

Still academic, except we probably want to be careful about maxing out the Periphery State slots from now.
 
We lost stability because of the famine, not because of Divine Stewards. I know this because we hit Econ -1 which drops Stability by 1 but we only lost 1 Stability that turn, so Divine Stewards didn't trigger or else we would've lost 2 Stability.

We didn't lose land. Land was damaged, but it wasn't lost.
 
We lost stability because of the famine, not because of Divine Stewards. I know this because we hit Econ -1 which drops Stability by 1 but we only lost 1 Stability that turn, so Divine Stewards didn't trigger or else we would've lost 2 Stability.

We didn't lose land. Land was damaged, but it wasn't lost.
The point of contention was whether the prestige loss that term was specifically because of Divine Stewards triggering (Veekie's position), or if it was a more general prestige loss trigger separate from DS (My position)
 
Anyways, who wants to build a pilgrimage trail from ST to Valleyhome by making temples in Valleyhome, Stonepen, and Stallion Tribe?

Obviously a Mathulmyn + the farm goddess combo for valleyhome, and then either Stonepen or the Stallion Tribe gets either Manus-Domaine or the twins.

Putting the twins in ST implies the unity of all peoples and the ST themselves, because we all come from that one pair, while putting Manus-Domaine in the ST gives them the satisfaction of being labeled the bringers of justice, and also serves to reduce foolishness among their population, ideally leading to wiser warriors.
Putting the twins in Stonepen signifies the first group outside the original three that we befriended/assimilated, and emphasizes a North-South dichotomy; putting Manus-Domaine in Stonepen sort of symbolically puts a barrier to foolishness between the north and south and also matches the general stoic, dour nature that the "stone" in Stonepen implies.

If we don't want to do the pilgrimage trail, Blackmouth definitely needs to be the next place after Valleyhome that we build a temple-library combo in. Due to the ease of access that straddling the northern river provides it with, it is the core of the Northcoast, ST, and WW region.
Let me just mark that down on the giant list of crap we have to do.

But yes, in theory this sounds like a wonderful idea.
 
Anyways, who wants to build a pilgrimage trail from ST to Valleyhome by making temples in Valleyhome, Stonepen, and Stallion Tribe?

Obviously a Mathulmyn + the farm goddess combo for valleyhome, and then either Stonepen or the Stallion Tribe gets either Manus-Domaine or the twins.

Putting the twins in ST implies the unity of all peoples and the ST themselves, because we all come from that one pair, while putting Manus-Domaine in the ST gives them the satisfaction of being labeled the bringers of justice, and also serves to reduce foolishness among their population, ideally leading to wiser warriors.
Putting the twins in Stonepen signifies the first group outside the original three that we befriended/assimilated, and emphasizes a North-South dichotomy; putting Manus-Domaine in Stonepen sort of symbolically puts a barrier to foolishness between the north and south and also matches the general stoic, dour nature that the "stone" in Stonepen implies.

If we don't want to do the pilgrimage trail, Blackmouth definitely needs to be the next place after Valleyhome that we build a temple-library combo in. Due to the ease of access that straddling the northern river provides it with, it is the core of the Northcoast, ST, and WW region.
But... but... Grand Palace & Census?

Seriously though, can you imagine how we would be for actions if we only had limited brass like the other nations?
 
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(continuing the joke) some half-exile gets tired of turning the shit and builds himself a wheel with an axle and on the other end of the axle is a sharp stick rising perpendicular to the axle and he has a river. He puts these together and voila have water wheels.
Are you saying that our people would dare put their shit near a river? Unclean heretic, have at the!
 
Anyways, who wants to build a pilgrimage trail from ST to Valleyhome by making temples in Valleyhome, Stonepen, and Stallion Tribe?

Obviously a Mathulmyn + the farm goddess combo for valleyhome, and then either Stonepen or the Stallion Tribe gets either Manus-Domaine or the twins.

Putting the twins in ST implies the unity of all peoples and the ST themselves, because we all come from that one pair, while putting Manus-Domaine in the ST gives them the satisfaction of being labeled the bringers of justice, and also serves to reduce foolishness among their population, ideally leading to wiser warriors.
Putting the twins in Stonepen signifies the first group outside the original three that we befriended/assimilated, and emphasizes a North-South dichotomy; putting Manus-Domaine in Stonepen sort of symbolically puts a barrier to foolishness between the north and south and also matches the general stoic, dour nature that the "stone" in Stonepen implies.

If we don't want to do the pilgrimage trail, Blackmouth definitely needs to be the next place after Valleyhome that we build a temple-library combo in. Due to the ease of access that straddling the northern river provides it with, it is the core of the Northcoast, ST, and WW region.
Well, we'd still need the actual TRAILS for people to travel to those places. ANd probably to reinforce religious homogeniety across our population rather than having our own temles start culture drifting.

Lets look at what each province has to offer for a Temple:
-Valleyhome
--Rainbow Trail - Still a future necropolis and place of history. Moisture makes it a crappy library, but it's one of the few places in the Core where building a Mountain would enjoy passable visibility. Slightly redundant with Sacred Forest. Too close.

-Redshore
--Holy Sea - Coastal temple, and where a Mountain would be most visually impressive(cheat it into a proto Great Lighthouse?) due to visibility across the sea. Makes a good combo with Grand Docks. Ideal site for a pilgrimage route from the coast before they shift to river.

-Stonepen
--Horse Valley - Hills/Valley/Plains temple. Linked to our horse breeding lineage. Formerly a good location for Place to the Stars, but Star Mirror is probably better now. May be a good location for the Mountain to impress Nomads(though this usually means they want a piece of that). May be a good place to hold The Games, as the terrain is suitable for marathons and horse racing.

-Northshore
--White Circle - No particular significance to this site that I can tell.
--Warrior's Rest - Historical rest station for warriors moving towards the Stallion Tribe front. May be used as a necropolis for the North being in a central position between Northshore and Stonepen. May be a good place to hold The Games, due to proximity to the Stallion Tribes and a good mix of terrain.

-Blackriver
--Star Mirror - This seems a natural springboard for a Place to the Stars, especially with an adjunct library. Should greatly lower the costs of that project. Also a good focal point for the Northwestern coast's religious practices, being accessible from the entire Black River and coast.

-Southshore(Uncertain, Hero turn masked whether it's in Redhill or Southshore, so I made a judgment call based on Redhill being too dry to have 'groves' and hilly terrain being rather poor for great sunrises)
--Sunrise Grove - Good view of the sunrise from here. Place to the Stars?
--Skyforest - Sounds like a plateau with a forest on it.
--Bloodgrove - Trees with red sap?

-Redhill(Uncertain, Hero turn masked whether it's in Redhill or Southshore, so I made a judgment call based on Redhill being dry enough that finding natural wells and pools are a significant occurance)
--Spiritwell - Spoopy cave or natural formations causing howling winds?
--Moonwell - Good view of the sky. Place to the Stars?


As such, for pilgrimage anchors, I'm inclined to plop temples on Holy Sea and Star Mirror as the best locations to anchor our Western pilgrimage route and to ensure cultural continuity in our priesthood.

Wouldn't want the temples to find it too hard to reach each other. That's how you get schisms.
 
Well, we'd still need the actual TRAILS for people to travel to those places. ANd probably to reinforce religious homogeniety across our population rather than having our own temles start culture drifting.
we have them alrdy, to stonepen and ST and from SF to VH.

SP SF and VH were provinces when we had excellent roads. We/the ST then specifically developed trails, iirc. Though I vaguely recall you arguing that we didn't...
 
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Well, we'd still need the actual TRAILS for people to travel to those places. ANd probably to reinforce religious homogeniety across our population rather than having our own temles start culture drifting.
The trails between main settlements, and presumably any other important spots like mines/holy sites/docks/etc seem to be pretty good, its more that, you know, random settlement 25 only has a single outgoing trail, and its not gravel and only marginally groomed and only goes to another slightly less small settlement, not anything important, so its a month+ trip to get to the provincial capital or holy site. But as far as travel and communication between high profile or important places like provincial capitals and the like, it sounds like we've got gravel trails that are kept in good shape.
 
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