I'm just going to hope that chasing the shinies aren't going to end with us getting invaded and decimated by the hoards/DP's. I mean it's not like people are essansaily forgetting that in terms of fighting were probly the worse out of everyone we know of, it's also not like out diplo is trash so it's totally not possible that everyone is planning to kill us. *Is working on a boat to flee if everything goes to hell*
We're worse than the ST and DP but have better ranged weapons. The ST might not wear armor and lack mobility due to lacking carts (atm). The DP are a significant threat but suck in our land. The WC lack strong warriors and have mostly been relying on numbers. They're familiar with forested hills, probably. The nomads are big but currently disorganized.

Mediocre admin is a bigger deal than poor military, but regardless we have advisors to buffer this.
 
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On the counter raid...

Bynwyn (Poor Martial, Mediocre Admin and Diplomacy, Heroic Mysticism, accelerates Scourge Warding megaproject while alive, chance for bonus Stability)

Think about that for a moment before committing to raiding NOMADS on their own terrain, even from an unexpected angle.

QM said warchief stats add to HighChief stats on the roll, and the Warchief is the martial canidate, so yeah, we have a specialist to offset the poor martial ability of our HighChief, and i think war operatons go to the warchief, not the Highchief.
 
High Chiefs don't last very long as they are usually elected late in life. Consider that our Hewthyun, He Who Started the Grand Canal, was in his late 50's and he was considered young. I really think we should double down on the Scourge Warding next turn. Chance of him dying off before the turn after is likely.
On the counter raid...

Bynwyn (Poor Martial, Mediocre Admin and Diplomacy, Heroic Mysticism, accelerates Scourge Warding megaproject while alive, chance for bonus Stability)

Think about that for a moment before committing to raiding NOMADS on their own terrain, even from an unexpected angle.
Bynwyn getting elected and the counter attack are happening at roughly the same time. Meaning that he isn't going to be High Chief by the time the raid starts.
Ehhh... somewhat. There's enough else going on that the first strike back may not be affected by a poor Martial leader, but next turn will definitely be affected.
So this is our best chance for anything military.
 
[X] The ritual is incomplete, more study is required before it can be safely used on a widescale (Temporarily unlocks Scourge Warding megaproject)

[X] Bynwyn (Poor Martial, Mediocre Admin and Diplomacy, Heroic Mysticism, accelerates Scourge Warding megaproject while alive, chance for bonus Stability)

Undecided between boats or hole up as of now. Might sleep on it.
 
High Chiefs don't last very long as they are usually elected late in life. Consider that our Hewthyun, He Who Started the Grand Canal, was in his late 50's and he was considered young. I really think we should double down on the Scourge Warding next turn. Chance of him dying off before the turn after is likely.

Bynwyn getting elected and the counter attack are happening at roughly the same time. Meaning that he isn't going to be High Chief by the time the raid starts.

So this is our best chance for anything military.
I support doubling down on the scourge ward and doing a settlement in the southern coast. The latter might give us experience in using the new boats to set up new villages, which will make expanding in what appears to be a bay easier.

Also, it's not like Boats can lose unless everyone who's voted switches over.
 
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I support doubling down on the scourge ward and doing a settlement in the southern coast. The latter might give us experience in using the new boats to set up new villages, which will make expanding in what appears to be a bay easier.

Also, it's not like Boats can lose unless everyone who's voted switches over.
We're going to need to spend an action on the war if the sea strike doesn't end it.
 
[X] The ritual is incomplete, more study is required before it can be safely used on a widescale (Temporarily unlocks Scourge Warding megaproject)

[X] Bynwyn (Poor Martial, Mediocre Admin and Diplomacy, Heroic Mysticism, accelerates Scourge Warding megaproject while alive, chance for bonus Stability)

Undecided between boats or hole up as of now. Might sleep on it.
Might as well,
Vote Tally : Paths of Civilization | Page 493 | Sufficient Velocity
##### NetTally 1.7.10.1
For the new ritual against the scourging disease...
[1] Transmit the knowledge of the cow warding far and wide (Increases Diplomacy, wildcard bonus, unknowable longterm effects)
[0] Introduce the idea of cow warding to the shamans for use amongst the People (Reduces effects of disease, unknowable longterm effects)
[47] The ritual is incomplete, more study is required before it can be safely used on a widescale (Temporarily unlocks Scourge Warding megaproject)

Initial response to nomad attacks...
[14] Hole up in the hills where the People are at maximum advantage
[0] Aggressively strike out to attempt to drive them back
[34] Build more boats and attempt a flank attack (Costs Econ to build new boats, which you will keep no matter the result)

New heir selection
[47] Bynwyn (Poor Martial, Mediocre Admin and Diplomacy, Heroic Mysticism, accelerates Scourge Warding megaproject while alive, chance for bonus Stability)
[1] Standard Leader (No modifiers)
[0] War Leader (Poor Mysticism, Mediocre Admin, Average Diplomacy, Exceptional Martial)

Total No. of Voters: 50

It's pretty one sided :V
I support doubling down on the scourge ward and doing a settlement in the southern coast. The latter might give us experience in using the new boats to set up new villages, which will make expanding in what appears to be a bay easier.

Also, it's not like Boats can lose unless everyone who's voted switches over.
Might not get that choice. War Mission might still be on.
 
I'm willing to let our villages suffer if it means I get to stop the WC from taking my beaches away from me.
Quest doesn't care
Northern Nomad tribes have begun attacking. A minimum of a [Secondary] strength War Mission - Northern Nomads will be assigned just to defense (this is actually what happened the last time the nomads attacked, you weren't compelled to fight them because of Eye for an Eye, but because you were defending yourselves and that tied up considerable attention and resources).
Have to do it anyway:V
 
I wonder if we keep investing in the coast and ship technology will we get a grand lighthouse megaproject?
 
High Chiefs don't last very long as they are usually elected late in life. Consider that our Hewthyun, He Who Started the Grand Canal, was in his late 50's and he was considered young. I really think we should double down on the Scourge Warding next turn. Chance of him dying off before the turn after is likely.

Bynwyn getting elected and the counter attack are happening at roughly the same time. Meaning that he isn't going to be High Chief by the time the raid starts.

So this is our best chance for anything military.
Thats reassuring, provided it doesn't provoke greater revenge raids for targeting their civilian camps. They have that Familial Loyalty and Protect Our Civilians as core social values, so it it doesn't break them, they're gonna be PISSED
 
[X] The ritual is incomplete, more study is required before it can be safely used on a widescale (Temporarily unlocks Scourge Warding megaproject)

[X] Build more boats and attempt a flank attack (Costs Econ to build new boats, which you will keep no matter the result)

[X] Bynwyn (Poor Martial, Mediocre Admin and Diplomacy, Heroic Mysticism, accelerates Scourge Warding megaproject while alive, chance for bonus Stability)
 
[X] The ritual is incomplete, more study is required before it can be safely used on a widescale (Temporarily unlocks Scourge Warding megaproject)
I can't not do this. This is way too delicious a project for me to let go. A 9 compared to the Blight's 10.

[X] Hole up in the hills where the People are at maximum advantage
While the boats is definitely the best option, I am not sure we can afford both it and the Scourge Ward. I just hope Bynwyn's poor Martial won't make it fail.

[X] Bynwyn (Poor Martial, Mediocre Admin and Diplomacy, Heroic Mysticism, accelerates Scourge Warding megaproject while alive, chance for bonus Stability)

These actions best go with what we have done historically, we have only ever gone on the offensive when we have some kind of advantage. Currently, we don't have that, but by making it so we are immune to diseases, we do gain an advantage to use against the slaving DP. Could also use it against the Nomads, but likely not as effective because they aren't in one place.
 
Thats reassuring, provided it doesn't provoke greater revenge raids for targeting their civilian camps. They have that Familial Loyalty and Protect Our Civilians as core social values, so it it doesn't break them, they're gonna be PISSED
Even if they are we still are protected by our walls and they are not in an ideal state to develop siegecraft.

Just means we have to turtle down harder, probably have to Wall our Newnet Village depending on where it is.

@Academia Nut Where is our new Village?
While the boats is definitely the best option, I am not sure we can afford both it and the Scourge Ward. I just hope Bynwyn's poor Martial won't make it fail.
As I mentioned to veekie, Bynwyn won't be in complete control by the time our counterattack starts. So this is our best chance to attack before we are stuck with his poor Martial.
 
Even if they are we still are protected by our walls and they are not in an ideal state to develop siegecraft.

Just means we have to turtle down harder, probably have to Wall our Newnet Village depending on where it is.

@Academia Nut Where is our new Village?

As I mentioned to veekie, Bynwyn won't be in complete control by the time our counterattack starts. So this is our best chance to attack before we are stuck with his poor Martial.
Indeed, hence feeling vaguely uneasy about the idea rather than alarmed.

Alarmed would be fearmongering like "Oh god, they're going to steal the boats after the attack fails and now the nomads are also pirates aaaaaaaa!" :p
 
[X] The ritual is incomplete, more study is required before it can be safely used on a widescale (Temporarily unlocks Scourge Warding megaproject)

[X] Build more boats and attempt a flank attack (Costs Econ to build new boats, which you will keep no matter the result)

[X] Bynwyn (Poor Martial, Mediocre Admin and Diplomacy, Heroic Mysticism, accelerates Scourge Warding megaproject while alive, chance for bonus Stability)


I've seen people going on about immunity theory. There is no such thing. This is called Germ Theory. Discovering the basics of it so early is spectacular. The theory is important, not because of the knowledge of disease immunity but the idea of vectored agents causing disease and the idea that steps can be taken to minimize the spread of individual agents through more than just death taboos.
 
Negaverse: Lowlanders
Negaverse: Lowlanders

It started with such a small thing.

It first began to rain in the winter. Ever since the Great Drought, the weather had been unsettled. While strange, it was not something to be particularly minded either.

Until the heavens decided that what rain had fallen was not nearly enough, and unleashed an unending torrent of water. Farms were swept away, the soil almost stripped bare by the surging waves of the river. Men bemoaned the loss of valuable crops and began to prepare for a tight season. Still, there had been worse times, the constant raids granting an ability to survive even with the minuscule harvests that had survived. And so people persevered as always, sure that life would go on.

And by the time of late summer, almost into the fall, the rains had stopped. Many gave a silent sigh of relief as they set about rebuilding what the floods had destroyed. And again, people expected life to go on as it always had. The raids continued, the slaves worked and the warriors trained.

But as winter again turned to spring, the rains stubbornly refused to come. Spring turned to summer, and summer to fall, and still they didn't come. The croplands lay fallow, the harvest all but nonexistent. Again, people suffered, and with the damage of the previous year still scarring the land the people felt the drought harder than ever.

But again, the people believed that life would continue.

Another year passed without rain, more and more dying every day. Raids turned desperate, everyone trying to find even the slightest morsel of food, even at the expense of their neighbor.

And then the next year came, and the people rejoiced as the rain returned. They rejoiced... until the floods destroyed their lands again. The people had finally realized... Life would not continue as it had. As the cycle of floods and droughts continued, the people began to flee. To where, it did not matter, so long as they could survive.

But from the chaos arose a threat as great as the drought or floods. A disease stalked the people, sweeping through entire villages, slaying all it touched. It was as if the spirits had grown too hungry to be satisfied even by the offerings given to them, and they now sought to take whatever they wanted at great cost to their servants.

As village after village died, a final disaster struck. The Demon Priests swept in, slaying all who remained and burning village after village with cleansing fire. What few people had remained now fled to the safety of the highlands, to scratch out a meager living in any way they could. Some others fled towards the rumored Hill People, who were said to have food beyond measure stored away.

As time passed, of those who survived the purges, there were two main groups. First were a loose collection of people who now called themselves the Free People. They had come to fear the lowlands, believing them to be cursed by the 'demons' on the north. While they had some of the warrior tradition of old, they would often rather pack up and find new lands, rather than confront the threat.

The other group was focused around one of the major settlements to survive the disaster. Led through the tough times by their spirit talkers, the had managed to pull in other surronding groups. While their growth was much slower than in times past, their ability to survive a future disaster was far superior.

Choose One. It will be the group you shall take control of.

[ ] The Free People (Low Centralization, High Growth, High Econ)

[ ] The Dead Priest (Medium Centralization, Slow Growth, High Mysticism)

hyrule420 said:
What the fuck?! No, seriously, What the actual fuck?! How much did the dice shit on us for the to occur?
PowerofBody said:
Bullshit, we had a ton of econ! why the fuck did we just... crumble? I mean, did everyone else get even more fucked than us? Cause i'm pretty sure we had the highest econ our of everyone, so if we are fucked they must be fucked x10
Sea-san said:
Except those Hill Folk. This is clearly evidence that they really are dwarves. Their mushroom farms would be completely unaffected by droughts or floods, so of course they'd be fine.
Chip and Potato said:
what just... what? I mean, what the hell were our rolls here? Crit fails on weather (possibly twice?), defense and disease? I mean... holy shit, we just got hammered.
Lili said:
WTF, why is our stability -4?! We had a solid 0 stability last turn after we did another RO, so how did we drop 4 fucking stability in one turn?!
Academic Fruit said:
Yeah, funny story about that. You remember how Pioneering Spirit consumes centralization? Well, centralization is the thing that determines how well you react to disasters like this, and since you had... holy shit, how did you guys get your centralization that far into the negatives... a negative centralization score, when it got added to your econ score, it more than canceled it out.

I did try to warn you that spamming PS and RO was potentially problamatic...
Candesence said:
...Shit, you mean that centralization was the stat we use to manage droughts and stuff? So when it hit... Even though we had a ton of people and food production, it didn't matter...

fml
Authority said:
redfur78 said:
Shit. So we went from being about ready to nom everything around us to either hiding in the hills, or having all of one city left? Ouch.
Void Cat said:
[K] Dead Priest

We just got shown how important centrilization is, going back to what we did before is stupid.


Note: Cause why not?
 
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[X] The ritual is incomplete, more study is required before it can be safely used on a widescale (Temporarily unlocks Scourge Warding megaproject)

[X] Build more boats and attempt a flank attack (Costs Econ to build new boats, which you will keep no matter the result)

[X] Bynwyn (Poor Martial, Mediocre Admin and Diplomacy, Heroic Mysticism, accelerates Scourge Warding megaproject while alive, chance for bonus Stability)


I've seen people going on about immunity theory. There is no such thing. This is called Germ Theory. Discovering the basics of it so early is spectacular. The theory is important, not because of the knowledge of disease immunity but the idea of vectored agents causing disease and the idea that steps can be taken to minimize the spread of individual agents through more than just death taboos.
I'm pretty sure we're not at even the basics of Germ Theory yet, cus germ theory is focused on "germs" rather than just the idea of contagion through contact.
It's a good step tho.

@Citino Nice. [X] Dead Priest, let's turn that slow growth around.
 
[X] The ritual is incomplete, more study is required before it can be safely used on a widescale (Temporarily unlocks Scourge Warding megaproject)

[X] Build more boats and attempt a flank attack (Costs Econ to build new boats, which you will keep no matter the result)

[X] Bynwyn (Poor Martial, Mediocre Admin and Diplomacy, Heroic Mysticism, accelerates Scourge Warding megaproject while alive, chance for bonus Stability)
 
While we're being creative.
I made some fan art, kinda. Is fan-conlang a word?



I figure the people's writing system would have started as markings on pots storing grain and dye and the like so I figured they would be using chalk or charcoal or other pieces of pottery to mark it. Therefore I've kept the symbols pretty fluid and not shied away from curved lines like I might have if I thought we wrote mostly in stone or wood or kept to fixed shapes like I would have if I thought we wrote in wet clay with a wedged stylus.
 
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