And we won't drop into -1 stab when those 10+ light cavalry bumrush us why?
And we won't drop into -1 stab when those 10+ light cavalry bumrush us why?
It all might be over before the next turn anyway, so we might still get our ships. I would certainly like it.As well as spoke, to us the following course will be not up to the ships. So nothing increased the strength of the traders.
Как и говорил, нам следующим ходом будет не до кораблей. Так что зря повышали силу торговцев.
It's bad, but not a catastrophe - not like we have ISO. One more war mission, on the other hand, will be a big help throughout the turn, no matter how the war goes. Do we really want to risk it with 10+ Cavalry horde led by Heroic Martial in front of us and chronic backstabber on expansionist streak behind? And it's not like distance will protect us much, as we've seen with Pure and their attacks on everything.
Cavalry can be ambushed(we've actually seen them ambushed in their chariot iteration). It's just pretty freaking unlikely, because cavalry on plains could move away in a straight line faster than you could ever approach them.I get where you are coming from but I really think that you tend to overempathize the advantages held by nomads/cavalry as well as overestimate the general level of information provided by scouting and like. Because the ancient sources/examples I know of makes it pretty clear that cavalry can be ambushed/surprised just like normal troops and that having cavalry scouts/nomads in your army didn't make you clairvoyant when it comes to enemy troop movements, especially in hostile territory...
we actually haven't built any for quite some time now
Towers really are a forgotten child of important projects list. We should find some actions and raise our coverage to two thirds, at least.we actually haven't built any for quite some time now
we been building stuff for our city
It's bad, but not a catastrophe - not like we have ISO. One more war mission, on the other hand, will be a big help throughout the turn, no matter how the war goes. Do we really want to risk it with 10+ Cavalry horde lead by Heroic Martial in front of us and chronic backstabber on expansionist streak behind? And it's not like distance will protect us much, as we've seen with Pure and their attacks on everything.
No, double kick grants us more War Missions throughout the turn, it doesn't really sends them anywhere. We saw that we could specify how much troops should go to a theater during Khemetri War.If people are worried about backstabs then it makes double kick even less attractive, because double kick sends more stuff to the east-east and does nothing for all the other directions.
The old Pure tribe had 5ish cavalry and someone needs to supply concrete information for me to believe a 10+ cavalry is coming.
Concrete enough for you?
That's pretty good, except maybe Reshem looking like some kind of orc.... I actually started drawing one of Yenyna and Reshemhetari (was it?) way back when you first wrote that magnificent chapter where they fought. Unfortunately, I had to change my phone, and I've lost the file I was working on.
Here's a screenshot I was able to take, if you wanna see it.
I wanted to integrate Tyrian purples, reds and blacks to fit in with the whole crow/black dragon aesthetic, and it would've made a nice contrast with the Khem's sun god theme.
The Khem not jumping at the HK was mostly because the Khem retreated from the area due to the plague more than anything else, it was marked down in the update where it first showed up I think.we still need to get some info on the Khem
there haven't been any info on them ever since the Plauge
the Highland did eat some of their colony land and they didn't jump at them