Come to think about it, HK will undoubtedly use the opportunity here to either attack Hamurri, or even backstab us while our armies are fighting in the east. We might want to kick twice just to have a War Mission at hand to throw at them.
 
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[X] [Inno] Looks important, invest heavily (-3 Wealth, -3 Mysticism, -1 Tech, ???)
[X] [AG] They may join (Open games, ???)
[X] [Policy] Switch to Mass Levy
[X] [Kick] 2 Stability, 4 Temp Econ damage
[X] [Trade] Push the guilds to the limit to meet demands (Trade Tech for Wealth, up to 5 per phase, to attempt to top up Wealth)
 
As well as spoke, to us the following course will be not up to the ships. So nothing increased the strength of the traders.
Как и говорил, нам следующим ходом будет не до кораблей. Так что зря повышали силу торговцев.
 
As well as spoke, to us the following course will be not up to the ships. So nothing increased the strength of the traders.
Как и говорил, нам следующим ходом будет не до кораблей. Так что зря повышали силу торговцев.
It all might be over before the next turn anyway, so we might still get our ships. I would certainly like it.
 
Pooling our innovation rolls with our neighbours as the bandwagon is to do is such a terrible risk I can barely credit it.

The people pay an incredible amount to get the innovation rolls that they do. An absolutely incredibly amount. Think of what we pay for Philosopher Kings, Life of Arête, and all the rest. Now you're allowing future enemies - future enemies that can exploit the innovations much better than we can thanks to their willingness to pursue short term gains much harder and with more collateral damage than we will - to become our technological peers.

There's nothing stopping them urbanising and industrialising when they have the tech to make it profitable and example to do so, and they will urbanise and industrialise 'better' than we can. Without our focus on community health, their cities will also become much worse bioreactors for disease generation as well; which will seriously screw us when they start spitting out super-plagues.

We also can't expect to get anything at all from our neighbours. The people get massive bonuses on their innovation rolls and have a large number of actions that generate them, as well as free rolls, and still almost never get anything. Our neighbours must have massively lower chances of getting anything than that.
 
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[X] [Inno] Looks important, invest heavily (-3Wealth, -3 Mysticism, -1 Tech, ???)
[X] [AG] They may join (Open games, ???)
[X] [Policy] Switch to Mass Levy
[X] [Kick] 1 Stability, 2 Temp Econ damage
[X] [Trade] Push the guilds to the limit to meet demands (Trade Tech for Wealth, up to 5 per phase, to attempt to top up Wealth)
 
The usual reason, dropping into -1 stability is bad.
It's bad, but not a catastrophe - not like we have ISO. One more war mission, on the other hand, will be a big help throughout the turn, no matter how the war goes. Do we really want to risk it with 10+ Cavalry horde led by Heroic Martial in front of us and chronic backstabber on expansionist streak behind? And it's not like distance will protect us much, as we've seen with Pure and their attacks on everything.
 
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[X] [Inno] Looks important, invest heavily (-3 Wealth, -3 Mysticism, -1 Tech, ???)
[X] [AG] They may join (Open games, ???)
[X] [Policy] Switch to Mass Levy
[X] [Kick] 3 Stability, 6 Temp Econ damage
[X] [Kick] 2 Stability, 4 Temp Econ damage
[X] [Trade] Push the guilds to the limit to meet demands (Trade Tech for Wealth, up to 5 per phase, to attempt to top up Wealth)
 
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I get where you are coming from but I really think that you tend to overempathize the advantages held by nomads/cavalry as well as overestimate the general level of information provided by scouting and like. Because the ancient sources/examples I know of makes it pretty clear that cavalry can be ambushed/surprised just like normal troops and that having cavalry scouts/nomads in your army didn't make you clairvoyant when it comes to enemy troop movements, especially in hostile territory...
Cavalry can be ambushed(we've actually seen them ambushed in their chariot iteration). It's just pretty freaking unlikely, because cavalry on plains could move away in a straight line faster than you could ever approach them.

If you want to change that. Towers. Towers everywhere. Then maybe you can actually SEE them before they're already stabbing.
 
So on the one hand we're definitely going to get our butts kicked by a likely-Heroic nomad king. Either that or drown him in bodies.

On the bright side, we're about to rule the world with a bureaucratic apparatus the likes of which the world has never seen. Plus we're creating an innovation network centered on us and if any of our friends decide to stop being our friends they instantly lose access to it. Not bad.
 
It's bad, but not a catastrophe - not like we have ISO. One more war mission, on the other hand, will be a big help throughout the turn, no matter how the war goes. Do we really want to risk it with 10+ Cavalry horde lead by Heroic Martial in front of us and chronic backstabber on expansionist streak behind? And it's not like distance will protect us much, as we've seen with Pure and their attacks on everything.

If people are worried about backstabs then it makes double kick even less attractive, because double kick sends more stuff to the east-east and does nothing for all the other directions.

The old Pure tribe had 5ish cavalry and someone needs to supply concrete information for me to believe a 10+ cavalry is coming.
 
If people are worried about backstabs then it makes double kick even less attractive, because double kick sends more stuff to the east-east and does nothing for all the other directions.
No, double kick grants us more War Missions throughout the turn, it doesn't really sends them anywhere. We saw that we could specify how much troops should go to a theater during Khemetri War.
The old Pure tribe had 5ish cavalry and someone needs to supply concrete information for me to believe a 10+ cavalry is coming.
10+ for both Light Cav and Martial.
Concrete enough for you?
 
Epic Age Duel
I do need to do Yenyna one of these days...

... I actually started drawing one of Yenyna and Reshemhetari (was it?) way back when you first wrote that magnificent chapter where they fought. Unfortunately, I had to change my phone, and I've lost the file I was working on.

Here's a screenshot I was able to take, if you wanna see it.

I wanted to integrate Tyrian purples, reds and blacks to fit in with the whole crow/black dragon aesthetic, and it would've made a nice contrast with the Khem's sun god theme.
 
... I actually started drawing one of Yenyna and Reshemhetari (was it?) way back when you first wrote that magnificent chapter where they fought. Unfortunately, I had to change my phone, and I've lost the file I was working on.

Here's a screenshot I was able to take, if you wanna see it.

I wanted to integrate Tyrian purples, reds and blacks to fit in with the whole crow/black dragon aesthetic, and it would've made a nice contrast with the Khem's sun god theme.
That's pretty good, except maybe Reshem looking like some kind of orc.
 
we still need to get some info on the Khem

there haven't been any info on them ever since the Plauge

the Highland did eat some of their colony land and they didn't jump at them
 
we still need to get some info on the Khem

there haven't been any info on them ever since the Plauge

the Highland did eat some of their colony land and they didn't jump at them
The Khem not jumping at the HK was mostly because the Khem retreated from the area due to the plague more than anything else, it was marked down in the update where it first showed up I think.

We don't really know how much damage it did to them, but for the moment I am at least banking on them coming roaring back in the near future.
 
Concrete enough for you?

Very good, thanks. Let's see, that would probably roll over Thunder Horse, crush Spirit March if HH didn't get there in time; sweep south and sever Redhill-Texolla connection. Unlikely for the last part since that exposes said warband to too many sides. If Texolla stay within walls then they will survive.

We will grind FH in Texolla and see if their realm destabilizes, nomads in their area wouldn't all join them would they? On the other hand, scorched earth tatics will work well if our vassal have the stomach. Horses eat about 4x a human needs, so burning arable greens and food supply will curtail their mobility.
 
[X] [Inno] Looks important, invest heavily (-3 Wealth, -3 Mysticism, -1 Tech, ???)
[X] [Policy] Switch to Mass Levy
[X] [Kick] 2 Stability, 4 Temp Econ damage
[X] [Trade] Smiths work overtime! (-2 Tech/turn but can meet demand for trade)


Okay, I have no idea why people are voting for letting other people access our innovations when we are paying via Arete and bonus from innovation games for it.

Wait, to which innovation rolls does everyone get access? Does it mean we give away, say, concrete for free?
 
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