[X] [Inno] Looks important, invest heavily (-3 Wealth, -3 Mysticism, -1 Tech, ???)
[X] [AG] They may join (Open games, ???)
[X] [Policy] Switch to Mass Levy
[X] [Kick] 2 Stability, 4 Temp Econ damage
[X] [Trade] Push the guilds to the limit to meet demands (Trade Tech for Wealth, up to 5 per phase, to attempt to top up Wealth)
 
  1. Does it trigger between Merc groups and our war actions?
  2. Does it trigger between Merc groups?
  3. Does it trigger with our Vassals?
  4. Does it trigger between Merc groups and our vassals?
  5. Bonus Question: Is our new found March or Heaven's Hawks sending anyone to join in?

1. It can
2-4. It can, but usually not
5. For as long as it survives (which may not be long!). Heaven's Hawk yes.
 
So, can I interest anyone in switching around policies next turn to get something like 5x armament?
That would take two and a half secondaries. The war should be over for good or ill by next turn, and I have a feeling that we are going to want to use our actions more directly for things like supporting our holy orders and restoring ourselves from -2 or -3 stability.

Personally, I'm not going to support any policy changes until we get our government upgrade (which will automatically include an additional ~10 ai chosen policies),
 
[X] [Inno] Looks important, invest heavily (-3 Wealth, -3 Mysticism, -1 Tech, ???)
[X] [AG] They may join (Open games, ???)
[X] [Policy] Switch to Mass Levy
[X] [Kick] 2 Stability, 4 Temp Econ damage
[X] [Trade] Push the guilds to the limit to meet demands (Trade Tech for Wealth, up to 5 per phase, to attempt to top up Wealth)
Adhoc vote count started by OliWhail on Nov 19, 2017 at 2:04 AM, finished with 130789 posts and 63 votes.
 
So, can I interest anyone in switching around policies next turn to get something like 5x armament?
At the very least a single secondary to switch 2 Infrastructure to Armament yes. I already wanted to switch it out, and we are doing moderately well on Wealth now.

Other than that, I can only hope we can yet again put out a Roads and even more Support Holy Order out, for logistics and Cavalry respectively.
 
Eh, it has been stated time and time again that we actually kind of have slaves under a different name in the half-exiles. Where we are really different from iron age civs is how we handle children, orphans, those different from society, and those with physical disabilities.

@Academia Nut how do our priests handle those naturally born blind, deaf, or mute? Are they taken into the priesthood, or treated as if they are no different from everybody else?
IIRC the deformed get filed under "spirit touched" with the autistic and deranged. The priests care for them and study them for science.
You see, avoiding slavery doesn't get economical until you've got steam engines, and I have no idea how to rush for those.
Uh...not true? Ancient China never used slaves on a significant scale. They replaced it with conformist social values, heavy agriculture investment and rapid urbanization.
All the faction aren't bad, until they GET power. By reducing the patrician early we could have retained a lot of wealth used for larger projects.
Just think how much money that Redshore smuggling/spy network run by the governors must have stolen over the years. Then times that by how many families just as old this civilisation must have.

It would also have enabled more social change, after all established power/wealth resists change.
Wrong way round. The only way we could have avoided the factions gaining power was to slow down change. All the factions want things to change to make them better. By meeting all the factions, they all get better while fucking each other over and leading to social advancement in general.

All keeping them low achieves is to lower social stability
The rivers already flood to predictable schedule, handling the majority of irrigation and water management. This flooding brings fresh silt to rejuvenate the soil on a yearly basis, obviating the need to artificially enrich soil. In the flat lowlands erosion is a non-issue, and erosion is the reason the Ymaryn are obsessed with the forest in the first place.
Actually the rivers don't. The annual floodplain seasonal floods are notoriously destructive and unpredictable. They sustain a high baseline level of agriculture, but a lot of the effort goes into repairing villages and lost lives when the floods come early or late. Particularly due to floodplain style agriculture wearing out the land rapidly if the silt load changes.

So irrigation, and black soil definitely helps, by making the floods more controlled.
Currently, the Games are exclusive because even if one of the other local polities was willing to put in the work to start their own, nobody'd show up to the cheap knockoff when the real thing's still there.

Add a barrier to entry, though, and all of a sudden a bunch of people are left trying to decide whether the prestige is worth the cash - and once some start showing up to the new games, the prestige becomes that much less tilted our way.

Which means, if you actually want exclusivity, don't do something so stupid as demanding cash for entry.

Just gouge the tourists with knickknacks and gewgaws.
Also worth noting that they still need to spend 1 wealth per innovation roll if we let them join. If we make them pay they'd need to spend as much wealth as we did getting access through Trell previously. They're going to be about as salty about the idea.
So, I'm making that other omake now, the Mathy one. Do we know what Ymaryn mass, distance, and volume units are, and if not, would you (the thread) prefer Imperial or Metric?
Most likely Imperial due to continuity. Our measurements would have been based on intuitives: fingers, feet, paces, etc.
So, what kind of counter are we looking at? Do we just have to throw bodies at the problem and hope the Forhuch drown in oceans of blood, or is there some other way to win this?
Okay, so we got a few items here:
-The new Forhuch king is not as badass as his predecessor, forcing him to win X amounts of personal prestige to maintain legitimacy.
-We are a giant prestige pinata if they can win.
-However, not winning quickly against us dings Stability
-From context, peacing out also dings stability for them

Ergo, our objective is mainly to not lose and just throw wall after wall of flesh until they break up internally.
I theorized previously that the Nomad Heromaker trait triggers stability or legitimacy losses on weaker kings. Might be that.
You found olives millennia ago. You eat them and their oil at such a prodigious rate that there is nothing left for export.

You have a few incenses, but the Khem are the biggest consumers, satisfied their internal market long before you met them, and the People are a bit leery of incense. They often consider it a way of disguising poor hygiene. They prefer living plants with insect repellent properties.
Well it is true that perfumes in general were very popular for covering up the unwashed odor...
Also, it's a problem of numbers and mobility anyway. The issue is that the vanguard are pretty much always going to be locally outnumbered because the nomads have superior strategic mobility and scouting, so they can generally chose when and where they want to engage, and they can always disengage if they want. With mass levy you can saturate a region in crossbowmen, but if you were to keep them all up and running non-stop you would shortly starve because you can't afford to have that many crossbowmen active all at the same time.
Nomads.txt
I think this was how ancient china largely dealt with this until they finally laid down the great wall. Cavalry goes out to buy time, giant wad of levies march up and the nomads decide to go elsewhere for a bit because hot damn lots of dudes.
It falls under the general 'Food' bulk good, and you are not generating a surplus for export.

However, now that you have more efficient internal trade, the markets are generating massive amounts of wealth from internal trade, which includes foodstuff. So yeah, you are making mad bank off of olives and olive oil right now.
Ah, we've been trading off our trade power for an overall healthier lower class by making it more available?

Also, poor Thunder(e) Horse will probably need to repair themselves again after it's all over.
You know, they just finished repairing their fucking lawn...
 
[X] [Inno] Looks important, invest heavily (-3 Wealth, -3 Mysticism, -1 Tech, ???)
[X] [AG] They may join (Open games, ???)
[X] [Policy] Switch to Mass Levy
[X] [Kick] 2 Stability, 4 Temp Econ damage
[X] [Trade] Push the guilds to the limit to meet demands (Trade Tech for Wealth, up to 5 per phase, to attempt to top up Wealth)

Go to -1, figure we'll take another hit when the HK invade since they'll likely take some border land at least, we still have room for more. Though one more hit after that will put us in near-death mode.
 
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[X] [Inno] Looks important, invest heavily (-3 Wealth, -3 Mysticism, -1 Tech, ???)
[X] [AG] They may join (Open games, ???)
[X] [Policy] Switch to Mass Levy
[X] [Kick] 2 Stability, 4 Temp Econ damage
[X] [Trade] Smiths work overtime! (-2 Tech/turn but can meet demand for trade)

Time to drown the nomads in blood. -1 stability is not he end of the world
 
...At this point I just hope the 'astrology roll' doesn't involve us getting hit by a meteor.

Lately it feels like when it's not plague it's war, and when it's not war, it's religious schism.
 
If we are opening up the games (and it looks like we are), that means we shouldn't expect to remain more technologically advanced than our pear

Not that that is unreasonable. After all, doubling our wealth costs means we can't actually take much innovation actions anyways.
We should also note that we aren't really that war-like civ and those who would join the artisan games are - which means many of the techs they bring will be of military value.
 
....

Composite bows are strictly better in all but one way to your crossbows, and that one way is "ease of training". You can make a decently competent crossbowman with about a season of training. If you want a good archer, you need to start with his grandfather's generation and train constantly. Also, it's a problem of numbers and mobility anyway. The issue is that the vanguard are pretty much always going to be locally outnumbered because the nomads have superior strategic mobility and scouting, so they can generally chose when and where they want to engage, and they can always disengage if they want. With mass levy you can saturate a region in crossbowmen, but if you were to keep them all up and running non-stop you would shortly starve because you can't afford to have that many crossbowmen active all at the same time.

I get where you are coming from but I really think that you tend to overempathize the advantages held by nomads/cavalry as well as overestimate the general level of information provided by scouting and like. Because the ancient sources/examples I know of make it pretty clear that cavalry can be ambushed/surprised just like normal troops and that having cavalry scouts/nomads in your army didn't make you clairvoyant when it comes to enemy troop movements, especially in hostile territory...
 
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[X] [Inno] Looks important, invest heavily (-3 Wealth, -3 Mysticism, -1 Tech, ???)
[X] [Policy] Switch to Mass Levy
[X] [Kick] 2 Stability, 4 Temp Econ damage
 
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I get where you are coming from but I really think that you tend to overempathize the advantages held by nomads/cavalry as well as overestimate the general level of information provided by scouting and like. Because the ancient sources/examples I know of makes it pretty clear that cavalry can be ambushed/surprised just like normal troops and that having cavalry scouts/nomads in your army didn't make you clairvoyant when it comes to enemy troop movements, especially in hostile territory...
It's difficult to surprise when your army covers the landscape. And chasing after 'surprised' cavalry that's on the 'run' is not going to end well.
 
I get where you are coming from but I really think that you tend to overempathize the advantages held by nomads/cavalry as well as overestimate the general level of information provided by scouting and like. Because the ancient sources/examples I know of makes it pretty clear that cavalry can be ambushed/surprised just like normal troops and that having cavalry scouts/nomads in your army didn't make you clairvoyant when it comes to enemy troop movements, especially in hostile territory...

I suspect it is at least partially for balance. If the nomads did not have a massive inherent advantage we would be effectively unassailable barring multiple catastrophes at once.
 
[X] [Inno] Looks important, invest heavily (-3 Wealth, -3 Mysticism, -1 Tech, ???)
[X] [AG] They may join (Open games, ???)
[X] [Policy] Switch to Mass Levy
[X] [Kick] 2 Stability, 4 Temp Econ damage
[X] [Trade] Push the guilds to the limit to meet demands (Trade Tech for Wealth, up to 5 per phase, to attempt to top up Wealth)

@Academia Nut

Is the Cinnamon trade going to have an effect on Expand Forests? Those are still trees after all. And now they can make extra cash from it, so it would make some sense for the Yeomen to include them in the forestry mix.
 
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