By the way, I'd like to note that we almost have our overflow highway back up. I would recommend saving our 1 point of tech for Textiles PSN; that would burn some EE (we don't care) and some Econ (which we DO care about, but sacrifices must be made), but it generates a net 11 stats, which is going to fill up our Mysticism nicely and then have the Myst refund overflow to Tech next turn.
Also keep in mind with a Culture Hero and a Cultural Golden Age we're almost certainly going to get some kind of super nice Culture innovation to buy that we'd also inevitably splurge on.
 
*looks at Law megaproject track being a Culture GA option*
I know what I want to buy if we can.
Or we can start it the normal way.
Normal way. Law megaproject costs the same as library. It's insane to do it at the same time as the library, AND with ironworks lining up.

If we could I'd wait until the spite quests are ALL done with first before doing the Law, so there's less salt. But that depends on the stressors.
 
Normal way. Law megaproject costs the same as library. It's insane to do it at the same time as the library, AND with ironworks lining up.

If we could I'd wait until the spite quests are ALL done with first before doing the Law, so there's less salt. But that depends on the stressors.

I don't think we can wait. Ideally, we'd want to finish the Law before we finish Patrician quest or in the same timeframe, but I am not sure it is feasible anymore.
 
Megaproject tracks really shouldn't be used on urgently needed items. They are better used on things like the boundary passage or the triangle canal, where we are willing to let it just tick by in the background over several turns.

Something like the law should be focused on by using the megaproject support policy.
 
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With our new ability to actually keep our civilization running while on Megaproject Support, megaproject tracks have become much less attractive. That's not to say we won't take them but just starting a megaproject and letting it go on Support is an option.
 
With our new ability to actually keep our civilization running while on Megaproject Support, megaproject tracks have become much less attractive. That's not to say we won't take them but just starting a megaproject and letting it go on Support is an option.
As Primal says, MP support actions could do some other useful things, like roads or watchtowers, but we don't have "road track". If it's not urgent, you would be wasting main actions.
 
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Each MP bonus track saves us X turns of province Mains, where X is the cost of the MP. That is a lot of actions saved.

On the other hand, it should be noted that spending resources stats at all next turn is probably going to screw with our ability to get enough resources to get the Guilds their ironworks - so why don't we just keep the GA simmering while we finish up there? 8 wealth a turn is super-handy.
 
If we put something in an independent track, the Passage is fairly cheap and useful. The Triangle Canal is nice too, but a bit pricier. But the action cost alone would make it worthwhile to let tick in the background.

And of course we get the Lowland Canal that we built the bloody Dam for.
 
Each MP bonus track saves us X turns of province Mains, where X is the cost of the MP. That is a lot of actions saved.

On the other hand, it should be noted that spending resources stats at all next turn is probably going to screw with our ability to get enough resources to get the Guilds their ironworks - so why don't we just keep the GA simmering while we finish up there? 8 wealth a turn is super-handy.

Well, we will need to hope we roll well enough to unlock the Prestige spending since we need to take at least one option, but sure.
 
With our new ability to actually keep our civilization running while on Megaproject Support, megaproject tracks have become much less attractive. That's not to say we won't take them but just starting a megaproject and letting it go on Support is an option.

Don't forget the ability to shove a secundary into repeated megaproject. That halves megaproject action costs.
 
Do we have refugees incoming?

That might prevent a Golden Age if we take the maximum, but it's certainly going to punch Purities xenophobic traits in the balls as long as we don't drag in a plague.

We might also Hathatyn the Harmurri in the process, given their civil war. I can certainly imagine some of their border provinces deciding that if they rely on the Ymaryn for protection anyway, they might as well officially join and enjoy the benefits. And a Culture Hero should be fairly good at integrating them.
 
Don't forget the ability to shove a secundary into repeated megaproject. That halves megaproject action costs.
In that interpretation, getting an MP track for something like Classical Law gives us as much benefit as a secondary locked for 5-8 turns. Note that for 12 stats, this equates to 1.5~3 stats for an action. Clearly, the MP track is a better bargain than doing things manually.

The problem is that right now, we can't afford to use up our stats, at all. It is liable to screw us trememdously. I'll be elaborating in my next post.
 
After looking through, the last time we got a refugee prompt was during the Horseman plague. Is Purity at fault here or was there simply no notable refugee wave heading our way?
 
We should certainly be looking at refugees from the Harmurri as well as Freehills. However, both of those are very distant and refugees often can't afford boats. It may be that the refugees that make it are too few to trigger notifications.
 
So. Right now, we are at 1 Tech. Thankfully, we are going to get a good amount refunded next turn, but the fact remains - we are going to be bumping up against our Tech limits really hard really soon if we don't get our overflow highway working properly again. In light of that, I want to discuss what happens if we run out of tech.

In short? Our action grinds to a screeching halt.
  • Do we want to restore our Econ with Expand Economy? That takes tech, and lots of it. The same holds for Passive City Support and Passive Agriculture.
  • Perhaps we would like to generate Wealth with Plant Cash Crops - Textiles? Even if we have Econ to spare, it takes a single tech to do so, so at zero tech it isn't an option.
  • Do we want to finish the Guild Quest? Well, Block Housing and Ironworks both take Tech in significant quantities; so too bad.
  • Oh yes. Judging by the Triangle Canal's costs, the Lowland Canal is likely to cost Tech as well.
In short. We can't work on the Guild Quest, can't keep up our Econ score, can't make progress on the next MP in our Queue, and possibly can't even generate more Wealth. It is not a happy place to be.



So what is the lesson here?
  1. We need another GP, and we need it yesterday. This doesn't solve the problem of us having no Tech inflow, but it does mean that a lot more of our expenses each turn are refunded, which means that worst case, instead of a hard crash we have a gradual recession while our factions struggle for a way to earn Tech.
  2. We need to think real careful about any major expenses. Overflow is our best and only method for getting significant amounts of tech right now. To avoid a crash in the short term, we need to reestablish our overflow channels, which means no buying expensive stuff.
    • This includes GA purchases. Please stick to Prestige purchases or nothing if at all possible.
    • It might even include MPs. We should seriously consider switching our policy from MP support to Balanced next turn instead of starting the Canal. Yes, the Canal is important and I want it ASAP, but I also want to avoid crashing the economy.
 
In that interpretation, getting an MP track for something like Classical Law gives us as much benefit as a secondary locked for 5-8 turns. Note that for 12 stats, this equates to 1.5~3 stats for an action. Clearly, the MP track is a better bargain than doing things manually.

The problem is that right now, we can't afford to use up our stats, at all. It is liable to screw us trememdously. I'll be elaborating in my next post.
I just don't believe that we are going to be satisfied waiting 5-8 turns for the classical law MP to finish. I find it much more likely that the thread will take additional player/province/agenda actions to finish it.

The nice thing about using a repeated action is that it doesn't spend 15 stats for what could potentially be only an additional 2 actions.
 
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I just don't believe that we are going to be satisfied waiting 5-8 turns for the classical law MP to finish. I find it much more likely that the thread will take additional player/province/agenda actions to finish it.

The nice thing about using a repeated action is that it doesn't spend 10 stats for what could potentially be only 2 actions.
In any case, we really can't afford it right now, so the point is kinda moot.
 
So. Right now, we are at 1 Tech. Thankfully, we are going to get a good amount refunded next turn, but the fact remains - we are going to be bumping up against our Tech limits really hard really soon if we don't get our overflow highway working properly again. In light of that, I want to discuss what happens if we run out of tech.

In short? Our action grinds to a screeching halt.
  • Do we want to restore our Econ with Expand Economy? That takes tech, and lots of it. The same holds for Passive City Support and Passive Agriculture.
  • Perhaps we would like to generate Wealth with Plant Cash Crops - Textiles? Even if we have Econ to spare, it takes a single tech to do so, so at zero tech it isn't an option.
  • Do we want to finish the Guild Quest? Well, Block Housing and Ironworks both take Tech in significant quantities; so too bad.
  • Oh yes. Judging by the Triangle Canal's costs, the Lowland Canal is likely to cost Tech as well.
In short. We can't work on the Guild Quest, can't keep up our Econ score, can't make progress on the next MP in our Queue, and possibly can't even generate more Wealth. It is not a happy place to be.



So what is the lesson here?
  1. We need another GP, and we need it yesterday. This doesn't solve the problem of us having no Tech inflow, but it does mean that a lot more of our expenses each turn are refunded, which means that worst case, instead of a hard crash we have a gradual recession while our factions struggle for a way to earn Tech.
  2. We need to think real careful about any major expenses. Overflow is our best and only method for getting significant amounts of tech right now. To avoid a crash in the short term, we need to reestablish our overflow channels, which means no buying expensive stuff.
    • This includes GA purchases. Please stick to Prestige purchases or nothing if at all possible.
    • It might even include MPs. We should seriously consider switching our policy from MP support to Balanced next turn instead of starting the Canal. Yes, the Canal is important and I want it ASAP, but I also want to avoid crashing the economy.


I am reasonably sure Spiritual and Knowlwdge is what we want, since education is how you get specialists.
 
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