Damn...i don't suppose thats only with the quest, and afterwards they wont be able to freely do so, and/or that they at least have to spend power to take us to negative cent with it?
They will pay the price that any faction does when it disregards the king's agenda. They will risk transferring some faction power to another faction.
 
[X][Merc] Yes
[X][Sec] Governor's Palace (Level 1)
[X][Sec] Repair Damage
[X][Sec] Repair Damage x2
[X][Sec] Found Free City Lower Valleyhome
[X][Sec] Found Free City Sacred Forest
[X][Sec] Enforce Justice
[X][Sec] Hunt Troublemakers
[X][Sec] Distribute Land
[X][Sec] Distribute Land x2
[X][Guild Sec] Build Harbour Redshore
[X][Agenda] Sea Control
 
Whats the better way to prove this was a bad idea than make the patricians ding stewards?:V

this would prove that the king was an idiot, and the damages done would be bloody devastating to reverse, since it will entrench the idea of bloody plantationesque style landholding. and good fucking luck getting that out of the system.

you want to have benign feudalism ? dont establish a system that encourages the dystopia that you imagine privatization to be.
 
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So, as you may have noticed from the picture at the end of the last post I knew people were going to get angry. This is different from deliberately setting out to make you lot angry.

Look, when you are in opposition to the elites of society, handing them more power is unlikely to advance the goals you want. I could have made the upgrade different, sure, but the Elite trait line was always going to increase stratification and the power of elites. Given everything else going on at the time, it fit to increase the power of the dominant faction. However, that much of a jump required a cost, and having it so that the elite now have so much power and support that they can no longer effectively be suppressed via direct action (since they are the ones coordinating every level said direct action) made sense.

And yes, the two patrician Martial Geniuses will be supporting the patrician faction in the event of a civil war, especially if pushed for early. The primary opposers to Distribute Land within the People are the priests and the urban patricians, everyone else is pretty much either for it or completely apathetic to the issue. So for a self-triggered civil war those would be the groups leading the anti-distribute faction.

Also, there were a number of errors that snuck through. Most of them on the action sheet should be corrected, and most of the important ones on the front page should be corrected now, although I'm pretty sure there's still stuff in need of tweaking. As such, I am resetting the vote. Please keep a consistent tagging pattern of [Sec], [Guild Sec], and [Agenda]. Vote will close tomorrow and an update is unlikely before Saturday or Sunday. Also, will probably be on slow mode for the rest of December.
Personally i feel theres a bit of dissonance in the trait like it's two traits kludged together.

one trait about excellence at all social levels from the lowest to the highest.
another trait about how every level of society should be bent to the excellence of the highest strata.
 
[X] [Merc] Yes
[X] [Sec] Governor's Palace (Level 1)
[X] [Sec] Repair Damage
[X] [Sec] Found Free City Sacred Forest
[X] [Sec] Found Free City Stallionpen
[X] [Sec] Enforce Justice
[X] [Sec] Proclaim Glory
[X] [Sec] Hunt Troublemakers
[X] [Sec] Distribute Land
[X] [Sec] Distribute Land x2
[X] [Guild Sec] Build Harbour Redshore
[X] [Agenda] Sea Control
 
Hmm

@Academia Nut, I seem to remember you telling us that keeping a relatively high cent is what allows us to more easily see and deal with issues before they crop up.

Considering the fact that we can now survive at negative cent (-3 if I recall correctly), will the Patricians try to prevent us from falling into negative cent, even if we can survive it, or do they in general not care about the King being able to more easily solve problems?
 
Personally i feel theres a bit of dissonance in the trait like it's two traits kludged together.

one trait about excellence at all social levels from the lowest to the highest.
another trait about how every level of society should be bent to the excellence of the highest strata.
The problem is that at our current development level, only one group has the free time and resources to be the best: the Patricians. The more that we demand excellence in any portion of our society, the more relatively powerful the patricians become.

Pushing for excellence may allow for more equality of opportunity the more that we develop, and the greater access to higher quality resources (education, time-saving devices, counseling, etc.) that is available to our non-patrician classes.
 
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Unless part of an objective of theirs, the Patricians are unlikely to take Main Distribute land all that frequently, and will tend to avoid crashing the government via under-centralization. However, if they feel the need for a quick infusion of cash they will take DL (sec or main) whenever they feel like it.
 
[X] [Merc] Yes
[X] [Agenda] Sea Control
[X] [Guild Sec] More Warships
[X] [Sec] Enforce Justice
[X] [Sec] Hunt Troublemakers
[X] [Sec] Distribute Land
[X] [Sec] Distribute Land x2
[X] [Sec] Found Free City Sacred Forest
[X] [Sec] Found Free City Lower Valleyhome
[X] [Sec] More Warships
[X] [Sec] Repair Damage
[X] [Sec] Repair Damage x2
 
@Academia Nut
The currently winning vote is a single secondary More Warships. Would a faction be able to combine an action with that to turn it into a [Main] More Warships, or would we be forced into two separate [Sec] More Warships with the attendant extra costs?
 
Yeah, I don't like this at all.
What does Division of Power even mean anymore, now that the Patricians can basically control everything?
The biggest problem I have with this is that it takes away our choice. We've always been able to choose the hard option with 'unnecessary' Stability loss or other costs if we felt it was what we wanted. With the half-exile issue we chose something that had terrible effects, because we felt it was the moral thing to do.
Maybe the fact that we didn't get any Value (evolution) out of it - despite it apparently not even fixing the situation for a time - was a sign? Like, I get that we shouldn't get anything material out of it; that makes sense. I'm not one of the people who expect it to somehow suddenly start the industrial revolution due to rising labour costs. But Values seem to be the exact thing that we should get for things like that.
And yes, the Value that's keeping us from doing what we - or maybe just me - want, is one that always has increased social stratification (oh, how I miss Humility), but giving it that con still seems ... fishy, I guess? We have a Value that explicitly allows us to suppress the unsuppressable; it already includes that as a separate clause to make sure its other power wouldn't apply. Maybe we should have just lost Division of Power instead of getting that con? It would at least give use that slot back.

Anyway, I'm sorry for only posting this now, but time zones had kept me from doing so before.
It has no chance whatsoever (and would probably push us into Culture famine), but whatever:

[X] [Sec] Support Faction - Guilds
[X] [Sec] Support Faction - Guilds x2
[X] [Sec] Support Faction - Guilds x3
Maybe the Guilds want to be in charge?

Eh, TREES?
 
The currently winning vote is a single secondary More Warships. Would a faction be able to combine an action with that to turn it into a [Main] More Warships, or would we be forced into two separate [Sec] More Warships with the attendant extra costs?

Ehhhh... sort of. This may in fact go weird and you will end up with a Sec + Main More Warships.

Gotcha. Would you say this is standard of most Ymaryn, or just the plebs as compared to the patricians?

Generally the patrician lines try to cultivate genetically dark skin (it comes from the Khemetri royalty in ages past, so having dark skin is seen as a sign of your family being high status for a long time - also the nomads are to the north and are generally lighter skinned and there is prejudice towards looking too 'tribal'), but they also want the right sort of tan to be apparent. They want their skin to tan to look like it is from working out in the gymnasium, not working in the fields.
 
Yeah, I don't like this at all.
What does Division of Power even mean anymore, now that the Patricians can basically control everything?
The biggest problem I have with this is that it takes away our choice. We've always been able to choose the hard option with 'unnecessary' Stability loss or other costs if we felt it was what we wanted. With the half-exile issue we chose something that had terrible effects, because we felt it was the moral thing to do.
Maybe the fact that we didn't get any Value (evolution) out of it - despite it apparently not even fixing the situation for a time - was a sign? Like, I get that we shouldn't get anything material out of it; that makes sense. I'm not one of the people who expect it to somehow suddenly start the industrial revolution due to rising labour costs. But Values seem to be the exact thing that we should get for things like that.
And yes, the Value that's keeping us from doing what we - or maybe just me - want, is one that always has increased social stratification (oh, how I miss Humility), but giving it that con still seems ... fishy, I guess? We have a Value that explicitly allows us to suppress the unsuppressable; it already includes that as a separate clause to make sure its other power wouldn't apply. Maybe we should have just lost Division of Power instead of getting that con? It would at least give use that slot back.

Anyway, I'm sorry for only posting this now, but time zones had kept me from doing so before.
It has no chance whatsoever (and would probably push us into Culture famine), but whatever:

[X] [Sec] Support Faction - Guilds
[X] [Sec] Support Faction - Guilds x2
[X] [Sec] Support Faction - Guilds x3
Maybe the Guilds want to be in charge?

Eh, TREES?
Losing division of power would have been much, much worse than the new con that we got. The new con only means that we have to choose between passing patrician quests, failing patrician quests, or supporting the patricians until they agree to change their quest. Losing division of power would mean that we could no longer suppress any faction (including the patricians) whenever they threatened civil war or to crash the economy.
 
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Maybe the fact that we didn't get any Value (evolution) out of it - despite it apparently not even fixing the situation for a time - was a sign? Like, I get that we shouldn't get anything material out of it; that makes sense. I'm not one of the people who expect it to somehow suddenly start the industrial revolution due to rising labour costs. But Values seem to be the exact thing that we should get for things like that.
We have no empty value slots, and as someone who was against the last massive change to the halve-exile issues, this is one of the effects the people with power are tired of 'our' (the threads) shit. Because low and behold it was a disharmonious thing to do, aka we the thread have lost control of what people in universe see's as harmonious.
 
umm, I'd like to point out that enforce justice by itself will max out our stability, all PG will do is push stab/legit to 4, which isn't necessary with regards to golden ages. Given what AN has said on how things might go weird with a single guild sec warships combined with sea control agenda, it might be better to switch back to a sec warships instead of PG.
 
We have no empty value slots, and as someone who was against the last massive change to the halve-exile issues, this is one of the effects the people with power are tired of 'our' (the threads) shit. Because low and behold it was a disharmonious thing to do, aka we the thread have lost control of what people in universe see's as harmonious.
We could have evolved a Value, like Greater Justice, or Joyous Symphony, or even Purity. I did put the word evolution there for a reason. Even a Legacy called 'They're At It Again, Those Dumbasses' would have been something.
The reaction of the people in power is their spite quests and irritated moods.
And we don't exist, they can't be pissed at us.

My point is that before we could at least vote for the 'stupid' choice. Now our foolish non-land distributing hands are tied.
 
umm, I'd like to point out that enforce justice by itself will max out our stability, all PG will do is push stab/legit to 4, which isn't necessary with regards to golden ages. Given what AN has said on how things might go weird with a single guild sec warships combined with sea control agenda, it might be better to switch back to a sec warships instead of PG.
It would probably be better to remove the guild warships action. Having 4 legitimacy/stability is typically better than having 3 stability/legitimacy.
 
umm, I'd like to point out that enforce justice by itself will max out our stability, all PG will do is push stab/legit to 4, which isn't necessary with regards to golden ages. Given what AN has said on how things might go weird with a single guild sec warships combined with sea control agenda, it might be better to switch back to a sec warships instead of PG.
Stab/legit at 4/4 sounds like a much better place to be than 3/3, especially given that we are going through rather tremulous times.
Furthermore, we have a culture Hero, and PG is a culture action. That is a nice combo.
Furthermore, PG comboes well with EJ and HT, since it means we now get to properly inform people of the decrees we are making and the protections they have under them.

To get our second More Warships, what we should drop isn't PG, but rather the Repair x2 action (which is doing precious little, as far as I can tell).
 
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