Fucking nomads, I knew this was going to happen.

[X] [React] The economy, fools! (Sec Expand Econ, cannot be taken with Mass Levy active)
[X] [War] Scramble what warriors are available (Sends a Sec War Mission and Mercenary Companies to the east)
 
I just want to get this straight.

We are voting to:

1) Attack a militarily superior enemy.
2) Who has 4+ Light Cav on us.
3) With a King with Martial of 'Poor' and no ability to compensate.
4) Against a Nomad Hero with Heroic/Genius Martial.
5) On terrain which favors them.
6) And with our logistics line stretched, because roads? Lol.
7) While we're suffering from a super civilization-ending plague.

Please explain to me how the fuck we're supposed to win????
 
Last edited:
To be fair. What happens if we fail here is a bit different then what normally happens when a superplague or nomads hit someone, what with the decent chance we'll lose every bit of institutional and preserved knowledge we have along with all of our infrastructure.

The previous times when we were at risk of shattering we knew it was going to be messy, but a reunification would have been possible.

This time it's flat out:

[] Start from scratch
[] Play as Western Ymaryn
[] Play as Northern Trade Post

@Academia Nut Any chance the Mylathads have a Leo I in the wings?
Uh no, this is bull. AN specifically said that odds are good that the Core survives mostly intact with our legacies(aside from the subordinate ones which go poof with subordinates).
but it should be considered that Pride in acceptance is very much an aberration while Purity play into deepset natural biases.
Yes, that'd be a rather significant problem.
Like Honorable Death there's really little we could do at our level of control to shake it off other than keep evolving Pride in Acceptance until it rejects Purity.

Or pushing towards something else assimilating Purity's fanatical enforcement. I'd bet people won't be as upset about the same fervor applied to environmentalism.
We do not want to complete the quest. The increase in RA matches the increase in RA tolerance, so no real change there, but it gives the priests more political power, which increases the RA they have. We're already at partial red on that front.
We do actually. RA increasing equal to the RA tolerance means that for the same amount of fuss, we get more Charity bonus to tanking environmental damage and more culture push.
This is true if and only if we can expect to win a crushing victory in the lowlands. Considering that our Martial Advisor doesn't like our chances on open terrain, and that both said advisor and our king are not especially competent at leading armies, I'm less than optimistic.

Also: while 10-20% lethality rate is less than we feared, that still means losing 10-20% of our total population unless we keep this thing under control. Which absolutely qualifies as catastrophic, if not civilization-destroying on its own.
This is not if and only if we win a crushing victory.
This is a case of putting enough dudes in that they can win four times in a row and then still have to retreat because we're throwing several times their entire population at the problem in a defensive fight.
Armed with crossbows. While we have word of AN that Double Heroic Admin/Mystic king is the best one at making sure the army doesn't die of plague or logistics issues on the way(and they are likely to get to Txolla before the nomads are done burning the Twins.)

Furthermore, we already have a treatment. See the update. We've yet to see if it worked yet, but the Hero discovered a symptomatic treatment which can stop it descending into fatality.
 
This is true if and only if we can expect to win a crushing victory in the lowlands. Considering that our Martial Advisor doesn't like our chances on open terrain, and that both said advisor and our king are not especially competent at leading armies, I'm less than optimistic.

Also: while 10-20% lethality rate is less than we feared, that still means losing 10-20% of our total population unless we keep this thing under control. Which absolutely qualifies as catastrophic, if not civilization-destroying on its own.

No.
We also win if we infect them with the plague.

And we will, if we fight them in Grand style.

There will be wounded nomads, there will be contact between our warriors and theirs.

They are far less resistant to plague than us.

They will die, regardless.
 
Going all in on a defensive war with 3 subordinates joining vs the same fight in better terrain but alone.

And again, we'd be triggering Loyalty hard either way, either in validating or revoking it. Now would be a very bad time for Western Wall to break away
 
I just want to get this straight.

We are voting to:

1) Attack a militarily superior enemy.
2) Who has 4+ Light Cav on us.
3) With a King with Martial of 'Poor' and no ability to compensate.
4) Against a Nomad Hero with Heroic/Genius Martial.
5) On terrain which favors them.
6) And with our logistics line stretched, because roads? Lol.
7) While we're suffering from a super civilization-ending plague.

Please explain to me how the fuck we're supposed to win????

By drowning them in bodies and infecting them with plague.

53 martial and 2 Light cavalry
against
8 martial and 5+ Light cavalry.

We also have massed bows and massed crossbows, And any extended contact will mean the plague for the nomads.

It is meaningless if they kill three of ours for one of theirs if we still have more.

They will die.

 
Last edited:
Uh no, this is bull. AN specifically said that odds are good that the Core survives mostly intact with our legacies(aside from the subordinate ones which go poof with subordinates).
He said that is likely to happen, if we make good choices. And you are voting to raise a levy to match to our Subordinate through plague riddled lands AFTER they have any chance of taking the hardpoint again a heroic general with a cavalry army. Oh, and to open us up to the plague on top of that.
 
He said that is likely to happen, if we make good choices. And you are voting to raise a levy to match to our Subordinate through plague riddled lands AFTER they have any chance of taking the hardpoint again a heroic general with a cavalry army. Oh, and to open us up to the plague on top of that.
The levy is likely to get there first.

The nomads still need to punch through the twins, who have been warned.

This IS the good choice here because this plague is more about morale rather than actual lethality. We are in a better position to fight them now than later.
 
No.
We also win if we infect them with the plague.

And we will, if we fight them in Grand style.

There will be wounded nomads, there will be contact between our warriors and theirs.

They are far less resistant to plague than us.

They will die, regardless.
That is just as true for sending just the partial deployment, and does it without exposing a significant fraction of it population to the plague.

The levy is likely to get there first
You've been told that the levy won't even get raised for s fill phase.
 
He said that is likely to happen, if we make good choices. And you are voting to raise a levy to match to our Subordinate through plague riddled lands AFTER they have any chance of taking the hardpoint again a heroic general with a cavalry army. Oh, and to open us up to the plague on top of that.

The twins are not yet conquered.

The whole point here is to get there before this happens, and with a heroic admin it should work.
 
By virtue of being Nomads, their ability to quarantine is just way better than ours. We have to handle densely packed concentrations of people in a very small area. Nomads do not have to deal with densely packed concentrations of people. Their population is constantly moving. They are frankly, just more resistant to pandemics.

Also, in the highly unlikely event that we somehow defeat the Nomads, our civilization is going to be dying. We'll have broken quarantine, and are generally going to be fucked multiple ways.
The twins are not yet conquered.

The whole point here is to get there before this happens, and with a heroic admin it should work.
We don't know what's going on in the Twins.
 
By drowning them in bodies and infecting them with plague.

53 martial and 2 Light cavalry
against
8 martial and 5+ Light cavalry.

We also have massed bows and massed crossbows, And any extended contact will mean the plague for the nomads.

It is meaningless if they kill three of ours for one of theirs if we still have more.

They will die.

If you actually think about the strength of nomad and the speed of crossbowmen then you will discover that we do not have means of engaging them. We are moving huge amount of people from isolated safe cities into plague ridden land with dubious supply route. People who were farmers or urban poor that are now producing nothing and consumes more food and material, while the is suffering from diseases and near-collapse food supply.

IT does not matter if we kill the nomad, because our polity will go boom when we drop to -1 effective economy; we are at effective 7 economy with mini-turn or two to go.
 
If our mass levy suicide dead-or-glory doesn't utterly wipe out the nomads before the main turn, we die from Wealth drain. Or Econ drain. Or both at the same time.
 
By virtue of being Nomads, their ability to quarantine is just way better than ours. We have to handle densely packed concentrations of people in a very small area. Nomads do not have to deal with densely packed concentrations of people. Their population is constantly moving. They are frankly, just more resistant to pandemics.

Also, in the highly unlikely event that we somehow defeat the Nomads, our civilization is going to be dying. We'll have broken quarantine, and are generally going to be fucked multiple ways.

We don't know what's going on in the Twins.

You do not die to a plague with a 10 to 20% death rate.

We also do know about the Twins - the messenger just told us.

And regarding nomads quarantine - not while they are waaghing.

While they are waaghing, and with this plague being extremely hard to quarantine anyway, as well as having a horse vector, they will be unable to quarantine and will die.
 
Last edited:
Our king doesn't like loud sounds... and is spirit touched, as well as good itellectual things.
Could he be like me? If he really has asperger autism? If yes. Then he has a cracking point.
If we break him, we could redirect his intellect towards annihilating the nomads, no matter the cost.

...

WE NEED ROADS!!!

Break him with all the centralisation problems. Embrace the hate litttle king.

[X] [War] Scramble everyone (Sends warriors east, Switches to Mass Levy policy and removes Isolated Economy status)
[X] [React] We need more fast scouts to counter the nomads! (Sec More Spiritbonded)
 
Okay. Since apparently people are unconvinced of the narrative impact of opening up our people to plague and raising levies, let me discuss mechanics.

We are currently at 16 wealth. The Spiritbound will cost 5 more wealth, putting us at 11. Our wealth income is currently -7, and the plague will likely hit us for a predicted 1d4 damge a turn, so start of turn we should be at 0~3 wealth. And taking another 1~4 damage per phase. And wealth regem options are locked. Joy.

So by then, our levies will be reduced by a third of their current effectiveness, and we will have to win within roughly a single phase before we get into negative wealth. Our lack of wealth will make it impossible to raise more Spiritbound or other warriors, and our incoming negative wealth will start cannibalizing other stats and dealing stability damage, both from guild panic and possibly generally from having a negative start.

Joy.
 
[X] [War] Scramble everyone (Sends warriors east, Switches to Mass Levy policy and removes Isolated Economy status)
[X] [React] We need more fast scouts to counter the nomads! (Sec More Spiritbonded)
 
Grim Symphony
Grim Symphony​

The joy had gone from the world.

Yemmen could remember a time when the world was glorious. Back then smiling farmers strolled down from their hilltop terraces, past gleaming new industrial buildings, alongside carts groaning under towering heaps of produce. Grizzled veterans brought back tales of a war against a wild-eyed pirate king and traders from far off lands just strolled right into towns. The biggest problem anyone could name was young men getting a little too excited. Hardly a problem now.

When The Cough tore the world asunder and drowned it in blood, the Ymaryn survived. They did so by being obsessed with detail and organization, paying impossibly close attention to health and cleanliness, demanding total obedience from the people at a moment's notice, and enforcing the harshest of quarantines. And with each passing year those measures grew more absolute as Ymaryn grew more desperate to stand as the last bastions of civilization in a sea of sickness and chaos.

No farmers walked the streets now. Those of them who still labored instead of dying or scrabbling at the city walls stopped a respectable distance away from the gates and left their produce to be picked up, occasionally leaving with a shipment of manufactured goods left for them in a similar manner. The government didn't want rural and urban people mixing. Pretty soon it didn't want people from different districts mixing. Or people mixing at all if at all possible. Public gathering were banned. Taverns were shuttered. The use of the baths was strictly regimented to minimize contact between patrons, and all the pretty attendants were gone. The boundaries between districts were marked out with token walls, and trying to cross those walls outside the checkpoints was deemed a grave crime. In the evening grim faced men and women walked the streets, ringing hand bells to signal the beginning of curfew. A place for everything and everyone in their place, each man doing his part so together they might form a powerful whole, working not for glory but for mere survival.

It seemed like the bell ringers were the only ones who still walked the streets with impunity. Them and the crow-masked Carrion Eaters, briskly walking between grisly tasks. But at least the grim healers represented a kind of hope for the future. True, right now their presence was a constant reminder of the sickness walking in the people's midst, but at least they were looking for a solution. The sound of the bells represented all the harsh measures that needed to be taken just to keep things the same. All the good things in the world needed to be put on hold, all gatherings broken up, all intimacy banished in the name of purity and public order. And still people got sick and died and with each month there was less food and Yemmen could swear the sun and the moon themselves were dimmer and harsher than when he was a boy. It was enough to make him weep with impotent fury.

Then one day Yemmen heard a rumor of a nomad army that lived for the sole purpose of burning down anything that raised men above beasts. And suddenly he could no longer stand it. It was as if something broke inside of him and he knew that he couldn't stand living in this grim world. And he wasn't going to.

Then something happened. If his life was on line Yemmen himself couldn't account for what exactly it was, for what he did in the next two weeks. He knew that he climbed through and under the district walls, that he went to places he shouldn't, that his precious stash of silver coins was empty. But looking at what lay in the corner of his room, he smiled for the first time in forever.

Come morning he would don a crow mask, but one painted with the colors of the rainbow and festooned with rooster feathers. He would take two bells in his hands. And he would ring them, not to drive people away but to call them to him so they might all dance and laugh and have a joyous time together. And maybe the people would follow, or maybe he would be ignored and taken away as a troublemaker. But if he didn't at least try then this was the way the world was now, ruled by disease, starvation, conflict, and death. And Yemmen wasn't going to live in that world any longer.
 
You've been told that the levy won't even get raised for s fill phase.
Yes, and the nomads won't be here for a phase yet either. The Twins have been warned along the way and are expected to at least delay their arrival by a phase.

We have also been informed that we get Heroic Admin bonus to getting there on time rather than being informed that its impossible for them to arrive on time.
We have also been informed that we get Heroic Admin bonus to avoid screwing up logistics and Heroic Mystic bonus to preserving the army from disease. On top of the Purity bonus.

We've checked the stat totals and we'd still be entering next turn in the positives, even if order of operations can take us into the red, we have exactly the King to prevent Order problems.

As such, we are at higher risk if we just leave the subordinates to hang than if we back them up, because we do not have the luxury of dealing with a Legitimacy drop, the subsequent Loyalty hit when our subordinates realize we'd leave them to hang.

We can ultimately, only run the Levy for one turn without consequences. But if we don't raise the levy this phase we aren't going to have any choice about raising the levy after the nomads overrun Txolla.
By virtue of being Nomads, their ability to quarantine is just way better than ours. We have to handle densely packed concentrations of people in a very small area. Nomads do not have to deal with densely packed concentrations of people. Their population is constantly moving. They are frankly, just more resistant to pandemics.
This is not in line with reality btw.
Urban populations have a much higher disease resistance. This is provable fact. Most urban populations evolve high disease resistance as a basic fact of life.

Nomad populations resist disease by having low enough population density that most plagues burn out the entire infected population. This is not true when in Horde mode.
Also, in the highly unlikely event that we somehow defeat the Nomads, our civilization is going to be dying. We'll have broken quarantine, and are generally going to be fucked multiple ways.

We don't know what's going on in the Twins.
The first part is not mechanically based. We roll twice for disease rather than once yes, but Heroic Mystic and Purity applies to both rolls, mitigating the losses.
The Plague Rotted Economy actually is a net improvement, since we'd resume the subordinate food imports.

We do actually know whats going on in the Twins. The messenger was from them. Their horse scouts spotted the Nomads before they hit the Twins.
 
[X] [War] Scramble everyone (Sends warriors east, Switches to Mass Levy policy and removes Isolated Economy status)
[X] [React] We need more fast scouts to counter the nomads! (Sec More Spiritbonded)
 
The levy policy right now is going to be just as effective against the Nomads as our attacks on Trell we're without a naval stat.

The fundamental problem we are going to Dave is that our people are too slow to force an engagement with the enemy. All the numbers in the world would help us there, at least unless our general outmaneuvers theirs somehow.

Odds of that happening against a Heroic Martial King? Zilch.


Mark my words. This is going to be just like the Traversity of Trell, where we wasted a genius King and a golden age to write a failed war. Except this time, instead of relying on attrition to force the enemy to peace out with decent terms, our endurance is HALF A TURN.

Oh, yeah. And if we do this we are going to exausting our Wealth and Econ supply, so even if we do best the Nomads we are little to die to the plague. And if we don't best the Nomads, we won't be able to muster just about any defence at all, since we will already have pressed the button and exausting our resources.
 
Back
Top