So, since the debate has moved into the circular phase and repeating points does nobody any favors, a brief analysis of the non-votey bits.
-Common/Fine Pottery are probably no longer Competing with Mountain Horse(what with them being overrun), but it doesn't update yet.
-Subordinate loyalty has yet to update. However, fighting the Khan should boost the Loyalty of Western Wall and Greenshore(which may break away if we lose anymore Loyalty), and abandoning Txolla may do the reverse.
Purity
Only through physical purity can spiritual purity be attained. There can however be no mercy for those who would contaminate the pure.
Pros: Bonuses to resisting disease and foreign influences
Cons: The impure and unclean must be eliminated
A troubling social value, and one which has potentially problematic evolutions, since this is basically the root value for Racism and Caste values. It has great value in protecting us from disease.
Fortunately Pride in Acceptance is a higher ranked value and probably would push back against Purity(their evolved forms likely can't coexist easily).
I think probably the best outcome we could hope for this is fusion into something else. At our level of technology it cannot be disproven(quite the opposite even, a lot of evidence will validate it)
So a few possible ideas for fusions:
-Personal Stewards of Nature -> Transfer the stringent enforcement focus to environmentalism which would basically splice on a bonus to dealing with environmental or health crisis due to being meticulous about preventing pollution.
-Greater Justice -> Transfer the stringent enforcement focus to Justice. Makes it somewhat more inhumane, but more effective?
-Division of Power -> Thats how you wind up with a caste system.
-Joyous Symphony -> Transfer the stringent enforcement to social harmony. Social order actions more effective, negative stability more punishing.
-Honorable Death -> Idealistic Zeal. Combine the two more evenly(as appropriate for two level 1 traits). Death in the pursuit of ideals. Warning: May have some nasty similarities to Sacred War because people would rather die than not go through with their beliefs.
-Life of Arete -> Some kind of redefinition of excellence? Not sure we want to see it.
Nothing new on techs, the Study Health result either hadn't come out yet or we didn't roll well enough to get something.
Uvothyn had never particularly considered himself kingly material: he was from a low class family and was rather spirit touched, being more comfortable around scrolls and statues than people, although he was nowhere near as bad as many of the other spirit touched. If he had any true skill, it was in being able to understand and categorize things, which had made him the head priest-clerk in Sacred Forest.
Priest-clerk is an odd roll. Sounds like basically a mayor?
Still, when the Blood Cough came, he found himself organizing the efforts to control and understand the plague for the temple and surrounding area... and then as the head priest realized his value he was being shipped off to Valleyhome to assist the king in the coordination of the efforts...
And then, somewhere along the line everyone realized that they were coming to him with questions about what to do, and then the king stepped down so he could be put in charge.
Former King: "Yo, this is your shitstorm now. I'm out."
Other priests had been agitating and riling up the People, who were scared and looking for someone to blame. The obvious culprits were the weird One God lot who had been influenced by the Highlanders, foreigners who did not know the ways of the People, half-exiles, greedy merchants who were both sinfully avaricious and brought back strange and foreign things, and all of the dirty new artisans.
Ah typical.
I wonder if we had protected the monotheists they'd have wound up focusing on the charcoalers, traders or migrants in general.
While Uvothyn was sure that cleaniness, both spiritually and physically, was a major component of who lived and who died, there were many who he felt went too far. He could only really catch them when they had gone out and lynched someone or rioted, and there were all sorts of other things that he sort of wanted stopped as being disruptive to the effort of keeping them all alive, but that as king he couldn't catch. For one, the half-exiles were filling up with One God practitioners, which couldn't be a coincidence.
Also sounds like about the expected, but people are people.
The spirits causing this plague were both shy and rural, but were capable of lurking in enclosed spaces where people had been for at least a day or two if it was not exposed to fresh air and sunlight.
This part was predicted. Most aerosolized plague vectors don't transmit that good outside of buildings.
So we have TWO reservoirs: Buildings where infected people have been, and whatever animal is the vector.
Which in turn means it's an animal that is at least kept indoors part of the time OR a herd animal that regularly stays in close contact.
So we still don't know which animal. It's still cats, dogs, horses and cows.
Their curse lingered in the lungs for a time before abruptly growing worse, but Uvothyn was fairly certain that there were more cases than they realized, with most of those exposed fighting off the curse. Still, by far the most curious thing was that those with the telltale cough often reported feeling mostly fine, other than the cough, which they said often didn't hurt as much as it seemed. More than a few reports had idle musings that those afflicted during the middle stages were like rich patients who were abusing the milk of the poppy or other potions when they were mildly inconvenienced - the poppy was no cure for anything, but its magic might make you feel like there was nothing wrong with you.
Hmmmm... perhaps whatever demon was behind this plague had woven something extra into its spell? Something to make a man feel more alive than he was, to get him to carry the curse further? Perhaps, although it certainly did not keep pain at bay, just every symptom but the cough and the heavy breathing, right up until everything fell apart. That was probably just the first curse leaving the body vulnerable to other demons letting their own curses get their hooks in when otherwise a man could fight the disease off. Hmmm... yes, there were some potions and poultices that could help with disease by helping with debilitating symptoms but paradoxically left the body weaker to further infection, so perhaps that was what the demons responsible were doing: casting a low level healing spell as part of their curse of disease. Strange, but oddly plausible.
Didn't help much with dealing with the situation, but perhaps adding things that disrupted the humours and caused the nose to run and fever to creep in to treatments might counter the malicious healing magic the demons were spreading alongside their curse? Worth a shot at least...
It quenches the immune response that normally triggers fevers, so we got the immune system targeting syndrome correct.
It's not a cytokine storm however, those would trigger extensive fevers and headaches.
So it seems it mainly kills with secondary infections once suppressed. You could probably save most of the infected with a clean room and saline solution.
Uvothyn's note to distribute to the doctors was disrupted by a panicked looking city courier running into the Great Hall where everyone was hard at work, calling out that they had a pass through quarantine priority message for the king. That was rather significant, since someone writing a message in a medium that could be passed through a sacred flame of purification and had a royal seal to get it immediately brought forward meant that there was big news. A clerk in pure white cotton robes and veil with sacred calf leather gloves took the brass tube and unscrewed it to take out the sacred vellum message inside, reading it aloud while everyone else stood well back.
White leather equipment huh? Interesting.
Also sounds like we're pasturizing parchments. Would speed their breakdown, though I believe the use of nonporous leather gloves are more useful for not being infected than the burning.
-Guild (5) - Power: Half faction power added to Max Wealth.
Objective: Have a level 3 Ironworks within 4 turns. Failure:
-1 Stability
So...about the fuel demand. The Guilds think our cities are too small and we should build another Block Housing to support another Ironworks.
-Traders (2) - Objective: Have Naval power 3 or above within 3 turns. Success: +1 Naval [1/2]
The Traders...well this would be nice. But expensive. Get in line.
-Priests (2)- Power: Adds faction power to RA.
Objective: Have a new level 2 temple somewhere within 3 turns. Success: +1 RA tolerance. Failure:
-1 Stability
Priest faction power is very inconvenient, but it does give us more temp econ damage resistance.
This quest is quite desirable however. We want the tolerance.