AN's preferred method for killing us is giving us the rope to hang ourselves with.

This is the actual reason why Heroic characters are good. They reduce our agency, our ability to injure ourselves.
 
[X] [War] Scramble everyone (Sends warriors east, Switches to Mass Levy policy and removes Isolated Economy status)
[X] [React] We need more fast scouts to counter the nomads! (Sec More Spiritbonded)
 
A thought ocurged to me this may cause honorable death to evolve by having sickly soldiers decide to go out fighting the nomads rather than die of plague.
 
[X] [React] The economy, fools! (Sec Expand Econ, cannot be taken with Mass Levy active)
[X] [War] Scramble what warriors are available (Sends a Sec War Mission and Mercenary Companies to the east)

Just have to stall them for a bit before the plague does the job for us.
 
[X] [React] The economy, fools! (Sec Expand Econ, cannot be taken with Mass Levy active)
[X] [War] Scramble what warriors are available (Sends a Sec War Mission and Mercenary Companies to the east)

Just have to stall them for a bit before the plague does the job for us.

They don't have the plague... yet.

Let's change that.


[X] [War] Scramble everyone (Sends warriors east, Switches to Mass Levy policy and removes Isolated Economy status)
[X] [React] We need more fast scouts to counter the nomads! (Sec More Spiritbonded)

Fuck the nomads.
We won't abandon our people.

And let even our very blood, carrying the disease, be a weapon to strike on them, so the next generations know that to challenge Ymaryn is to dance with horrible death.
 
I'm not okay with it though, because Fuck Nomads and Fuck this stupid Khan.

Well, not much I can say to argue with that. You seem to have accepted that your primary motivation is frustration with the nomads, which I can't exactly argue against given that they are a massive nuisance, so fair enough. I think prioritizing that over keeping us safe from the plague is unwise, but that's just a question of priors.
Well, no, AN said if we go Mass Levy we will send them to the Hardpoint that is Xohyr, which with our Hero Admin means that we will get there in time.

The only thing to do then is hold there and stop them from moving forward, which will protect most of Txolla.

This, on the other hand, I can argue against - if we fort up in Xohyr, there's nothing to stop the nomads from just going around us and heading for the core, or even leaving a force behind to besiege while sending off another to advance. You can send our troops to the lowlands if you want, but don't think it's going to go smoothly once they're there. They'll need to fight in the open fields, where we have a massive disadvantage, if they want to slow the nomad advance.
This is the weakest his horde will ever be.

I just don't think that's accurate. Even if the horde itself grows as it sweeps through the lowlands, its effective strength will be cut massively by fighting on unfavorable terrain once it reaches the hills and forests. So as long as we don't waste all our armies fighting in the lowlands, where we're at a terrain disadvantage, we should be able to hold the core.
 
:mob::mob::mob:FUCKING NOMADS!!!:mob::mob::mob:

[X] [War] Scramble everyone (Sends warriors east, Switches to Mass Levy policy and removes Isolated Economy status)
[X] [React] We need more fast scouts to counter the nomads! (Sec More Spiritbonded)

[X] [War] Scramble everyone (Sends warriors east, Switches to Mass Levy policy and removes Isolated Economy status)
[X] [React] More effort! (Extra Sec War Mission, cannot be taken if east abandoned)

FUCK THIS.

FUCK THE NOMADS.

AND FUCK THEIR LEADER.

Anything else and I might have tried appeasement. Anything else and I might have welcomed the Nomads in as potential help.

But this asshole? He wants nothing less than to enshrine the end of all civilization as the highest virtue.

AND FUCK THAT!

We may be in a bad place right now. We may be fighting a disease worse than any that we have ever seen. We may be starving.

BUT WE ARE NOT BROKEN!

We will not cower in our cities, waiting to die! Disease will not take us! Hunger will not crush us! The Nomads will not put us to the sword!

WE WILL DEFEND OUR CIVILIZATION!

It is time for these barbarians to remember why their ancestors feared us! Why their predecessors bowed rather than fight!

OURS IS THE DUTY! THE HONOR! THE GLORY!

It is time to take up our swords once again, that our lands may be clean, and the barbarian steppes run red with fresh blood!

WE STAND TOGETHER!

We do not fear hunger, or disease, or barbarian! We fear ignorance and forgotten knowledge!

BY THE TRICKSTER, BY THE TEACHER, AND BY THE DESTROYER, WE SHALL BE VICTORIOUS!

FOR THE FUTURE!
That was very inspiring, and captured the Ymaryn quite well, I think.
I mean, RL empires actually had worse shit happen to them time to time, so it's not like it's unprecedented.

I am somewhat surprised by those reactions, honestly. I mean...I started participating in the game pretty much 100% sure something like this is going to happen, most likely more than once. That's just how things go sometimes.
Apparently people did not expect historical game to be historical wrt plagues and nomads?

Like, what, did people really expect to survive the whole history without being decimated by plague, burned down by nomads or both? The only major country I recall living this long is China, and it had been conquered by nomads, trampled over by Brits, genocided by Japanese, had multiple civil wars, several of which were the bloodiest in all history (caveat: China is populous, so in relative numbers it miight differ).


The only other, non-major ones are....Ethiopia, Polynesia, that's it. Defeat is almost inevitable in history, the best one can hope for is to make a strong enough impression on history to make successor states culturally close.
I don't know what people expected.

edit: I mean, yes, I would like to survive forever in current form too, but that's unlikely. And the bigger we are, the less likely it is.
I can only speak for myself but I'm finding this a ton of fun :D Bit surprised at the defeatism but it's kind of understandable I guess. I just completely disagree with it. Even with how things are now, we're getting off lightly to how some countries have suffered in real life.

It's just not in the Ymaryn character to back down without a fight. When smallpox and cholera struck we beat the shit out of it. We shrug off climate disruption like it's nothing while other civilizations starve and collapse. We just tanked a massive civ collapsing punch by Super TB while everyone around us collapse or die. The Ymaryn take pride in how accepting they are in the Iron Age. Abandoning our vassals to the nomads without even trying to defend them is not Ymaryn at all. I mean, we have a trait that describes how much we hate nomads. We cleared the steppes for well over a generation of nomads when they attacked us. That was with two Heroic Martial heroes in the horde and none on our side.

This current choice is risky, but a lot of choices have been over the course of the quest. If the Ymaryn have to fracture then I'd rather it be fighting against the hated nomads, defending the people we are sworn to protect while suffering with plague, than hiding in our hills.

In conclusion, Nomads Delende Est!
 
So, since the debate has moved into the circular phase and repeating points does nobody any favors, a brief analysis of the non-votey bits.

-Common/Fine Pottery are probably no longer Competing with Mountain Horse(what with them being overrun), but it doesn't update yet.

-Subordinate loyalty has yet to update. However, fighting the Khan should boost the Loyalty of Western Wall and Greenshore(which may break away if we lose anymore Loyalty), and abandoning Txolla may do the reverse.

Purity
Only through physical purity can spiritual purity be attained. There can however be no mercy for those who would contaminate the pure.
Pros: Bonuses to resisting disease and foreign influences
Cons: The impure and unclean must be eliminated
A troubling social value, and one which has potentially problematic evolutions, since this is basically the root value for Racism and Caste values. It has great value in protecting us from disease.

Fortunately Pride in Acceptance is a higher ranked value and probably would push back against Purity(their evolved forms likely can't coexist easily).
I think probably the best outcome we could hope for this is fusion into something else. At our level of technology it cannot be disproven(quite the opposite even, a lot of evidence will validate it)
So a few possible ideas for fusions:
-Personal Stewards of Nature -> Transfer the stringent enforcement focus to environmentalism which would basically splice on a bonus to dealing with environmental or health crisis due to being meticulous about preventing pollution.

-Greater Justice -> Transfer the stringent enforcement focus to Justice. Makes it somewhat more inhumane, but more effective?

-Division of Power -> Thats how you wind up with a caste system.

-Joyous Symphony -> Transfer the stringent enforcement to social harmony. Social order actions more effective, negative stability more punishing.

-Honorable Death -> Idealistic Zeal. Combine the two more evenly(as appropriate for two level 1 traits). Death in the pursuit of ideals. Warning: May have some nasty similarities to Sacred War because people would rather die than not go through with their beliefs.

-Life of Arete -> Some kind of redefinition of excellence? Not sure we want to see it.

Nothing new on techs, the Study Health result either hadn't come out yet or we didn't roll well enough to get something.

Uvothyn had never particularly considered himself kingly material: he was from a low class family and was rather spirit touched, being more comfortable around scrolls and statues than people, although he was nowhere near as bad as many of the other spirit touched. If he had any true skill, it was in being able to understand and categorize things, which had made him the head priest-clerk in Sacred Forest.
Priest-clerk is an odd roll. Sounds like basically a mayor?

Still, when the Blood Cough came, he found himself organizing the efforts to control and understand the plague for the temple and surrounding area... and then as the head priest realized his value he was being shipped off to Valleyhome to assist the king in the coordination of the efforts...

And then, somewhere along the line everyone realized that they were coming to him with questions about what to do, and then the king stepped down so he could be put in charge.
Former King: "Yo, this is your shitstorm now. I'm out."

Other priests had been agitating and riling up the People, who were scared and looking for someone to blame. The obvious culprits were the weird One God lot who had been influenced by the Highlanders, foreigners who did not know the ways of the People, half-exiles, greedy merchants who were both sinfully avaricious and brought back strange and foreign things, and all of the dirty new artisans.
Ah typical.

I wonder if we had protected the monotheists they'd have wound up focusing on the charcoalers, traders or migrants in general.

While Uvothyn was sure that cleaniness, both spiritually and physically, was a major component of who lived and who died, there were many who he felt went too far. He could only really catch them when they had gone out and lynched someone or rioted, and there were all sorts of other things that he sort of wanted stopped as being disruptive to the effort of keeping them all alive, but that as king he couldn't catch. For one, the half-exiles were filling up with One God practitioners, which couldn't be a coincidence.
Also sounds like about the expected, but people are people.

The spirits causing this plague were both shy and rural, but were capable of lurking in enclosed spaces where people had been for at least a day or two if it was not exposed to fresh air and sunlight.
This part was predicted. Most aerosolized plague vectors don't transmit that good outside of buildings.

So we have TWO reservoirs: Buildings where infected people have been, and whatever animal is the vector.
Which in turn means it's an animal that is at least kept indoors part of the time OR a herd animal that regularly stays in close contact.

So we still don't know which animal. It's still cats, dogs, horses and cows.

Their curse lingered in the lungs for a time before abruptly growing worse, but Uvothyn was fairly certain that there were more cases than they realized, with most of those exposed fighting off the curse. Still, by far the most curious thing was that those with the telltale cough often reported feeling mostly fine, other than the cough, which they said often didn't hurt as much as it seemed. More than a few reports had idle musings that those afflicted during the middle stages were like rich patients who were abusing the milk of the poppy or other potions when they were mildly inconvenienced - the poppy was no cure for anything, but its magic might make you feel like there was nothing wrong with you.


Hmmmm... perhaps whatever demon was behind this plague had woven something extra into its spell? Something to make a man feel more alive than he was, to get him to carry the curse further? Perhaps, although it certainly did not keep pain at bay, just every symptom but the cough and the heavy breathing, right up until everything fell apart. That was probably just the first curse leaving the body vulnerable to other demons letting their own curses get their hooks in when otherwise a man could fight the disease off. Hmmm... yes, there were some potions and poultices that could help with disease by helping with debilitating symptoms but paradoxically left the body weaker to further infection, so perhaps that was what the demons responsible were doing: casting a low level healing spell as part of their curse of disease. Strange, but oddly plausible.

Didn't help much with dealing with the situation, but perhaps adding things that disrupted the humours and caused the nose to run and fever to creep in to treatments might counter the malicious healing magic the demons were spreading alongside their curse? Worth a shot at least...

It quenches the immune response that normally triggers fevers, so we got the immune system targeting syndrome correct.
It's not a cytokine storm however, those would trigger extensive fevers and headaches.

So it seems it mainly kills with secondary infections once suppressed. You could probably save most of the infected with a clean room and saline solution.

Uvothyn's note to distribute to the doctors was disrupted by a panicked looking city courier running into the Great Hall where everyone was hard at work, calling out that they had a pass through quarantine priority message for the king. That was rather significant, since someone writing a message in a medium that could be passed through a sacred flame of purification and had a royal seal to get it immediately brought forward meant that there was big news. A clerk in pure white cotton robes and veil with sacred calf leather gloves took the brass tube and unscrewed it to take out the sacred vellum message inside, reading it aloud while everyone else stood well back.
White leather equipment huh? Interesting.
Also sounds like we're pasturizing parchments. Would speed their breakdown, though I believe the use of nonporous leather gloves are more useful for not being infected than the burning.


-Guild (5) - Power: Half faction power added to Max Wealth. Objective: Have a level 3 Ironworks within 4 turns. Failure: -1 Stability

So...about the fuel demand. The Guilds think our cities are too small and we should build another Block Housing to support another Ironworks.

-Traders (2) - Objective: Have Naval power 3 or above within 3 turns. Success: +1 Naval [1/2]

The Traders...well this would be nice. But expensive. Get in line.

-Priests (2)- Power: Adds faction power to RA. Objective: Have a new level 2 temple somewhere within 3 turns. Success: +1 RA tolerance. Failure: -1 Stability

Priest faction power is very inconvenient, but it does give us more temp econ damage resistance.
This quest is quite desirable however. We want the tolerance.
 
1) This actually makes things easier as have been observed. Other than Martial all the stats hit are nearly maxed out.

2) The Nomads have Cavalry 5. Cavalry 2 can contest, but not win. But the important part is being ABLE to contest it at all. That makes it from strategic big debuff to strategic small debuff
1. Yes, but it's probably going to punch a hole in our Stability for fairly obvious reasons, and
2. the malus reduction that Cavalry 2 versus Cavalry 1 would give us is marginal. We are losing 7 Wealth a turn, so splurging 5 Wealth on Spiritbonded is a waste of money on top of the opportunity cost.
 
1. Yes, but it's probably going to punch a hole in our Stability for fairly obvious reasons

But its not? We have the best King for disease rolls, the restored vassal taxes prevent running out of temp econ and Purity add more buffs to disease rolls.

Expense wise, yes its nasty, but Hero Admin auto succeeds order of operations to dig outta that and we've yet to cash in Gulvalley
 
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Warning: Because you have maintained your Sacred Warrior groups through continuity, they are vulnerable to collapse. Blackbirds: 0 Martial, Carrion Eaters: 0 Martial and Mysticism less than 5, Spiritbonded: 0 Martial and Light Cavalry 0

We shoukdn't forget about this. Our military is weak enough that a bad loss could result in adevastating loss of knowledge, collapsing both blackbirds and Spiritbonded.
 
Well, not much I can say to argue with that. You seem to have accepted that your primary motivation is frustration with the nomads, which I can't exactly argue against given that they are a massive nuisance, so fair enough. I think prioritizing that over keeping us safe from the plague is unwise, but that's just a question of priors.


This, on the other hand, I can argue against - if we fort up in Xohyr, there's nothing to stop the nomads from just going around us and heading for the core, or even leaving a force behind to besiege while sending off another to advance. You can send our troops to the lowlands if you want, but don't think it's going to go smoothly once they're there. They'll need to fight in the open fields, where we have a massive disadvantage, if they want to slow the nomad advance.


I just don't think that's accurate. Even if the horde itself grows as it sweeps through the lowlands, its effective strength will be cut massively by fighting on unfavorable terrain once it reaches the hills and forests. So as long as we don't waste all our armies fighting in the lowlands, where we're at a terrain disadvantage, we should be able to hold the core.

Actually the plague is far less of a threat by itself than first thought.
It's lethality is only 10 to 20 percent, by word of AN, so the main threat are the secondary effects, stability, legitimacy, economy.

And the worst way to affect these factors now would be either to abandon our people, our traits would punish us hard for this, or to go to war and lose, since losing, especially on our own land, would also punish us hard.

Going all in with more pony is actually the most optimal way to deal with the situation.

So "fuck nomads" is, for once, the optimal way to go, not only most satisfying.
 
I am somewhat surprised by those reactions, honestly. I mean...I started participating in the game pretty much 100% sure something like this is going to happen, most likely more than once. That's just how things go sometimes.
Apparently people did not expect historical game to be historical wrt plagues and nomads?

Like, what, did people really expect to survive the whole history without being decimated by plague, burned down by nomads or both? The only major country I recall living this long is China, and it had been conquered by nomads, trampled over by Brits, genocided by Japanese, had multiple civil wars, several of which were the bloodiest in all history (caveat: China is populous, so in relative numbers it miight differ).
To be fair. What happens if we fail here is a bit different then what normally happens when a superplague or nomads hit someone, what with the decent chance we'll lose every bit of institutional and preserved knowledge we have along with all of our infrastructure.

The previous times when we were at risk of shattering we knew it was going to be messy, but a reunification would have been possible.

This time it's flat out:

[] Start from scratch
[] Play as Western Ymaryn
[] Play as Northern Trade Post

@Academia Nut Any chance the Mylathads have a Leo I in the wings?
 
-Priests (2)- Power: Adds faction power to RA. Objective: Have a new level 2 temple somewhere within 3 turns. Success: +1 RA tolerance. Failure: -1 Stability

Priest faction power is very inconvenient, but it does give us more temp econ damage resistance.
This quest is quite desirable however. We want the tolerance.
We do not want to complete the quest. The increase in RA matches the increase in RA tolerance, so no real change there, but it gives the priests more political power, which increases the RA they have. We're already at partial red on that front.
 
We do not want to complete the quest. The increase in RA matches the increase in RA tolerance, so no real change there, but it gives the priests more political power, which increases the RA they have. We're already at partial red on that front.

Depends, the current faith blame game may be mitigated or agitated when we complete the quest. Failing the quest would reduce the priest faction while keeping RA high, likely triggering a real crisis forcing us to vent RA somehow. So i see it less harmful to succeed the quest than fail it.
 
Actually the plague is far less of a threat by itself than first thought.
It's lethality is only 10 to 20 percent, by word of AN, so the main threat are the secondary effects, stability, legitimacy, economy.

And the worst way to affect these factors now would be either to abandon our people, our traits would punish us hard for this, or to go to war and lose, since losing, especially on our own land, would also punish us hard.

Going all in with more pony is actually the most optimal way to deal with the situation.

So "fuck nomads" is, for once, the optimal way to go, not only most satisfying.

This is true if and only if we can expect to win a crushing victory in the lowlands. Considering that our Martial Advisor doesn't like our chances on open terrain, and that both said advisor and our king are not especially competent at leading armies, I'm less than optimistic.

Also: while 10-20% lethality rate is less than we feared, that still means losing 10-20% of our total population unless we keep this thing under control. Which absolutely qualifies as catastrophic, if not civilization-destroying on its own.
 
The plague is much more dangerous for the mass army. It was said that a violation of quarantine leads to +3 rolls of disease throughout, not just economic statistics. It can kill us in the next move.
 
[X] [War] Scramble what warriors are available (Sends a Sec War Mission and Mercenary Companies to the east)

[X] [React] The armies need to not get sick! (Sec More Carrion Eaters)
 
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