*Shrugs* Well, we need to send somebody to at least slow the nomads down. I very much suspect they're just killing people so quickly and moving so quickly that the disease hasn't 'caught up'. If we can bog their khan down for a bit, even by losing a few battles but keeping him in one place, disease will fuck him over too- if not the Bloody Cough, something else.

The nasty bit about this kind of disease is, as said, it's an incubator for other ones. So while it's remotely possible the nomads are flat-out immune to the Bloody Cough, they can't be immune to everything Bloody Cough victims catch.
If the Nomad's are completely immune to the Disease, I'm going to call shenanigans.
 
Forget what I said about waiting in our hills since the nomads got to the Mountain Horse in their hills and walls.
 
Forget what I said about waiting in our hills since the nomads got to the Mountain Horse in their hills and walls.
That was because those walls and hills were abandoned.
They can now confirm that however it started, the steppe nomads have completely overrun the valleys and plateaus of the Mountain Horse, the cities that had once stood as impregnable hardpoints abandoned in plague.
They got through because they did not use their counters to the Nomads.
 
@PrimalShadow, how much time do we have on Econ?
Zero time.


People. There is only ONE sensible reaction this turn, and it is to Expand Econ.

We are currently at 21{7} Econ. Judging by this last phase, we should take ~3 points of econ damage, which would bring us down to 18{4}. On top of that we take {5}~{7} temp damage each phase thanks to Isolated Economy, depending on whether our cities have popped like they should have from the EE. That puts us solidly in the negative Temp Econ range.
 
Huh so that means abandoning our vassals then drowning the nomads in bodies once they reach our hills is a viable tactic now.
No need to go that far. Thunder Horse and Thunder Speakers are situated in Mountainous regions. Our hills are already there. We abandonded them however, they will roll right through and destroy Txolla, which has no such defenses.
 
Sometime this week, I'm planning on putting together a post detailing "Lessons" that we should keep in mind when playing this game.
This sounds like the kind of thing that could take a dedicated re-read, potentially of the whole thread, to really grok what was going on... who was it that just completed a full read-through?

As soon as the King is dead, a heir is elected. Or the Ymaryn may call for an election at any time they like if they found the heir lacking.
Hrm. Seems potentially fragile. I hope we have procedures in place to deal with the sudden death of a king before their heir is elected.

build larger storehouses, so that people aren't worried that they won't receive grain.
Endorsed. *Really* want that temp-Econ resistance.

A president being assassinated is better than a mob of people, or worse a widespread attitude, who feel like the government isn't accessible and that they thus need to resort to force.
Eeeeeeh. A president not so much, but one of our standard kings probably, since we're elective and have a backup in the form of an heir. Unless, as mentioned above, someone assassinates the king right after the previous one dies.

If we want our kings to be more accessible, we want a really big audience hall.
Also endorsed. Want that Diplo drip.

The stable might help with communication issues.
SWEET MERCIFUL CROW I hope so. We need dedicated pony express several centuries ago at this point.

If you want Colossal Walls, we are really going to want to have more Infrastructure Policies.
Maybe we can bug AN to give us a Colossal Wall-specific policy. Infra is liable to get distracted.

Could infect the brain and force certain activity, like cannibalizing other humans.

But odd, tho.
Specifically, if you want traditional 'fast zombie' behavior, you probably need lesions to specific areas within a bunch of brain structures. Damage...
  • ...ventromedial hypothalamus to induce constant, extreme hunger
  • ...ventroposterial hypothalamus to removes aversion to pain
  • ...the amygdala to remove of fear and produce extreme rage
  • ...the inhibitory tract between prefrontal cortex and the amygdala to enhance that effect
  • ...dorsolateral prefrontal cortex to induce retrograde amnesia
  • ...orbitofrontal cortex to produce 'acquired sociopathy'
  • ...broad areas of frontal cortex more generally to remove impulse control and reduce the ability to form complex plans
  • ...the face recognition area to make it easier for the zombie to treat other people as animals
  • ...Broca and Wernickie's areas to remove language comprehension and production
  • ...the pituitary gland and/or the ascending reticular activating system to break circadian rhythms
If you're being very generous, you might also grant this pathogen the ability to do some kind of restoration of function to the vemoronasal organ for pheremone detection distinguish between infected and uninfected humans. If you don't need that, and are willing to have your zombies mindlessly fight and devour one another, you can accomplish the rest with genetically targeted viruses or a series of targeted strokes.

Colossal walls - This is a wall in the style of Constantinople or Chinese City Walls. The walls are broad enough in extent to contain subsistence amounts of farmland, some forestry and at least one significant water source. There are multiple rings of the outer perimeter wall, and each interior wall has lines of fire into the outer wall to prevent enemies from holding outer walls against the inside.
OOOOOOH DO WANT

--Library may have synergy with Great Hall but this is pure speculation.
Hopefuly it'd be a king/heir stat bump of one kind or another?
 
[X] [War] Scramble what warriors are available (Sends a Sec War Mission and Mercenary Companies to the east)
[X] [React] The economy, fools! (Sec Expand Econ, cannot be taken with Mass Levy active)
 
[X] [War] Scramble everyone (Sends warriors east, Switches to Mass Levy policy and removes Isolated Economy status)
[X] [React] More effort! (Extra Sec War Mission, cannot be taken if east abandoned)

FUCK THIS.

FUCK THE NOMADS.

AND FUCK THEIR LEADER.

Anything else and I might have tried appeasement. Anything else and I might have welcomed the Nomads in as potential help.

But this asshole? He wants nothing less than to enshrine the end of all civilization as the highest virtue.

AND FUCK THAT!

We may be in a bad place right now. We may be fighting a disease worse than any that we have ever seen. We may be starving.

BUT WE ARE NOT BROKEN!

We will not cower in our cities, waiting to die! Disease will not take us! Hunger will not crush us! The Nomads will not put us to the sword!

WE WILL DEFEND OUR CIVILIZATION!

It is time for these barbarians to remember why their ancestors feared us! Why their predecessors bowed rather than fight!

OURS IS THE DUTY! THE HONOR! THE GLORY!

It is time to take up our swords once again, that our lands may be clean, and the barbarian steppes run red with fresh blood!

WE STAND TOGETHER!

We do not fear hunger, or disease, or barbarian! We fear ignorance and forgotten knowledge!

BY THE TRICKSTER, BY THE TEACHER, AND BY THE DESTROYER, WE SHALL BE VICTORIOUS!

FOR THE FUTURE!
 
Zero time.


People. There is only ONE sensible reaction this turn, and it is to Expand Econ.

We are currently at 21{7} Econ. Judging by this last phase, we should take ~3 points of econ damage, which would bring us down to 18{4}. On top of that we take {5}~{7} temp damage each phase thanks to Isolated Economy, depending on whether our cities have popped like they should have from the EE. That puts us solidly in the negative Temp Econ range.
I think we actually didn't take any econ damage...the new settlement actions cost 3 econ each, afterall, right? ...Or were they free from that normal expense since they were refugee bonuses and already dealt temp econ damage? @Academia Nut ?
 
[X] [War] Scramble what warriors are available (Sends a Sec War Mission and Mercenary Companies to the east)
[X] [React] We need more fast scouts to counter the nomads! (Sec More Spiritbonded)
 
Zero time.


People. There is only ONE sensible reaction this turn, and it is to Expand Econ.

We are currently at 21{7} Econ. Judging by this last phase, we should take ~3 points of econ damage, which would bring us down to 18{4}. On top of that we take {5}~{7} temp damage each phase thanks to Isolated Economy, depending on whether our cities have popped like they should have from the EE. That puts us solidly in the negative Temp Econ range.
Levy actually addresses that partly

It removes our Isolated Economy which means
Isolated Economy - Taking temp Econ damage equal to the number of True and Free Cities each phase, and Econ gain from taxes suspended.
We can get Econ from our vassals again.
 
Argh I wish we never got the mystic, it increased religious authority and gave us Purity, The Hero Mystic must have come from a shitty roll... Hopefully if we study health again he'll finally prove some use.
 
Okay, so if we don't send a full war commitment through mass levy all were going to do is send out warriors to die against the Nomads.

If we do send out mass levy, we start taking hits to basically everything, but can throw enough bodies at the nomad to stop them from progressing further.

It seems like they are mostly taking advantage of the panic of the plague to use their mobility to ride down villages, since the cities, which would normally be immune to this tactic, are empty due to plague.

I doubt the Thunder Twins have any cities that survived, so we have to mass levy throw bodies at the Nomads so that they slow down enough to catch the plague and die horribly.

Unless it's the fact that bonding with horses makes one immune to the plague, in which case we are basically fucked either way.
 
[X] [War] Scramble what warriors are available (Sends a Sec War Mission and Mercenary Companies to the east)
[X] [React] The economy, fools! (Sec Expand Econ, cannot be taken with Mass Levy active)

Argh I wish we never got the mystic, it increased religious authority and gave us Purity, The Hero Mystic must have come from a shitty roll... Hopefully if we study health again he'll finally prove some use.

In the short term it'll be useful, and that's what we need right now.
 
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