- Location
- Hell
Oh snap!
This
What do??
Oh snap!
If the Nomad's are completely immune to the Disease, I'm going to call shenanigans.*Shrugs* Well, we need to send somebody to at least slow the nomads down. I very much suspect they're just killing people so quickly and moving so quickly that the disease hasn't 'caught up'. If we can bog their khan down for a bit, even by losing a few battles but keeping him in one place, disease will fuck him over too- if not the Bloody Cough, something else.
The nasty bit about this kind of disease is, as said, it's an incubator for other ones. So while it's remotely possible the nomads are flat-out immune to the Bloody Cough, they can't be immune to everything Bloody Cough victims catch.
That was because those walls and hills were abandoned.Forget what I said about waiting in our hills since the nomads got to the Mountain Horse in their hills and walls.
They got through because they did not use their counters to the Nomads.They can now confirm that however it started, the steppe nomads have completely overrun the valleys and plateaus of the Mountain Horse, the cities that had once stood as impregnable hardpoints abandoned in plague.
Theoretically what we need to do is send them to Txolla and other Eastern Cities. Walls still work, the problem had been that they were abandoned due to plague. Our cities do not have that problem.
Zero time.
Huh so that means abandoning our vassals then drowning the nomads in bodies once they reach our hills is a viable tactic now.That was because those walls and hills were abandoned.
They got through because they did not use their counters to the Nomads.
If we're at 18 EE, then Stallion Pen should have just popped.Not yet, but it seems likely that you will pop everything but the Free Cities soon enough.
No need to go that far. Thunder Horse and Thunder Speakers are situated in Mountainous regions. Our hills are already there. We abandonded them however, they will roll right through and destroy Txolla, which has no such defenses.Huh so that means abandoning our vassals then drowning the nomads in bodies once they reach our hills is a viable tactic now.
This sounds like the kind of thing that could take a dedicated re-read, potentially of the whole thread, to really grok what was going on... who was it that just completed a full read-through?Sometime this week, I'm planning on putting together a post detailing "Lessons" that we should keep in mind when playing this game.
Hrm. Seems potentially fragile. I hope we have procedures in place to deal with the sudden death of a king before their heir is elected.As soon as the King is dead, a heir is elected. Or the Ymaryn may call for an election at any time they like if they found the heir lacking.
Endorsed. *Really* want that temp-Econ resistance.build larger storehouses, so that people aren't worried that they won't receive grain.
Eeeeeeh. A president not so much, but one of our standard kings probably, since we're elective and have a backup in the form of an heir. Unless, as mentioned above, someone assassinates the king right after the previous one dies.A president being assassinated is better than a mob of people, or worse a widespread attitude, who feel like the government isn't accessible and that they thus need to resort to force.
Also endorsed. Want that Diplo drip.If we want our kings to be more accessible, we want a really big audience hall.
SWEET MERCIFUL CROW I hope so. We need dedicated pony express several centuries ago at this point.
Maybe we can bug AN to give us a Colossal Wall-specific policy. Infra is liable to get distracted.If you want Colossal Walls, we are really going to want to have more Infrastructure Policies.
Specifically, if you want traditional 'fast zombie' behavior, you probably need lesions to specific areas within a bunch of brain structures. Damage...Could infect the brain and force certain activity, like cannibalizing other humans.
But odd, tho.
OOOOOOH DO WANTColossal walls - This is a wall in the style of Constantinople or Chinese City Walls. The walls are broad enough in extent to contain subsistence amounts of farmland, some forestry and at least one significant water source. There are multiple rings of the outer perimeter wall, and each interior wall has lines of fire into the outer wall to prevent enemies from holding outer walls against the inside.
Hopefuly it'd be a king/heir stat bump of one kind or another?--Library may have synergy with Great Hall but this is pure speculation.
What timeframe is the (+1+3) econ on? Is that by phase, or is it end-of-turn/next-mid-turn like usual?
I think we actually didn't take any econ damage...the new settlement actions cost 3 econ each, afterall, right? ...Or were they free from that normal expense since they were refugee bonuses and already dealt temp econ damage? @Academia Nut ?Zero time.
People. There is only ONE sensible reaction this turn, and it is to Expand Econ.
We are currently at 21{7} Econ. Judging by this last phase, we should take ~3 points of econ damage, which would bring us down to 18{4}. On top of that we take {5}~{7} temp damage each phase thanks to Isolated Economy, depending on whether our cities have popped like they should have from the EE. That puts us solidly in the negative Temp Econ range.
Levy actually addresses that partlyZero time.
People. There is only ONE sensible reaction this turn, and it is to Expand Econ.
We are currently at 21{7} Econ. Judging by this last phase, we should take ~3 points of econ damage, which would bring us down to 18{4}. On top of that we take {5}~{7} temp damage each phase thanks to Isolated Economy, depending on whether our cities have popped like they should have from the EE. That puts us solidly in the negative Temp Econ range.
We can get Econ from our vassals again.Isolated Economy - Taking temp Econ damage equal to the number of True and Free Cities each phase, and Econ gain from taxes suspended.
I think we actually didn't take any econ damage...the new settlement actions cost 3 econ each, afterall, right? ...Or were they free from that normal expense since they were refugee bonuses and already dealt temp econ damage?
It actually is genius admin. He is spirit-touched so he has some mysticism leanings but he is a genius admin.Argh I wish we never got the mystic, it increased religious authority and gave us Purity, The Hero Mystic must have come from a shitty roll... Hopefully if we study health again he'll finally prove some use.
Argh I wish we never got the mystic, it increased religious authority and gave us Purity, The Hero Mystic must have come from a shitty roll... Hopefully if we study health again he'll finally prove some use.