We'll need to look at the choices, but I would like it, yeah.We're still going with Harmurri for the new PSN value, hoping for a wealth but not center of trade one?
We'll need to look at the choices, but I would like it, yeah.We're still going with Harmurri for the new PSN value, hoping for a wealth but not center of trade one?
I think I'm going to disagree with the efficiency argument.I agree that primarily using overflows is risky, but trying to use Support Artisans isn't a reasonable choice from an efficiency perspective. Getting more refunds is probably our most important option: one more GP for a known and certain refund increase, then a Shrine+Library annex pair to complete the third trio and see if that improves the refund.
It's not absolutely critical to have this second, but it is important and would be great to have finish earlier. When my options are switch off MPS or make our GA pick less efficient but get the GL earlier, I am going for less efficiency. My priority is finishing the Megas we need. Saving actions at the cost of that does not address my goals.The stats are spent either way, but the ACTIONS are an extra expenditure. You would be paying a full main for turn that the library is brought up; possibly TWO full mains, if we assume that the new Hero is going to keep doubling library progress.
If the GL increases the Library discount, perhaps. But even then, you are paying multiple main actions to get the ability to add Academies a turn or two earlier. I would much rather go on trade policy or something and spend that time earning stats and improving relations with our neighbors.
The GL really isn't urgent. We can use it, certainly, but we absolutely don't need it right away.
Fine. Then go on Trade Policy. It typically generates stats, and/or sends trade and diplomacy missions to improve our relationship with neighbors. If we have extra actions, that is what we should be spending them on instead of getting nothing out of them save for faster MP construction.Roads cost lots of tech. Our great library megaproject is actually one of the cheaper things we can do in terms of stats, effectively costing 3 culture for a main action, as the mysticism gets refunded.
Or we could go on Connection Policy instead of MP Support (or trade), and have our provinces build it.GPs continue to be the best short term fix though. I really think we should go with administrative agenda next turn.
If you like to "get things out of the way whenever possible", then why did you vote for MP tracks, which are explicitly slow-and-steady, leave-us-alone-and-we-will-finish-your-MP solutions?My biggest reason though, is a general desire to get things out of the way whenever possible. That's a personal preference, and while I understand you feel raw efficiency is more important here, I hope you can understand that stance, even if you don't agree with it.
No, it doesn't anymore. At least not unless we're willing to spend boatloads of Econ and EE to get it, which is something we're actually short on at the moment, and I'm certainly not willing to skirt that problem.Fine. Then go on Trade Policy. It typically generates stats, and/or sends trade and diplomacy missions to improve our relationship with neighbors. If we have extra actions, that is what we should be spending them on instead of getting nothing out of them save for faster MP construction.
Passives are cheaper, and I hope that the patricians are more likely to grab a GP with their passives if we're saying 'we'd really like it if you built this thing you want to build anyways and have the passives to do so with'.Or we could go on Connection Policy instead of MP Support (or trade), and have our provinces build it.
How does this contradict the statement you quoted?If you like to "get things out of the way whenever possible", then why did you vote for MP tracks, which are explicitly slow-and-steady, leave-us-alone-and-we-will-finish-your-MP solutions?
That isn't fair. Yes, it limits your expenditures today, but it means you have more stats to spend tomorrow.We're about to enter a Golden Age, and people are urging us not to buy a Culture and/or Mysticism innovation because we need those stats to prop up Tech. So overflow has plenty of inefficiencies– it forces us to limit our expenditures on other stats, cramping our ability to act.
Industry policies wouldn't change the fact that our tech income is negative, either - at least unless we took a bunch of them.And none of this really an argument against Industry passives. It's an argument that GP would be better– well, maybe, but a GP doesn't actually change the fact that our Tech income is negative, it basically just gives us a delayed Tech discount. It's also an argument that Support Artisans is horribly inefficient– which is true, but that's something I already agree with.
So yes, we should get a Governor's Palace, but I don't see why we wouldn't want to get Industry policies as well.
Switching the forestry passive we're doing to an industry passive would deal with 40% of our tech going into the negative. That's not trivial.Industry policies wouldn't change the fact that our tech income is negative, either - at least unless we took a bunch of them.
Industry policies wouldn't change the fact that our tech income is negative, either - at least unless we took a bunch of them.
This is only true if you believe that is the only way to use Mega Tracks. At minimum, starting the GL on a track has provided us 3 progress more than we would have had otherwise, maybe four due to our Culture Hero giving us a bonus progress again. By that metric, it was amazing for rushing the project.If you like to "get things out of the way whenever possible", then why did you vote for MP tracks, which are explicitly slow-and-steady, leave-us-alone-and-we-will-finish-your-MP solutions?
Is not having our economy come to a screeching halt of your goals? What about making progress on? If so, please consider switching to Trade Policy so it can help generate the stats we need and send out trade missions.It's not absolutely critical to have this second, but it is important and would be great to have finish earlier. When my options are switch off MPS or make our GA pick less efficient but get the GL earlier, I am going for less efficiency. My priority is finishing the Megas we need. Saving actions at the cost of that does not address my goals.
Two of those are controlled by the Yeomen so we don't actually have the ability to do all of that, sadly.Our forestry passive costs us 3 tech. If we turn them all off(not necessary recommended), our tech will be -2. If we replace them with Industry policies, we should be getting one tech per turn.
I suppose it doesn't, if you were willing to pay 12 mysticism worth of resources and a GA purchase for all of 2-3 mains worth of progress. (In practice we got more, but only because a Hero doubled progress there, and I don't believe that had been predicted.)
I would happily vote for such a switch - but I challenge the premise that it is going to play a leading role one way or another. We spent a good 20 tech this turn, or 10 if you consider refunds; cutting 2 tech out of that is nice, but it isn't going to be a gamechanger.Switching the forestry passive we're doing to an industry passive would deal with 40% of our tech going into the negative. That's not trivial.
Two of those forestry passives aren't under our control; we can't turn them off. Only the factions controlling them can do that.Our forestry passive costs us 3 tech. If we turn them all off(not necessary recommended), our tech will be -2. If we replace them with Industry policies, we should be getting one tech per turn.
If our actions are constrained enough that we can't use them to generate necessary stats, then I will consider switching off MPS as per usual. That is not apparent yet though, and will not be apparent until the main turn rolls around and we can take stock of the situation.Is not having our economy come to a screeching halt of your goals? What about making progress on? If so, please consider switching to Trade Policy so it can help generate the stats we need and send out trade missions.
Is getting a GP up one of your goals? If so, consider switching to Connection policy so that our policies can finish a GP for us.
Is getting Libraries and an Academy part of your goals? If so, consider switching to Knowledge and Spirituality policy; it should build up a bunch of those, and generate stats for more if it gets stuck.
Point is - actions may not be a terminal goal in-and-of-themselves, but they are of great use in actually getting the things we do want.
At all costs? It seems strange to prioritize the speed of this one thing, when we have other massively important projects that need to get done as-fast if not faster, as well as projects that would otherwise not get done at all (e.g. diplomacy).As I said, my goal is to finish the crucial megas as soon as possible. If reality asserts itself and makes staying on MPS nonviable, then I will vote to switch off, but only then.
Anyways. If we have the stats for it, I would support starting on the Lowlands Canal. However, I've done the math, and at least to a first approximation it doesn't look like we are going to have stats to spare.If our actions are constrained enough that we can't use them to generate necessary stats, then I will consider switching off MPS as per usual. That is not apparent yet though, and will not be apparent until the main turn rolls around and we can take stock of the situation.
I mean, he answered that question for you.At all costs? It seems strange to prioritize the speed of this one thing, when we have other massively important projects that need to get done as-fast if not faster, as well as projects that would otherwise not get done at all (e.g. diplomacy).
Trying to stay on MP support policy if possible is not 'at all costs'.If our actions are constrained enough that we can't use them to generate necessary stats, then I will consider switching off MPS as per usual. That is not apparent yet though, and will not be apparent until the main turn rolls around and we can take stock of the situation.
GP has a couple options still. Reaction votes in the mid turn, Connection Agenda, manually starting and letting Admin Passives finish, etc. I'd like to get it done, but switching off MPS is not the only way to do so. Ditto for Academies.
As I said, my goal is to finish the crucial megas as soon as possible. If reality asserts itself and makes staying on MPS nonviable, then I will vote to switch off, but only then.
Not at all costs. I did say I'd switch off it if needed. While it is likely that staying on MPS will stop us from doing something, opportunity costs and all that, society isn't going to grind to a halt if we stay on it. Just this last turn we used our reaction votes for Diplo Missions. I laid out ways we may get a GP or Academies done. Hopefully we won't have to spend 90% of our actions completing faction quests this time, and they can be used on other things.At all costs? It seems strange to prioritize the speed of this one thing, when we have other massively important projects that need to get done as-fast if not faster, as well as projects that would otherwise not get done at all (e.g. diplomacy).
When used colloquially, "If possible" can mean any number of things. It can mean anything ranging from "if it isn't inconvenient" to "as long as even the slightest chance exists".Trying to stay on MP support policy if possible is not 'at all costs'.
It very well might. If we can't get our tech back up and e.g. start a turn with all of our tech committed via repeated action, MP tracks, and so on, we are going to see ourselves unable to make any progress on many of our primary goals, and with no good way to recover Econ either. I wrote up a whole post on it earlier.Not at all costs. I did say I'd switch off it if needed. While it is likely that staying on MPS will stop us from doing something, opportunity costs and all that, society isn't going to grind to a halt if we stay on it.
Our policies represent SIX secondaries. That is as much as we get to do with king actions. They are absolutely a big deal.Yes, I am prioritising the crucial megas, but not unreasonably so. Our Policy choice doesn't represent the whole of our actions. They don't even represent the majority of them. When factoring in reactions, PSN and parliament actions, they don't even represent a very large portion in a given turn. Barring explicit need to do otherwise, I am comfortable using our Policy to focus on this important task.
There are plenty of ways to finish the Guild quest no matter what. If the Guilds decide to make zero progress towards it with their four mains for some reason, or we don't have the tech this coming turn, then there is always Support Faction. We're nowhere near the Do or Die point for it.When used colloquially, "If possible" can mean any number of things. It can mean anything ranging from "if it isn't inconvenient" to "as long as even the slightest chance exists".
It very well might. If we can't get our tech back up and e.g. start a turn with all of our tech committed via repeated action, MP tracks, and so on, we are going to see ourselves unable to make any progress on many of our primary goals, and with no good way to recover Econ either. I wrote up a whole post on it earlier.
Even more likely then that, we are going to find ourselves without the Tech to build Block Housing and Ironworks for our Guild Quest. And we know the penalty for failing these is an economic shutdown.
Our policies represent SIX secondaries. That is as much as we get to do with king actions. They are absolutely a big deal.
We are at 1 Tech right now. After refunds, we will be at 12, with a scheduled income of -5. Block Housing alone costs 9 income, and Ironworks costs another 12. The math does not work out in our favor.There are plenty of ways to finish the Guild quest no matter what. If the Guilds decide to make zero progress towards it with their four mains for some reason, or we don't have the tech this coming turn, then there is always Support Faction. We're nowhere near the Do or Die point for it.
Six secondaries is still a lot. For reference, it is half of what we would need o finish our Watchtower network, or as much as we need to build a Lvl3 Library somewhere, or enough to put Lvl1 Markets in all of our cities for an extra 12 Wealth/turn. (The least two would require a significant amount of stats as well, but still.)Six secondaries represents a fair number of player controlled actions, but directly player controlled actions only represent a portion of the total action economy now. Let the Guilds help on their quest. Society will not grind to a halt if we don't manually complete every single task that comes up.
That's where we differ. I am entirely willing to use actions to speed up this process if possible. If we can start the Canal and let MPS work on that instead, then that's fine too. If we don't have the stats to do it, then we don't. Until that is apparent, minor increases in efficiency are not a compelling argument for me. Preferably, we use our midturn vote to overflow tech and go from there. We shall see.Yes, we don't have to handle everything manually, but that doesn't mean we should be willing to lose actions by spending them on something that will get built anyways.
Again, six actions isn't "minor". Unless you think e.g. the difference between 3 Stability and 0 Stability is minor? Because typically a Major action is more than enough to restore 1 Stab.
6 secondaries represents 30% of the projected 20 actions we're likely to have in a turn with King actions, React votes, PSN and parliament votes, and far less of our total action economy with factions. Even in this worst case scenario, that is a bearable cost.Again, six actions isn't "minor". Unless you think e.g. the difference between 3 Stability and 0 Stability is minor? Because typically a Major action is more than enough to restore 1 Stab.