[X] [Merc] Yes (-1 becomes +1 Wealth per turn)
Try to keep the lowlands at war with each other. Everyone knows about iron by now.

[X] [Boats] New design: speed + size
Help with trade to Trelli while land routes suffer.

[X] [Mill] Grant additional authority to pursue it (-2 Econ, -2 Wealth, -2 Art, -1 Centralization, ???)
Hey, we predicted water mills.

[X] [WC] Limited development (-2 Econ, -1 Econ Expansion, -2 Wealth, -1 Centralization, +3 Art, +3 Mysticism, new trade good)
We probably want to do a Study Health + Metal combo later to establish the dangers. I could probably be convinced to say no to this. We do need the Art for the megaproject.

[X] [React] Main Proclaim Glory
Need stability for refugees

[X] [Refugee] Widely advertise that you have room (-3 Stability, chance of further loss, +9-11 Econ, neither city loses True City status, ???)

Don't want to risk too much, but this keeps both our true cities. There will be more stability hits in the future. Probable tech increase and potential value shuffling.
 
[X] [Merc] No
[X] [Boats] Improve current design (Current design becomes longship)
[X] [Mill] Grant additional authority to pursue it (-2 Econ, -2 Wealth, -2 Art, -1 Centralization, ???)
[X] [WC] Full development (-3 Econ, -1 Econ Expansion, -3 Wealth, -2 Centralization, +5 Art, +5 Mysticism, new trade good)
[X] [React] Main Proclaim Glory
[X] [Refugee] Widely advertise that you have room (-3 Stability, chance of further loss, +9-11 Econ, neither city loses True City status, ???)

Seas are rough? Rule the rivers!
Also, may as well hope for a small stab cushion in case of bad climate rolls.
 
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@Academia Nut Eesh, i forgot how confusing it can be to figure out how the math shook out for turns like this with a big midturn decision and then a hero turn... For now, the obvious error before i get caught up figuring out overflow for last turn: shouldn't we have (+4) econ and (+2) martial for the mine, since thats not until "end of next turn" as of last turn?
Paid*
The weather had also produced an interesting request upon Rulwyna's table, a desire to study a way to use the motion of water to grind grain. Apparently during a flood a craftsman had seen a wagon partially fall into a canal, one wheel in the water and the other being turned by the flow of the water, and figured that that could be used to more effectively turn millstones instead of getting an animal or half-exile to do it. It was certainly an interesting concept, and Rulwyna could see how it might work, but she had a feeling that there would be issues with making it actually effective.

Milling project
[] [Mill] Resources are needed elsewhere
[] [Mill] Allow the project to go ahead (-1 Econ, -1 Wealth, -1 Art, ???)
[] [Mill] Grant additional authority to pursue it (-2 Econ, -2 Wealth, -2 Art, -1 Centralization, ???)
Huh...was this spurred on by @BungieONI and i's discussion (i think it was bungie at least...) on this, or did we just have really good timing? =D Is giving more authority just "give more state resources to the craftsman" or is it a more long-term decision/effect on who can do what without the state's control?
 
Also, pretty sure every lowlander group just had a massive 'Oh shit' moment this turn after what our mercenaries just did.
Need negaverse nao.

But seriously- 'holy shit... the Ymaryn's military is absolutely fucking crazy- why haven't they conquered everyone?'
'Eh, their cultural values make wars of conquest really difficult to occur'
'Kinda sucks for them to get all this absolutely amazing bullshit and be unable to properly leverage it...'
'Yeah. They really haven't been able to leverage their tech gains at all'
 
So if the Red Banner is able to go past Xoh to fight in their civil war does that mean Xoh being too far away to fight is no longer a problem if we ever want to smash them?
 
So if the Red Banner is able to go past Xoh to fight in their civil war does that mean Xoh being too far away to fight is no longer a problem if we ever want to smash them?
The Red Banner Company doesn't have to be tied to our logistics, just to the client's. So this allows them to travail distances that we would not be able to manage.
 
[X] [Merc] No
[X] [Boats] Improve current design (Current design becomes longship)
[X] [Mill] Grant additional authority to pursue it (-2 Econ, -2 Wealth, -2 Art, -1 Centralization, ???)
[X] [WC] Full development (-3 Econ, -1 Econ Expansion, -3 Wealth, -2 Centralization, +5 Art, +5 Mysticism, new trade good)
[X] [React] Main Proclaim Glory
[X] [Refugee] Widely advertise that you have room (-3 Stability, chance of further loss, +9-11 Econ, neither city loses True City status, ???)

The Xohyssiri do child sacrifice. That's enough reason to decline them service, but there's also something else to consider. Our people don't like child sacrifice, so what will happen when they find out that the Red Banner are working for the Xohyssiri? It's better that we never find out. Even acceptance would be a bad thing.

Also, declining service will make some progress to evolving our Justice trait.
 
[x] [Merc] No
People this is sending mercs to the Xoh not their revolting vassal states.
[X] [WC] Full development (-3 Econ, -1 Econ Expansion, -3 Wealth, -2 Centralization, +5 Art, +5 Mysticism, new trade good)
all my yes?
[X] [Mill] Allow the project to go ahead (-1 Econ, -1 Wealth, -1 Art, ???)
yes, addation authority isn't needed to get what we want out of this.
[X] [Boats] New design: speed + size
[X] [React] Main Proclaim Glory
[X] [Refugee] Widely advertise that you have room (-3 Stability, chance of further loss, +9-11 Econ, neither city loses True City status, ???)
I refuse to end at -3 due to possible random stab hits.
 
So if the Red Banner is able to go past Xoh to fight in their civil war does that mean Xoh being too far away to fight is no longer a problem if we ever want to smash them?
The Xoh would be paying for the upkeep of our mercenaries while they are there, while they would presumably not do the same for invading soldiers.

So no.
 
[X] [Merc] No
[X] [Boats] New design: speed + size
[X] [Mill] Grant additional authority to pursue it (-2 Econ, -2 Wealth, -2 Art, -1 Centralization, ???)
[X] [WC] Full development (-3 Econ, -1 Econ Expansion, -3 Wealth, -2 Centralization, +5 Art, +5 Mysticism, new trade good)
[X] [React] Main Proclaim Glory
[X] [Refugee] Widely advertise that you have room (-3 Stability, chance of further loss, +9-11 Econ, neither city loses True City status, ???)
 
Reducing CA to prevent critical existence failure

[X] [Boats] Improve current design (Current design becomes longship)
[X] [Mill] Grant additional authority to pursue it (-2 Econ, -2 Wealth, -2 Art, -1 Centralization, ???)
[X] [WC] Full development (-3 Econ, -1 Econ Expansion, -3 Wealth, -2 Centralization, +5 Art, +5 Mysticism, new trade good)
[X] [React] Main Proclaim Glory
[X] [Refugee] Widely advertise that you have room (-3 Stability, chance of further loss, +9-11 Econ, neither city loses True City status, ???)
 
I actually want size+speed for the boats so that we can trade more efficiently and further out. Preferably somewhere that isn't currently getting buttfucked by Set.
 
[X] [Merc] Yes (-1 becomes +1 Wealth per turn)
[X] [Boats] New design: speed + size
[X] [Mill] Grant additional authority to pursue it (-2 Econ, -2 Wealth, -2 Art, -1 Centralization, ???)
[X] [WC] Limited development (-2 Econ, -1 Econ Expansion, -2 Wealth, -1 Centralization, +3 Art, +3 Mysticism, new trade good)
[X] [React] Main Study Forests
[X] [Refugee] Widely advertise that you have room (-3 Stability, chance of further loss, +9-11 Econ, neither city loses True City status, ???)
 
[X] [Merc] Yes (-1 becomes +1 Wealth per turn)
[X] [Boats] Improve current design (Current design becomes longship)
[X] [Mill] Grant additional authority to pursue it (-2 Econ, -2 Wealth, -2 Art, -1 Centralization, ???)
[X] [WC] Full development (-3 Econ, -1 Econ Expansion, -3 Wealth, -2 Centralization, +5 Art, +5 Mysticism, new trade good)
[X] [React] Main Proclaim Glory
[X] [Refugee] Take in as absolutely many as you dare (-4 Stability, chance of further loss, +12-14 Econ, neither city loses True City status, ???)
 
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