We also kill Ami who probably dies laughing.

So win-win, because she can be our Ghost-Waifu.

I really want to meet her at this point just so she can crush the thread's expectation of Ami finding everything hilarious by being serious all the time and never laughing at anything.

What if... what if pre-character development Keiko was Ami's goal in terms of achieving a sense of humor?
 
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I really want to meet her at this point just so she can crush the thread's expectation of Ami finding everything hilarious by being serious all the time and never laughing at anything.

What if... what if pre-character development Keiko was Ami's goal in terms of achieving a sense of humor?
This is the girl that handed Keiko a hot pink shuriken (I think with a pony on it too) as a good luck charm.

Can't do that if you're absolutely devoid of humor.
 
This is the girl that handed Keiko a hot pink shuriken (I think with a pony on it too) as a good luck charm.

Can't do that if you're absolutely devoid of humor.

Clearly that was Ryūgamine instructing Ami to do this to teach her humor but as we know:

[...] he used to visit my sister when she was in her early years and seek to offer insight at a level she was capable of comprehending. His visits ceased eventually as he lost interest in her

Ami turned out to be so incapable of grasping the concept that Mori Ryūgamine, Angel of Stand Up, had to accept defeat and move on.

Rumor has it that he moved on to teach Kurosawa toddlers physical comedy to prove it to himself that he still got it.
 
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Your yearly reminder that Games Done Quick is doing one of their twice annual events for charity, and the stream may be found here.
 
I see lots of "I'd almost prefer to lose to Keiko to make things easier" comments.. c'mon guys, where's your spirit of YOUTH? It's a TOURNAMENT ARC, you have to release your inner Shonen soul and aim for the top! :D

Still, I wonder if this trend is present in Hazo's mind as a little voice channeling his inner Shikamaru and saying "this tournament business sure is troublesome.."

Also I was really hoping to get some feedback about my theory on Ino's advice, even just a passing "that sounds silly".
 
I see lots of "I'd almost prefer to lose to Keiko to make things easier" comments.. c'mon guys, where's your spirit of YOUTH? It's a TOURNAMENT ARC, you have to release your inner Shonen soul and aim for the top! :D

Still, I wonder if this trend is present in Hazo's mind as a little voice channeling his inner Shikamaru and saying "this tournament business sure is troublesome.."

Also I was really hoping to get some feedback about my theory on Ino's advice, even just a passing "that sounds silly".

Just yesterday, I thought to myself "This tournament arc sure is annoying. We should just forfeit and go do something more fun." and although I wouldn't vote to do so, I have not changed my mind on the sentiment.

None of these matches will reflect how Hazou actually fights (using ten metric tonnes of seal-based nonsense and backed up by at least one of the teammates he's currently hyperspecialised for working alongside) so the only reason we should care about this at all is that winning makes Jiraiya's regime more stable.
 
I see lots of "I'd almost prefer to lose to Keiko to make things easier" comments.. c'mon guys, where's your spirit of YOUTH? It's a TOURNAMENT ARC, you have to release your inner Shonen soul and aim for the top! :D

Still, I wonder if this trend is present in Hazo's mind as a little voice channeling his inner Shikamaru and saying "this tournament business sure is troublesome.."

Also I was really hoping to get some feedback about my theory on Ino's advice, even just a passing "that sounds silly".
Could you relink it? We uh... type a lot of comments, hahah. Oh, I didn't get a chance to before, but welcome! We're happy to have more people being involved, especially long-time readers! :D
 
Still, I wonder if this trend is present in Hazo's mind as a little voice channeling his inner Shikamaru and saying "this tournament business sure is troublesome.."

Keiko is actually the most difficult opponent for us, modulo the obvious strategy working.

We cant do anything clever underground, because Pangolins.

Likewise, we lose a drawn out engagement, because Pangolins.
 
Keiko is actually the most difficult opponent for us, modulo the obvious strategy working.

We cant do anything clever underground, because Pangolins.

Likewise, we lose a drawn out engagement, because Pangolins.

I wonder how hard it would be to make an anti-summoning field seal for when we have to fight enemy summons for real (and don't have our seals arbitrarily banned). Honestly, it sounds really hard. But there's probably other stuff we can do to break it, like a seal that automatically stores any blood outside of people's bodies so they can't do the sacrifice needed for the jutsu.

E: Actually, you know what would be great? A seal that makes people's fingers numb so they can't use jutsu.
 
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I wonder how hard it would be to make an anti-summoning field seal for when we have to fight enemy summons for real (and don't have our seals arbitrarily banned). Honestly, it sounds really hard. But there's probably other stuff we can do to break it, like a seal that automatically stores any blood outside of people's bodies so they can't do the sacrifice needed for the jutsu.
Better proposal:

Break their fucking hands!

The taijutsu/weapon specs are unique in that breaking their hand(s) does not remove their ability to fight effectively.

Hazou can kick the crap out of someone even if his hands are damaged, but a jutsu spec with broken hands doesn't just get some Aspect maluses, they lose all of their techniques since you can't make handseals with decently fucked up fingers.
 
HAZOU: (activates the seal that breaks the hands of everyone within ten metres)

HAZOU: (kicks aggressively)
It sounds easier than some sort of Spacetime seal to block summoning.

OTOH that one sounds like it sits in a very useful tech tree. Your mileage may vary
 
It needs a codename.

How about "Peal Harbor"?
Laughs in glowfic.
I'm not sure I understand. Why would you want to see less designs for WMDs?

:p
He actually wants fewer designs, not less :p
HAZOU: (activates the seal that breaks the hands of everyone within ten metres)

HAZOU: (kicks aggressively)
Is the adjective really neccesarily? I don't think even Hazō would kick passively.
 
I feel like if we're starting to get weary of the tournament arc, we should make sure to include 'go watch the other matches' in our plans. The QMs seem to enjoy writing one-scene fights between side characters, which means they can slip those in while we do other things.

After all, there are only a handful of major fights (stuff I'd expect to take up a full update) left: Hazou v. Keiko, and the winner's remaining fights in the tournament. We're almost halfway through in terms of total battles to cover, but if we keep handling the minor fights as additions to, say, updates like this, then we can get through the remaining major fights without dragging things out too much.
 
Just yesterday, I thought to myself "This tournament arc sure is annoying. We should just forfeit and go do something more fun." and although I wouldn't vote to do so, I have not changed my mind on the sentiment.

None of these matches will reflect how Hazou actually fights (using ten metric tonnes of seal-based nonsense and backed up by at least one of the teammates he's currently hyperspecialised for working alongside) so the only reason we should care about this at all is that winning makes Jiraiya's regime more stable.
It feels like every time ((the characters stay in one place for more than ~5 updates) or (a plot arc takes more than ~5 updates)), we start getting comments like this.
 
It feels like every time ((the characters stay in one place for more than ~5 updates) or (a plot arc takes more than ~5 updates)), we start getting comments like this.

I mentioned this before when it was last brought up, but my theory is that this is due to the Real Life wait time inbetween updates which makes it feel more drawn out for people who read from update to update or actual players than those that archive binge.

While rereading the story it becomes obvious (to me at least) that not rushing things is the way to go though because the extra details and world building benefit the story more in the long run.
 
I mentioned this before when it was last brought up, but my theory is that this is due to the Real Life wait time inbetween updates which makes it feel more drawn out for people who read from update to update or actual players than those that archive binge.

While rereading the story it becomes obvious (to me at least) that not rushing things is the way to go though because the extra details and world building benefit the story more in the long run.
That, and the lack of control the last few arcs have given us. There's the chuunin exam and tournament which naturally take control away from us, and then during the month break we had to deal with Hana trying to kill herself and Mari being depressed, neither of which we could seem to have affected.

e: This isn't a bad thing, necessarily, but it's not really something players of Marked for Death are used to the way other quest-readers might be.
 
Hey, I'm actually super happy to be in Mist right now. It's a setting rife with opportunity, with strong ninja and civilian elites from all around the world congregated in a single place, not to mention the ever-present tension of staying in a village we "betrayed", with our former clans lurking in the background, the complicated politics of the forming alliance - it's all very compelling. I'd love to get Hazou more involved in all this, although the hivemind tends to react to that prospect with panic. It's just taking part in the tournament itself that I find somewhat... dull. The scenario is simply too constrained to be interesting to me.
 
Just yesterday, I thought to myself "This tournament arc sure is annoying. We should just forfeit and go do something more fun." and although I wouldn't vote to do so, I have not changed my mind on the sentiment.

None of these matches will reflect how Hazou actually fights (using ten metric tonnes of seal-based nonsense and backed up by at least one of the teammates he's currently hyperspecialised for working alongside) so the only reason we should care about this at all is that winning makes Jiraiya's regime more stable.

Followup thought: Is it possible that you are interpreting this arc too straightforwardly and therefore ruining your own enjoyment? The sentiment you seem to be expressing is:

"The only reason to be part of the tournament arc is to show how Hazō fights and since we can't do that within the rules it's pointless and no fun."

I would suggest instead that you interpret it this way:

"One of the reasons to be part of the tournament arc is because it forwards our political goals by putting us in proximity to almost literally every important person in the EN while providing us a support structure that can probably keep us from making too many major mistakes. Another reason is because it forwards our merchant-empire goals by putting us in proximity to almost literally every major merchant in the EN. Another reason is because it forwards our intelligence-network goal by putting us in proximity with a group of Yakuza with whom we have at least the beginnings of a positive relationship. Another reason is because it forwards our Pax Konoha goals by putting us in proximity to some of the best genin in the EN, along with their jōnin-sensei, and thereby allows us to make contacts with other nations that can be used diplomatically in the future. Another reason is because it forwards our Uplift goals by putting us in proximity with a variety of civilians from multiple walks of life and socioeconomic classes, whom we could use as a source of information about (a) what civilians need and want, (b) how civilians interact with ninja, and (c) offers a different cultural perspective on these things that we can compare/contrast to those of Fire once we get home. Another reason is because it shows us what sort of combat strategies we are weak against (e.g. being immobilized and then hit with AOE) so that we can better optimize our builds or plan tactics. Another reason is because it lets us interact with our former clans and other people from our past, thereby providing character development opportunities. Were I to sit and think for five minutes, I could probably come up with other reasons, but I have already found enough that perhaps the arc is not pointless and can actually be fun if I make and/or vote for plans that appeal to my preferences."

If the hivemind remains passive, then Hazō's experience of the world will generally be predictable -- if he's at the Chūnin Exams tournament, he will fight in matches and watch other matches, otherwise remaining close to home so as not to cause problems. If, on the other hand, you vote to go out and make deals with merchants, or cheat at dice and thereby in the course of one evening earn yourself a real-world rich American's annual salary, or get your hated schoolmaster stripped of his office...well, then other things will happen.
 
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