- Location
- The Maple Syrup Mountains
Added. The priority structuring is rough, so when it's 'priority two' that basically means it's top-priority alongside priority one.
Added. The priority structuring is rough, so when it's 'priority two' that basically means it's top-priority alongside priority one.
Did we get over 200 types?We should take a day to work on his birthday present TBH.
We bought a lot of shit from Mist for him too.
I'm pretty sure that was one of the most Kagome-est stories to ever be Kagome-ed.
@Vecht, I currently do not agree with how your plan asks Hazou to handicap himself when he challenges Chuunin to spars. Given that Hazou is doing this sort of thing to vent his negative emotions, I do not believe he will manage to be respectful and humble enough to not make the handicap insulting, and I am not inclined to vote for Hazou running around insulting random Chuunin.
If you remove the handicap portion and let Hazou fight on even grounds with them, I will be willing to switch votes and support your plan.
I actually really like this idea. It's a unique approach to resolving Hazou's agency problems, and allows him to learn better how to work with others.@Vecht @Kiba instead of handicap fights how about tag fights? (say 2 vs 2)
Hazou's teammates listen to him because over time they've come to respect that he on average comes up with good plans.
This'll put Hazou into a situation where he has to not only collaborate with someone who he doesn't know but also have to respect their opinion. Noburi or Keiko may put up with him not considering their opinions at times because they know he means well. The same won't apply to random chunin no. x. This can teach Hazou to better work with others and also expand Hazou's network beyond clan ninja.
She can't use macerators fastened to kunai because she lacks fine control over the direction the macerator releases; consider the timing with which it does so relative to a kunai's rotation and travel speed, and contrast omnidirectional explosive tags. She can use macerators as tags at melee range, and with the right contents they can be non-lethal (unless you're unlucky - there are very few things that can't be lethal if you throw them in someone's face in high quantities at high speed). She has not specifically trained in using ring-boxes, since she would benefit less from doing so than Hazou or Akane did.The question is whether [Keiko]'d trained in putting macerators on her kunai/shuriken and using the delay to hit someone with the macerator after throwing it.
Although, as far as I know, macerators don't have to grind up the kunai to fire them at speed, do they?
[\chi] Action Plan: Later the following Tuesday with Asuma, after finishing all of the seal loadout work and making decent headway on casino seals and reading Toshinori's Elements...If you leave it until next update, @eaglejarl will get to write punching
Some observations on planning:
- It's already going to be a big update with the gaming night
- The timeline has already moved past the afternoon to Hazō baking cookies with Hana, and the aftermath. Any training you do would be constrained by being retroactive and crammed into a limited space (including in terms of writing interesting scenes)
- If you leave it until next update, @eaglejarl will get to write punching
?
Theres a Euclid's Elements analogue somewhere in this world! Perhaps in the Nara library...I recall Keiko and Shikaku nerding out over some math/philosophy books when they met, even if I don't recall the exact titles offhand.
I think they took us to a bookstore when they were our guards/guides the first time in Leaf.Theres a Euclid's Elements analogue somewhere in this world! Perhaps in the Nara library...I recall Keiko and Shikaku nerding out over some math/philosophy books when they met, even if I don't recall the exact titles offhand.
Some observations on planning:
- It's already going to be a big update with the gaming night
- The timeline has already moved past the afternoon to Hazō baking cookies with Hana, and the aftermath. Any training you do would be constrained by being retroactive and crammed into a limited space (including in terms of writing interesting scenes)
- If you leave it until next update, @eaglejarl will get to write punching
Hm. I had been under the impression that Keiko would be able to have fine control over macerator release with the degree of talent she has with throwing kunai. Is that something she could reasonably work on, or is it not?She can't use macerators fastened to kunai because she lacks fine control over the direction the macerator releases; consider the timing with which it does so relative to a kunai's rotation and travel speed, and contrast omnidirectional explosive tags. She can use macerators as tags at melee range, and with the right contents they can be non-lethal (unless you're unlucky - there are very few things that can't be lethal if you throw them in someone's face in high quantities at high speed). She has not specifically trained in using ring-boxes, since she would benefit less from doing so than Hazou or Akane did.
Some minor improvements. Notably: DO NOT DELIVER A LETTER TO AKANE.
[X] Super Serious Mega Ultra Hyper Overpowered Quickened Empowered Heightened Maximized Limit Break Game Night
Misc:
- (Retroactive, offscreen) Hazou works on replenishing Skywalker seal blanks
- Game night:
- Divide into four or five groups, each playing a different game.
- Try playing at least one game of Yakuza with everyone (Ninja!Mafia).
- Let people chose which group to join, and randomly assign them if they can't decide.
- Recommend changing groups and trying a different game once done with your current one.
- For the remainder of the night, continue work on replenishing skywalkers. Remember OPSEC.
[X] Action Plan: Game Night
- (Offscreen, retroactively) Make some more Skywalkers, both to start replenishing your own stockpiles and in case Jiraiya needs more in a hurry. Remember OPSEC.
- Spend some more time with Hana and invite her to game night.
- Game night:
- Help Mari out WRT party logistics.
- Divide into four or five groups, each playing a different game.
- Try Yakuza (ninja!Mafia) with everybody at least once.
- Let people chose which group to join, and randomly assign them if they can't decide.
- Recommend changing groups and trying a different game once you're done your current one.
Likely not - I just don't think the math is on her side in terms of RPMs, tumbling, and the ability to precisely set release timers on the fly.Hm. I had been under the impression that Keiko would be able to have fine control over macerator release with the degree of talent she has with throwing kunai. Is that something she could reasonably work on, or is it not?