We can add that in every mission Hazou takes that would involve passing through a village he'll at least spend some time there as a disguised civilian to get a better idea of what and how things can be improved?

It should also improve his IN acting skills.

Edit: it should also be easier to stay disguised in a civilian village. And they also won't remember him if he ever gets caught or breaks his cover.
 
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Uh, I am justifying why it might be good for Hazō. If he's bad at reacting in unpredictable situations, then improv acting is better choice than just plain acting.
I would say it is good to keep things that may make people question Hazou's sanity outside leaf or other ninja villages. Improv, maybe taking up crazy identities with weird back stories and not breaking cover,.... Are better off being done where there are fewer consequences of mistakes.
 
I would say it is good to keep things that may make people question Hazou's sanity outside leaf or other ninja villages. Improv, maybe taking up crazy identities with weird back stories and not breaking cover,.... Are better off being done where there are fewer consequences of mistakes.

My assumption is that he will be doing improv acting as a hobby inside the village.
 
In the context of doing improv? I'd imagine that something he says is taken seriously, resulting in him being killboxed. Again.

Or that he goes too damn far. Again.
Perhaps I have a different impression of how this is going to go, but in what sense could this probably end up being the case?

Perform some 4th event type stuff with some civvies. Have people suggest a random list of roles for you to play.

Effectively

Ex:

"Pretend you are Sanji the Sushi Chef for an hour while talking to Teuchi about cooking."

"You are a travelling actor who is going to slum around with the local actors troupe for the afternoon."

etc.

Or we could just take up improv acting. Or do both. Not even in Leaf proper.

From my point of view this is just how we do Ami-style-training nonsense with socials.


Uh, I am justifying why it might be good for Hazō. If he's bad at reacting in unpredictable situations, then improv acting is better choice than just plain acting.
I see, I misread your intent there.

I would say it is good to keep things that may make people question Hazou's sanity outside leaf or other ninja villages. Improv, maybe taking up crazy identities with weird back stories and not breaking cover,.... Are better off being done where there are fewer consequences of mistakes.
"I'm practicing my subterfuge skills on civilians."

I mean, social specs have to practice somehow, right?
 
Perhaps I have a different impression of how this is going to go, but in what sense could this probably end up being the case?

Perform some 4th event type stuff with some civvies. Have people suggest a random list of roles for you to play.

Effectively

Ex:

"Pretend you are Sanji the Sushi Chef for an hour while talking to Teuchi about cooking."

"You are a travelling actor who is going to slum around with the local actors troupe for the afternoon."

etc.

Or we could just take up improv acting. Or do both. Not even in Leaf proper.

From my point of view this is just how we do Ami-style-training nonsense with socials.



I see, I misread your intent there.


"I'm practicing my subterfuge skills on civilians."

I mean, social specs have to practice somehow, right?

I agree. But I would still say that we should keep any outrageous attempts out of leaf.

If I remember right Hazou's cover was broken quite quickly in that village in Iron close to Kagome Forest.

If social specs are allowed practice their skills on the civilians of the village then they'll be a lot more perceptive to disguised ninjas.
 
I agree. But I would still say that we should keep any outrageous attempts out of leaf.

If I remember right Hazou's cover was broken quite quickly in that village in Iron close to Kagome Forest.

If social specs are allowed practice their skills on the civilians of the village then they'll be a lot more perceptive to disguised ninjas.
It makes literally no difference to me unless it becomes inconvenient due to travel time, so I dont care either way.
 
Inserted tally
Adhoc vote count started by MMKII on Oct 1, 2018 at 8:24 PM, finished with 742 posts and 22 votes.
  • 42

    [X] Super Serious Mega Ultra Hyper Overpowered Quickened Empowered Heightened Maximized Limit Break Game Night
    [X] Action Plan: Game Night
    [X] Action Plan: Mother's Day
    [X] Action Plan: Get Help Training, Bring Family Together
    [X] Action Plan: Boosted Maximized Game Night
    [X] Action Plan: Optimal Game Night
    [X] Action Plan: Planescape TormentBalance in All Things
    [X] Lore Update: Meanwhile, with Noburi
    [X] Lore Update: Shikaku's opinion on Team Goketsu in the Chunnin exams. Also screaming in Shiori.
    [X] Action Plan: Perfect Shaping Defense: Game Night
    [X] Meanwhile, with Noburi...
    [X] Action Plan: ASSIGN
    [X] Action Plan: All Spheres Ten Game Night
    [X] Binge training: drink Jiraiya's alcohol stash and then challenge every single jonin to a spar
    [X] Meanwhile in the subplane of the Out known only as the Realm of Eternal Screams
    [X] Lore Update: Hana's Hivemind on the Three Faces of Motherhood interlude.
    [x] Action Plan: Train With Hana
    [X] Lore Update: Meanwhile, with Shiori
    [X] Action Plan: Polished Game Night
    [X] Lore Update: Shin's Hivemind on the Three Faces of Motherhood interlude.
 
An Iron-Steady Off-hand

XP Cost: 200 XP

Prereqs: Iron Nerve, Calligraphy 30

After spending a large amount of time training their offhand in calligraphy, the user has obtained the ability to use it to draw seal blanks.

The user may choose to use their left or right hand (or both at once) to draw seal blanks at any given time. Any Calligraphy checks made with their offhand must be done with (Calligraphy)/2 as the base for this roll.

E: @MadScientist has brought it to my attention that perhaps "Calligraphy/4" as a base is a bit too harsh. I'm trying for "Never as good as Hazou's dominant hand", not "After a decade or two of practice maybe he can get to an effective calligraphy 40 with his offhand." The later seems a bit unrealistic
 
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MadScientist Stunt Suggestions
LIST OF SUGGESTED STUNTS
@eaglejarl @Velorien @OliWhail

Ping me with additions, people.

  • Advanced Iron Nerve (The user's IN-boosted skills now receive +3 or +AB, whichever is highest.)
  • Iron Body Language (The user gets IN-boost to Rapport, Deceit, Presence, and Intimidation.)
  • An Iron-Steady Off-Hand (The user can make twice as many seals at once by drawing with both hands simultaneously. Calligraphy debuff to initial roll with off-hand. Additional purchases of this stunt first reduce and then eliminate the debuff.)
  • Iron Prediction (Martial Arts Style, roll Empathy vs Deceit. As with Roki, but the user spends their time predicting moves instead of devising feints.)
  • Iron Archive (The user creates a manual indexing system so that they can store and retrieve sign-language documents. IN-boost to "lore/knowledge/intellect" skills such as MedKnow or Sealing.)

  • Pure Chaos (Prerequisite: a CHAOS suit or similar. As an action, the user can use their Sealing AB number of seals.)
  • Training Investment (The user spends time optimising their training of a particular skill. This skill now gets +10% XP put in a bank. At a cost of 100XP the investment would break even after earning 1000XP.)
  • Resolute Stance of the Watching Dragon (When rolling one of {Alertness, Resolve, Taijutsu}, apply the aspect bonuses of the other two to the roll.)
 
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Keiko has a Frozen Skein skill, maybe Hazou's Stunt should be him unlocking his Iron Nerve skill to level it? No clue how this should interact with social/combat without making the whole Bloodline too OP.
 
@MadScientist

Resolute Stance of the Watching Dragon

XP: 2000

Prereqs: Alertness,Taijutsu, Resolve>60

The user can move their body as fluidly as the river flows, hear a blade of grass whisper in the wind, and stand with the ironclad sureness of the mountain itself.

By ingraining these elements of Shinobi warfare into their life to such a great extent, the user can seamlessly mold each of these skills to complement another.

When rolling one of {Alertness, Resolve, Taijutsu}, apply the aspect bonuses of the other two to the roll.


I mean, we're never getting it, but I like to dream.


Keiko has a Frozen Skein skill, maybe Hazou's Stunt should be him unlocking his Iron Nerve skill to level it? No clue how this should interact with social/combat without making the whole Bloodline too OP.
I think much simpler would just be + Aspect Bonus of some kind? Having IN end up being a skill either makes it way too OP or causes a lot of things to have to be rewritten mechanically speaking.
 
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Wordcount: 302
[X] Action Plan: Planescape TormentBalance in All Things
  • Spend the time before game night meditating on the greater wisdom of the cosmos.
    • Strength lies in knowing oneself. If you do not know yourself, you are lost and will become a tool for others.
    • Ignorance is not a weakness, if one remains aware that one is ignorant and embraces the opportunity to learn.
    • Endure. In enduring, grow strong.
    • If you choose to see only what is before you, then you will only see part of the whole, and that makes you no better than being blind.
    • There is great strength in numbers, but there is great power in one, for the strength of the will of one may gather numbers to it. There is strength not only in knowing the self, but knowing how to bring it forth in others.
    • There must be balance in all things, or else the self will not hold.
    • Time is your ally, not your enemy. Patience can sharpen even the smallest of efforts into a weapon that can strike the heart of an empire. Your victories may be small, but over time, a greater victory may be achieved.
    • Pursue not only knowledge, but focus and discipline; not knowing oneself can physically divide you and bring forth your weakness. If you know yourself, not only can you take strength from that, but your focus can reveal the weakness of others who do not know themselves.
  • Game night:
    • Divide into four or five groups, each playing a different game.
      • Try playing at least one game of Yakuza with everyone (Ninja!Mafia).
    • Let people chose which group to join, and randomly assign them if they can't decide.
      • Recommend changing groups and trying a different game once done with your current one.
Misc:
  • For the remainder of the night, work on replenishing skywalkers. Remember OPSEC.

There is valuable wisdom that Hazou could gain from the The Unbroken Circle of Zerthimon.

Given the true origin of said wisdom, I find what this says about you and/or the hivemind both enlightening and disturbing.

I was going to ask why you want Hazō to internalise it, but a moment's reflection made these things clear as it always does. You feel there is insufficient torment in Hazō's life and that of his companions. I remain, sir, your humble and obedient servant.

My first thought on reading that was, indeed, that @MMKII may have forgotten who originally created the Unbroken Circle and for what purpose.

In hindsight, it says a lot about Torment's ethos that its most reprehensible (and most effective and accomplished) villain was dubbed The Practical Incarnation.
 
My first thought on reading that was, indeed, that @MMKII may have forgotten who originally created the Unbroken Circle and for what purpose.

In hindsight, it says a lot about Torment's ethos that its most reprehensible (and most effective and accomplished) villain was dubbed The Practical Incarnation.
I am aware of this. I just finished my upteenth playthrough a few days ago actually.

I figured it was a funny joke, given the Hivemind's usual plots for the boy child.

E: Although, if thats what it takes to change the nature of a Hazou.... maybe some torment would be a good addition to his life. Huh.
 
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I am aware of this. I just finished my upteenth playthrough a few days ago actually.

I figured it was a funny joke, given the Hivemind's usual plots for the boy child.

E: Although, if thats what it takes to change the nature of a Hazou.... maybe some torment would be a good addition to his life. Huh.
Free TYS point? :D
 
If we turn Hazou's life into some Planescape Torment esque thing and get FiF, I'm one hundred percent behind the Empathy/Rapport build.


Chiefly because we wont have to level a goddamn thing, but thats another point entirely. :p
 
In the interests of not forgetting things we've expressed interest in someday doing:

Side Project Cache:
  1. Kabuto Research Proposal
  2. S A L T F O R T H E S A L T T H R O N E.
  3. Create (Expand? Codify?) till'n'fill/chakra beast extermination mission fund.
  4. Leaf Idle Game.
  5. Bingo Book CCG.
  6. Get other combat seals approved
  7. Get a secretary
  8. Shadow Clone Rocket Boot Space Program
Sealing/Research Backlog:
  1. Look into Bakushin's and Goemon's notes.
  2. Extrasensory Seals
  3. Mountain Seals et al.
  4. Black Paper Seals (quick test)
  5. Larger Storage Seals/Better Macerators
  6. Activation Relay Seals
  7. Water Purifier Seals
  8. Force Blades
  9. Strobelight Seals
  10. Earth Wall Seals
  11. Purifier Variants
For Review:
  • Disposal Seals
  • Snek Seals
  • Eavesdropping Seals
  • Recorder Seals
  • Railgun Seals (for SIN delivery)
  • Seal Activation Seals
Stored Plan Subsections:
  • Research the Merchant Council
    • Intentions: learn the breadth of their jurisdiction and what they do and don't care about specifically.
      • In particular, what do they think about ninja-augmented industry outside of Konoha, and is it within their purview?
    • Read any official legal documents pertaining to the Merchant Council.
    • Read books that breach the topic of or are about the Merchant Council.
      • Maybe books on economics or history?
    • Disguise as a civilian and strike up conversations with craftsmen. Try to get a diverse set of viewpoints.
  • Investigate our till'n'fill funding:
    • Get Keiko's help.
    • Find out how common it is for till'n'fills to not get done because they don't pay enough. Try to estimate how often they just don't get posted in the first place.
    • Figure out what kind of funding scheme would get the most till'n'fills taken.
    • If there are probably a lot of missions that never get posted in the first place, those villages need to know that we're subsidizing till'n'fills. Look into asking traders to spread the word to places they visit.
  • Test that goods and information can be transported quickly across physical locations through reverse summoning with two summoners.
  • Test the same with chakra water. Is it still safe to use?

I'll keep a link to this handy so I can keep track of what we should be doing next when we have spare time. If anyone has anything that we've been meaning to do but I forgot to list, or if you disagree with the priority I've placed them in, please speak up!
 
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Side Project Order of Operations: Because we have way too many to easily keep track of.
  1. Casino Seals
  2. Mountain Seals et al. [When Jiraiya is available]
  3. Black Paper Seals
  4. Kabuto Research Proposal
  5. Movable Force Walls
  6. Improved Macerators
  7. Purifier variants
I'll keep a link to this handy so I can keep track of what we should be doing next when we have spare time. If anyone has anything that we've been meaning to do but I forgot to list, or if you disagree with the priority I've placed them in, please speak up!
KAGOME HAS A BIRTHDAY PRESENT WE NEED TO WORK ON
 
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