This is a brilliant idea, and we should certainly try to ask him for the Earth and Wind jutsu if he feels like he can give this away.During the Jiraiya OPSEC experience (CH 207) , there are at least 4 things he did which we don't know, and an unspecified number of seals in addition to those which were directly mentioned.
Regardless, we should probably ask Jiraiya what he deems are possible security risks - how information can leak when we don't want it to, and if he can describe the purpose (addressed security risk) of any of the techniques/seals he used (beyond the obvious, like Air Domes and anti-Hyūga)
- Clear a spherical section of earth, centered on the user, reinforcing walls to prevent collapse (up to 30 m deep) (possibly a variant on Tunneling technique, but possibly a super-interesting seal). Simultaneously fill that void with air at standard atmospheric condition. Probably something like a 3 m diameter, or it would have been described as cramped (Air Domes shave .6 m off the effective diameter)
- Air technique - Air Domes and anti-Byakugan were already up, so must be something that is useful OPSEC-wise even when sound won't escape and cheaty eyes can't see you - maybe something that causes random noise that sounds like whispers to emanate from a defined zone, up to one zone in size.
- Lightning Technique - something OPSEC - maybe something to scramble electric/magnetic field emissions, if there could be some niche observation bloodline/technique that observes people at a distance by how their nervous system moves/their brain activity. Alternatively, something that emits noise in the ultraviolet emission spectrum that would render observation of low power emissions from our bodies impossible.
- Earth Technique - something OPSEC - possibly a perimeter technique to warn if the surrounding Earth in adjacent Zones is disturbed in any way — or a defensive Bunker that raises the TN to break local Earth and prevents Tunneler-Type techniques. Can't be living roots because Air Dome.
What Would Drunkards Do To You. It's basically asking us what we think a drunken Jiraiya would do to the player base if we went through with a given course of action.
Edit:
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Fixed, thanks.You're right, it does mean "Would we do that to you?", and it is, in fact, meant to be spelt WWDTTY. It's the QM's catchphrase for interactions with us, as compared with DYK, their catchprase for QM chat.
What would Danzou do to you?
lol, get "boom, squish'd"
Seal idea:
Gravity Seal
When activated, everything within X distance is affected by Y amounts of gravity towards/away from the seal for Z duration.
(Put it on top of a rock and watch the rock zoom into the stratosphere)
That post has always said that, and your edited quotes to the contrary are treason.
Element | Wind | |
Effect | 0 | |
Duration | 60 seconds | +60 |
Range | -2 | |
Casting Speed | Standard (supplemental?) | |
AoE | Whole Zone | +40 |
Advantage | Nonstandard Defending Stat | +40 |
Strain | 140 | |
Chakra Cost | 28 |
No, that would be the Hivemind's trouble.I feel that Hazou's trouble should be
"Someone already thought of that idea."
Get a fate point every time it happens. It would make lots of people feel better when the QM's take our ideas.
Or
"This doesn't make sense!"
For every time Hazou insists that the world doesn't make sense and it causes trouble.
I really like this jutsu, it's inventive, totally thematically appropriate, flexible in the right ways, and not obviously OP.
- Doton: Earth Board Technique Moves a rigid patch of ground, carrying whatever is on that patch around the battlefield. Can aid in the user's movement, interfere with enemy movement, or transport inanimate objects such as seals. Spend a supplementary action and some chakra, get either:
- + jutsu/3 to own Athletics this round.
- - jutsu/3 to a single enemy's Athletics this round.
- An inanimate object that can fit on 1m square moves with Athletics equal to jutsu level.
I'm not sure how this works. Does this create a flow of water vapour? Then I feel this should vary a lot more than that, since water vapour concentrations vary a ton. Water vapour is also less dense than air and caps out about 4.2% for prior to the dew point.
- Suiton: Humidity Wall Technique Does exactly the same as Wind Wall by manipulating water vapour in the air. The RW malus is only 1*Effect instead of 2*Effect under normal conditions, but becomes 2*Effect when used in mist.
I don't know the mechanics super-well, but this seems reasonable and not very broken to me. I'm a failure of a munchkin, it's true.
- Adrenaline Blast Technique A medical jutsu that does exactly what it sounds like. The user gets (jutsu AB) tokens per cast, which can be used to get a free tag on a physical skill. Requires MedNin 10 to learn.
Honestly this seems very reasonable to me. Strong, sure, but reasonable. Chakra-construct objects are not new, and storage seals already let us duplicate a lot of the functionality of this; the jutsu just makes it cleaner and more consistent.
@Dictator4Hire You might want to look at plan make out paradise
Not to be a jerk, but we can already do this with MEW-hoppinggrumble grumble though the QMs prevented using MEW in the sky grumble grumble what sense does that make?, and MEW-hopping seems to make more mechanical sense than a trampoline. I'm not sure why we'd want this in practice. Because it's cheaper?Doton: Trampoline Technique
The user turns the ground beneath their feet springy, allowing for enormous leaps into the air.
- Gain a free tag on Athletics rolls while jutsu is active. Maximum of jutsu AB tags may be used per round, multiple tags may be used on the same roll.
How long is this active? If it's for a significant amount of time... flight!Gust of Wind Seal
This seal generates a non-propulsive (it does not act on the seal itself, though residual wind from its effects may cause it to float away if unsecured) cone of wind (approximately 60°) sufficient to knock an attack off course. Other than not acting on the seal, the wind functions as one might expect. The effect originates from the center of the seal, and the seal itself is relatively-unaffected by folding, functioning so long as the center portion is flat.
(Yes, this is very explicitly me creating a seal that Jiraiya probably shared with Konan.)
If something is placed over it while it's active, it functions partially, creating wild fluctuations in the air around the object to no combat-effect, but not causing a sealing failure.
Against ranged weapons and some jutsu, this seal provides a malus of -AB (either user's sealing or opponent's Athletics, depending on whether y'all want it to be dependent on the sealmaster's talent or for the Gust of Wind's power to be static). If circumstances dictate, it may provide other bonuses (for instance, it could provide a half aspect bonus if used on someone else to push them
It may be used off-turn if a supplemental action is explicitly prepared for its use.
MEW-in-a-box seems very useful. Throwing a multitude of these at someone should basically ruin them if it hits (likely by leaving them attached to a multi-ton rock, or splatted by one).Earth Pillar Seal: when activated, extrudes a 50cm thick pillar of chakra construct stone at a respectable speed.
It's an instantaneous blast, by default. It's basically a wind-variant of Kagome's explosive-propulsion seals which I refuse to believe he hasn't made yet.How long is this active? If it's for a significant amount of time... flight!
It's important to know whether this stacks. If it does, that's almost certainly abusable.
Using this for self-propulsion, such as in combat, seems like it would work as well. It seems like certain scenarios would really benefit, such as when moving between zones or in the air sans Skywalkers (where generally you're unable to reposition). If it can stack this is doubly abusable.
Note that "knock an attack off-course" is actually a very strong gust when you're talking about streamlined kunai moving at extremely high speeds. This should be even more powerful against larger bodies like your opponents. Having a belt of these facing outwards would make it very hard for anyone to approach you whilst active.
Ah, OK. I'd suggest making it a sideways rather than outward blast, which should require much less force to knock projectiles off-target, so you can lower the power, which makes it less abusable outside its intended purpose.It's an instantaneous blast, by default. It's basically a wind-variant of Kagome's explosive-propulsion seals which I refuse to believe he hasn't made yet.
Easy solution there: the pillar extrudes out either a) 10 meters, or b) until it hits something unyielding, where 'unyielding' is a property the seal intuitively recognizes and allows it to splat or launch humans but not break walls, even when stacked.MEW-in-a-box seems very useful. Throwing a multitude of these at someone should basically ruin them if it hits (likely by leaving them attached to a multi-ton rock, or splatted by one).
This seems useful for the non-Hazō members who are constantly jelly of his best technique, even though that's not particularly an exploit.
MEW-hopping is back, baby! ...Though it's much more expensive this way. Still, if we have 100 of these it should last the tournament. Jiraiya might not like us flying around the sky though XD.
PLEASE CAN WE HAVE THESE JUST FOR THE MEW-HOPPING. IT'S NOT EVEN THAT OP IT'S JUST REALLY COOL.
OK, IT'S ALSO PRETTY OP. BUT MOSTLY COOL.
Assuming typical MEW rules apply I think that's basically it? Wait, no!
Put a stack of 100 of these together between iron plates. Have them each connected to a separate trigger of some kind.
Then trigger them all.
And watch the ultra-piston-bullet-attack-monstrosity-thing gib the universe.
....we're not going to get this, are we?
Knocking them off target isn't really necessary; the whole "self-propulsion" bit is a part of how they function. All that's necessary is to slow down the projectiles slightly and leave the user where they aren't.Ah, OK. I'd suggest making it a sideways rather than outward blast, which should require much less force to knock projectiles off-target, so you can lower the power, which makes it less abusable outside its intended purpose.
I do like the idea of paying for a small stunt -- maybe 10 XP or something, a few days of work to figure out how to use something like that.Also, when we think about how you could use this seal or that technique for something like MEW hopping to get some athletics boost or whatnot, I think it might be useful to make it into a combo jutsu/seal + stunt. In this case, having the seal would let you use the stunt, but the stunt would need to be separately purchased as you spend time learning how to use the seals to their best effect.
This makes me think that instead of elevating a wholly new (if in-character) concept into Hazou's Trouble, we might be better served by, when and if we excise Open Mouth, Insert Foot, shifting a pre-existing aspect into his Trouble and having it take a more malign bent to fit the station, and then take the new concept and fill the old slot with it. That might be more natural than just swapping out such an important Aspect with one we didn't even make into an Aspect in the first place.Another option is directly leaning into Hazou's apparent tendency to treat other people as tools with an Aspect - invoke when Hazou creates an effective plan by optimizing the use of his allies' skills, gain FP when this treatment damages his relationships with people.
The point I'm trying to make is that kunai are designed to handle fast airflow from the front; the surface area is small and they're tapered appropriately. Wind from the side confers a lot more force to them.Knocking them off target isn't really necessary; the whole "self-propulsion" bit is a part of how they function. All that's necessary is to slow down the projectiles slightly and leave the user where they aren't.
Seems fair to me.Though, point that it could also be used to boost one's own athletics. Maybe half an aspect bonus, round up?
This makes me think that instead of elevating a wholly new (if in-character) concept into Hazou's Trouble, we might be better served by, when and if we excise Open Mouth, Insert Foot, shifting a pre-existing aspect into his Trouble and having it take a more malign bent to fit the station, and then take the new concept and fill the old slot with it. That might be more natural than just swapping out such an important Aspect with one we didn't even make into an Aspect in the first place.
For instance, we could elevate 'Lists and Plans' to his Trouble, call it 'A Calculating Gaze' or something, and describe how it means Hazou's good at planning and organizing but as a consequence he tends to treat other people in terms of their usefulness a lot of the time, despite his attempts to connect with them.