Didn't know we had separate tables. (The FtD rules don't mention this in the sealing section, last time I checked?).
Note that I agree entirely the idea is garbage with the numerous points of "This seems useless for 100 reasons once you stare at the mechanics."
My response to your post previously is entirely regarding why causing 100 sealing failures could be okay but 500 is not. Sorry if that was in doubt.
Similarly my response to
@Inferno Vulpix was clarification of the point of my idea, and a similar argument that something that increases Sealing Failures but removes a certain type from being effective is not necessarily bad. (Sorry if this was unclear).
Also before I knew about the two tables thing. Oops!Boy is my face red
I understand its definitely on the backburner, but a Master Rules Document that contains the entirety of the rules the players have access to (even if its just hyperlinks to thread posts in some places) would be pretty cool. I would contribute spoons to this in the form of gathering said links, in the interests of lessening QM time spent on it and making future rules-crawls less painful.