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When all this is over, we need to take Team ISC on an outing and get them properly on board with uplift.

Ino's certainly a bit self-absorbed at times, but she's also shown that slight bit of confusion that comes from a belief being strained, regarding the value of civilian lives.

I can't say much for Choji, but I suspect that Keiko could convince Shikamaru as to the worthiness of the goal through simply mathematics.

Perfect triple date instance of three pairs of individuals spending a day together in order to facilitate greater mutual knowledge and familiarity, arranged in anticipation of a potential long-term relationship opportunity.
 
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Perfect triple date instance of three pairs of individuals spending a day together in order to facilitate greater mutual knowledge and familiarity, arranged in anticipation of a potential long-term relationship opportunity.
Choji and Noburi can commiserate together over being the overlooked member of their teams.
 
When all this is over, we need to take Team ISC on an outing and get them properly on board with uplift.

Ino's certainly a bit self-absorbed at times, but she's also shown that slight bit of confusion that comes from a belief being strained, regarding the value of civilian lives.

I can't say much for Choji, but I suspect that Keiko could convince Shikamaru as to the worthiness of the goal through simply mathematics.

If we do well enough here and Jiraiya keeps the hat, I am sure we could take ISC and our team back to a few places we visited as missing-nin. Ostensibly for some mission but in reality it's to do some bonding and show ISC how civilians live at the border and such.
 
@MadScientist By the way, we need a seal that activates a BUNCH of other seals as a variant of the ARS. Even at the start of the tournament we'll have like five seals to activate: Two banshee slayers, a banshee, disco murder, and Casino Seals.

I can only imagine how many seals we'll be activating to start combat off in a year.
 
I'm still disappointed that we won't be conducting Rampage 2.0 from atop our "fully armed and operational" T&I station.

"What? Listen, I don't know how you do things out here in the boondocks, but in Leaf standard procedure for a facility which has had its location compromised is to relocate it."​
 
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We don't need ISC to pull off a double-agent maneuver. We just need them to rampage a tiny little bit with their current teammates + pangolins to destroy other blue docs and cells. That all but guarantees both ISC and our objectives

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Round 1
ISC+co = 300
Us = 185
Other Blue = -300
Other Red = -495 (all captured)
Other Red = -145 (1 team escapes capture and gets full positive points)

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Round 2
Us = 50 pts
ISC+co = -150 (rest of team is injured, but nobody in cells because there are no cells)
Other Blue = 0 (docs destroyed, not turned in. no prisoners)
Other Red = 0 (no docs)

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ISC+co = 150 worst case if get 25 prisoners round 1, and all other teammates injured but not in cells
Us = 235 if we protect docs next round
R1 Blue = -300
R1 Red = -145 (if was a team that escaped)
R1 Red = -495 (otherwise)

ISC + co wins against everyone except, maybe, the R1 Red team that got away. Has a 295 point advantage over them.
We get a 380 pt advantage over the same.
This strategy only suffers if there is a full team that evades capture for R1. If we prevent that, the win is outright. If it takes them more than 4 hours to get the docs to the proctors in R1, we win outright.
Additionally, we would know which team it was, and ISC/pangolin strike force could be extra motivated to inflict MC on that group.

I note that the 300 points that Shikamaru and company aim to score in this round do not, in point of fact, guarantee them progression to the finals.

The active members in R2 are red. R2 Blue is reactive. Consider the agency of R2 red.

The other R2 red candidates generally start R2 with -225 pts (or -300 pts for Kurenai/Cloud/Downfall), whereas ISC/co get 300 in the ideal world.
This is a 525/600 pt spread.

ISC/co members can take -495 next round, while their other R2 red members can feasibly get 185, though intentional penalties narrow that gap.

Postulate a super team red that specifically targets ISC/co so as to eliminate the concept of Leaf alliance/superiority in this exam

Teams with ISC in R2 self-sacrifice: -495 pts
Teams against Goketsu self sacrifice to other blue teams: -495 pls

Each other team: 185 - 110= 75 assume 2 ISC-co per red group

A spread of 570 in round 2 for 14 members (2 red groups - 4 ISC-co) against ISC, and a spread of 185 against ISC-co.

All told, this results in a net gain (45 pt) over ISC for some folk, a net loss to ISC (30 pt) if Kurenai/Downfall/Cloud, and a net loss against ISC-co of 340 pts. ISC-co we're described as lowest quartile, so I predict this shift only puts them on par with the previous top scorers. As ISC was purposefully not the top scorer, +\- 50 pts probably shifts up and down rankings substantially.

Additionally, the plan calls for 22 prisoners, which can be given to one facility (say, the one ISC was supposed to fight, which gets a pass) to artificially boost their scores back into the running.

Without getting any prisoners, and most folks getting -225+75=-150, to our 235, Goketsu maybe lays in contention with the top scorers, but it is no guarantee that we proceed.



The actions of an anti-ISC super team red and the actions of an anti-Goketsu super team red will look extremely similar to our allies during preparation.

During the initial staging, 27 injured ninja turn on 9 uninjured ninja in unprepared ground. ISC-co gets wiped.



Instead, do not propose mass combat. Have ISC/co capture their respective squads at the outset of the 2 hr mark with goo-bombs, which allows us to collect everyone, then ISC+co uses our base as a staging ground for their rampage.

That is not sufficient, I suspect, to get us into the tournament. We need all of the reds to be in our prison.

e: To be clear: Just as we won't be able to get all the reds this time, ISC woldn't be able to get all the reds if we told them to rampage instead.

I've already looked into it, though it was more than 2500 posts ago so I suspect most folks memories are hazy. And it originally accounted for turning in other R1 Blue docs - even so, we still have a 460 advantage on them, so it doesnt matter.

We don't really need any prisoners, if our R1 rampage only misses one red 3-man team, and an ISC rampage destroys other team documents and cells.

ISC and co will be spread out among 3-4 squads, depending on whether teams revisit the same facilities in the event plans. They can feasibly capture 18 of the 27 hostile red at the outset of the match, without having to rampage at all... and they would know which blue fort to concentrate on first.

Some departures from my original work might be acceptable to favor Kurenai.
 
@MadScientist By the way, we need a seal that activates a BUNCH of other seals as a variant of the ARS. Even at the start of the tournament we'll have like five seals to activate: Two banshee slayers, a banshee, disco murder, and Casino Seals.


I can only imagine how many seals we'll be activating to start combat off in a year.

We can actually get away with a variant that just activates two seals, since we should be able to chain them.

What? It can already do that -- one seal at each end of the tripwire . Waits for MadScientist's head to explode.

But... We haven't researched ARS yet?
 
@MadScientist By the way, we need a seal that activates a BUNCH of other seals as a variant of the ARS. Even at the start of the tournament we'll have like five seals to activate: Two banshee slayers, a banshee, disco murder, and Casino Seals.

I can only imagine how many seals we'll be activating to start combat off in a year.
For the tournament at least, I think we can activate the banshee slayers and Casino Seals (those are for the sensory array, right? If so, we'll probably have them activated pretty much constantly anyway) before the match starts. Then we can activate the banshee and disco murder seals in round 1.
Speaking of which, something that might be useful would be banshee slayers that last longer. Get them to last long enough, and we could have them on all the time. That would be pretty useful.

Edit:
But... We haven't researched ARS yet?

Shhhh, if he wants to give it to us, we'll take it
Pretty sure he was talking about LBF? :p
 
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So. Projected experience gain:

Assumed we engaged six teams at 5 XP a pop, except ISC. 7 x 5 = 30 XP. Our first battle gained us 7 XP. So it should be 37 XP.

Assume somehow we get 5 XP a pop for 30 days worth of training. 150 + 37 = 187 XP for round one.

Prep/rest is assumed to take 4 XP.

Next round, we are likely to engage 24 combatants at once and for every full team, we gains 5 XP. 24 / 9 = 2.66. 2.66 x 5 = 13.33 rounded up to 13 XP. 187 + 13 = 200 XP. 200 + 4(prep) = 204 XP.

Thus, we have 204 XP to use at our disposal. There may be more or less depending on what we do.
 
So. Projected experience gain:

Assumed we engaged six teams at 5 XP a pop, except ISC. 7 x 5 = 30 XP. Our first battle gained us 7 XP. So it should be 37 XP.

Assume somehow we get 5 XP a pop for 30 days worth of training. 150 + 37 = 187 XP for round one.

Prep/rest is assumed to take 4 XP.

Next round, we are likely to engage 24 combatants at once and for every full team, we gains 5 XP. 24 / 9 = 2.66. 2.66 x 5 = 13.33 rounded up to 13 XP. 187 + 13 = 200 XP. 200 + 4(prep) = 204 XP.

Thus, we have 204 XP to use at our disposal. There may be more or less depending on what we do.
That would be enough for some solid Alertness points.

Do we get XP bonuses for working/training with experts? I know that working with Kagome on sealing research in parallel improves our research speed, but what about actual training?
 
That's optimistic. I don't think we'll keep getting 5XP/team or that we'll get 5XP/day during the training month. Let's remember we're a discount Uchiha and not assume we'll get Itachi-level XP.
 
That's optimistic. I don't think we'll keep getting 5XP/team or that we'll get 5XP/day during the training month. Let's remember we're a discount Uchiha and not assume we'll get Itachi-level XP.

Assume our default XP gain is 3 XP per day. If we get a competent tutor, we may gain 1 XP extra a day?

That's 4 XP right there.
 
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So. Projected experience gain:

Assumed we engaged six teams at 5 XP a pop, except ISC. 7 x 5 = 30 XP. Our first battle gained us 7 XP. So it should be 37 XP.

Assume somehow we get 5 XP a pop for 30 days worth of training. 150 + 37 = 187 XP for round one.

Prep/rest is assumed to take 4 XP.

Next round, we are likely to engage 24 combatants at once and for every full team, we gains 5 XP. 24 / 9 = 2.66. 2.66 x 5 = 13.33 rounded up to 13 XP. 187 + 13 = 200 XP. 200 + 4(prep) = 204 XP.

Thus, we have 204 XP to use at our disposal. There may be more or less depending on what we do.

This is good analysis in its structure and approach, but I think some of the constants need to change.

First of all, we aren't getting 5xp per team. We got 7xp for the plan in the first update, and 5 xp in the second update for reaching page 4000. I don't think we can expect 5xp for every team, and I wouldn't count on more than 1 or 2.

Second, I expect 1 or 2xp for whatever plan we conduct during the remainder of day 1.

Third, I expect 5xp during the rest day, because we will do something crazy like burning word halves, and will have a brief plan.

I expect 7xp during round two.

Finally, as others have pointed out, we should get 4xp a day for the prep month. But I expect the prep month to take 3 plans, and we will get 6xp from brevity.

That puts my estimate at

12 + 2 + 5 + 7 + 4*30 + 6 = 152
 
Assume our default XP gain is 3 XP per day. If we get a competent tutor, we may gain 1 XP extra a day?

That's 4 XP right there.

There's no confirmation we get bonus XP for teachers. And if we do, it would have to be for a better teacher than Mari (who does not grant bonus xp). So unless J can take time off, or spare Kakashi, I think we're stuck on that front.

OTOH, the one time we got bonus xp was the time we asked Mari for training from hell and ended up sharing secrets. Also, I suspect that the thing Ami does (assigning herself crazy challenges) would also grant bonus xp (especially if they're fun to write). I suggested that we should copy Ami's training practices, and @Velorien insightful'd the suggestion. So take from that what you will.
 
There's no confirmation we get bonus XP for teachers. And if we do, it would have to be for a better teacher than Mari (who does not grant bonus xp). So unless J can take time off, or spare Kakashi, I think we're stuck on that front.

OTOH, the one time we got bonus xp was the time we asked Mari for training from hell and ended up sharing secrets. Also, I suspect that the thing Ami does (assigning herself crazy challenges) would also grant bonus xp (especially if they're fun to write). I suggested that we should copy Ami's training practices, and @Velorien insightful'd the suggestion. So take from that what you will.

Did Mari ever train us in something we'd expect her to be an expert on/would be worth getting bonus XP for?
A better example is probably the fact that we got no bonus XP from being trained by Kagome?
 
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