@eaglejarl: How do you feel about distractions intended to inflict initiative penalties?

Something like our fastest member or pangolin throwing out a bunch of explosives as far as they can. Then people who were not expecting those explosions (i.e everyone not in our side) has to reroll initiative with a penalty for the rest of the fight?

That way, we can throw those out, and get effective bonus initiative for the rest of the fight after our fastest team member's first action?
 
Note that the attack did not come down from the sky. The air started sparking, Keiko dove clear, and a moment later there was a big pillar of electricity where she had been standing, throwing arcs in random directions.
So if Hinata joins our attackers, they should be able to go just close enough for her to see us, then point out where we are so Lightning Artillery Man can hit us.
There are two weaknesses I can see.
1. First, and most important is communication. When they were blue, Hinata and LAM probably had a grid/map set up so she could easily communicate A5, H7, etc. and he could zap that area. In the second round, they might have a map of the place anyway, but we could change the layout so significantly that the map no longer accurately reflects the facility. Maybe.
As a side note, THIS kind of thing is why our next character if we die should be a Hyuga. A Hyuga could either have Wind/Lightning element and just throw kunai and other attacks through walls, or could learn genjutsu to overlay a tactical map of what he/she can see onto an ally's perception, letting an ally with artillery or sniper type attacks completely devastate a battlefield. Also it would be really cool to use genjutsu for a purpose other than directly putting someone out of combat.
2. Second, we can have Panache try to assassinate LAM? The problem is that the guy with all the Earth jutsus would definitely notice her, and probably could take her out. Maybe Pandemonium throwing stuff at them?
 
Why are you downgrading Pantokrator's Hammer? For 16 CP you get two tags that you can use with physical skills. If Hazō uses them both on Taijutsu then he gets +10. (Aspect bonus for a skill of 40 is +5). Note that two PH tags is also the maximum you can spend on a given roll.

Just to be sure, since that's per-roll and not per-round, getting more than 2 tags from PH can be useful because you can spend two on your attack roll, then up to two per defense roll you might have to make that round, right?
 
Hey, this might have been brought up before, but if there was a Sealing failure that ate Henge... whose failure was it, and what happened to them?
I don't know what you mean -- what's henge?


Just to be sure, since that's per-roll and not per-round, getting more than 2 tags from PH can be useful because you can spend two on your attack roll, then up to two per defense roll you might have to make that round, right?
Correct. If you cast it at Effect:4 then you get 4 tags, and you could use 2 for attack (e.g. Taijutsu or Melee Weapons) and 2 for defense (e.g. Athletics) Effect 5 gets you 5 tags, so maybe 2 to attack Alice with Taijutsu, then 2 for Athletics to dodge Bill's Ranged Weapons, and 1 for Taijutsu to defend against Charlie's Taijutsu attack.

Double pedantry combo: it's Alertness in the new system, not Awareness. (Relatedly, Deceit, not Deception.)
:p
 
Given that reminder, it might be useful to peek at the initiative track we got for the previous battle.

Okay, end of ambush round. New round, everyone goes. Initiative order:
  1. Pangaya
  2. Panashe
  3. Ryūgamine Eichi
  4. Kurosawa Shin
  5. Pankurashun
  6. Keiko
  7. Mori Anna
  8. Wakahisa Kiri
  9. Hazō
  10. Inuzuka Kiba
  11. Hotoke Eru
  12. Aburame Shino
  13. Noburi
  14. Pandamonium

I put enemy ninja in red and our team in green with pangolins greyed out so it's easy to see at a glance where the team falls within their age cohort.

Answer: Not great. Out of 10, Keiko is third (31 Alertness/30 Athletics), Hazou is 6th (30 Alertness/40 Athletics), and Noburi is dead last (30 Alertness/35 Athletics).

That's, uh, a pretty weird result actually. I didn't expect to see all the enemy also clusters so tightly around 30/31 Alertness.

If during the "rest day", Hazou and Noburi could spend 31 XP to train Alertness to 31, it might have a massive effect on their initiative ranking in Round 2!

Unless I'm misreading something?
 
It's possibly because of low/high die rolls.

It's not, though, because you don't roll for initiative. It's just "compare Alertness, with Athletics as tiebreaker". From the rules document.

Initiative

Your base initiative is your Alertness. People take actions in order from highest to lowest. You may wait to take your actions on any initiative after your own.

If there is a tie for Initiative, resolve it based on Athletics, highest to lowest. If there is still a tie, make an Athletics roll. If that also results in a tie, QM's choice.
 
So, the most dangerous thing to us is clearly athletics-targetting enemies and genjutsu users, imo.

Notably, genjutsu users may(?) be unaffected by physical consequences (We really need to give everyone on Blue side [currently] a minimum of moderate mental consequences through interrogation to find out their teams' abilities, or at least those that would be unaffected by physical ones).

Genjutsu rolls against our Resolve (ie 20), so if they are chuunin-level in it, even if they have taken a moderate consequence, they are still more likely than not to beat us.

Basically, genjutsu specialists should be treated much the same as LPG and any Wakahisa present are: Priority targets.

Them aside, we'll probably have around 7 athletics-targetting people (minimum) of varying skill.
 
Notably, genjutsu users may(?) be unaffected by physical consequences (We really need to give everyone on Blue side [currently] a minimum of moderate mental consequences through interrogation to find out their teams' abilities, or at least those that would be unaffected by physical ones).

Genjutsu rolls against our Resolve (ie 20), so if they are chuunin-level in it, even if they have taken a moderate consequence, they are still more likely than not to beat us.

Basically, genjutsu specialists should be treated much the same as LPG and any Wakahisa present are: Priority targets.

Note however that the genjutsu user on our Red team this time around had nothing but bad things to say about genjutsu under these conditions. He claimed that genjutsu (his genjutsu at least) requires both attacker and defender to clearly see each other making it very difficult to use at night.
 
Hm.

If we spammed Misterators would this reduce everyone's Alertness to 0 for the purposes of initiative? Because that...that could be super awesome. We have special skills to deal with this (Echolocation, Living Roots, VD) that a lot of other people won't.
 
Hm.

If we spammed Misterators would this reduce everyone's Alertness to 0 for the purposes of initiative? Because that...that could be super awesome. We have special skills to deal with this (Echolocation, Living Roots, VD) that a lot of other people won't.

Haven't we just been through that misterators don't actually do anything to block line of sight and you need a mist-creating jutsu to do that? (Though Noburi does have Suiton: Hding in The Mist.)
 
Haven't we just been through that misterators don't actually do anything to block line of sight and you need a mist-creating jutsu to do that? (Though Noburi does have Suiton: Hding in The Mist.)
Misterators do, you just need a lot of them. One misterator won't cut it.

Also, yes. Kirigakure would do the same. Though chakra costs might be an issue.
 
Hm.

If we spammed Misterators would this reduce everyone's Alertness to 0 for the purposes of initiative? Because that...that could be super awesome. We have special skills to deal with this (Echolocation, Living Roots, VD) that a lot of other people won't.
You mean pop like, all of them?Could work.

Why dont we just set the forest on fire as our opening move? Smoke everywhere
 
Hm.

If we spammed Misterators would this reduce everyone's Alertness to 0 for the purposes of initiative? Because that...that could be super awesome. We have special skills to deal with this (Echolocation, Living Roots, VD) that a lot of other people won't.
@Briefvoice called it: any plausible number of misterators is not going to block line of sight. If you can somehow trigger 10,000 of them in the same round, we'll talk. Otherwise, nope.
 
Jiraiya is going to need to teach us extra large storage seals so that we can make a macerator(misterator) version of it. Also, it will probably still require a thousand seals...so still ain't doable.
 
@Briefvoice called it: any plausible number of misterators is not going to block line of sight. If you can somehow trigger 10,000 of them in the same round, we'll talk. Otherwise, nope.
He was only about a hundred feet up now and, as expected, the ship had vanished into a temporary cloud. Keiko and the rest of the assault team had triggered half a dozen misterators, covering the entire area in a fog thick enough to chew. That left the question: try to land on the ship and risk breaking a leg by hitting earlier than he expected, or land on the water outside the cloud and spend precious seconds getting to the ship?
As expected, the ship came up faster than expected. First there was nothing but damp whiteness and then suddenly there was rough-grained wooden decking. He turned his run into a tumble, rolling across the deck to absorb the impact. The tumble became a sprawl when he slammed into a cluster of unconscious sailors. He scrambled to push himself back to his feet, stumbling and staggering awkwardly across the carpet of bodies until he could catch his balance.
Huh?
 
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