After waking up from being unconscious for hours, any ninja worth their salt will check to see if they still have their stuff. If they don't have their word half I'm sure they can put two and two together to figure out who has the half.
Right but they could assume we distributed them amongst our Red Team instead of keeping them all in the Seventh Path
 
Ninjas cheat. Suppose we get them to promise to help us, and they decide they'd rather gang up on us instead. What are we gonna do, call the proctors and whine that ninjas lied? With no enforcement mechanism, they have every reason to go along with our deal and doublecross us later.

Obviously we only give them back after round 2 ends. Of course, they might not trust that we'd keep our word, but for non-top teams, we don't have much of a reason not to. If we've given everyone else enough point penalties to put ourselves at the top after round 2, giving back most of the word halves does not affect our position in the slightest.

And in any case, the uncertainty a move like this introduces is worth it in and out of itself.

We should not barter with the word halves.

If it does turn out to be something basically along the lines of auto DQ or -1000 points, then it's far too useful to let everyone know we have them all, publically

If we actually steal most of them, it's going to be obvious that we have them. May as well use that fact constructively. It also solves our problem of avoiding being ganged up on in round 2, to which I haven't seen any better solution.
 
So, you guys generated four pages while I was sleeping and still no action plan?
Why would we need one this early. We have until Saturday

Brainstorming strategy is far more useful, as is trying to figure out how Mist is going to fuck us over in overtime on this one.
 
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We don't give them their word half back until the end of round 2. Even if no one trusts us enough to go through with it, maybe it'll destroy group cohesion? We could keep half the halves and distribute the other halves to random genin because of CHAOS! For full squads of enemy ninja, we can give one of their group members their half back as a show of good faith and keep the other two held hostage.

There's any number of mechanisms we can use to lower the risk of a doublecross.
Obviously we only give them back after round 2 ends. Of course, they might not trust that we'd keep our word, but for non-top teams, we don't have much of a reason not to. If we've given everyone else enough point penalties to put ourselves at the top after round 2, giving back most of the word halves does not affect our position in the slightest.
We'd need to store them on the Seventh Path (and tell them all that we did) so that they don't think they can just knock us out and rifle through our stuff to get their word-halves back in round 2, but I suppose that's possible.

More importantly, why do we want non-aggression in the first place? We need to be out to DQ them, and mass non-aggression means we can't.
 
I think we could still betray them, as long as we do it all at once so they don't have the chance to attack us in response.
@Roomba
Assumption Penalty: Why would they assume Team Uplift alone has the word halves?

I would argue it's still pointless to draw attention to the fact that we, Team Uplift, have all of the stolen word halves and that they weren't say, evenly divyed up among our Red Team for the first round.

This is extra information that giving out only hurts us. Our team will be spread out over 3 different teams next Round anyway, most likely. So there will be 3 potential targets for them if they feel the need to try and take back the word halves.
 
I don't know why this would be the case. The rules in question seem more to ensure the blue teams keep their facility realistic than to prevent their destruction by the red team.
I'm not sure, they did stress that property damage is allowed. They did that quite heavily.

It's reasonable to view the failed defense of critical secret info and subsequent destruction of T&I facilities as a -1000 point failure.
 
No, I used to be a voice of sanity, and then a sealing failure IRL caused me to grow an extra brain.



I forgot the time bonus, but this still isn't a lot of points. Another contender for "negative" is that we likely can't actually earn enough points from this event to get to top 16. This would mean we -- and almost everyone else --should probably forgo the usual rules to just DQ everyone we can.

...

...

This event isn't a T&I simulation -- it's a milder version of the Hunger Games.

E: THIS IS NOT A JOKE.

Vecht, are you jury-rigging a neural interface so you can do hands-free computer use?
 
I'm not sure, they did stress that property damage is allowed. They did that quite heavily.

It's reasonable to view the failed defense of critical secret info and subsequent destruction of T&I facilities as a -1000 point failure.

I still think that's a stretch. I suppose we could destroy buildings, but I rather doubt the penalty would be so steep, given damage is an inevitability.
 
We'd need to store them on the Seventh Path (and tell them all that we did) so that they don't think they can just knock us out and rifle through our stuff to get their word-halves back in round 2, but I suppose that's possible.

More importantly, why do we want non-aggression in the first place? We need to be out to DQ them, and mass non-aggression means we can't.

This is something that really needs to be settled. It depends on a couple of factors. I'm thinking it might be a good idea to just crush blue in both rounds. If we destroy the documents opposing red teams cannot gain ANY points (but can still lose them). If we put huge negatives on blues and prevent reds from getting any points in both rounds and earn max points in both rounds then...

Round One (r1):
Our red team will get +185 points
Other red teams get 0 (MAX, can still go up to -495 negative)
Our blue teams get -300
Other blue teams get -225

Round Two (r2):
Our blue team will get +140 points
Other blue teams will get -225
Our red team will get -495 negative
Other red teams will get +0 (MAX, can still go up to -495 negative)

Which totals at worst a +365 relative net for us in our same-color cohort (+325 total for us over both rounds, +185 for our r1 teamates, -225 for our r1 teammates if they're not on our matching blue team in r2), and at best a +550 margin (+325 for us both rounds, +0 for folk in our color cohort that are NOT in our r1 team, and -225 for them in r2).

For the opposite-color cohort that's at worst a +550 relative net (+325 for us over both rounds, -225 for nonmatching r1 blue teams, 0 if they're nonmatching red teams r2 as well). At best a +1120 relative net for us (+325 total for us over both rounds, -300 for our matching r1 blue team, and -495 if someone faces us again as red in r2). A
 
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@Roomba
Assumption Penalty: Why would they assume Team Uplift alone has the word halves?

I would argue it's still pointless to draw attention to the fact that we, Team Uplift, have all of the stolen word halves and that they weren't say, evenly divyed up among our Red Team for the first round.

If someone assumes a) we split the word halves among all 9 members evenly, and b) the word halves we have are not in the summon realm, then it is reasonable to think there's a 1/3 chance we'll have their word half and that attacking us will let them get it back. On the other hand if we declare we have ALL the word halves and put them in the summon realm, then they'll know we have the word half, but they'll also know there's a 0% chance they'll get the word half back without our consent.
 
If someone assumes a) we split the word halves among all 9 members evenly, and b) the word halves we have are not in the summon realm, then it is reasonable to think there's a 1/3 chance we'll have their word half and that attacking us will let them get it back. On the other hand if we declare we have ALL the word halves and put them in the summon realm, then they'll know we have the word half, but they'll also know there's a 0% chance they'll get the word half back without our consent.
So... setting everything else aside...

Do we really want to assume Keiko doesn't mind people knowing she can store stuff in the summon realm?
 
@eaglejarl @Velorien @OliWhail Did we get the chance to discuss contact methods with Team Asuma?
Sure. Protocol: First person throws 4 explosives in the air in a Blam <1sec pause> Blam <3 sec pause> BlamBlam pattern. Response is BlamBlam. You gave them 4 tags so they could initiate.


...*sigh* @eaglejarl @Velorien @OliWhail Have we confirmed that the hourglass is measuring time accurately? And will, in fact, run out of sand in 2 hours?
It seems to be.

I could totally be wrong, but from the top of my head the only person we've met who's lost a leg was that desk Chunin when we were getting missions in Leaf.
Matches my memory as well. To the best of my knowledge Hana has all her parts.

This is something that really needs to be settled. It depends on a couple of factors. I'm thinking it might be a good idea to just crush blue in both rounds. If we destroy the documents opposing red teams cannot gain ANY points (but can still lose them). If we put huge negatives blues and prevent reds from getting any points in both rounds and earn max points in both rounds then...

Round One (r1):
Our red team will get +185 points
Other red teams get 0 (MAX, can still go up to -495 negative)
Our blue teams get -300
Other blue teams get -225

Round Two (r2):
Our blue team will get +140 points
Other blue teams will get -225
Our red team will get -495 negative
Other red teams will get +0 (MAX, can still go up to -495 negative)

Which totals at worst a +365 relative net for us in our same-color cohort (+325 total for us over both rounds, +185 for our r1 teamates, -225 for our r1 teammates if they're not on our matching blue team in r2), and at best a +550 margin (+325 for us both rounds, +0 for folk in our color cohort that are NOT in our r1 team, and -225 for them in r2).

For the opposite-color cohort that's at worst a +550 relative net (+325 for us over both rounds, -225 for nonmatching r1 blue teams, 0 if they're nonmatching red teams r2 as well). At best a +1120 relative net for us (+325 total for us over both rounds, -300 for our matching r1 blue team, and -495 if someone faces us again as red in r2). A
I'm confused -- what exactly is the plan that achieves these numbers? Please ELI5 because I'm not tracking it properly.

Like an atlatl or catapult arm. Trade accuracy for projectile speed/distance.
You have superstrong pangolins on your team. If you don't care about accuracy, have one of them do it. For that matter, Keiko can throw them high enough that they won't affect anyone at ground level.
 
I don't. There is no reason to start writing the plan now, and having written a plan tends to set people in their ways.

My sense was the quote in question was a bit tongue in cheek with the implication being exactly as you have just stated.

I literally meant what I said. If @Kiba wants a plan, the way to fulfill that desire is for him to write one himself. Complaining that other people haven't done so for his pleasure comes off as entitled and rude.
 
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