[] Proto-Plan Ideas
Establish a SOP with Granny Karina
(all of this done with the greatest politeness)
1. When we arrive at a location, the group will stop in the street outside. Karina stays in the palanquin.
2. One team member will go in to scout the location for assassins and announce Karina's arrival.
3. The other two stay on guard outside, looking for snipers. (One of them may investigate any suspicious areas where an enemy sniper might be concealed.)
4. Determine if Karina needs to take in a sample case of some sort. If so, then it will be carried either before or after her, but not at the same time.
5. If all seems safe, Karina will exit the palanquin and be escorted inside by all three ninjas. Instruct her that if they call for danger, she is to duck down and huddle on the spot and we will protect her. Running will only expose her to danger.
6. Reverse this procedure upon exiting.
Where are we going?
1. If Karin has no preferences on order, we will go to the up-and-coming business first and then the upmarket area second.
--The logic is that the upmarket area is likely to be where many teams will travel, and we want to have a chance to scout it out before jumping into the mix.
2. During travel, one team member will take to the rooftops so as to have a higher field of vision while the other two patrol near the palanquin.
While at the Shop
1. Inform Karina respectfully that for her safety one member of the team will be going ahead to scout the next location while the other two guard her during the negotiating process.
2. Send one team member (Hazou or Keiko or Noburi?) to the next area by rooftops and to go check out the next location and the path to it, checking out potential ambush spots along the way. Make sure the merchant is there and willing to recieve visitors at ETA
- This is also an opportunity to talk with them in private before Karina's arrival. Take it? Try to get information about other potential markets?
3. While doing this, try to spot other teams, their method of travel, and their merchants while doing so.
4. Find prearranged drop area for communication with other Leaf teams; likely somewhere in merchant area. (Do we need to spend a Fate point for a declaration?)
- In coded message, leave identity and nature of our client, plus her agreement to our housing request. Quickly note down any prominent foreign teams spotted and any clues regarding them. See if the other teams have left a message for us yet.
5. Do assassinations of opportunity if one of the other teams is being careless as they travel?
6. Two members remaining at the shop are to remain on their guard but also observe the negotiating process closely.
That's all I have so far... thoughts and additions?
I am trying hard to think about how we might attempt to hunt down the Lightning Team.
Establish a SOP with Granny Karina
(all of this done with the greatest politeness)
1. When we arrive at a location, the group will stop in the street outside. Karina stays in the palanquin.
2. One team member will go in to scout the location for assassins and announce Karina's arrival.
3. The other two stay on guard outside, looking for snipers. (One of them may investigate any suspicious areas where an enemy sniper might be concealed.)
4. Determine if Karina needs to take in a sample case of some sort. If so, then it will be carried either before or after her, but not at the same time.
5. If all seems safe, Karina will exit the palanquin and be escorted inside by all three ninjas. Instruct her that if they call for danger, she is to duck down and huddle on the spot and we will protect her. Running will only expose her to danger.
6. Reverse this procedure upon exiting.
Where are we going?
1. If Karin has no preferences on order, we will go to the up-and-coming business first and then the upmarket area second.
--The logic is that the upmarket area is likely to be where many teams will travel, and we want to have a chance to scout it out before jumping into the mix.
2. During travel, one team member will take to the rooftops so as to have a higher field of vision while the other two patrol near the palanquin.
While at the Shop
1. Inform Karina respectfully that for her safety one member of the team will be going ahead to scout the next location while the other two guard her during the negotiating process.
2. Send one team member (Hazou or Keiko or Noburi?) to the next area by rooftops and to go check out the next location and the path to it, checking out potential ambush spots along the way. Make sure the merchant is there and willing to recieve visitors at ETA
- This is also an opportunity to talk with them in private before Karina's arrival. Take it? Try to get information about other potential markets?
3. While doing this, try to spot other teams, their method of travel, and their merchants while doing so.
4. Find prearranged drop area for communication with other Leaf teams; likely somewhere in merchant area. (Do we need to spend a Fate point for a declaration?)
- In coded message, leave identity and nature of our client, plus her agreement to our housing request. Quickly note down any prominent foreign teams spotted and any clues regarding them. See if the other teams have left a message for us yet.
5. Do assassinations of opportunity if one of the other teams is being careless as they travel?
6. Two members remaining at the shop are to remain on their guard but also observe the negotiating process closely.
That's all I have so far... thoughts and additions?
I am trying hard to think about how we might attempt to hunt down the Lightning Team.