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Of course, one could make the argument that Noburi is fundamentally incapable of using Shadow Clone. He stores his chakra externally, so it might be impossible for him to distribute it to his clones when creating them. That is, he could power the technique, but each clone would then be created with zero chakra.... or worse, divide the limited chakra he has in his own body and send him into immediate chakra exhaustion. It's almost certain his barrel and existing chakra water could not be duplicated.

Clones explicitly do not have bloodlines.

This may be different for Shadow Clones, in which case Noburi would have to stand in a pool filled with living things so his clones could immediately start sucking up chakra in order to use techniques (they would start with a single chakra point inside their bodies, as normal, VD users only have to store additional chakra points externally or they would pass out the moment they put their barrels down - that's why Noburi has Control*50+1 CP instead of just Control*50). But if SC is like elemental clones then Noburi's Shadow Clones would have normal non-bloodline chakra systems, so this wouldn't be an issue.
 
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I'm about 60% confident that the QMs already designed how Shadow Clones work during worldbuilding to get an accurate estimate of what Naruto can and can't do since he's one of the major players as Leaf's Jinchuuriki. If so, we should keep speculating on how it might work, but not from a perspective of designing it for ourselves.

(Also, any limitation on Shadow Clone use like the reintegration thing has to take into consideration that Naruto presumably fields dozens of them at a time with few problems. It'd be all fine and good to say that you can only use Shadow Clones sparingly because you'd knock yourself out otherwise, but that would also put a pretty low limit on Naruto's gains from it, which does not match what we saw of him beating Zabuza 1v1)
 
Clones explicitly do not have bloodlines.

This may be different for Shadow Clones, in which case Noburi would have to stand in a pool filled with living things so his clones could immediately start sucking up chakra in order to use techniques (they would start with a single chakra point inside their bodies, as normal, VD users only have to store additional chakra points externally or they would pass out the moment they put their barrels down - that's why Noburi has Control*50+1 CP instead of just Control*50). But if SC is like elemental clones then Noburi's Shadow Clones would have normal non-bloodline chakra systems, so this wouldn't be an issue.

I don't see why taking away Noburi's bloodline would make his chakra system grow bigger in clones. Make a clone of Noburi without the bloodline and it would have his tiny normal chakra system with no bloodline ability to refill or boost it.

/deliberately making every rules interpretation for maximally fucking over Noburi/
 
That moment when you realize that Hazo has been a decoy protagonist from the start and Nobby has been pulling the strings up to and including planting the idea in Shikigami's head to defect and make a new Village in the swamp.

And all because some random Kurosawa girl called him fat that one time in the Academy. A girl that by all accounts should be in the target demography to take part in the current Chunin Exams.
Revenge is a dish best served in cold, chakra draining water, indeed.
 
@eaglejarl

I am not really in favor of replanning the battle and would like to see a Thursday update rather than an interlude.

I supposed I should desire replanning, but my patience is running out.
 
I don't remember the whole plan; does anything significant really change for this battle?

Just a little bit once combat start proper. Hazo is attempting to use Ghost Scales for the defensive and offensive bonuses while Nobby coordinates with PC. I'd be fine with those things being changed by QM fiat though since I do not expect us to change much if anything from the plan so the extra time we would be given would probably not matter much.
 
Just a little bit once combat start proper. Hazo is attempting to use Ghost Scales for the defensive and offensive bonuses while Nobby coordinates with PC. I'd be fine with those things being changed by QM fiat though since I do not expect us to change much if anything from the plan so the extra time we would be given would probably not matter much.
The main differences are that it frees up a quick action for each, which means Noburi can potentially drain opponents / refill allies during the fight (don't remember if that's a combat or quick action) and definitely can prep a seal then use it the next turn, especially grab a banshee fucker to use if shit really hits the fan and we need all non-allied ninja down pronto. Hazou can spend his quick action on either a combat ability (e.g. macerators rings) or preping a random seal (e.g. Banshee seal, fire-macerator) to use on his next turn either by just spending a quick action to infuse it, or a combat action for area denial.
 
The only major change I would want to make to the plan would be "Hazou, Keiko, Noburi, and Akane serve as Goo Bomb/Explosives artillery": With Keiko throwing explosives at people that aren't stuck to the floor with goo bombs to make them waste their next combat/move actions, while Noburi uses syrup trap, and Hazou and Akane use Goo Bombs. Lock down everyone on the enemy side, then engage.

e: I wonder, will we get any bonus for fighting in our own territory within a fort we built?
 
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"When we open it up: Noburi -- syrup trap; Akane and me, full power Goo Bombs; Keiko, screening fire with explosives [in the context of aiming at people unaffected by syrup trap/goo bombs]. Team Gai, take down enemy Wakahisa and targets of opportunity. Haruno, take these [air domes], set up and do genjutsu [if that's what she does]. Team Asuma, [Pangolin], run interception. Yamamoto, do things I don't know [will be updated when I better know his capabilities]"

Saying this took 13 seconds for me. We could probably give these instructions (or similar) while under the air dome.
 
"When we open it up: Noburi -- syrup trap; Akane and me, full power Goo Bombs; Keiko, screening fire with explosives [in the context of aiming at people unaffected by syrup trap/goo bombs]. Team Gai, take down enemy Wakahisa and targets of opportunity. Haruno, take these [air domes], set up and do genjutsu [if that's what she does]. Team Asuma, [Pangolin], run interception. Yamamoto, do things I don't know [will be updated when I better know his capabilities]"

Saying this took 13 seconds for me. We could probably give these instructions (or similar) while under the air dome.
When Shikaku hears this story, he is going to shit bricks.
 
You know we definitely should have made some tunnels out of our doom fortress to have emergency escape/ambush enemies
 
You know, it's a good thing that Noburi humiliated Neji. If he didn't, then he wouldn't know not to underestimate Wakahisa without their barrels.
 
Hmm, I'm imagining that merges are the dangerous part. When you merge two sets of experiences, errors can happen. If you commit, fork to clone1, make some changes in the original, than merge clone1, weird things can happen. That's why it's best if two clones don't edit the same "file". The difference between integration being a novel process, and the clones just straight-up overwriting parts of your brain, I guess.

Actually, eclipse phase has mechanics for handling this. Eclipse Phase Second Edition: Quick-Start Rules - Posthuman Studios LLC | Eclipse Phase | Eclipse Phase Adventures | Eclipse Phase core rulebooks | Print on Demand | DriveThruRPG.com

It doesn't work, because it still needs to mesh with cannon. But if you want to instead make a new Technique have at it.
 
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