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Something for those writing plans to consider for the next bit - I believe Wind/Sand is our next destination, and it may be a good idea to go entirely on foot for that leg of the journey. As a desert Sand will not have a lot of clouds around to hide us, and they also have aerial scouts using gliders. For the purpose of OPSEC going on foot will preserve the secrets of Skytowers and Skywalkers.

Also, they'd probably have a border patrol escort us to the village anyways.
We still have 2 other Rivers locations before Sand. Also we're former missing-nin and Jiraiya doesn't want the headache of explaining us just yet. So I think it'll just be Minami doing that part of the trip, with Akane (?) to accompany her.
 
Something for those writing plans to consider for the next bit - I believe Wind/Sand is our next destination, and it may be a good idea to go entirely on foot for that leg of the journey. As a desert Sand will not have a lot of clouds around to hide us, and they also have aerial scouts using gliders. For the purpose of OPSEC going on foot will preserve the secrets of Skytowers and Skywalkers.

Also, they'd probably have a border patrol escort us to the village anyways.

Didn't we get WoQM that Akane and Minami are the only ones going into Sand?

E: @faflec thinks he's a Joker but actually he's a :ninja:
 
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The update took like 20 minutes, so I don't think this is valid

XP is awarded based on danger and creativity. We were in a high stakes situation, but Hazou had to ultimately rely on his teammates to deescalate the tension.

Put another way, if Hazou had had a more profound impact on the events of the update I suspect we would have gotten much more XP.

The good news is that we now know that having him make emotional outbursts without any supporting arguments in game leads to less XP. So now we can avoid making that same mistake ever again.

Growth mindset. :D
 
Another note about murder as information control we know that there is resurrection in this universe. So killing people is not a guarantee to cover up your secrets.

Also we know memory editing is possible. That seems like a much more humane way to protect our secrets
 
So to @Briefvoice or anyone else who wants to convince our little murderous NPC friends that killing innocents is wrong, I'm willing to act as a "ninja's" advocate. I'll play the part of a ruthless yet rational ninja who believes that killing said innocents can be justified under most circumstances but who is also willing to change his/her mind in regards to that belief given sufficient arguments and reasoning.

Sure. Before we start, I'd like to note that just because sometimes killing an innocent might be the right choice, it shouldn't ever be okay. It should be thought of as a major issue and alternatives should be considered.

Anyway, as for what I'd like us to talk to our team about sometime:

Would they agree that the world is not a very nice place? Peace would be nice, if not a complete and eternal one then at least more peace than there is right now. Ninja having time to do other stuff than compete with each other, maybe invent better seals and techniques for non-combat use, or beat back chakra beasts to help civilians thrive, increase the population and thus the amount of ninja. Unlikely, sure, but wouldn't it be better if things were this way?

Well then, problem solving mindset. What else of worth is there to do with one's life than to attempt to make the world a better place than it was when you were born into it?

There are many reasons why the world is how it is, and we likely don't even know all of them though Jiraya might have a rather good idea. But a clear path forward would be to provide incentives for ninja villages to not fight each other, as if they cease doing that then their obvious path is to spend resources on improving their own situation and thus becoming relatively stronger than their opponents rather than weakening their rivals directly and thus also weakening themselves. What form could these incentives take?

First off, there's the obvious solution. Get a large enough stick, threaten everyone into line. There's numerous practical problems with this, not the least of which being who to give the stick to and how to prevent them from doing whatever they might want with it. Regardless, we've taken some steps in that direction by massively empowering Leaf, simply because slotting into an existing power structure is way easier, faster and less risky than trying to build our own.

Then there's the fact that cooperation is generally much better for everyone than competition - that's why villages exist - but requires a measure of trust that is currently lacking. With a rather smaller stick than in the previous case, one could conceive of a diplomatic solution where all villages would be forced to the negotiation table with each other, without empowering anyone specific so far above the rest that they could take everyone on at once. If one could hammer out an organization where the first one to defect risks being annihilated by the combined might of everyone else, everyone would have an incentive not to defect first. From this sort of organization other joint treaties might organically emerge, especially if pushed to do so - trade, security, expansion. And if different ninja villages have contact with each other, then over generations cultures should shift to no longer viewing each other as inhuman monsters that cannot possibly be trusted. I mean, we as missing-nin already know that all people are people, flawed yet precious as they might be. The more trust, the more agreements, and those who don't cooperate are obviously left behind by those who do which provides a cascading effect of more and more incentive to not fight. Going to war cuts off all that trade that you're reliant on to keep up with everyone else, after all. If we force everyone to talk out their conflicts before resorting to force, maybe one day the default reaction to problems will become talking rather than force, and war will be a last resort kind of thing instead?

Regardless, we will need that stick - enough strength and influence to push our vision on the world. We've got a fair start, but since we know sealing we think of things from that perspective. I'm sure Keiko has much greater insight into the specifics of economics and politics, for instance. We really should bring our ultimate goals and our thoughts on the path there to the attention of our allies, and ask for their input. In the worst case, we don't want our ideals to die with us.

So, yeah, not really to the immediate point that the quote was talking about, but basically 'death, destruction and misery is bad, but currently sometimes necessary, so we should make it less necessary'.
 
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Thanks for the feedback. (Sincere, not snarky.) Can you expand on what changes I made to the characters in Team Anko? Orochimaru, of course, became a rationalist but that was the whole point. His canon behavior made no sense and I wanted to explore what happened if he was changed. Anko I never really had a handle on from canon so she's probably different. I didn't use Shino's verbal tic and I gave him a crush on Hinata but I tried to stay close otherwise. I thought I was pretty close on Hinata, but I may have made her more angsty than she was in canon.

Team Anko actually got away from me pretty fast. It was supposed to be a positive exploration of a poly romance but it turned itself into action/adventure. Also, the bit with Kurama remodeling Naruto was a mistake and the ending was a little rushed.
Disclaimer: I t was a long time ago, and I don't remember it very well.
I only read the first chapter, and I suppose it was partly comparisons to Lighting Up The Dark (where the one scene with Anko is absolutely brilliant) that lead to me leaving in disappointment. I could give it another try if I get a solid recommendation, but I've read enough Naruto fanfiction that "Anko, Shino, Hinata, and Naruto are on a team together" isn't intriguing enough on its own.
Also I like Shino, as the quiet-but-not-dumb kid in the cool outfit. He seemed less stoic and unflappable than I was expecting, and I was really hoping to see that. (That might only be fanon, I suppose. I just like the image.)
As to 2YE, you're right with the scene about Leon being weak; in retrospect I should have just cut that.
Eh. It had potential, it just ate too much wordcount. Summarizing it in a back-and-forth between the king and his secretary would have been fine, and an interesting glimpse into how the world is changing already - if people now have infinite money, they can have infinite resurrections (unless they'd prefer to stay in the afterlife).
As to the falling damage rules, I stand by that decision; the standard rules are dumb and I've never stuck with them in thirty years of gaming.
Basically, if you're keeping the insane market/tower shield/whatever rules, you should keep the fall rules. Strictly adhering to common sense is... okay, it's probably not possible in DnD above Level 10 or so, but at least it's sort of balanced. Strictly adhering to the Rules As Written, on the other hand, provides an interesting challenge for the people who have the time to bother with it. Picking some bits but not others, particularly if they make it easier for you, is cheating.
I also left out a lot of elements that I dislike (such as psionics) and some things that were too unfamiliar and complicated for me to want to engage with (complex feats and a gazillion classes), but you can put that down to me starting off as a 2E player.
Ignoring all non-Core books is fine. Skipping parts of those is fine too. It just bothers me when authors decide that "the rules are insane compared to Earth" and "If the rules don't specify something, default to Earth rules" belong in the same story.
Aside from those, what did I do that was not munchkining the rules?
Well, mostly, social stuff. And it didn't always make much sense, either. You wanted to spar with that sargent because you needed... stress training, I think? Why not make it an attempt to raise your Character Level, and get the numerous benefits from doing so? (Which would probably fail, since you're not a native, but it's worth a shot.)
Or the thing with the maid you wanted to hire as a secretary. She was uncomfortable with being called up, I didn't get the impression that this had happened to her before, and she was still working at the palace. If social mores were such that palace maids are routinely expected to sleep with the summoned rulers, I would expect the palace maids to be, to a woman, either bold or desperate. (Also you'd instituted a law against man-on-woman rape, whether or not you intended that level of specificity, earlier. Palace culture should be such that all the maids and most of the staff know before the day is out - you're going to be one of those rulers, who come and go. You're the hottest news in the city, you've got to be.)
 
Hey I'm not saying it's totally ethical. Just more ethical than murder.

It just... tchs[1]​ me the wrong way. Like, really, really, the wrong way. If my mind can be artificially altered to remove the value I hold for things against my will - if I go my whole life believing that it is good to fight for x, then someone comes along and taps my forehead and all of a sudden it is good to fight for y, that is worse than if I had been killed. It is like killing me, and adding one unit to the enemy's side.

It's like Necromancy.

[1]: Irks, rubs, affronts, the closest words I know to describe this feeling all feel inadequate next to the complete and utter wrongness of this feeling. This sentence is how I would say it verbally.​
 
It just... tchs[1]​ me the wrong way. Like, really, really, the wrong way. If my mind can be artificially altered to remove the value I hold for things against my will - if I go my whole life believing that it is good to fight for x, then someone comes along and taps my forehead and all of a sudden it is good to fight for y, that is worse than if I had been killed. It is like killing me, and adding one unit to the enemy's side.

It's like Necromancy.

[1]: Irks, rubs, affronts, the closest words I know to describe this feeling all feel inadequate next to the complete and utter wrongness of this feeling. This sentence is how I would say it verbally.​
So how many times do we need to tap you before you decide otherwise?
 
It just... tchs[1]​ me the wrong way. Like, really, really, the wrong way. If my mind can be artificially altered to remove the value I hold for things against my will - if I go my whole life believing that it is good to fight for x, then someone comes along and taps my forehead and all of a sudden it is good to fight for y, that is worse than if I had been killed. It is like killing me, and adding one unit to the enemy's side.

It's like Necromancy.

[1]: Irks, rubs, affronts, the closest words I know to describe this feeling all feel inadequate next to the complete and utter wrongness of this feeling. This sentence is how I would say it verbally.​
I vastly prefer necromancy to mind control. If someone reanimates my corpse, either it's not me in any real sense, just a corpse robot which may or may not have some of my memories, or it is me and I just have some sort of disease that might happen to include someone else moving my body for me. Unpleasant, perhaps, but it doesn't violate the sanctity of my soul.
Other people editing my mind without my consent would be awful. Truth Lost In Fog, which keeps you from remembering what happened inside it and is explicitly a weapon, rather than just a cheating plot device, is about the most I can tolerate.
It's actually an interesting religious thing; my understanding of the Catholic Heaven is endless bliss with no opportunity to really think, and even the LDS hell is better than that. Either of them, actually.
 
"Frankly, the largest problem with trying murder as a means of information control is that one mistake will lead to the entire trail of corpses being essentially worthless, thus nulling all your previous effort.

This is a medieval society with medieval means of information transfer. Even if some lucky civilian manages to acquire the real secrets of a clan and blab about it to everyone in his civilian village, murdering everyone in the village is still an option to keep precious secrets safe.

Even without making a single mistake on the tactical level and assassinating everybody who could possibly know about your secret leads to a giant trail of bodies that bumps your threat rating up a level or reveals to your opponents some other critical information.

Ninjas (if I were a rational ninja) are masters of murder and more importantly misdirection. Finding ways to make murders look like the actions of another group of ninjas, chakra beasts, natural disasters, or any other more plausible explanation than "he learned the secrets of the X clan and they killed him" should be well within a competent clan's capabilities.

As a means of information control, loads and loads of misinformation is far better, because revealing your secret into an environment where a grand total of everything is complete and utter horseshit means that your mistake costs you essentially nothing.

Murder is only one tool to be used; I agree that using more than one tool is superior than relying only on one. However if my enemies are savvy enough to verify whether or not such misinformation is an attempt of my clan to hide their true abilities and we do not take steps to make sure none of our secrets get leaked we take an otherwise avoidable risk. To play one level higher we should also go out of our way to give some people false clan secrets and murder them anyway so that if they were compromised before the leak was sealed our enemies will still hesitate to use any such information.

For a masterful example of this, look no farther than the Uchiha clan, who have so many rumors said about their Sharingan that nobody believes any of it except the part where they're more dangerous ninja for it.

And how do you know for certain that they haven't killed innocents to protect their clan secrets anyway?

The second problem with killing civilians left and right to preserve your secrets is that the amount of murder you'll end up committing will make you more likely to default towards violence, rather than more peaceful solutions.

Civilians constitute the majority of a ninja's clients. Killing them is not something to be done lightly since it can harm business, but our business is still murder, espionage, and everything else associated with those activities. We protect our own first and foremost, but we also protect those who serve us and hire us as a secondary concern. Civilians take care of infrastructure and ninjas take care of security but each will prioritize its own other the well being of their partners, just as a family will feed its own starving children before feeding their neighbor's starving children.

Rational ninja are practical people. If peaceful options exist, great; if not, oh well, life goes on for some of us.

For extreme edge cases, look at missing-nin who have survived a long time. They're practically a walking disaster area, because decades of reflexes towards violence makes them attack first, ask questions never.

How many and which missing-nin in particular are you referring to? They are traitors to their own families and deserve to be hunted down. Not only do they deprive their clan of able-bodied fighters, but they also endanger the rest of the clan by taking the clan's secrets with them. The missing-nin know this as they choose to defect, so they choose to end any peaceful negotiations. Extermination is the only recourse for the safety of the clan.

All ninja suffer from this to an extent, which is why peace is usually so fragile and war always inevitable.

Which is why we have to protect ourselves in any way we can; the world and its inhabitants are too dangerous to allow ourselves to lower our guard or be lax in our duties.

Leaf's economy is better for precisely this reason, because peace and thought out solutions are considered before maximum exploitation, which usually results in crashed economies.

Leaf leaks information like a sieve and there is no amount of misinformation they can distribute to hide it. With such large amounts of trade and free movement of civilians every rival Leaf has can track just how productive Leaf's economy is and how safe those civilians feel in the city. If Leaf should ever lose its military strength and this information was made known to the masses, there would be a mass exodus of civilians from Leaf since said civilians would not want to die once Leaf's enemies started to mobilize against their weakened rival.

As for military dictators deciding unilaterally on economic policy, yes the system isn't perfect and can lead to sub-optimal economies. However, it is a balancing act between security and prosperity. Without security your enemies can destroy you; without prosperity you will eventually stagnate or regress until you are no longer strong enough to protect yourself. Competent Kages and/or clan heads will realize how interconnected their economies and militaries are and will plan accordingly.



Sure. Before we start, I'd like to note that just because sometimes killing an innocent might be the right choice, it shouldn't ever be okay. It should be thought of as a major issue and alternatives should be considered.

I agree with this in principle, but in practice I (as a ninja) really don't care about some random civilian getting eaten by a chakra beast on the other side of the Elemental Nations.

Would they agree that the world is not a very nice place? Peace would be nice, if not a complete and eternal one then at least more peace than there is right now. Ninja having time to do other stuff than compete with each other, maybe invent better seals and techniques for non-combat use, or beat back chakra beasts to help civilians thrive, increase the population and thus the amount of ninja. Unlikely, sure, but wouldn't it be better if things were this way?

Every sword you beat into a plowshare is one less you have to defend yourself with. Eliminating chakra beasts keeps the troops active and learning how to fight, but humanitarian missions deplete your military manpower for long term gains at best (barring sealing revolutions which should not be considered easy to do; Hazou is special in that regard).

If you can afford to use some of your soldiers in non-combat missions, then you already are ahead of your rivals in terms of military strength.

Well then, problem solving mindset. What else of worth is there to do with one's life than to attempt to make the world a better place than it was when you were born into it?

Counterpoint: making sure that there is still a world for your family and preventing the world from becoming a worse place, aka, maintain the status quo because change is not always a good thing.

There are many reasons why the world is how it is, and we likely don't even know all of them though Jiraya might have a rather good idea. But a clear path forward would be to provide incentives for ninja villages to not fight each other, as if they cease doing that then their obvious path is to spend resources on improving their own situation and thus becoming relatively stronger than their opponents rather than weakening their rivals directly and thus also weakening themselves. What form could these incentives take?

If these incentives are to work, they have to be judged on their results rather than their intentions. Ninjas are predisposed towards distrusting each other and they all know that they don't trust each other so they will try to find ways to subvert any incentives you impose if it means improving the lives of their clan to a greater degree or in such a way that is reliable, aka, a 'sure bet'.

First off, there's the obvious solution. Get a large enough stick, threaten everyone into line. There's numerous practical problems with this, not the least of which being who to give the stick to and how to prevent them from doing whatever they might want with it. Regardless, we've taken some steps in that direction by massively empowering Leaf, simply because slotting into an existing power structure is way easier, faster and less risky than trying to build our own.

Every village and clan wants the largest stick, but they also want to prevent anyone else from getting the stick before them. The more Leaf gets empowered and boasts about it the more the other villages will be willing to team up against them for mutual protection.

Doable in theory, but in practice no ninja has done this in recent memory.

Then there's the fact that cooperation is generally much better for everyone than competition - that's why villages exist - but requires a measure of trust that is currently lacking. With a rather smaller stick than in the previous case, one could conceive of a diplomatic solution where all villages would be forced to the negotiation table with each other, without empowering anyone specific so far above the rest that they could take everyone on at once.

Wouldn't a better solution be interconnected trade networks? For example let's say Country A has Steel, B has Coal, and C has Helium. None of the countries by themselves have the materials necessary for airships, but by establishing fair trade agreements they can maximize the number of airships they could have rather than imposing large tariffs on each other. If any one country tries to leave the agreement, all of them lose access to cheap airships and the military and commercial benefits they provide. They will also be able to know the general strength of each other's militaries since the records of materials being traded would be closely monitored.

Something to consider besides force (see merchant empire in sig for more details about getting started if you haven't already).

If one could hammer out an organization where the first one to defect risks being annihilated by the combined might of everyone else, everyone would have an incentive not to defect first.

However, sneaky ninjas would realize that they could sabotage a rival if they can frame one country into appearing to defect. Monitoring a coalition of ninjas would be a daunting task to ensure fair play.

From this sort of organization other joint treaties might organically emerge, especially if pushed to do so - trade, security, expansion.

Or we could end up with two separate alliances just like 1914 in our universe.

And if different ninja villages have contact with each other, then over generations cultures should shift to no longer viewing each other as inhuman monsters that cannot possibly be trusted.

People will need to move for this to happen and more importantly people will need to accept visitors into their countries on a large scale. I don't think we have the means to transport that many people easily, especially with chakra monsters constantly curtailing efforts to connect settlements to one another without ninja bodyguards.

I mean, we as missing-nin already know that all people are people, flawed yet precious as they might be.

We as in Hazou, correct? Our teammates seem to be a bit more morally flexible in those regards.

The more trust, the more agreements, and those who don't cooperate are obviously left behind by those who do which provides a cascading effect of more and more incentive to not fight.

There is also the build up of potential destruction the longer a war gets postponed, like a forest not having regular controlled burns (as depressing as that sounds).

Going to war cuts off all that trade that you're reliant on to keep up with everyone else, after all.

Not necessarily. If Country X lies to the west of Country Y and Country Y is at war to the east with Country Z, then Country Y can still get trade from Country X relatively easily.

If we force everyone to talk out their conflicts before resorting to force, maybe one day the default reaction to problems will become talking rather than force, and war will be a last resort kind of thing instead?

Emphasis mine. We still have the problem of other villages banding together to protect themselves from the new threat and/or engaging in covert operations against the new threat to stop its rapid ascension to power.

Regardless, we will need that stick - enough strength and influence to push our vision on the world. We've got a fair start, but since we know sealing we think of things from that perspective. I'm sure Keiko has much greater insight into the specifics of economics and politics, for instance. We really should bring our ultimate goals and our thoughts on the path there to the attention of our allies, and ask for their input. In the worst case, we don't want our ideals to die with us.

We could also try establishing a new settlement in an inaccessible place for ordinary ninjas (LEO sounds good) and then experiment with different forms of government there. Then once we have a system that can out produce the current political quagmire we can use it as justification for switching to our new form of government. On the other hand, if our new government is so effective at out producing the other villages we should be able to solve the large stick problem faster than they can and not have our research curtailed by their covert ops.

Basically, the 'Become Whirlpool 2.0' option.

Something to consider.
 
Counterpoint: making sure that there is still a world for your family and preventing the world from becoming a worse place, aka, maintain the status quo because change is not always a good thing.

Between making things better and making them worse is a razor's edge, a tiny target to hit. Why not aim high? I'm assuming whoever I'm talking to is aware of the economic and logistical analysis by Keiko that our species is losing ground to the deathworld and will, at this rate, collapse into extinction sooner or later. Not that that should be the only reason why trying to improve things is a better goal than trying to hold things together.

Every village and clan wants the largest stick, but they also want to prevent anyone else from getting the stick before them. The more Leaf gets empowered and boasts about it the more the other villages will be willing to team up against them for mutual protection.

Yeah, the stick needs to be large enough that there's no possible way anyone could stand against it even if it was the entire world against the owner. Which makes it both a rather difficult stick to produce and also very dangerous to empower anyone with. This is why I don't like the pure form of this plan. Though forcing everyone to cooperate against you is would at least make them cooperate.

Wouldn't a better solution be interconnected trade networks? For example let's say Country A has Steel, B has Coal, and C has Helium. None of the countries by themselves have the materials necessary for airships, but by establishing fair trade agreements they can maximize the number of airships they could have rather than imposing large tariffs on each other. If any one country tries to leave the agreement, all of them lose access to cheap airships and the military and commercial benefits they provide. They will also be able to know the general strength of each other's militaries since the records of materials being traded would be closely monitored.

Yes, precisely. I'm just assuming that there'll be no trade networks without the Kages coming to an agreement where trade is allowed. And to do that, you need to make the Kages talk to each other. Ergo, first an international framework for actually communicating with the other nations, then cautious, regulated contact, which gradually opens up into more interconnected networks as people figure out the more they do this new-fangled 'cooperation' thing the more they get ahead of everyone else.

However, sneaky ninjas would realize that they could sabotage a rival if they can frame one country into appearing to defect. Monitoring a coalition of ninjas would be a daunting task to ensure fair play.

Admittedly a large issue. Large-scale framejob good enough to fool the entire world is not simple, but, well, ninja.

Or we could end up with two separate alliances just like 1914 in our universe.

Possible, but doesn't seem any more likely than a web of shifting alliances or a single large, weakly centralized alliance. Depends a lot on how exactly the situation comes to pass. Also, that'd still be better than what we have now.

People will need to move for this to happen and more importantly people will need to accept visitors into their countries on a large scale. I don't think we have the means to transport that many people easily, especially with chakra monsters constantly curtailing efforts to connect settlements to one another without ninja bodyguards.

This is the sort of problem that becomes a lot easier to solve if more ninja manpower is spent on chakra beasts rather than killing each other. And note that we're talking at least half a century here for appreciable progress, because we need people in power who have grown up in a world where other ninja villages contain actual people that can be reasoned with.

We as in Hazou, correct? Our teammates seem to be a bit more morally flexible in those regards.

We've been all over the world. I think our teammates can tell that people in Leaf are much like people in Mist, neither are soulless monsters out to destroy the world. Or, well, alternatively both are.

There is also the build up of potential destruction the longer a war gets postponed, like a forest not having regular controlled burns (as depressing as that sounds).

It's a possibility, but do you really believe that having a war every few years is superior to attempting to avoid wars, which leads to an increase in overall prosperity, which means potentially larger armies for a war that might happen later? Especially when we're already killing our species off slowly but surely with the wars, so we're not even avoiding a doomsday scenario.

Emphasis mine. We still have the problem of other villages banding together to protect themselves from the new threat and/or engaging in covert operations against the new threat to stop its rapid ascension to power.

Ignoring the actual point because no reply is necessary, isn't it already pretty cool how we're talking about 'villages banding together'. Our goal approaches so fast we don't even notice it. :)

We could also try establishing a new settlement in an inaccessible place for ordinary ninjas (LEO sounds good) and then experiment with different forms of government there. Then once we have a system that can out produce the current political quagmire we can use it as justification for switching to our new form of government. On the other hand, if our new government is so effective at out producing the other villages we should be able to solve the large stick problem faster than they can and not have our research curtailed by their covert ops.

Basically, the 'Become Whirlpool 2.0' option.

Something to consider.

It sounds cool, but honestly, I doubt it's feasible. The problem with all the 'let's have Team Uplift do X and then rule the world' plans in my opinion tends to be that we're just not capable of it by ourselves. We're a single talented team of ninja. Changing the world is not going to be the result of heroic effort by a lone person or a small group, even though a lone person or a small group can be the catalyst for change. But for us to achieve big things, we need to be able to leverage big resources against the problem. We need to get existing power structures on board, we need hundreds and thousands of ninja and civilians alike, all the intelligent people with their ingenious solutions that we'd never have thought of, all the force and momentum of an entire society on the march. And, hey, we've got the Hokage as a dad now. Let's not screw this up.
 
Everyone, we should extend our gratitude and sympathies for @Velorien, who was either very distracted/tired/sick-or-something this week, and wrote an update for us anyway, or who fell afoul of technical difficulties during the posting process, and may have lost quite a lot of work. This update may not be up to his usual standard, but I'm glad he wrote it anyway.
Minami turned towards him. "Kurosawa. Don't you get that this is a waste of time? You're the people who handed over an entire country to Mist, and then turned around and started selling weapons to their worst enemies. Every word coming out of your mouth is going to be you trying to manipulate me."
"Good," Hazō said. "Minami, the three of us all come from Hidden Mist."

"Right," Minami rolled her eyes. "The most evil village. How did I not see that coming.
Um. I think you must have gotten these mixed up between two drafts? The latter quote should clearly come before the former in this conversation, but it didn't.
"Yes," Minami said levelly, "I have. You're saying that he's not in control of himself, and reasoning with him isn't going to change the way he thinks. That means the only solution is to remove him from the mission as soon as possible."

"No," Hazō said, "wait. Let me talk to him. Kagome-sensei can't lie to save his life—once he understands why trying to kill you is wrong, you'll see it."

Hazō looked Kagome-sensei in the eye and willed himself to feel all the rage and frustration he'd been suppressing at Kagome-sensei's betrayal. Not his betrayal of Minami—that was its own issue—but his betrayal of Hazō and the team, deliberately ignoring their opinions on something as dire as murder. They deserved better, after all the love and kindness and sheer trust that they'd shown him all this time.

"I've had enough of your behaviour! I am sick of the way you dismiss other people by calling them stinkers or Dumbbutt or other stupid nicknames! It's a cheap trick to let you stop seeing other people as humans, and it's wrong, and it stops now. It's because you let yourself do that to people that you think it's OK to kill them, as if calling Minami 'Dumbbutt' somehow makes her less of a person so you don't have to feel bad about killing her. Well, attempted murder doesn't stop being wrong because of a nickname or two.
This whole section feels too drawn out. What are the other actors (particularly Kagome) doing while Hazō rants? Why does Hazō launch into his tirade against Kagome without buildup? It doesn't flow properly.
and that was enough for you to try to murder a fellow member of our new ninja!
I think you meant to say village instead of ninja, but I'm not sure.
"I know what I'm talking about here. The Minami used to be Hyūga until something went wrong with the bloodline. Then they wanted the 'defects' gone, and there were only a few of us. The only reason we survived was that we'd figured out enough of our abilities to put up a good fight. If the Hyūga tried to kill us, they'd be starting an inter-clan war under the Hokage's nose.
I'm quite confused by this - wouldn't the Hyūga be in trouble for teamkilling anyway?
"You see?" Kagome screeched, his pent-up feelings finally giving him the strength to ignore Akane. "You can't just say 'oh, Dumbbutt is so special that we'd better put our whole clan on the line for her'! You can't just say 'well, I can't see how this could go wrong, so I may as well let it go'! That's the kind of thinking that leads to dead sealmasters! If you want to survive, you Take. No. Risks!"
Again, this outburst doesn't flow very well because we haven't seen enough buildup.
"'We can conceal her murder!' cries the passionate optimist apparently dwelling within your frame. Will this conviction withstand questioning at the hands of Jiraiya? The Yamanaka? Leaf's Torture and Interrogation Unit? For recall that we are missing-nin, newly adopted and not yet trusted, and perhaps there are even those who blame us, the skywalker-givers, for the losses incurred on Jiraiya's ill-fated mission. Certainly, there are those who will look for any misdeeds on our part, so as to bring down Jiraiya and be strengthened by the fall of an enemy. We will be questioned. We will be asked how Minami came to perish on a low-threat courier mission, while under orders to avoid any engagements. What foe outraced our skywalkers and penetrated our collective defences so devastatingly as to leave no body to recover? Will you, Kagome, lie with the artifice to deceive them all… for the rest of your life?
This is very verbose, for Keiko. Very, very verbose.
Kagome-sensei's eyes were hollow and his hands were flicking against each other convulsively, as if trying to prime exploding tags that weren't there. After a second, he fell to his knees.

Keiko gazed down on him as his body was racked with sobs, and there was nothing in her gaze but dispassionate satisfaction.

"I'm so sorry," Kagome-sensei blubbered. "Dumb—Minami, please forgive me! I didn't think!"

"Please don't tell Leaf what I did! Please! I'll do anything! I… seals! I can give you seals! I know lots of seals. I'll give you as many as you like! Custom seals! Special seals! Secret seals! I'll invent new ones just for you! I'll sleep tied up hanging upside down from a tree if it'll make you feel better! I'll tell you every conspiracy I know! I'll… I'll… Just tell me what I can do so this doesn't hurt my team!"

Minami looked down at Kagome-sensei bemusedly. "Kind of hard to hate him when he's like this."

She sighed. "All right. Get up, you crazy idiot.
I'm not sure why this part bothers me - I think it might have something to do with the formatting? It also doesn't fit my model of Kagome, who might happily trade his dignity for the team's safety, but doesn't even realize that groveling in front of enemies is an option. He'd do anything, but he just has no idea what to do.
"And Kagome, just so we're clear... you're my bitch now. I haven't decided yet how you're going to make up for trying to murder me in my sleep, but believe me, there's going to be a lot of making up involved."
That initial phrasing doesn't mesh with my model of Nikko, who wouldn't necessarily be kind but also wouldn't use phrasing that technically implies sexual favors even in jest, but especially not to a non-friend.
Characters being irrational is not at all out of line with rational fiction. In fact, it would be weird if they weren't, nobody's actually perfectly rational. They're just not going to be idiotic in ways that don't make sense in the context of their environment and personality.
Not quite true. Very small children tend to be enormously rational, considering their level of experience, albeit gifted with instincts that sometimes aren't appropriate for the situation. There is a hard limit on how sane you can be, and it's much easier for someone with a tiny database than for someone with lots of things to analyze.
 
So, re: Noburi:

"I have three ideas for you, one of which will allow you to work out your aggression on me safely. One: Draining techniques (or chakra boost) as they are used. Two: Utilizing Medical Ninjutsu -- or ninjutsu otherwise -- through water. Three: I realized recently that it's possible that the Wakahisa might be able to allow civilians' chakra pools to grow by draining miniscule amounts. We can test this by having you drain me near-dry as would be done for chakra capacity training. I would suggest the same for testing draining techniques, but I'm not entirely sure of the theory on that and experimenting with ninjutsu that way without checking with someone who knows the theory first strikes me as very stupid."

@Velorien Great chapter! I really enjoyed seeing Kei be a badass again.

Speaking of which, we need to tell her how badass she is.
 
This is a medieval society with medieval means of information transfer. Even if some lucky civilian manages to acquire the real secrets of a clan and blab about it to everyone in his civilian village, murdering everyone in the village is still an option to keep precious secrets safe.

You of course assume that there are no other competent spymasters with passable information networks in the world except for Jiraiya, who is on your side. Given that Leaf and your clan has not already destroyed all opposition, you should assume that other villages and clans have their own information networks that can and will report bloodline secrets to their masters. This as well as leveling a village is a fair casus belli for retaliatory strikes aimed at your economy, not to mention revealing the fact that someone destroyed a village and had a motivation to do so.

Ninjas (if I were a rational ninja) are masters of murder and more importantly misdirection. Finding ways to make murders look like the actions of another group of ninjas, chakra beasts, natural disasters, or any other more plausible explanation than "he learned the secrets of the X clan and they killed him" should be well within a competent clan's capabilities.

However, if someone were to ask the townspeople how many people died or disappeared since the stranger came to town, then it would be revealed a ninja came to the village, and a competent spymaster will figure out how hard your secret is to hide by comparing disposition by their other spies and the body count relative to the population. Assuming, of course, that you weren't spotted by this competent spymaster's agents.

Murder is only one tool to be used; I agree that using more than one tool is superior than relying only on one. However if my enemies are savvy enough to verify whether or not such misinformation is an attempt of my clan to hide their true abilities and we do not take steps to make sure none of our secrets get leaked we take an otherwise avoidable risk. To play one level higher we should also go out of our way to give some people false clan secrets and murder them anyway so that if they were compromised before the leak was sealed our enemies will still hesitate to use any such information.

To play on the level above that is to see the town population numbers, contact, and people who launch an investigation into all these deaths around town, while also noting that a certain bit of information always results in death, while another does not. Complete lack of information in one very specific area is often just as damning as a cursory glance.

And how do you know for certain that they haven't killed innocents to protect their clan secrets anyway?

We don't; it's just that Uchiha can afford to make mistakes where others cannot.

Civilians constitute the majority of a ninja's clients. Killing them is not something to be done lightly since it can harm business, but our business is still murder, espionage, and everything else associated with those activities. We protect our own first and foremost, but we also protect those who serve us and hire us as a secondary concern. Civilians take care of infrastructure and ninjas take care of security but each will prioritize its own over the well being of their partners, just as a family will feed its own starving children before feeding their neighbor's starving children.

Rational ninja are practical people. If peaceful options exist, great; if not, oh well, life goes on for some of us.

Granted.

How many and which missing-nin in particular are you referring to? They are traitors to their own families and deserve to be hunted down. Not only do they deprive their clan of able-bodied fighters, but they also endanger the rest of the clan by taking the clan's secrets with them. The missing-nin know this as they choose to defect, so they choose to end any peaceful negotiations. Extermination is the only recourse for the safety of the clan.

From the clan's and village's perspective, yes. This is entirely fair.

Which is why we have to protect ourselves in any way we can; the world and its inhabitants are too dangerous to allow ourselves to lower our guard or be lax in our duties.

Zealotry can reveal the very information you wish to hide.

Leaf leaks information like a sieve and there is no amount of misinformation they can distribute to hide it. With such large amounts of trade and free movement of civilians every rival Leaf has can track just how productive Leaf's economy is and how safe those civilians feel in the city. If Leaf should ever lose its military strength and this information was made known to the masses, there would be a mass exodus of civilians from Leaf since said civilians would not want to die once Leaf's enemies started to mobilize against their weakened rival.

As for military dictators deciding unilaterally on economic policy, yes the system isn't perfect and can lead to sub-optimal economies. However, it is a balancing act between security and prosperity. Without security your enemies can destroy you; without prosperity you will eventually stagnate or regress until you are no longer strong enough to protect yourself. Competent Kages and/or clan heads will realize how interconnected their economies and militaries are and will plan accordingly.

I believe the Hidden Mist Village is providing an abject lesson for how badly an economy can be run into the ground, while Leaf is it's diametric opposite. Guess whose economy is roaring?
 
@Velorien @eaglejarl @OliWhail

Something that would help if you'd clarify. You label this a "rational quest" where people are supposed to act in ways that make sense by real world logic and not carry "idiot balls" and "dumb plans that make no sense" and other stuff from works of fiction. I get that. But human beings in the real world are anything but rational. We rationalize, we attempt to find a narrative that explains our own actions, and we try not to make plans that a four year old can see the flaw in, but that doesn't make us rational. So when a character in the story makes a calm, well-reasoned argument for why something is totally necessary I at least don't take that to mean that what they're saying is necessarily true. It just means that they've managed to ascend to a real world level of finding logical reasons to support something they believe for entirely illogical reasons.

So I guess my question is, should we take this "killing to protect clan secrets is the right thing to do" as the opinion of the questmasters as to what is only logical and reasonable in this world, and we have to argue with you about it if we disagree? Or should we just take it as the opinion of the characters, not to be confused with being endorsed the questmasters.

Or more broadly, despite this being a rational quest do you still deliberately write many characters as believing things that even you think are total horse shit, as long as you can find some chain of reasoning that would allow them to plausibly rationalize it?

Every MfD character that I can think of offhand has at least one belief that I disagree with.

Everyone, we should extend our gratitude and sympathies for @Velorien, who was either very distracted/tired/sick-or-something this week, and wrote an update for us anyway, or who fell afoul of technical difficulties during the posting process, and may have lost quite a lot of work. This update may not be up to his usual standard, but I'm glad he wrote it anyway.
I wasn't aware that @Velorien was sick or lost work. Where did you hear that?

Side comment: I'm not sure if you were trying to be, but the above-quoted bit reads *really* snotty.
 
Every MfD character that I can think of offhand has at least one belief that I disagree with.


I wasn't aware that @Velorien was sick or lost work. Where did you hear that?

Side comment: I'm not sure if you were trying to be, but the above-quoted bit reads *really* snotty.
CCNJ: It was not intended to be sarcastic, although I worried it might come across as such. Evidently, I didn't do enough to mitigate it.
The latest chapter read like an early draft, to me, and I assumed something had gone wrong because @Velorien's work is typically much higher quality. I kind of hope he has the later draft saved, and I really hope he's alright.
But no, I don't actually know what's going on. I did mention that he could just have been distracted.
 
CCNJ: It was not intended to be sarcastic, although I worried it might come across as such. Evidently, I didn't do enough to mitigate it.
The latest chapter read like an early draft, to me, and I assumed something had gone wrong because @Velorien's work is typically much higher quality. I kind of hope he has the later draft saved, and I really hope he's alright.
But no, I don't actually know what's going on. I did mention that he could just have been distracted.
CCNJ: When critiquing someone's work, implying distraction (et al) resulting in diminished quality comes across very poorly if you don't know that to be the case for a fact; whether intended or not, it comes across as disparaging of the time and effort put into it. If you intend to critique something, do so openly; qualifying it with a statement like "They must have been distracted while writing this" does not feel good on the receiving end.
 
We believe in two things that could be considered 'hell', and they are Spirit Prison and Outer Darkness, respectively. Spirit Prison is, basically, Paradise (the waiting area for dead people who haven't been resurrected yet), and it might actually be the same place, but it's less fun because the inhabitants haven't joined the church with the full associated privileges yet.
Outer Darkness is basically what happens when someone refuses to believe in God despite the evidence being very, very clear, and my personal understanding is that it's just a particularly intense sort of denial, where they ignore the rest of the universe.
Both are known to end eventually, although it may require infinite time; the scriptures aren't terribly clear on the divisions of eternity.
 
CCNJ: When critiquing someone's work, implying distraction (et al) resulting in diminished quality comes across very poorly if you don't know that to be the case for a fact; whether intended or not, it comes across as disparaging of the time and effort put into it. If you intend to critique something, do so openly; qualifying it with a statement like "They must have been distracted while writing this" does not feel good on the receiving end.
I had tried to make it clear that I didn't know why it was less-good-than-normal, and that it was almost certainly not his fault, but I'm relying on nonstandard fundamental assumptions, aren't I? I'm assuming that 'it was/wasn't your fault' is what people care about, instead of 'the work is/isn't good'. Blarg. Sorry.
 
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