It was an insanely lucky roll. Literally 99% of encounters Hazou is in will go worse than this one.
We should NOT repeat such gambles. 1% chance of success is insanely low.
[well-done summary of probabilities based on relative numbers of dice]
Wait a minute... That threadmark... "Say hello, Twitch?"
Did any of the GMs by chance read the stories of the All-Guardsman Party?
Two questions we should probably settle:
1. Will Kagome kill us?
2. How can we best get Kagome stuff for those beautiful seals levels?
On the first, I think it possible, but having settled Kagome into the "crazy but friendly? towards us" category, we only really need to worry about him accidentally killing us, or thinking we betrayed him. Or thought about betraying him. Or it's Tuesday. Hopefully that's unlikely. We definitely will need CONSTANT VIGILANCE when dealing with him though... mostly so we can make sure he tells us things like having wired the whole city to explode in thirty seconds. I'm willing to accept a 5%ish risk of Kagome accidentally killing us in return for good seal training.
- We have limited time, we'll be pushing against the week time limit to get the paper alone.
Thanks to @Twofold
Not sure which is the better plan: spending XP only on Sealing gives us more flexibility for later since we might have enough to buff Sealing even more, but adding points in Awareness gives us greater effects against Deception and Stealth rolls which might be needed for trade or noticing people following us/chakra monsters.
Thoughts?
It's more a matter of the number of borders people want to infiltrate through than anything else. Ninja are speedy.Note that ninja can run 30mph for up to 10 hours a day for long periods. The continent isn't that big; nothing in the EN is very far away on timescales of a few days / a week.
Ok, our job is twofold: get shit for Kagome-sensei and figure out where the cultists are headed. Hopefully we can do both at once, so...
[X] Plan The FedEx Quest:
Of course this plan will be edited as new information appears.
- Go back to Inoue and tell her what happened. Full mission report, full disclosure.
- See if she knows anyone called Kagome who knew someone called Kawaguchi (probably dead in sealing fuckup), and matching the facial description Hazou saw. Also ask about Hamasaki since that's a name that isn't obviously important. See if the guy has any particular beef/bad encounter with Mist.
- Interesting quotes Kagome-sensei said include:
- "I'll give it to you right in your godsdamned pie hole, you stinking ninja stinker"
- "You want my face to burn off and the tentacles to grow out my ears and use my arms like puppet arms as I slowly melt into a puddle of reeking goo that I have to clean up with a mop"
- "until you decide to send me off into the middle of nowhere with a group of fumble-fingered jackasses who won't keep their godsdamned hands off the face-melting unholiness"
- "If you mess with me, I'll blow you to the Summoned Realm."
- "Mess with me and I'll squash you into meat jelly"
- Get back to the village before the caravan leaves, and ask both them and the villagers if they have anything from the shopping list.
- Put priority on paper and chakra ink because they are most needed for training. The other things Kagome-sensei wants are luxury/extraneous goods that are valuable but not required. Still wanna get them, though.
- Offer meat, furs (from wolves in the forest), pots, and murder of chakra monsters (for the villagers).
- Ask the villagers if they know how to make bread w/ raisins, if they have the supplies. We can get -really- fresh bread at their place if they can.
- Ask the traders if they've seen any of the supplies in towns they've been at previously.
- Ask the traders where they'd go if they wanted those supplies.
- Figure out which direction and town the wanderers are headed to, based on the traders' and villagers' knowledge and the maps we've gotten.
- Head out to a nearby town/large village!
- We want the place to be nearby (several hours travel maximum) and be large enough to have everything we need, but we don't need it to be the largest city to avoid ninja presence. Yuni apparently is a great place to travel but we should go to the place with the highest chance of success based on our/traders'/villagers' knowledge.
- If possible the place should be in the same direction as the wanderers' travel direction so we can kill two birds with one stone. We're mostly looking for information and keeping track of their movements moreso than an actual interrogation.
- Prepare furs, meat, pots, fish for travel. Put them in a storage scroll for traveling, then unseal when we arrive.
- Put on a new Henge, one that we haven't made before. Figure out a coverstory beforehand that makes sense with our plan. Examples include:
- Hunters
- Refugees
- Straight up ninja-bandits
- Samurai
- Caravan Guards (actually join the caravan)
- Ninja from Mist
- Ninja from another hidden village
- Messengers from a ninja village
- Crazy Hermits
- Prophets
- Get the shit we need.
- Find and buy everything useful we can, trading for ryo (if we have any) and the trade goods we brought with us.
- Also offer to help around in exchange for stuff.
- There's no reason to not get extras in case some stuff isn't to Kagome-sensei's liking (chocolate, tea). Get a bit extra, in different varieties to make sure he doesn't hate it. We're sucking up to him, hard.
- For things that aren't available or would be awkward to ask for (like chakra ink) see if we can figure out where to get it, or get ingredients to make it ourselves, as possible.
- See if the cultists are in the town or passed by it. Make a note of what they've done.
- Go to another village and repeat until we have the shit.
- Make suggestions for our teammates to train:
- Both our teammates should make Awareness a good priority, though perhaps not to the extent as Hazou has been.
- Wakahisa should focus on his clan ninjutsu and improve his social skills. He should also begin learning a thing or two about medical jutsu once we've found a trainer.
- Keiko should ask Inoue if she really doesn't have a Wind Release technique, or a standard genjutsu that can complement her fighting style. If this is impossible she could begin development in technique modification/development.
- When appropriate (finished getting supplies for Kagome-sensei, have some time left), find time to train our 40XP.
- Intelligence 2 [4]
Intelligence 3 [10]
Intelligence 4 [18]
Intelligence 5 [28]
Save 12XP
@HyperCatnip Most of the threats we've seen are either below our level or above it. Hazou was able to walk into a forest, alone, into a place he knew was dangerous as fuck, and only lost rolls against the well-hidden crab-monsters and Kagome-sensei. Which means us, plus our allies, plus Inoue-sensei, should have no real trouble against chakra monsters.
Intelligence 2 [4]
Intelligence 3 [10]
Intelligence 4 [18]
Intelligence 5 [28]
Awareness 9 [37]
Save 2XP
One more awareness seems worth it to me. At the very least the Chakra voles seem to be a recurring enemy. Having one more dice than them would be great.@HyperCatnip People are going back and forth on this so I'm going to wait until tomorrow and see what everyone else thinks. We've got until Wednesday anyway.
Ok, our job is twofold: get shit for Kagome-sensei and figure out where the cultists are headed. Hopefully we can do both at once, so...
[X] Plan The FedEx Quest:
Of course this plan will be edited as new information appears.
- Check the below plan with Inoue and Mori, making updates as the plan progresses.
- Go back to Inoue and tell her what happened. Full mission report, full disclosure.
- See if she knows anyone called Kagome who knew someone called Kawaguchi (probably dead in sealing fuckup), and matching the facial description Hazou saw. Also ask about Hamasaki since that's a name that isn't obviously important. See if the guy has any particular beef/bad encounter with Mist.
- Interesting quotes Kagome-sensei said include:
- "I'll give it to you right in your godsdamned pie hole, you stinking ninja stinker"
- "You want my face to burn off and the tentacles to grow out my ears and use my arms like puppet arms as I slowly melt into a puddle of reeking goo that I have to clean up with a mop"
- "until you decide to send me off into the middle of nowhere with a group of fumble-fingered jackasses who won't keep their godsdamned hands off the face-melting unholiness"
- "If you mess with me, I'll blow you to the Summoned Realm."
- "Mess with me and I'll squash you into meat jelly"
- Get back to the village before the caravan leaves, and ask both them and the villagers if they have anything from the shopping list.
- Put priority on paper and chakra ink because they are most needed for training. The other things Kagome-sensei wants are luxury/extraneous goods that are valuable but not required. Still wanna get them, though.
- Offer meat, furs (from wolves in the forest), pots, and murder of chakra monsters (for the villagers).
- Ask the villagers if they know how to make bread w/ raisins, if they have the supplies. We can get -really- fresh bread at their place if they can.
- Ask the traders if they've seen any of the supplies in towns they've been at previously.
- Ask the traders where they'd go if they wanted those supplies.
- Figure out which direction and town the wanderers are headed to, based on the traders' and villagers' knowledge and the maps we've gotten.
- Head out to a nearby town/large village!
- We want the place to be nearby (several hours travel maximum) and be large enough to have everything we need, but we don't need it to be the largest city to avoid ninja presence. Yuni apparently is a great place to travel but we should go to the place with the highest chance of success based on our/traders'/villagers' knowledge.
- If possible the place should be in the same direction as the wanderers' travel direction so we can kill two birds with one stone. We're mostly looking for information and keeping track of their movements moreso than an actual interrogation.
- Prepare furs, meat, pots, fish for travel. Put them in a storage scroll for traveling, then unseal when we arrive.
- Put on a new Henge, one that we haven't made before. Figure out a coverstory beforehand that makes sense with our plan. Examples include:
- Hunters
- Refugees
- Straight up ninja-bandits
- Samurai
- Caravan Guards (actually join the caravan)
- Ninja from Mist
- Ninja from another hidden village
- Messengers from a ninja village
- Crazy Hermits
- Prophets
- Get the shit we need.
- Find and buy everything useful we can, trading for ryo (if we have any) and the trade goods we brought with us.
- Also offer to help around in exchange for stuff.
- There's no reason to not get extras in case some stuff isn't to Kagome-sensei's liking (chocolate, tea). Get a bit extra, in different varieties to make sure he doesn't hate it. We're sucking up to him, hard.
- For things that aren't available or would be awkward to ask for (like chakra ink) see if we can figure out where to get it, or get ingredients to make it ourselves, as possible.
- See if the cultists are in the town or passed by it. Make a note of what they've done.
- Go to another village and repeat until we have the shit.
- Make suggestions for our teammates to train:
- Both our teammates should make Awareness a good priority, though perhaps not to the extent as Hazou has been.
- Wakahisa should focus on his clan ninjutsu and improve his social skills. He should also begin learning a thing or two about medical jutsu once we've found a trainer.
- Keiko should ask Inoue if she really doesn't have a Wind Release technique, or a standard genjutsu that can complement her fighting style. If this is impossible she could begin development in technique modification/development.
- When appropriate (finished getting supplies for Kagome-sensei, have some time left), find time to train our 40XP.
- Intelligence 2 [4]
Intelligence 3 [10]
Intelligence 4 [18]
Intelligence 5 [28]
Save 12XP
He doesn't want to join us because he's paranoid. Traveling with us is fairly objectively more dangerous than staying in his little spot of do nothing. This (his paranoia) is the main problem we'd need to solve if we wanted him to join us. That said, I'm not sold on wanting him to join us. Loose nuclear strikes[X] Plan The FedEx Quest
Right!
@eaglejarl doesn't find it plausible that we will convince Kagome to join the party, BUT doesn't discard the possibility.
So lets brainstorm ways to maximise our chances of recruiting him.
What can he get more easily by joining us?
What can he get less easily by joining us?
How can we make the former seem much more important than the latter?
This is VERY IMPORTANT. I need multiple people to write this down on stickynotes so that we remember that if we are in a battle with Inoue, we need to REVOKE her kawarimi permissions.He'd also allowed Inoue-sensei to kawarimi with him; from now on she'd be able to switch with him at will until he revoked the permission.
This is VERY IMPORTANT. I need multiple people to write this down on stickynotes so that we remember that if we are in a battle with Inoue, we need to REVOKE her kawarimi permissions.
You can just imagine it though. Years from now, the mountains stretch on endlessly around them, snow gusts past, a dramatic confrontation between teacher and student on a rickety wooden bridge.Inoue is a jonin. If you're in a battle with her, you've got bigger problems than her kawarimi privileges. Regardless of whether you're using "with" to mean "against" or "alongside", you've got bigger problems.
Evinoue is even more based.You can just imagine it though. Years from now, the mountains stretch on endlessly around them, snow gusts past, a dramatic confrontation between teacher and student on a rickety wooden bridge.
"Inoue! You've gone too far this time! Stealing Mori's ice cream was completely uncalled for."
"You think you can stop me? Next week I'll take Noburi's ice cream as well! Muahahaha!"
"I can't let you go on like this. Every moment you continue is an insult to your past self."
"I may have taught you everything you know, Hazou, but I didn't teach you everything I know. Now, come!"
Inoue drops and activates an explosive tag, then swaps with Hazou. Hazou is exploded into giblets with an anticlimactic whoomp-sclrntch, falling to the canyon floor thousands of metres below as Inoue skips away into the snowstorm dramatically.
"This world is mine and mind alone. First, the ice cream parlour."
I just mean that this detail sounds like something Inoue would bring up later in one of her "lessons" like her elemental affinities.Inoue is a jonin. If you're in a battle with her, you've got bigger problems than her kawarimi privileges. Regardless of whether you're using "with" to mean "against" or "alongside", you've got bigger problems.