Im really fond of this idea, what could we have missed on the quest?

(Edited so as not to imply that I'm speaking about whether or not Inoue lied to Keiko, which I am not.)

More than one thing that I can think of offhand.

Of course, I could be lying just to mess with you and inspire frantic archive diving.... }:> (<=== Not an owl!)

@eaglejarl, @Velorien, my recollection from when we were working on our sealing lab is that activating a seal requires that you touch it while projecting chakra to activate it, and that absent shenanigans like a Hyuuga bloodline, chakra can only be projected from your hands. Am I remembering correctly?

Yep. You remember correctly.

Technically it can also be projected for the feet (cf waterwalking) but the feet are only useful for crude manipulation such as waterwalking / wallwalking. You need hands if you're going to do sophisticated things like infuse seals.
 
Ambush before or after she enter/left town still seems the best option for us. If we try to ambush her in town, it will lead to a lot of civilian causalities, not to mention that is likely the worst environment for us. It's very likely that she will blow up half of the town through her prepared traps and seals.
 
A few updates back, Kagome seemed to think making movable force walls would be simple, as long as it still used two tags. Would he be able to make some in time for the mission? I want to put some on spears for Keiko.
 
Undercover seduction mission would be nice, except for the fact that Hazou doesn't have the Deception dice to make it happen.

We also don't have the dice to sneak up on her in the wilderness. If we try to confront her there it will turn into a massive, high lethality ninja fight. That doesn't sound good with our malus dice. Assuming of course that we figure out a way to find her in the wilderness and then catch up to her.

Confronting her while in town would let us get close without her noticing, but then we naturally risk insane amounts of civilian casualties.
 
Undercover seduction mission would be nice, except for the fact that Hazou doesn't have the Deception dice to make it happen.

We also don't have the dice to sneak up on her in the wilderness. If we try to confront her there it will turn into a massive, high lethality ninja fight. That doesn't sound good with our malus dice. Assuming of course that we figure out a way to find her in the wilderness and then catch up to her.

Confronting her while in town would let us get close without her noticing, but then we naturally risk insane amounts of civilian casualties.
We're fucked either way, sadly. If we manage to fight her in the wilderness we do the ninja vs. ninja battle as you've mentioned, but if we fight her in the town we give her time to set up her seals AND local ninjas will get involved if we fuck up. I get the feeling we'd rather try an ambush in the wilderness before she arrives, and plan some rapid town assassination if we fail this.
 
So who else thinks that her last employer was trying to get more mission requests from her by adding that drug to her payment. Might want to get a double check on who that was and make sure we are not making our disguises from that location. Also we should try and avoid that topic, unless we want to bring it up as a way of motivation of the "Fuck those guys by doing this thing instead" type. Can't make much more of a post at this time will look in again when able.
 
Hazou's currently 16 XP away from Deception 13 (47 XP), and 30 XP away from Deception 14 (61 XP).

Irrelevantly, Roki 7 would move the price up to 68 XP, which Hazou is 37 XP away from.

Whether any of that matters depends on what Arikada's Deception level is.
 
We're fucked either way, sadly. If we manage to fight her in the wilderness we do the ninja vs. ninja battle as you've mentioned, but if we fight her in the town we give her time to set up her seals AND local ninjas will get involved if we fuck up. I get the feeling we'd rather try an ambush in the wilderness before she arrives, and plan some rapid town assassination if we fail this.

Actually being inside the town will limit her sealing options. In the wilderness she can setup a huge perimeter if she wants, but inside the town she is limited to her immediate surroundings.

Fighting is really the worst way to go about this. What we want to do is slip her some drugs and have her pass out without a fuss. This might or might not be doable while she is in town, depending on how long she stays and what she does while in there.

Our best bet is that she stays in town for a good amount of time and makes a mistake that we can capitalize on somehow. I see no real way to actually intercept her in the wilderness beyond setting up a perimeter and hoping that she happens to wander through it and that we spot her if she does.
 
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We have a very nice test bed to bounce ideas off of. Kagome! We just need to figure out what he would want to do should he be in the other seal master's shoes and develop our plan around those ideas.
 
Yep. You remember correctly.

Technically it can also be projected for the feet (cf waterwalking) but the feet are only useful for crude manipulation such as waterwalking / wallwalking. You need hands if you're going to do sophisticated things like infuse seals.
This may not be as useful as it could be if feet can also be used for activation, and I don't know if we have access to enough tar in a week to make sure this works and make it happen, but a macerator seal with enough tar in it to coat an entire nearby person should make it impossible for that person to use their hands to activate seals and it should be very difficult to clean the tar off in combat.

(I'm assuming that sealmasters don't wear gloves that cover their whole hand, since the benefit of potentially having seals inside the gloves seems outweighed by needing to take the gloves off to activate any other seals.)
 
This may not be as useful as it could be if feet can also be used for activation, and I don't know if we have access to enough tar in a week to make sure this works and make it happen, but a macerator seal with enough tar in it to coat an entire nearby person should make it impossible for that person to use their hands to activate seals and it should be very difficult to clean the tar off in combat.

(I'm assuming that sealmasters don't wear gloves that cover their whole hand, since the benefit of potentially having seals inside the gloves seems outweighed by needing to take the gloves off to activate any other seals.)
Fingerless gloves are an option there.
 
Actually being inside the town will limit her sealing options. In the wilderness she can setup a huge perimeter if she wants, but inside the town is she limited to her immediate surroundings.
Um, if she's traveling in the wilderness shouldn't she not have a perimeter due to being on the move? I think that we're not on the same page here: I'm hoping to ambush her as she moves from Location A to Location B.
 
Fingerless gloves are an option there.
True. And that could potentially leave any seals inside the gloves that can be used, in addition to any inside one's shoes, if feet are usable.

But a full set of gloves would let you take them off and have basically clean hands, where fingerless gloves gives you clean palms but tar coated fingers, and that should still be basically worthless for trying to use seals in combat timeframes.
 
Um, if she's traveling in the wilderness shouldn't she not have a perimeter due to being on the move? I think that we're not on the same page here: I'm hoping to ambush her as she moves from Location A to Location B.

I was making a general remark on the viability of attacking her in town instead of a comparison between "transit defenses" and "town defenses".

Point being, her defenses while in town probably won't reach the general level of bullshit that you usually get from sealmasters. This leaves attacking her while in town a feasible option even when we don't want to attack a defending sealmaster.


Hitting her while in transit is probably not going to happen. At best we could start tracking her and generate a similar situation that the Hot Springs ninja had going with us. Meaning she gets to pick a place to make her stand at and something like 10 minutes of time to prepare. That is not good.

Only way I see getting her while in transit is if we already know where she is at and then successfully drive her away from there to a pre-prepared ambush point. Our Stealth sucks but if we are staying still and she is moving we will probably get close enough that we get a normal conflict with only 2-10 seconds of prep for her.

But a full set of gloves would let you take them off and have basically clean hands, where fingerless gloves gives you clean palms but tar coated fingers, and that should still be basically worthless for trying to use seals in combat timeframes.

Naturally you have four sets of gloves on top of each other, each revealing one more finger.

EDIT: The top glove covers everything but the pinky. The one under that covers everything but the pinky and the ring finger. Repeat until you run out of fingers. Maybe add some sort of loops for quick peeling? Or make them come out of their seams easily.
 
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Hmm. Actually... do you guys think that Hazou would be able to use Force Wall seals along the palm of two gloves by using his Iron Nerve to keep them stationary?
 
I was making a general remark on the viability of attacking her in town instead of a comparison between "transit defenses" and "town defenses".

Point being, her defenses while in town probably won't reach the general level of bullshit that you usually get from sealmasters. This leaves attacking her while in town a feasible option even when we don't want to attack a defending sealmaster.

It is not a feasible option with our rule of engagement.
 
It is not a feasible option with our rule of engagement.
Can we afford to care about civilian casualties if we fight her in town?

Here's how I would see our town "engagement" going if we did one:
  1. Target enters a room with a window.
  2. Throw a generous amount of disabling stuff inside the room.
  3. Send clones to drag the target out of the room and check if she is incapacitated
  4. If the target is not incapacitated, run like bunnies

So yeah, the initial barrage might get a civilian or three. If she doesn't go down and just goes berserk after we have skedaddled, then I guess she could go up to the population limit? Depends on how crazy she is.
 
Do we have any ideas on how to identify the target before she gets to town? I'm not sure what we can do besides engage everyone we notice and hope it's her.
 
A few updates back, Kagome seemed to think making movable force walls would be simple, as long as it still used two tags. Would he be able to make some in time for the mission? I want to put some on spears for Keiko.
You would need to research them, which will take an unknown amount of time.

But the feet can be used to activate seals just fine, right?

Nope. Feet are really only good for water- and wall-walking.

(Well, there are probably other options, but you're talking about Technique Hacking, not standard usage.)
 
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