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21 grams.Are the Capacitor Runes heavier when full, and if so, by how much?
21 grams.Are the Capacitor Runes heavier when full, and if so, by how much?
How would we be able to tell? Runic drag (really runic inertia) makes this impossible to test.Are the Capacitor Runes heavier when full, and if so, by how much?
They still fall, even if slowly. Gravity exerts force on their mass. They have weight. As far as I can tell it should just require patience to check.How would we be able to tell? Runic drag (really runic inertia) makes this impossible to test.
And a scale? Do we have a scale and a set of check weights?They still fall, even if slowly. Gravity exerts force on their mass. They have weight. As far as I can tell it should just require patience to check.
We could weigh runes pre-infusion, and then determine the degree to which runes float by adding known quantities of weight to runes (tie them on or Earthshape a crown-like thing) and then measuring the change in height. That theoretically provides a model for height-weight relationships that we could apply to full capacitor runes.How would we be able to tell? Runic drag (really runic inertia) makes this impossible to test.
Sure, why not? We have so much misc shit in our storage seals and even if not, fabricating some sounds close to trivial.
It's impossible to manufacture check weights without a reference point. We could do regularly sized chunks of granite for the weights, easily, but we'd have no way of relating them to pounds or whatever they use in the EN.Sure, why not? We have so much misc shit in our storage seals and even if not, fabricating some sounds close to trivial.
Runes don't float. They slowly settle to the ground. I suspect they're completely agnostic to the amount of weight on the rune itself. Running these experiments sounds very WC intensive and tbh I'm not interested in the slightest.We could weigh runes pre-infusion, and then determine the degree to which runes float by adding known quantities of weight to runes (tie them on or Earthshape a crown-like thing) and then measuring the change in height. That theoretically provides a model for height-weight relationships that we could apply to full capacitor runes
Not that I care too much either, but it's pretty straightforward to make fairly accurate scales with water as your weight, and very easy to consistently measure said water (just use the same container repeatedly.)It's impossible to manufacture check weights without a reference point. We could do regularly sized chunks of granite for the weights, easily, but we'd have no way of relating them to pounds or whatever they use in the EN.
A set of scales actually seems relatively difficult to my mind. I suspect Hazoupilot won't be able to rig something precise enough to measure diddly squat.
I agree with the rest of the post that this isn't worth a lot of effort for something that might turn out to be another instance of chakra ignorinh physics, but surely at least one person in Uplift knows their own weight. Even assuming they don't have measurements for water (Mist seems like they might).we'd have no way of relating them to pounds or whatever they use in the EN.
Plot twist: the last update is set in the future where we create this rune and ambush Akatsuki with it.Step 1: Create this Rune in enemy territory.
Step 2: Slap a detonator tag on this rune set to go off far in the future.
Step 3: Leave and don't look back.
We could still measure the before and after relatively (e.g. it takes 5s to fall 1m right after infusion and 7s to fall 1m at ~full).
Heavier objects don't fall faster, all other parameters being equal. If it does take different times to fall X distance when empty/full I wouldn't intuitively blame weight for that.We could still measure the before and after relatively (e.g. it takes 5s to fall 1m right after infusion and 7s to fall 1m at ~full).
I would expect that we could buy a set of weights in a medium-sized town. Merchants care a lot about how much things weigh. Ditto a set of scales: if there's anyone who produces medical supplies they have some sort of method of weighing things accurately.It's impossible to manufacture check weights without a reference point. We could do regularly sized chunks of granite for the weights, easily, but we'd have no way of relating them to pounds or whatever they use in the EN.
Huh. My faulty mental image, then. I always imagined them floating there, just a little ominous.Runes don't float. They slowly settle to the ground. I suspect they're completely agnostic to the amount of weight on the rune itself. Running these experiments sounds very WC intensive and tbh I'm not interested in the slightest.
If you have a way of weaponizing it then I might be interested.
I think this is assuming runes have a fixed amount of resistance (IE, that pulling on them harder makes them move faster, so a heavier weight makes them 'fall' quicker.)Heavier objects don't fall faster, all other parameters being equal. If it does take different times to fall X distance when empty/full I wouldn't intuitively blame weight for that.
Oh, that does seem intuitively plausible but as far as I recall the descriptions of runic drag have been that pushing harder does nothing to speed it up any perceptible amount.I think this is assuming runes have a fixed amount of resistance (IE, that pulling on them harder makes them move faster, so a heavier weight makes them 'fall' quicker.)
Sure, it wouldn't be that hard to manufacture our own sets of weights, it's just relating them to other units without a check weight that's hard.Not that I care too much either, but it's pretty straightforward to make fairly accurate scales with water as your weight, and very easy to consistently measure said water (just use the same container repeatedly.)
It would be the height of stupidity to go into any town whatsoever until we return to Leaf. I was assuming we would not be stupid.I would expect that we could buy a set of weights in a medium-sized town. Merchants care a lot about how much things weigh
Yes, if we had accurate measuring equipment.We could still measure the before and after relatively (e.g. it takes 5s to fall 1m right after infusion and 7s to fall 1m at ~full).
I'm not sure why we'd even need to do this... I thought the point was just seeing if absorbed chakra made it heavier at allSure, it wouldn't be that hard to manufacture our own sets of weights, it's just relating them to other units without a check weight that's hard.
Fabricate two chakra capacitor runes, place them on a perfectly symmetrical balance scale, then infuse one of them and see if the scale tips. If it does, add custom weights until it tips back. Tenten presumably has a storage seal with exactly 100kg of projectiles crammed in it, see how many of them need to be removed before the new item will fit.Sure, it wouldn't be that hard to manufacture our own sets of weights, it's just relating them to other units without a check weight that's hard.
The pinky is essential for several common handseals such as Dragon, Bird, and Ox, meaning that any jutsu which included one of those handseals would be impossible to cast. The other handseals would be impacted, making all jutsu extremely difficult to cast and less efficient if they could be cast at all.Does Hazou think you can cast jutsu without your pinky? Or does it take losing a fair few fingers to be unable to cast? Atomu is missing more than a few IIRC.
However, it would either:
- Require relearning the ninjutsu from scratch, or
- Be a tweak, and thus incompatible with other tweaks for the same ninjutsu, drastically limiting the ninjutsu's power and versatility.