- Location
- USA
- Pronouns
- He/Him
There are a few things in the QM QINOA doc that I'm not sure got posted. If these are repeats then sorry for the wasted electrons.
As a general rule, you must take all your actions at the same time. There are a couple of instances where you declare an action but it actually happens later in the round, but you cannot generally distribute your actions. Exceptions such as pinning are specifically called out in the action description.@eaglejarl @Velorien @OliWhail Under the new mechanics system, would it be possible to hold a Quick Action after using other actions? I'm making a rework of Aerial Redirection under the new rules that is basically a no-duration variant of Wind Wall that uses a Quick Action to apply a small-moderate boost to one's own thrown weapons or potentially deflect others -- I'm wondering if it would be possible under the rules to make an attack and hold your minor action to use said technique?
@eaglejarl @Velorien @OliWhail Another couple questions:
- Does Tac Move ever benefit from Multicombat?
- Does Syrup Trap benefit from MC? Does it double benefit (once from TacMov, once from ST)?
- Is it always AoE?
- What does it mean if someone can't get out of the way of an AoE that isn't an explosive (for instance Pepper Spray), but still get some degree of success?
- Can someone pin an enemy from tac moving away from someone else closing in?
- Does someone fighting by themselves provide themselves a multicombat bonus?
- Are the multicombat bonuses provided to a water clone limited by the level of Water Clone or the level of the technique/skill they use?
- No.
- Yes. The idea of the MC bonus is that the targets are having to split their attention multiple ways, so that would apply to avoiding an ST.
- Yes.
- If there's no room to dodge then you don't get to dodge. Sucks to be you.
- Pinning lets you pin a person in place. It doesn't matter which way they're moving, the idea is that you're getting in their way so that they can't get where they're trying to go.
- No.
- Limited by the level of the clone's skill. Multicombatant bonuses never provide more than 50% of your skill. If your team is getting +20 in MC bonus but the clone only has 4 dice of Taijutsu then it will receive 2 dice of MC bonus to Taijutsu and the rest is wasted.