"Don't you tell me to shut my yap, you old biddy! Obviously he's not ready! Look at that!" He reached over and poked Noburi in the arm, then in the ribs. Noburi eeped and jerked away. "Barely any muscles on him! I made sure that Jiraiya-boy had chakra for days and was built like a brick before I taught him the first little thing, but I still had to whack him most days! If I tried to teach this one he'd be a statue before you could croak out half a snarky w

I... might have missed something, but I don't recall any indication that Sage Mode is something we can get soon. We know the stat pre-reqs for it, but we don't need to have those pre-reqs fulfilled until Noburi has enough favour with the Toads for them to teach him. In the meantime, Noburi has other goals for his build (WDB 50, mednin into the 20's, etc.) and we're in the middle of a world war so stats which benefit that are also probably more pressing than Physique.

Though, CR does appear to overlap 'Sage Mode pre-reqs' and 'helps the war' (via Zoo Rush) so I can plausibly get behind pushing CR now.
The only additional cost would be the 30 xp for physique. I think it's a worthwhile investment, much easier to convince the Toads to teach Noburi sage mode when he's already fulfilled the prerequisites.
 
Making a Resolve check when Shadow Clones pop which risks a Consequence on -3 or lower is sufficiently challenging to count as a Resolve unlock.
Could you parse this for me, please? You mean that during the Resolve check after popping a Shadow Clone, if getting -3 on our check would result in us getting a Consequence it would result in a Resolve unlock?
 
Sidebar - is there a list of 'projects the QMs would like done' somewhere? My job has given me paid time to work on anything open-sourcable. I vaguely remember someone making a combat simulator back in the day, anything along those lines need making/updating? Or, god forbid, economics modelling, which is my actual job?
I don't know how automated NPC creation is, but that's maybe something to work on.
 
Could you parse this for me, please? You mean that during the Resolve check after popping a Shadow Clone, if getting -3 on our check would result in us getting a Consequence it would result in a Resolve unlock?
I think that's right. Hazou has Resolve 29, so he rolls 38 + 4fd vs the TN of the clone roll. So if a 35 gives a Mild Consequence that means we need to roll vs. a TN of 45. Shouldn't be too hard. @Velorien can we use Aspects or rerolls on the Resolve roll for the unlock?
 
For Noburi, I'm still partial towards Medical skills. He's supposed to be the next Tsunade, but his stats don't reflect that whatsoever. Sure, his primary utility is his chakra capacity (to leverage mass summonings), but that sort of instrumentality will eventually drive Noburi away. We already know that Noburi feels insecure because he's not part of the war planning "with the other geniuses."

Noburi has a mix of pride and insecurity about his bloodline, but his feelings about his medical skills are pure. They're something that are the result of his own efforts, hard-won by study and practice --rather than an accident of birth.

Boost medical skills.
Sadly, his medical skills are extremely locked up in his low level pyramid, and we can't spend XP right now to raise them. I can try to figure out how to navigate them out of the pits of hell, but no-jumps is going to make it a lot tougher.
 
Also the value of prepared terrain, a chuunin and a special jounin just wrecked two chuunin and a jounin because while our enemies were sleeping we had stacked every card of the deck in our favour. Just looking at all the buffs we got to add to our rolls compared to them, getting the ambush off turned one kind of curbstomp into the other kind of curbstomp.

I bet in Shirogane Quest the players are gnashing their teeth at how they never got the chance to use any of their OP tricks, and a few are probably calling shenanigans on Akane's Shadow Clones :D
Suffice to say, there were more Shirogane techniques than what we saw on-screen. The con of designing them up front, I suppose. The pro, apart from being able to play intelligently around existing techniques, is that you get to reuse them in the future.

I don't know how automated NPC creation is, but that's maybe something to work on.
I have a very shoddy automatic build generator that maps from XP total to (pyramid-valid) stats + stunts + jutsu. Expanding that could be cool, and a GPT-3 integration to automatically generate jutsu or secret tricks would be awesome.

I think that's right. Hazou has Resolve 29, so he rolls 38 + 4fd vs the TN of the clone roll. So if a 35 gives a Mild Consequence that means we need to roll vs. a TN of 45. Shouldn't be too hard. @Velorien can we use Aspects or rerolls on the Resolve roll for the unlock?
I suspect Aspects wouldn't work -- since if we did use Aspects to increase our roll, we would no longer take a Mild on a -3.
 
Bad news: This is because psychic headaches are a meaningful consequence. A Shadow Clone Technique-caused psychic headache lasts for three days (as opposed to the usual one day for a Mild Consequence), and naturally impacts subsequent SC rolls (so if you're unlucky, you could get a Medium). In addition, when spending days on sealing prep prior to a roll, days with a psychic headache do not count towards your final bonus.

Suppose you can handle X training blocks without any risk of Consequence (meaning that even on a -12, you cannot take even a Mild Mental Consequence). For Kei, X=14, for Akane, X=13, for Hazou, X=5.

In the long run, what's the optimal number of Shadow Clone training blocks?
  • X:
    • Always X training blocks.
  • X+1
    • There's a 1/81 chance that you take a Mild Mental Consequence (on a -12).
      • For simplicity's sake, assume that you do not take any training risks on days when you have a Mild. This removes 1 training block.
      • For Resolve < 60, this reduces your number of training blocks by 1 for 3 days.
      • For 60 < Resolve < 120, this reduces your number of training blocks by 2 for 3 days.
      • This happens around 1 in 81 days, and when it happens, affects your training time for 3 days afterwards. We can treat this as an 84 day cycle, with 81 days of (X+1) and 3 days of (X-1) or 3 days of (X-2) depending.
    • 81/84 (X+1) + 3/84 (X-1)
      • Effectively X + 0.928 training blocks.
    • 81/84 (X+1) + 3/84 (X-2)
      • Effectively X + 0.893 training blocks.
  • X+2
    • There's a 5/81 chance that you take a Mild Mental Consequence (on a -12 or -9).
      • For simplicity's sake, assume that you do not take any training risks on days when you have a Mild. This removes 1 training block.
      • For Resolve < 60, this reduces your number of training blocks by 1 for 3 days.
      • For 60 < Resolve < 120, this reduces your number of training blocks by 2 for 3 days.
      • This happens around 1 in 16 days, and when it happens, affects your training time for 3 days afterwards. We can treat this as an 19 day cycle, with 16 days of (X+1) and 3 days of (X-1) or 3 days of (X-2) depending.
    • 16/19 (X+2) + 3/19 (X-1)
      • Effectively X + 1.526 training blocks.
    • 16/19 (X+2) + 3/19 (X-2)
      • Effectively X + 1.368 training blocks.
In summary, the benefits of running 2 extra training blocks are sharply diminished, especially past Resolve 60. However, it is still worth the tradeoff for now. With the diminished benefit, we may want to switch to only running 1 extra training block after Resolve 60, in order to better preserve OPSEC around SC-related headaches.

To uncap, you need to run a day of X+4.
 
Also the value of prepared terrain, a chuunin and a special jounin just wrecked two chuunin and a jounin because while our enemies were sleeping we had stacked every card of the deck in our favour. Just looking at all the buffs we got to add to our rolls compared to them, getting the ambush off turned one kind of curbstomp into the other kind of curbstomp.
Unsurprisingly, in ninja war, information is king! Doesn't do your army much good to be twice as strong if the enemy is five times as effective at using what they have. The Yamanaka in this chapter should be proud to be an infiltrator :^)
I bet in Shirogane Quest the players are gnashing their teeth at how they never got the chance to use any of their OP tricks, and a few are probably calling shenanigans on Akane's Shadow Clones :D
They deserve it for being dumb enough to flaunt their identity in public during a war. What happened to CONSTANT VIGILANCE? Being a jounin doesn't make you invincible smh
For Noburi, I'm still partial towards Medical skills. He's supposed to be the next Tsunade, but his stats don't reflect that whatsoever. Sure, his primary utility is his chakra capacity (to leverage mass summonings), but that sort of instrumentality will eventually drive Noburi away. We already know that Noburi feels insecure because he's not part of the war planning "with the other geniuses."

Noburi has a mix of pride and insecurity about his bloodline, but his feelings about his medical skills are pure. They're something that are the result of his own efforts, hard-won by study and practice --rather than an accident of birth.

Boost medical skills.
I do think med skills should remain one of his foremost stats but I think his pyramids block med skills currently, I'd need to check. Plus, more chakra makes him a better Summoner which he's also proud of, and gets him closer to Sage Mode which I expect he'd also be happy to flaunt


and we're in the middle of a world war so stats which benefit that are also probably more pressing than Physique.
I highly doubt Noburi is going to see the field any time during this war

Training plan Hazō: foom step + ES
Spend 258 xp, 0 left
Resolve 29 -> 32
Earthshaping 30 -> 34
What's the point of raising ES to 34? If we're not going all the way to 40 I don't think we achieve much
 
In the interest of being ambitious, while we still don't know how many of our clanmates were gone on mission and for how long...

SC Training: Akane and Kei are getting +1.5x (remember, Kei needs to raise CR before she can get the 1.6x her Resolve stat should allow for), Hazou is getting 0.7x. Hazou's Consequences cleared on the 19th, so 7 of the 8 days were good for SC training, base XP 28 for Hazou, 32 for the others.

Kei: +48 XP
Hazou: +19.6 XP

I'll update this once we know if Akane and Kei went on missions, and if so for how long.

Edit: I didn't realize Hazou has Resolve 29 instead of 26, he should get 0.7x instead. Updated.
Edit 2: Akane is doing back-to-back missions and probably doesn't have the time for SC training. Removed her bonus.
Any update on this? I'm hoping to hear back on this before I update Hazou's build for the uncap system to make sure I know what sealing/callig numbers we need to hit. It's seeming increasingly important to level ES alongside everything thing else though, so I'd like to make a build that accounts for that.

SC Training:
Kei: +6 XP
Hazou: +2.8 XP

Edit 2: Akane is doing back-to-back missions and probably doesn't have the time for SC training. Removed her bonus.
SC training:

Kei: +1.5 XP
Hazou: +0.7 XP

Edit: Akane is doing back-to-back missions and probably doesn't have the time for SC training. Removed her bonus.
Here are some outstanding SC Training awards for Hazou and Kei. The 8 base XP for Chapter 494 also doesn't appear on any of the party's sheets. Also, I'd like to note this item marked "todo" in Informational:
Also also, XP bookkeeping wise, Chapter 472 represents a day in the timeline not covered by any other update, but we didn't get XP for it.
Which would add a little extra base XP and SC XP, since both Akane and Kei could have trained it (at 1.0x and 1.4x respectively).

XP AWARD: 15 I'm unsure what to do with the XP award here, since I'm fuzzy on whether or not XP has been awarded for this time period, and also it's not based off a player plan. Still, it was about an in-game week and I'd rather err on the side of generosity, so let's call it 15.
This time period has already has XP awarded, in Chapter 492: Out of the Sun. On the off chance the generosity sticks around and you decide to keep the 15 base XP...

Kei: +22.5 XP
Hazou: +10.5 XP
 
Unsurprisingly, in ninja war, information is king! Doesn't do your army much good to be twice as strong if the enemy is five times as effective at using what they have. The Yamanaka in this chapter should be proud to be an infiltrator :^)

They deserve it for being dumb enough to flaunt their identity in public during a war. What happened to CONSTANT VIGILANCE? Being a jounin doesn't make you invincible smh

I do think med skills should remain one of his foremost stats but I think his pyramids block med skills currently, I'd need to check. Plus, more chakra makes him a better Summoner which he's also proud of, and gets him closer to Sage Mode which I expect he'd also be happy to flaunt



I highly doubt Noburi is going to see the field any time during this war


What's the point of raising ES to 34? If we're not going all the way to 40 I don't think we achieve much
Uncaps, keeping the thread on focus for ES, and as an answer to Veloriens comments a while ago about leveling stats we *say* we care about (his points were on social stats that we haven't bothered to level, but the idea holds).

This is something Hazō is going to be training in some capacity every single day because it's vital to DRAGONWAR. It's weird for his stats to suddenly jump only when we think it's going to hit a benchmark

Plus, I'd like to remind the thread that Earthshaping is *weird*. It's one of the few non combat jutsu we've seen in the story. I'd say that it's weird enough for us to put aside our expectations of when it "should" unlock shinies and just buy it as we can, because that's 100% what Hazō the character would be doing.
 
Uncaps, keeping the thread on focus for ES, and as an answer to Veloriens comments a while ago about leveling stats we *say* we care about (his points were on social stats that we haven't bothered to level, but the idea holds).

This is something Hazō is going to be training in some capacity every single day because it's vital to DRAGONWAR. It's weird for his stats to suddenly jump only when we think it's going to hit a benchmark

Plus, I'd like to remind the thread that Earthshaping is *weird*. It's one of the few non combat jutsu we've seen in the story. I'd say that it's weird enough for us to put aside our expectations of when it "should" unlock shinies and just buy it as we can, because that's 100% what Hazō the character would be doing.
We should jump to 35 then right? Not 34? 30 and 34 are in the same cap range
 
Uncaps, keeping the thread on focus for ES, and as an answer to Veloriens comments a while ago about leveling stats we *say* we care about (his points were on social stats that we haven't bothered to level, but the idea holds).

This is something Hazō is going to be training in some capacity every single day because it's vital to DRAGONWAR. It's weird for his stats to suddenly jump only when we think it's going to hit a benchmark

Plus, I'd like to remind the thread that Earthshaping is *weird*. It's one of the few non combat jutsu we've seen in the story. I'd say that it's weird enough for us to put aside our expectations of when it "should" unlock shinies and just buy it as we can, because that's 100% what Hazō the character would be doing.
I mean, it's weird, but it's also significantly slower to do it the way you're proposing.
 
Could you parse this for me, please? You mean that during the Resolve check after popping a Shadow Clone, if getting -3 on our check would result in us getting a Consequence it would result in a Resolve unlock?
Correct.

Note that you still cannot stack unlocks. You're never unlocked for more than five levels over your current stat, and you need to fill to that level before you can get another unlock.
 
We unlocked 30, and now we cannot unlock 35. We would need Resolve 30+ to unlock the 35 cap.
Sure, but that's not what Vel just said. He said that we are never unlocked by more than 5 over our current stat, when we're currently unlocked for 6. My reading of what Vel was saying was that we would need to level to 35 and then we could be unlocked to 40. Which is very different than what I thought the status quo was.
 
Matching Sealing and Calligraphy Levels

This is a post about finding the value for Calligraphy that matches a certain level of Sealing (or vice versa). The procedure is simple, and depends on reasoning about a "Safe TN" for a hypothetical seal. I define the Safe TN as the TN such that with even -6 on the dice for both Sealing and Calligraphy, we still succeed the check (though with a minimum amount of success). This is because -9 and -12 are rare (~1/16), so we should in theory always have the Fate Points to reroll a small number of times to get a non -9/-12 result. If you want a different safe threshold, download the spreadsheet and change the formulas in it from -6 and +6 to (e.g.) -9 and +9.

To get from Hazou's Sealing level to the required Calligraphy level (using his 20 Sealing as an example):
  • Add the +22 SSA bonus to get his Effective Sealing Level.
    • Effective Sealing: 42
  • This defines his AB. He can prepare for one day per AB, with each day of preparation giving a +2 bonus. We assume he takes full preparation to work on hard seals where the TN is at his limits. We get his Rolled Sealing Level.
    • 42 = AB 5.
    • 5 * (+2) = +10
    • Rolled Sealing: 52
  • We subtract 6, assuming he rolls -6 on the dice. This is the Safe Sealing TN, where if we match the value with out roll, we barely succeed with one shift of success.
    • Safe Sealing TN: 46
  • We multiply by 2/3 and round up, since Calligraphy TNs are generally 2/3 of the Sealing TN. This is the Safe Calligraphy TN.
    • Safe Calligraphy TN: 31
  • We add 6. This Rolled Calligraphy is the Calligraphy score we need to roll at to hit the Safe Calligraphy TN on -6 dice.
    • Rolled Calligraphy: 37
  • We subtract 2*(Sealing AB), since the prep day bonus applies to the Calligraphy roll as well. This is the Effective Calligraphy Level he needs to be at in order to hit the Rolled Caligraphy after prep.
    • Effective Calligraphy: 27
  • We subtract his +3 IN bonus to get his true Calligraphy level.
    • Calligraphy: 24.

This is too much trouble to do every time. As with all other things Marked for Death, this is best communicated through a spreadsheet: Sealing+Calligraphy Numbers

If you don't want to open a spreadsheet, here are summary tables by Sealing pyramid AB, effective Sealing AB, and steps of 10 in Safe Sealing TN.

SealingSafe Sealing TNCalligraphy
204624
305830
407036
508242
609448
7010654
8011860
9013066
10014272

SealingSafe Sealing TNCalligraphy
204624
285629
386835
488041
589247
6810453
7811659
8812865
9814071
10815277

SealingSafe Sealing TNCalligraphy
204624
245027
326031
407036
488041
5892*47
6610052
7411057
8212061
9013066
*=(because of SSA bonus, we'll never hit 90 Safe TN exactly)

Immediately, this suggests that to get the bang-for-our-buck with regards to SSA, we should shoot for 24 Calligraphy. In the long term, it's a matter of how much we want to invest.
 
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Sure, but that's not what Vel just said. He said that we are never unlocked by more than 5 over our current stat, when we're currently unlocked for 6. My reading of what Vel was saying was that we would need to level to 35 and then we could be unlocked to 40. Which is very different than what I thought the status quo was.
You cannot unlock 35 unless you are within 5 of it, hence 30. At resolve 29 you cannot buy resolve 35, you need to be within 5 to uncap it
 
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