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So MEW now either costs 10x as much to cast in the same amount of time or takes several hours for the same cost? The description also makes it sound like we only get one wall ("A red granite wall springs out of a solid surface"), we can no longer stack chakra to increase the mass of a cast, it no longer has range hax (to be fair that was mostly a silly oversight) and no longer has speed hax.

The era of Hazō❤MEW is over, folks.
 
Let me throw out a question for consideration.

Is there any any ability or seal that you would like Hazou to hold back in the coming conflict? Some card you want him to keep to himself and deliberately not use? I ask because the current plan pretty much has him sharing everything with the other Leaf genin. Which is great... right now. But you realize if we pass the Second Exam, it's time for a Tooooournament Arc!!!! Which means that today's friends will be tomorrow's rivals. For that matter, any of today's enemies that make it through will also be tomorrow's rivals. Not having any hidden surprises in one-on-one duel land could really bite Hazou in the ass.

For instance, we could not use Banshee seals and not tell anyone about Banshee seals. I mean, I frankly have my doubts that anyone would be using them in such a chaotic, unpredictable melee as we're expecting. People will stick to what they know best, not try to leverage some strange seal they've never practiced with. What's the balance here? Are you sure we don't want to hold something back?
 
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Let me throw out a question for consideration.

Is there any any ability or seal that you would like Hazou to hold back in the coming conflict? Some card you want him to keep to himself and deliberately not use? I ask because the current plan pretty much has him sharing everything with the other Leaf genin. Which is great... right now. But you realize if we pass the Second Exam, it's time for a Tooooournament Arc!!!! Which means that today's friends will be tomorrow's rivals. For that matter, any of today's enemies that make it through will also be tomorrow's rivals. Not having any hidden surprises in one-on-one duel land could really bite Hazou in the ass.

For instance, we could not use Banshee seals and not tell anyone about Banshee seals. I mean, I frankly have my doubts that anyone would be using them in such a chaotic, unpredictable melee as we're expecting. People will stick to what they know best, not try to leverage some strange seal they've never practiced with. What's the balance here? Are you sure we don't want to hold something back?
Banshees are actually the ideal seal to use here: The audience, after all, won't have our convenient Banshee Slayers handy.
 
Alright! New design!


The bit at the front is a forcewall we can use as a gate. The rest is MEW with 5SBs on the interior as previously discussed. Not sure I like the forcewall thing, but I drew this up in 1 minute, cut me some slack here.
 
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Banshees are actually the ideal seal to use here: The audience, after all, won't have our convenient Banshee Slayers handy.

Fair enough, but the broader question remains. If we don't specify that Hazou is holding something back, the QMs will feel free to use it.

Do we want to use those nifty Pangolin armor jutsu, or would that be a surprise for the tournament arc?
 
Fair enough, but the broader question remains. If we don't specify that Hazou is holding something back, the QMs will feel free to use it.

Do we want to use those nifty Pangolin armor jutsu, or would that be a surprise for the tournament arc?
I'm not sure. I mean, we obviously can't use it around any Kurosawa with sunglasses or anything because they might copy it with the sharingan... hm. That is something to think about.
 
As a way of saving spoons why not build the fort with aspects rather than trying to engineer and design it that way. It seems like it would save a lot more time and effort on everyone's part not just the QMs.
 
[Dry floor] and [Walls for cover] could be true things if Hazou uses Multi Earth Wall and could be set up over the course of two hours as a way of representing the slow expenditure of our Chakra. We could spend a fate point for our aspect of [Seal Apprentice of Kagome] for the aspect of [Prepared Seal Master in his Workshop] that pur team could use. For zone coverage we could tag our personal aspect of [Iron Nerve Bloodline] to show our optimizing of our prepared movement lanes we could spend time setting up with another hour of work or spend a fate point for, which ever the QMs allow.

The other people on the team could add aspects in the same fashion where an hour of work could be an aspect added to the zone that is our fort plus what ever fate point they spend to add an aspect without doing a whole hour. [Good sight lines] could be added by Keiko for any ranged attacks with whom she spends the time or fate points on to pass that rather personal tag. Noburi could add aspects related to the sensory portion of his bloodline.

We could add generic aspects such as [Camouflaged] or [Exit Strategy] per hour work by the ninja within the fort. [Long Shadows] [Ninja wire webs] [Three days food] [Hard to Approach] [What ninja?] As other examples for consideration.
 
Let me throw out a question for consideration.

Is there any any ability or seal that you would like Hazou to hold back in the coming conflict? Some card you want him to keep to himself and deliberately not use? I ask because the current plan pretty much has him sharing everything with the other Leaf genin. Which is great... right now. But you realize if we pass the Second Exam, it's time for a Tooooournament Arc!!!! Which means that today's friends will be tomorrow's rivals. For that matter, any of today's enemies that make it through will also be tomorrow's rivals. Not having any hidden surprises in one-on-one duel land could really bite Hazou in the ass.

For instance, we could not use Banshee seals and not tell anyone about Banshee seals. I mean, I frankly have my doubts that anyone would be using them in such a chaotic, unpredictable melee as we're expecting. People will stick to what they know best, not try to leverage some strange seal they've never practiced with. What's the balance here? Are you sure we don't want to hold something back?

I'm reluctant to hold genuinely useful tools like the Banshee/Slayer combo back; my read on the situation is that if an attack happens, it's going to be very dangerous. In the alternative timeline, our enemies started off with a secret Wakahisa technique, they were not fucking around. We have a lot of melee fighters, which naturally restricts us from using area of effect seals: macerators of all types and goo bombs are out due to friendly fire, and PMYF won't be too useful either.

For the tournament itself, keep in mind that it encourages really stacking advantages for round 1, where nobody knows anyone else's capabilities; in the later rounds secret trump cards should matter much less. Hazou himself also has a powerful direct combat skill in his taijutsu, which makes him much less reliant on secrets. We can always fall back to punching things.

With all that said, I think we can include a point to not use area of effect seals or PMYF, and only bring out Pangolin jutsu if the situation seems very serious. Leave it up to Hazou's judgement basically, it could be a dangerous thing to preemptively micromanage.
 
I'm reluctant to hold genuinely useful tools like the Banshee/Slayer combo back; my read on the situation is that if an attack happens, it's going to be very dangerous. In the alternative timeline, our enemies started off with a secret Wakahisa technique, they were not fucking around. We have a lot of melee fighters, which naturally restricts us from using area of effect seals: macerators of all types and goo bombs are out due to friendly fire, and PMYF won't be too useful either.

For the tournament itself, keep in mind that it encourages really stacking advantages for round 1, where nobody knows anyone else's capabilities; in the later rounds secret trump cards should matter much less. Hazou himself also has a powerful direct combat skill in his taijutsu, which makes him much less reliant on secrets. We can always fall back to punching things.

With all that said, I think we can include a point to not use area of effect seals or PMYF, and only bring out Pangolin jutsu if the situation seems very serious. Leave it up to Hazou's judgement basically, it could be a dangerous thing to preemptively micromanage.
Eh, Solid Shot macerators and pepper spray we're fine to use, just have to be cautious of what's behind people. As far as AoE seals go, we're probably best having our melee people wait for one wave of explosives from Tenten and Kei.
 
Counterargument: Radvic will make nukes.
When originally catching up on the thread, I saw this post without the quote above it. I find it works perfectly even without context.

@eaglejarl @Velorien @OliWhail Do you mind if we make edits to the current plan?
Plot hasn't started yet. I'm OK with you re-planning/re-voting for the Wednesday deadline.

@eaglejarl any word on what Paneru can do? We did specifically recruit an expert for problems exactly like this
Paneru can probably advise you if you summon her, but your current fort design ideas are somewhat outside her area of expertise, especially when it comes to the extensive use of seals (which don't exist in Seventh Path warfare, with one notable exception you are responsible for).
 
Can we give our fort an internal bunker and atleast 10 ways to blow and the surrounding area up, so when the fort inevitably falls, we can go in our hidey hole and still kill the invaders.
 
Paneru can probably advise you if you summon her, but your current fort design ideas are somewhat outside her area of expertise, especially when it comes to the extensive use of seals (which don't exist in Seventh Path warfare, with one notable exception you are responsible for).
Does she not have any construction-type jutsu? I'd have figured she did.

e: That said, it could still work out for us. We could just use her supervision to create an aspect we can tag to block attacks or something.
 
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Can we give our fort an internal bunker and atleast 10 ways to blow and the surrounding area up, so when the fort inevitably falls, we can go in our hidey hole and still kill the invaders.

Going into a hidey-hole is very opposite standard ninja strategy, which is to retain mobility at all costs. I took eaglejarl's warning about what the other teams might think to heart. If they see a blinged-up fortress with only one way in and out, they don't see a safe hidey-hole. They see a death trap. If/when the fort falls, they want to be able to run somewhere and regroup, not attempt to hunker down and trust seals (that they don't regularly use and don't understand) to tank future attacks.

That's what I want everyone to think about. It would be one thing if this was a strategy Hazou's team wanted to undertake on their own, but if you want to get the rest of the Leaf nin to cooperate you can't drag them too far away from their comfort zone. They want an open roof, so if there's trouble they can abandon the fort immediately. They don't like being anywhere that a single Athletics roll can't take them out of trouble. I consider securing the cooperation of the other teams to be a far larger power magnifier than a good fort, so that's what I'm concentrating on.

Now traps, they understand. Preparing some ground and then forcing the enemy to fight in it, they understand. As long as they can retain their mobility and move away from the fort the instant it seems to be useful, I think we can get them to go along with this. So that's why the plan I posted is all about the trapped ground, and the fort is just some walls to use as cover.
 
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Something just occured to me. It's unlikely that the Pangolin have a Merchant Council-equivalent. Additionally, they are fully militarized (to our knowledge), meaning that they may have come up with economic-flavored jutsu -- for instance, they farm peppers (I think?) so it's possible they might have techniques to improve the effectiveness of that that we could poach.
 
Eh, Solid Shot macerators and pepper spray we're fine to use, just have to be cautious of what's behind people. As far as AoE seals go, we're probably best having our melee people wait for one wave of explosives from Tenten and Kei.

Can you remind me what the material is for Solid Shot macerators? Anyway, one reason to keep these hidden is that for most ninja, explosive tags are the combat application of sealing they're most familiar with, seals attached to projectiles that you just need to get away from. Macerators, on the other hand, fire their payload in a forward arc, much like short range ninjutsu, and should be very surprising to anyone not familiar with our abilities. This also makes them more useful in a controlled environment, like a tournament, rather than a chaotic multi-team fight in the middle of the night. Pepper spray, in particular, is going to be useful during the tournament for its non-lethal debilitating effect. We're already committing banshees, so I'd rather hold the pepper spray back.

I'm not sure I agree. The current bottleneck isn't arable land, but man hours required to produce X amount of food. Before worrying about increasing population, I'd like to have a solution to protecting the existing one(though this is a false dichotomy). The largest benefit of expansion as I see it is access to resources like metal, but that's a bit more than I want to get into right now.

What *is* the current bottleneck? Do we even know with any certainty? We suspect scorch squads exist, and that ninja have little regard for civilian life, but we don't actually have any quantifiable knowledge on the difficulties faced by civilians. I would expect that the main causes of premature civilian death would be disease, hunger and chakra beasts, in some order. We can't really solve the problem until we know what the problem is, however.

On that note, I do wonder why civilian authorities aren't making more of an effort towards expansion. In medieval Europe, this was largely a decentralized process, where local lords would sponsor such efforts for their own long-term benefit. I guess chakra beasts might make this too expensive in the short term, due to the need to hire ninja? In that case, we'd have another opportunity to improve things.
 
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Proposal:

We update the plan so that Hazou does not use the following unless he thinks his life or one of his team's lives is at stake (and does not discuss when planning with other Leaf genin):
Ghost Scales
Pangolin Earth Armor
Macerator/Pepper Spray combination

Those would be our "aces" for the Tournament. Considering the Hazou has chuunin-level taijutsu, I think we can chance those exclusions for any fights here in the swamp.

Can I get yay/nay opinions?
 
Proposal:

We update the plan so that Hazou does not use the following unless he thinks his life or one of his team's lives is at stake (and does not discuss when planning with other Leaf genin):
Ghost Scales
Pangolin Earth Armor
Macerator/Pepper Spray combination

Those would be our "aces" for the Tournament. Considering the Hazou has chuunin-level taijutsu, I think we can chance those exclusions for any fights here in the swamp.

Can I get yay/nay opinions?
Sure, why not? That's only 5 levels, or 2 if we use granite Macerators.

Maybe disguise Macerator use as a Doton technique?
 
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