On Thread Etiquette:
I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.
And where does the vortex put the energy, if not into the ground?
After all, stone is a very good insulator of magic
Imo, That is why ulthuan is a magical paradise overflowing with bounty.
The system i descibed is a miniature, automated vortex. One that does not need an archmage constantly casting.
And where does the vortex put the energy, if not into the ground?
After all, stone is a very good insulator of magic
Imo, That is why ulthuan is a magical paradise overflowing with bounty.
The system i descibed is a miniature, automated vortex. One that does not need an archmage constantly casting.
I think the general theory is that it is directed back into the Aethyr?
But if so, that suggests that we could, in fact, thus direct our Waystones to direct the energy into the Underearth, the Ankor Bryn, or the place of Deep Magic. (With those three places possibly being related or interrelated to some degree for all we know.) Or directly into our Runes or great works something.
And where does the vortex put the energy, if not into the ground?
After all, stone is a very good insulator of magic
Imo, That is why ulthuan is a magical paradise overflowing with bounty.
The system i descibed is a miniature, automated vortex. One that does not need an archmage constantly casting.
The Vortex dumps the magic straight back into the Warp. The entire point of the Vortex is to drain magic/Warp out of reality.
It's not a perfect drain which is why you have concentrations of magic where waystones and ogham stones are as well as Ulthuan itself due to inefficiencies causing leakage.
Though to be fair with regards to Ulthuan given that its basically a purpose built paradise for the Elves to live on it was bound to be magical regardless.
Ehh, it's all theory anyway... But hypothetically speaking, even if that is the case, what would be the effect of increasing the quantity of deep magic?
Some more theorising: the gronti stop working not just sure to lost knowledge but due to reduced deep magic availability. If that were the case, recharging deep magic reserves from an infinite source would get around that future issue.
This is something I'm not clear on what the boundary would be. We were told that it would be fine to teach Snorri's apprentices, implicitly including his ex-apprentices, the Rune of Forged Limb, as that was seen as part of the master-apprentice relationship that was none of other runelord's business. This might be the same.
Some time before Chaos Incursion kicks at full force, somewhere on the Far North.
You are Yorri, no last name or clan relation, just your newest title of the Odd. You have done your best to clean all the records about you through Karaz Ankor. You've been wandering the realm through the years before settling in on a nice place somewhere that you are certain you have written it in the book.
Now you are truly furious as you direct your grontis to smash a beastmen group and let you through. You just left Kraka for what feels like a decade or two, and everything's gone mad! Masses of beastmen coming through, a few daemons tried barring your way! Worst thing is the presence of dragon ogres!
Bah! It's not like you'll let a bunch of Chaos critters stand in your way! As much as you enjoy smashing them, you'd hope to get some sort of compensation for this. Considering your stock of troll jerky is running out and there's a bunch of corpses here, you might as well apply 'solving a problem with another problem'. Hastily you take out some jars containing runes of preservation and start cutting some parts of the dragon ogres. If this was you in the past, you would have taken some beastmen parts too, but let's just say you tried it and it tastes like young Snorri's pathetic attempt at brewing.
With your meat stock secured, you continue your journey to Kraka Drak despite you only know its vague direction! Bah, you're not a beardling, soon or later you'll definitely find your way there and check on young Snorri there! Still, it's better to secure these chunks of Dragon Ogre meat as a souvenir. With an evil cackle of how outlandish the idea is, you can't wait to show it to him.
As you make your trip to Young Snorri's dwelling though, you can't help but be a bit apprehensive at the amount of beastmen, dragon ogres and these weird mutated trolls you have to cut through. Ah well, you can use the exercise in your advanced age, and more troll jerky! Like a miner sensing a gold vein, you make a short work of these assorted Chaos stuff before cutting the choice parts and let it hang out from one of your Grontis, Snorri.
Time passes when you only have a vague sense of it until you can hear a titanic boom in the distance. Common sense dictates that you should stay away from it, but you are not called the Odd for nothing and you quietly, or rather as quietly as a dwarf leading a pack of grontis could be, make your way to the source. To your surprise you find a truly massive species of griffon facing another truly massive species of dragon ogre.
You carefully observe the battle, only to realize the griffon is being outmatched and a flash of silver takes your attention away. To your surprise, there is a dwarf-made torque on the griffon. You will find the truth and you will not be denied! Mentally, you command your grontis to assault the massive dragon ogre while you are approaching the griffon.
"Oi!" You shout at the griffon, "I don't know what you are Griffon. But that torque is dwarf-made. Now I haven't been home in a decade or five, so I have to ask for the sake of courteousness, was that a gift or a spoil of war!?"
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After you secure a temporary alliance with the griffon, you and the griffon realize that the best you two can do is to delay that dragon ogre. While you are escaping the fight with the griffon, you can't help but swear a grudge against it for destroying your grontis AND destroying your jerky-in-progress! May Gazul render this dragon ogre's soul forevermore once you slay that thing! Or if someone else does the job!
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Sometime after the Grand Conclave of Karaz-a-Karak, Kraka Drak, Young Snorri's workshop.
Freedom! That's all you can think after attending the Grand Conclave. No more Alric Thungnisson bugging you or other runelords trying to persuade you to take up that position! Now it's just you and young Snorri, with an excursion planned and all the fun stuff! Pocket gravel, troll tongue, heck even troll stew if you can find one worthy of your palate if possible!
As that lad is busy doing some research, you are walking around the hold finding a good place to eat. Granted, it takes you some time to find one that can satisfy your tongue, but it's a worthy endeavor! With a place to eat secured, you're giving him a few more months before giving him troll tongue treatment.
A few months later, you decide to visit your former student unannounced. To your expectations, he's still busy researching a few things. You have all the time in the world before you announce your presence, might as well check out what he's researching. To your delight, he's researching dragon ogre corpses and if the loud noises your apprentice makes is correct, he's using them in a destructive manner, leaving a lot of unused meat that you'll happily take.
Since young Snorri is still distracted, you make your move now, "CONSTANT VIGILANCE!"
"It's only been!" Your apprentice pauses to look at a direction before continuing, "Seven months!"
"I know, I know it's rather short, but unlike you, I need something more than stonebread to go with my ale you know! Roughing it is all well and good and every dwarf should be able to do it, but I'm in the mood for some fine Troll and gravel stew."
You can see your apprentice sighing in defeat, "Let me put this heart in the container and we can go."
"Right, speaking of dragon ogre autopsy. I'll have the parts you have broken so thoroughly. Just pack it somewhere in my room if I decide to hit the trails once more."
Young Snorri looks at you as if you have grown a second head, or worse, deciding to shave your beard. You can only sigh at his reaction before giving a little more elaborate explanation.
"Bah, I'm serious about this lad! I want to test if dragon ogres are edible or not!"
That is enough to convince young Snorri that he finally nods. Bah, you know he's smart but sometimes you wish he's a bit faster on the uptake! At least you've got what you wanted for. Now time to take him out for a meal!
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A few years after you requested the dragon ogre.
Suddenly, you feel an itch to hit the trails, and after leaving a message alongside a stack of troll jerky then you leave your former apprentice. Of course you don't leave without your literal jars of dragon ogre meat that you manage to salvage from the destructive experiment performed a scant few years ago.
After ensuring that you've left your possession here then you leave Kraka Drak and find a place to be your lair for the next few decades or so. Carefully you move around his workshop before stealthily leaving the Karak to your own journey.
Fortunately for you, it only took you a year or so to find a location to settle down and finally you can start researching these creatures from a culinary standpoint.
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Bah, you've already in for a copper, you're going for gold now! Time to test multiple cooking methods for them! After you resharpen your ax then you finally cut a jar's worth of dragon ogre meat to cubes before searing them in a pan and braise them for your style of stew.
After finishing the preparations of your stew and put those chunks of dragon ogre meat into a pan, then you take another few jars before you start laying them out and cut them into strips. This batch, you will turn them into actual jerky. You have to marinade them first though before you can leave them hanging outside to dry though. As odd as you are, even you think tasteless jerky is a travesty. Oh well, enough wool gathering! You have a few more things to test while waiting for that jerky to dry!
You have a few hours left while waiting for that jerky to be done, plenty of time to do a few more test dishes! Deep-fried dragon ogres, batter-fried ones, pan-fried dragon ogres, the possibilities are endless! And you won't let a simple unknown to bar you from this potentially delicious and plentiful ingredient! BAH! With a vigor that can only be found on a runesmith managing to crack Durin's Consternation, you efficiently prepare the other jars for other methods of frying!
As you are busy tending the meat on your multiple pans, you also check your other ingredients from time to time. It won't do if you run out other ingredients when you lose yourself in your experiment after all. For a beardling, this will be overwhelming but you've been multitasking for a long time. In no time, you have prepared a few dragon ogre stews and various forms of fried dragon ogres.
Nothing for it, you take a bite from one of the fried dragon ogres. Unfortunately, you find it very resistant against your jaws, a sign that it is not cooked properly. You would be pretty surprised if your first attempt in cooking these things went well to be honest! It's time to properly document your findings starting from now!
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It takes you a few years or so until you think you have cracked all the properties of these blasted creatures' meat. From your observations you can safely conclude that:
These meats are pretty tough, much tougher than troll meat and that's saying something
They are somehow having innate savory taste much to your befuddlement.
Needing very, very, very high amounts of thermal units just to increase its temperature by a bit.
Very receptive to any sort of flavor enhancements
It is a bit mind-boggling, but it's not like you can change your findings at all! At least with the knowledge of its traits, you can start working on a recipe. You think something to completely tenderize the meat should be the first thing like stew. Although your first attempt wasn't a success, it's still a progress! Now it's just a matter of time until you come up with a workable recipe! You can feel it in your beard that you're just one step away from making truly edible treats from these!
Another short one, this time involving our favorite Master . Also an early Christmas present for everyone here.
You are Yorri, no last name or clan relation, just your newest title of the Odd. You have done your best to clean all the records about you through Karaz Ankor.
We actually do know Yorri's Clan; it is Clan Thungnisson. I don't think that last name is accurate for what dwarfs have anyways. It just sounds a bit weird to me.
That "used to greatly improve the casting of all Runes around the user's person" aspect of the Combo that Snerra made? It feels like just the sort of thing to fit in with Barak Azamar and Zharrgal. That is... Zharrgal's function is to make our metalwork and runework better, more skilled, more longer-lasting. And this combo, also improves the casting of Runes.
[ ] Understand a Master Rune: [Cost: Variable with a max of 16 actions] Student of the Odd and/or Soul of the Earth may proc. The same idea as studying any rune in theory, in practice it takes a lot longer and there's often a large chance of explosions. The action cost is dependent on a variety of factors, but the amount of similar Master Runes you know, your specialties, and even if you made the Rune being worked on can reduce the cost.
[ ] Compress a Combo: [Cost: Variable with a max of 10 actions] Student of the Odd and/or Soul of the Earth may proc. A Master Rune is in essence a series of Runes condensed down into a greater, more powerful, and compact form. Having such an option is particularly valuable to many a Runesmith most obviously because it effectively opens up two new Runes to be used on an item. Master Rune will be for the equipment type of the Combo.
Oh, and I've been meaning to ask, I just kept on forgetting. Will Mind for Constructs proc for either of these if it involves the Master Rune of Waking? I could see a case for it not proc'ing on Compress a Combo (especially if there aren't combos with MWaking), but shouldn't it proc for MWaking?
Hmm, if there are combos with MWaking, would the compressed Master Rune be able to wake the Gronti-duraz? I could see it going either way. I could also see MWaking being too weird to combo in general. I suppose the question is what Runes would proc MWaking. We might be able to find out soonTM.
So I'd like to direct everyone's attention to Azamaak Agrar. We have the research chain now to unlock the rune of Fate, so we could make this without too much work. I feel like this is a solid choice for our second weapon, while Zaraz a Rhunrikki is a solid choice for our eventual banner (though we could take that one further by compressing Snerra's latest combo).
One or both of these should fit into the set, so in that vein: What kind of talisman do we want to use for ourselves? Personally I want to make all three of these parts of the same set that our current hammenr and armor are in. So in that regard we'd want something that synergies with the rest of the set and has the utility to fill in whatever gaps exist in the rest of the set.
@soulcake Is there a limit on how many items can be in a set? Is 5 too many?
So I'd like to direct everyone's attention to Azamaak Agrar. We have the research chain now to unlock the rune of Fate, so we could make this without too much work. I feel like this is a solid choice for our second weapon, while Zaraz a Rhunrikki is a solid choice for our eventual banner (though we could take that one further by compressing Snerra's latest combo).
One or both of these should fit into the set, so in that vein: What kind of talisman do we want to use for ourselves? Personally I want to make all three of these parts of the same set that our current hammenr and armor are in. So in that regard we'd want something that synergies with the rest of the set and has the utility to fill in whatever gaps exist in the rest of the set.
@soulcake Is there a limit on how many items can be in a set? Is 5 too many?
So I'd like to direct everyone's attention to Azamaak Agrar. We have the research chain now to unlock the rune of Fate, so we could make this without too much work. I feel like this is a solid choice for our second weapon, while Zaraz a Rhunrikki is a solid choice for our eventual banner (though we could take that one further by compressing Snerra's latest combo).
One or both of these should fit into the set, so in that vein: What kind of talisman do we want to use for ourselves? Personally I want to make all three of these parts of the same set that our current hammenr and armor are in. So in that regard we'd want something that synergies with the rest of the set and has the utility to fill in whatever gaps exist in the rest of the set.
@soulcake Is there a limit on how many items can be in a set? Is 5 too many?
Q. How many items can someone have equipped and act as a set at one time?
- Armour
- 2 Enchanted Items: Banner and Talisman, or Talisman and Talisman (Technically what counts as a Talisman can range from a helmet to a necklace or even a horn, but Banner usually equates to Cape.)
- 2 Weapon "Slots": Great weapon, Weapon and Weapon, Weapon and a Shield, or a Weapon/Shield and a Rune Staff. That last part would mean you're replacing a Weapon or Armour Rune combo for another Talismanic or Banner Rune combo. (You can be carrying more weapons, but the ones being wielded are what count towards a set bonus. No Zorroing for you.)
Personally, I would really really like to research the purification rune before committing to a new talisman (or antimagic item of another kind) for Snorri. It's a rune that has the potential to be insanely strong, but we can't really speculate on exactly what sort of array to put it in before Snorri learns more about it. Plus it's a rune he personally discovered, that's literally named after him in some circles; I feel it'd be a crying shame if we didn't at least attempt to find a use for it on Snorri's personal gear. The idea of him carrying it into battle just resonates, you know?
As much as I also deeply want to do some pure Rune research, I want to get at least one part of gromril chain done next turn, so we have a better sense of whether we can feasibly apply it to the Valaya/Gazul armors.
As much as I also deeply want to do some pure Rune research, I want to get at least one part of gromril chain done next turn, so we have a better sense of whether we can feasibly apply it to the Valaya/Gazul armors.
I think we can be confident that we can't apply the gromril chain to the Cult commissions. It's almost certainly a long chain to be able to mass produce it at the scale required for these requests, probably requiring making specialist runic tools.
If we want to do something special for the commissions, then I think Valaya's runes or, if we want a long shot, Happening of Things are the way to go.
That's be 1 action on Grimnirzan and 2 on Dronwut/Dronil. Grimnirzan I could see applying, and we could still knock out part 1b. Dronwut I'd like to leave a few turns, we still have a couple more odd places to visit anyways to complete the set.
I think we can be confident that we can't apply the gromril chain to the Cult commissions. It's almost certainly a long chain to be able to mass produce it at the scale required for these requests.
It could easily require significantly more investment than production of Adamant required, given that gromril chain is something only one other person has ever made.
For example, we could easily end up in a situation where it cost one action to produce a unit of gromril chain by hand, or if we produce a rune array to make it, we get one unit for free every turn, which would mean we'd need hundreds of years to produce enough for mass scale requests like these.
I think we can be confident that we can't apply the gromril chain to the Cult commissions. It's almost certainly a long chain to be able to mass produce it at the scale required for these requests, probably requiring making specialist runic tools.
If we want to do something special for the commissions, then I think Valaya's runes or, if we want a long shot, Happening of Things are the way to go.
It could easily require more investment than mass production of Adamant required, given that gromril chain is something only one other person has ever made.