On Thread Etiquette:
I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.
So I'm thinking that we compress the mountainsouled combo into a single rune, make that a normal rune (hopefully learn a few things along the way) and then make a combo of Mountainsouled, Awakening, and something else into a new master rune.
So [make Master Rune of Mountainsoul] then [Rune of Mountain soul] and then [Combo Rune of Mountainsoul, Rune of Awakening, and somthing else]
Edit: making the master rune in mountainsouled a normal version first of course.
Does this mean that, with enough time and effort, we could potentially compress every known rune into a single Rune of Everything, through the following iterative process?
Step 1 - Compress a combo into a Master Rune
Step 2 - Research the Master Rune, achieve absolute understanding of it, and reverse-runengineer it into a normal Rune
Step 3 - Create a new combo with the now-normalised former Master Rune, together with another Master Rune and a normal rune
Step 4 - Loop back to Step 1, ad infinitum until all Runes have been compressed into a single Rune of Everything
Does this mean that, with enough time and effort, we could potentially compress every known rune into a single Rune of Everything, through the following iterative process?
Step 1 - Compress a combo into a Master Rune
Step 2 - Research the Master Rune, achieve absolute understanding of it, and reverse-runengineer it into a normal Rune
Step 3 - Create a new combo with the now-normalised former Master Rune, together with another Master Rune and a normal rune
Step 4 - Loop back to Step 1, ad infinitum until all Runes have been compressed into a single Rune of Everything
Does this mean that, with enough time and effort, we could potentially compress every known rune into a single Rune of Everything, through the following iterative process?
Step 1 - Compress a combo into a Master Rune
Step 2 - Research the Master Rune, achieve absolute understanding of it, and reverse-runengineer it into a normal Rune
Step 3 - Create a new combo with the now-normalised former Master Rune, together with another Master Rune and a normal rune
Step 4 - Loop back to Step 1, ad infinitum until all Runes have been compressed into a single Rune of Everything
Hmm, we probably would have to invent a Rune that can speed up time for us, while keeping the Beardlings outside progressing at a normal rate for this to be feasible.
Hmm, we probably would have to invent a Rune that can speed up time for us, while keeping the Beardlings outside progressing at a normal rate for this to be feasible.
Does this mean that, with enough time and effort, we could potentially compress every known rune into a single Rune of Everything, through the following iterative process?
Step 1 - Compress a combo into a Master Rune
Step 2 - Research the Master Rune, achieve absolute understanding of it, and reverse-runengineer it into a normal Rune
Step 3 - Create a new combo with the now-normalised former Master Rune, together with another Master Rune and a normal rune
Step 4 - Loop back to Step 1, ad infinitum until all Runes have been compressed into a single Rune of Everything
Step 2 is multiple things. Not a lot but breaking down what is like a program run by a supercomputer and getting it to run on DoS takes a great deal more effort than what that step says.
But yeah, at its bare minimum that's how you would get a regular Rune. Of course, step 3 requires that the Master Rune you're using will combo with your new regular Rune in the first place.
So that is what Snerra was brewing. Good lass, now she just need the DEEDS to begin being compared to her Uncle.
Now, maybe we should begin to work on understanding Purification? Seriously, soul has not been subtle in regards to that Rune being useful for more than just smelting magical ingots.
Does this mean that, with enough time and effort, we could potentially compress every known rune into a single Rune of Everything, through the following iterative process?
Step 1 - Compress a combo into a Master Rune
Step 2 - Research the Master Rune, achieve absolute understanding of it, and reverse-runengineer it into a normal Rune
Step 3 - Create a new combo with the now-normalised former Master Rune, together with another Master Rune and a normal rune
Step 4 - Loop back to Step 1, ad infinitum until all Runes have been compressed into a single Rune of Everything
I'm assuming that something is lost or weakened when you compress a combo into a rune. It keeps it from being too insane to the point where your runes can no longer be contained on gromril.
I was thinking something similar. Not sure exactly how useful it is given that we have pretty much-negated magic being a thing around us already, but it would be hilarious.
I was thinking something similar. Not sure exactly how useful it is given that we have pretty much-negated magic being a thing around us already, but it would be hilarious.
Not completely, we got pretty lucky that that Hashut Avatar wasn't summoned. Also when we replace our current talisman, which is itself an anti-Magic item, I would like to replace it with a similar item. I just think it's good policy and sense to have an Anti-Magic item as part of our loadout as a rule. Plus I would enjoy Snorri being even more bullshit. It's funny.
We could call the talisman the Amulet of the Wind Stiller. Really earn our Brana name.
eh, personally I would like our anti-magic item to be completely dedicated to halting enemy magic in its tracks rather than attempting to throw it back or something. The most important thing to me is nullifying the magic as once that's not a problem Zharrgal and Barak Azamar can handle the rest.
Ack, how tempting and frustrating and delightful in equal measures.
That "used to greatly improve the casting of all Runes around the user's person" aspect of the Combo that Snerra made? It feels like just the sort of thing to fit in with Barak Azamar and Zharrgal. That is... Zharrgal's function is to make our metalwork and runework better, more skilled, more longer-lasting. And this combo, also improves the casting of Runes.
It does that by taking in enemy and breaking up enemy magic, sure. But, that's just the descriptor of the Combo and not the Item that Snerra made. I'll bet that instead of using enemy magic, you can make an item to have it channel the Deep Magic of the Earth instead. Or, perhaps, have it channel to Zharrgal or to a Banner or to a Gronti...
(MAmplification + Empowerment + Thungni? Or Direction instead of Thungni? Or Rune of Waking in there somewhere? Hrm. Interesting to test out for Gronti stuff, but... ... That could make for a cool Runestaff idea, honestly. A Gronti-booster and controller. But nevermind. I want something to interact with Barak Azamar and Zharrgal.)
The thing a Combo on the Rune List does, and the thing an Artifact bearing that combo does, can differ a tad or more accurately be expanded a bit. For example, nothing in Makerstrike says it can take in energy, but Zharrgal does so from Barak Azamar anyway. It's due to the crafting process, and interaction between two runic items.
Meaning, that I think it's possible to have the Amplifier Combo or the MAmplification Rune to pull a Zharrgal when put onto a proper item.
Or alternatively, you can just write-in a Talisman with the following function: "Draw in energy from Barak Azamar, and use it to improve the crafting/striking/casting of Runes" and hope to get lucky. That's what I'm hoping that a Talisman with Master Rune of Purification + Thungni + Smednir might do. It'll probably help in the crafting aspect of things.
You also could probably write in a Talisman function of: "Draw in energy from Barak Azamar, and use it to defend against enemy magic" instead. That seems reasonable too.
... Or, alternatively... "Break apart magic, and funnel the energy into Zharrgal."
Because, well. "the Rune flushes out impure magic in a way that produces enough radiant heat energy to melt the Pure Gromril bar."
You know what that says to me? That, what if you could take all that waste energy, and instead throw it directly into Zharrgal? Instead of letting it radiate out as heat that goes everywhere?
That potentially we could make a Talisman that does three things:
*Counters enemy magic
*Funnels the broken apart energy into Zharrgal (or to a Banner, perhaps? Hmm... This needs considering! I think this could be a very good choice...)
(Especially if it can just funnel energy to the Ancestral Aegis Banner directly... That could be cool. Two different types of anti-magic stuff though.)
*Make the Runesmith better at crafting and striking Runes
Or maybe it can't counter enemy magic. Because MPurification does not quite work that way. Maybe it would need a Banner that has Spell-x family related runes on it, in order to be able to do that. Not sure... Still, I feel like there's potential here, you know?
The idea of something that burns the impure, that channels energy, and that improves and purifies things, that improves or betters craft or the craftsman's skill...
... I'm starting to wonder whether we should be trying to make two items at once. A Banner, and a Talisman. That way, we can have them be paired items and interact correctly with each other, and with Barak Azamar and Zharrgal.
... I really do feel like we should do Master Rune research on MPurification at some point. Because, the result of Understanding a Master Rune is not just new runes. It's also in being able to improve the function of the Master Rune. Valma probably did a lot of Research into the Master Rune of Waking, as well as playing around with the Master and normal Waking rune, and in return she got extra knowledge of how to best use that rune. I think researching into MPurification will have similar results.
(And research the Adamant-Maker combo, too. Because if you want to do Rune Metal Part 6+? Maybe you should probably understand not merely the Master Rune, but the item that actually makes Adamant. Because the Master Rune of Snorri Gift-Giver alone, only just does enough to melt pure Gromril. That doesn't get you Adamant alone. It's a workshop and a Runesmith and great skill that manages that.)
(That might be for later, though; for when we are looking into Adamant+ stuff.)
(Still. As Adamant was the Rune Ingredient for the Rune of Thungni... perhaps this could let us understand Thungni and his craft better?)
Not much. It's the bottom of the Hearth Guard again; it added a hyperlinked Roster which links to BelligerentGnu's threadmarked post that keeps track of the Hearth Guard's people in more specificity and detail.
An obvious observation, but one that needs to be restated as you grow more and more familiar with this oddest of Runes. First created by Thungni and taught to his students, there was, unlike every other piece of knowledge he deigned to part with, no obvious Runes previously shown that created this potent Rune. No component Runes that clearly detailed the means by which Thungni came upon it, nor any rhyme or reason to it's creation. An anomaly, something Runesmiths were always tempted to explore, made all the more tantalizing by what it could do. Its limits were little understood by the Runesmiths. Not the actual limits themselves, your folk had worked that out easily enough, but why those limits existed in the first place.
You also said that the first quote means that there aren't really any obvious Runes that MWaking is drawing from. So has Rune of Waking been retconned out?
You also said that the first quote means that there aren't really any obvious Runes that MWaking is drawing from. So has Rune of Waking been retconned out?
The Rune of Awakening was presumably developed from the Master Rune of Waking by Valma. This probably happened when she Understood the Master Rune of Waking.
So I noticed that this doesn't really match up with this:
You also said that the first quote means that there aren't really any obvious Runes that MWaking is drawing from. So has Rune of Waking been retconned out?
You miss understand. The Rune of Waking is derived from the Master Rune of Waking not the other way around. The Master Rune of Waking itself however has seemingly no source Runes.