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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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...wait a minute....if dwarfs die when they feel like they have nothing else to do....could we make a courage/morale booster banner/talisman that keeps their spirits up and productive? A master rune of snorri/productivity? Keep them productive and therefore effectively immortal?
If we want a dark, mindcontrolly dystopia.
 
We are gonna have to do [ ] [Simple] Gate to the Sea to get that last Standing with Kraka Ravnsvake so we get that 10 Standing bonus with them
 
We are gonna have to do [ ] [Simple] Gate to the Sea to get that last Standing with Kraka Ravnsvake so we get that 10 Standing bonus with them
Doing that for the benefits of making the project plus the final point of standing isn't very compelling to me in the face of various opportunity costs that enforces. Ogra Wardmaker can handle it and we can wait for another project that has Standing, it seems really common as a reward.
 
Wait, we're at 9 with Ravnsake? That doesn't seem right.

Huh, we are. That makes the gate... a LOT more appealing. Given the 10 bonus for Kraka Drakk that's possibly going to help with all Elf based interaction.
 
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At this point in order to get the sea gate done, we'd need to give up finishing Understanding Valaya's Runes or Part 2b of the Gromril chain research line both of which are meant to boost the Armoured Maidens commission we just took so we can still do it if we want.

Personally, I don't mind either way so long as it's Valaya's Runes that have actions removed rather than anything else. Although, if I was forced to choose I'd probably lean on the side of more research rather than more commissions.
Wait, we're at 9 with Ravnsake? That doesn't seem right.
We are I had to double-check it myself.
 
Wait, we're at 9 with Ravnsake? That doesn't seem right.

Huh, we are. That makes the gate... a LOT more appealing. Given the 10 bonus for Kraka Drakk that's possibly going to help with all Elf based interaction.
The thing is, is that Standing boosts seem really common, as most Requests give them so I don't think it greatly increases the value of the seagate. Given what we're doing with Gimli next turn, I expect other Ravnsvake requests from King Villi which give standing.

For example, him calling us in to make an Aerie for the Brana as the furthest off example I can think of. Others include potentially calling on arming some of his people to help with colonization, or simply because he wants to be really snazzy cause he's a dwarf.
 
At this point in order to get the sea gate done, we'd need to give up finishing Understanding Valaya's Runes or Part 2b of the Gromril chain research line both of which are meant to boost the Armoured Maidens commission we just took so we can still do it if we want.
Valaya's Runes will not boost the armor. It's like saying that a better Rune of Forged Limb would boost the commission. The purpose of armor Runes and Valaya's Runes are completely different.

I could see it leading towards Snorri making better Master Rune of Valaya, but the other two Runes won't be used in armor.
 
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The thing is, is that Standing boosts seem really common, as most Requests give them so I don't think it greatly increases the value of the seagate. Given what we're doing with Gimli next turn, I expect other Ravnsvake requests from King Villi which give standing.

For example, him calling us in to make an Aerie for the Brana as the furthest off example I can think of. Others include potentially calling on arming some of his people to help with colonization, or simply because he wants to be really snazzy cause he's a dwarf.
It's less the Seagate itself and that it's specifically gonna knock us up to ten. When we know Elves come through there and Azakit and Eltharin are things.

And going by Drakk, Standing 10 SHOULD get us to a full on -1 Turns for Ulthuani stuff. And the gate specifically, and I admit this next bit is raw speculation? Is gonna get seen by a good chunk of Elgi. And they're gonna ask who made it. And hear about us. Which hopefully makes drawing a teacher easier.
 
It's less the Seagate itself and that it's specifically gonna knock us up to ten. When we know Elves come through there and Azakit and Eltharin are things.

And going by Drakk, Standing 10 SHOULD get us to a full on -1 Turns for Ulthuani stuff. And the gate specifically, and I admit this next bit is raw speculation? Is gonna get seen by a good chunk of Elgi. And they're gonna ask who made it. And hear about us. Which hopefully makes drawing a teacher easier.
Yeah the more I think about it, the more I want to do the gates. I never thought Valaya's runes would help with the commission so doing that after is w/e for me. Standing 10 though is almost certainly going to proc elf stuff for us and I kind of just want to ward up a big gate. Kraka Drak's big FU gate was a great early build and more of that sounds fun. Fun enough I'll put a plan for it after rune metal chain is done if no one else does.
 
It's less the Seagate itself and that it's specifically gonna knock us up to ten. When we know Elves come through there and Azakit and Eltharin are things.

And going by Drakk, Standing 10 SHOULD get us to a full on -1 Turns for Ulthuani stuff. And the gate specifically, and I admit this next bit is raw speculation? Is gonna get seen by a good chunk of Elgi. And they're gonna ask who made it. And hear about us. Which hopefully makes drawing a teacher easier.
The indication so far is that Standing mainly interacts with either Rune Research Procs, or mats. Which makes sense because Soul is rolling dice for such and they're items that are easily quantifiable. They don't interact with favor reductions or similar, as nothing really does.

Standing 10 is important but I think that getting it is easy enough we don't need to take the Seagate and can just carry on with more directly impactful stuff to our research, especially when we're not really making Ulthuani orders that much yet.

E: I agree its very likely to give us a bonus very similar to Kraka Drakk's Standing 10 reward, aimed at Ulthuani order options, but that's about it if it really is comparable to Kraka Drakk.

E2: And further, I don't think that the gate if you treat it separately, is going to have much effect beyond shifting things so that if we hire a tutor after making it they'll make a note of mentioning the gate. As I said previously, nothing has made a sub option to expend favor cheaper, in the almost a year the quest has been running so I'd be quite surprised if this does.
 
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I note there were a number of info page updates yesterday, but for once I'm not sure what any of the changes were. Presumably formatting or small things?
 
I think it would be cool if we take the Seagate request, and created some sort of inscription to carve on the gate. One side would have it in Khazalid, and the other would be in Eltharin. Let us flex our hard earned language skills.

Course, that would require us to become fluent in Eltharin, but I consider that another bonus.
 
If we do decide to make the gate, I propose we make it Anti-magic focused.

Edit: just checked our Engineering Master Runes, and we really don't have any good candidates for it other than MRune of Disguise. So yeah, I don't think I would vote for getting the Gate. Wouldn't want to make it without an Master Rune after all.
 
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If we do decide to make the gate, I propose we make it Anti-magic focused.

Edit: just checked our Engineering Master Runes, and we really don't have any good candidates for it other than MRune of Disguise. So yeah, I don't think I would vote for getting the Gate. Wouldn't want to make it without an Master Rune after all.
Uh I agree that a gate sounds like an engineering rune but the last gate we made we put daemonward on which uses the banner version of MValaya. So if banner runes work on gates, we actually have a lot of options like MFear, MAmplification, and even Ancestral Aegis.
 
I'm fully expecting that revealing we can make gromril chain will give us +1 standing with all the northern holds in which case taking the sea gate request just to get that +1 standing with Ravensvake a little bit earlier seems like a terrible use of our time.

Also the gate is a simple request. We don't control the runes for simple requests so discussing what runes we think should go on it is kinda pointless.

Edit: Also I'm not really sure why people think 10 standing with Ravensvake will be that valuable anyway. -1 order time from Ulthuan would be a nice bonus to have but we can always just spend some of our mountain of favour to get the same effect if we need to and considering we have a ton of favour and nowhere near enough actions trading our actions to save ourself some favour very occasionaly doesn't seem like a good trade. That's not even getting into the fact that Ulthuani orders require research first, we haven't even touched the feather and Thungni only knows how long it will take for us to get to the white lion we just ordered.
 
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So, some thoughts on toolbox pieces of equipment we should give the Hearthwardens:

An MBreaking weapon: will come in handy against things like bray shaman, or if they encounter Dawi who are not in control of themselves.

An MThunderbolts weapon, and an MFlight weapon: Heavy ranged damage that is much more aim-able than a bolt thrower.

Someone should have a talisman with the Rune of Lightfright. Being able to inflict Blind and Fear on selected groups of enemies is a tremendous utility. Probably combine it with MDismay and the Rune of Sound for a weaponized horror movie.

A talisman with MChallenge that we can give to one of our heaviest huskarls, in case the wardens need to keep one specific enemy busy.

and finally, once we have our mammoth gronti, a bolt hurler with a MLightning Strikes.
 
I'm fully expecting that revealing we can make gromril chain will give us +1 standing with all the northern holds
reveling that Snorri has replicated a feat of the ancestor god once thought impossible for thousands of years will get him a +1 standing with ,the whole of the dwarfen realms , radical and conservative rune smiths as we set default starting standing with any dwarf character at 5 (deeply respected) , if Snorri manages to figure out a way for other rune smiths to make he would attain a 10/10 exulted standing with radical and conservative rune smiths as well as likely be invited to join the Barudin by Thugni himself and if Snorri figures out a way to let even common dwarfs work gromril chain then he will gain a 10/10 standing with the whole of the Karaz Ankor for changing gromril chain from something that only dwarfs with personal access to the ancestor gods could have to something available to any dwarf who needs it
 
So, some thoughts on toolbox pieces of equipment we should give the Hearthwardens:

An MBreaking weapon: will come in handy against things like bray shaman, or if they encounter Dawi who are not in control of themselves.

An MThunderbolts weapon, and an MFlight weapon: Heavy ranged damage that is much more aim-able than a bolt thrower.

Someone should have a talisman with the Rune of Lightfright. Being able to inflict Blind and Fear on selected groups of enemies is a tremendous utility. Probably combine it with MDismay and the Rune of Sound for a weaponized horror movie.

A talisman with MChallenge that we can give to one of our heaviest huskarls, in case the wardens need to keep one specific enemy busy.

and finally, once we have our mammoth gronti, a bolt hurler with a MLightning Strikes.
We're only allowed to make a maximum of 6 pieces for the hearthguard, 3 banners, plus armour and weapons/a shield for the champion. it's to stop us from cheesing stuff:
Gear:
The final mechanic is gearing out the company itself. In this case, I'll now offer options to alter, improve or even give gear to the company. Now, instead of just giving you however many gear slots per dwarf in the group I'll instead treat your retainers as a single entity both for the sake of my sanity and stopping game-breaking shenanigans. For gameplay's sake you'll be able to individually craft the following for your dwarfs:
  • 2 Weapon slots or 1 Weapon and a Shield
    1 Armour slot.
    UP TO 3 banner slots.

    The armour, weapons and one banner will be worn by the leader/champion of the company while the other potential banners held aloft by standard-bearers. Set Bonuses in this case would only involve the dwarf with the armour and weapon and Banner, OR between the three banners but not all together. Ergo you could have two set bonuses active, one for the champion and one for the banners and greater company, but not one mega bonus amongst all the items.
 
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