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Well we have to buy the land if we want to have any leverage. If we wanna make the play we should be willing to pull the trigger
Well we have to buy the land if we want to have any leverage. If we wanna make the play we should be willing to pull the trigger
So tell Mari that we want to leverage our knowledge (that the Amori plan to buy land for grape-growing), and leave the details to her judgment?Well we have to buy the land if we want to have any leverage. If we wanna make the play we should be willing to pull the trigger
That doesn't work for me. It cuts out of the entire decision making process. By doing it this way we still have all of our options openSo tell Mari that we want to leverage our knowledge (that the Amori plan to buy land for grape-growing), and leave the details to her judgment?
Right, so you want to have the agency of being part of the decision-making process, but what exactly is the decision we want to make? We get the land, we get (presumably) a position of strength in negotiations with the Amori, then...? I'm kinda drawing a blank, it feels like we're just doing things step by step and not thinking ahead to what we ultimately want out of the Amori. Yes, part of that is because we don't really know much about them, but surely there must be something...That doesn't work for me. It cuts out of the entire decision making process. By doing it this way we still have all of our options open
Another adoption slot.Right, so you want to have the agency of being part of the decision-making process, but what exactly is the decision we want to make? We get the land, we get (presumably) a position of strength in negotiations with the Amori, then...? I'm kinda drawing a blank, it feels like we're just doing things step by step and not thinking ahead to what we ultimately want out of the Amori. Yes, part of that is because we don't really know much about them, but surely there must be something...
Would adding, say, "We want to establish leverage and gain the superior position in a relationship with the Amori" work? Or something along those lines? It would let Mari know what our goals are in getting the land, which is what I'd want.
How about "instruct Mari to utilize the information about the Kurusu's land and the Amori's grapes to gain another adoption slot?" Honestly I think there's potential here to just use this knowledge here to get the slot or whatever else. More of a consultant than a middleman, if you will, or perhaps a broker.
How about "instruct Mari to utilize the information about the Kurusu's land and the Amori's grapes to gain another adoption slot?" Honestly I think there's potential here to just use this knowledge here to get the slot or whatever else. More of a consultant than a middleman, if you will, or perhaps a broker.
This seems reasonable, though I'd point out that we'd have to give Mari more leeway since we don't know how much they actually want the land.@Oneiros something like this works for me, but I would suggest we up the ante to "One of their yearly adoption slots for the next several years (including one now) xor two slots for this year and two for next or (however much Mari can wring out of them along these lines)."
This way we stand to gain more than just the one slot, if they really really want the land.
If they don't want the land *that* much, then when we get their response back we can just offer them the land in return for something else or up the ante if their counteroffer is reasonable.This seems reasonable, though I'd point out that we'd have to give Mari more leeway since we don't know how much they actually want the land.
@Oneiros something like this works for me, but I would suggest we up the ante to "One of their yearly adoption slots for the next several years (including one now) xor two slots for this year and two for next or (however much Mari can wring out of them along these lines)."
We could throw that as a suggestion to Mari? Something like "trade the land for their adoption slot, or even one of their slots for the next few years, if possible." And then authorize Mari to negotiate with a maximum cap of [x] amount of resources (seals, money, favors, etc). Mari's a far better negotiator than Hazou is and will no doubt get better results than if we try to micromanage her haggling. If we give her a goal (adoption slots) and authorization (land, money, whatever) then she'll chart the path that works best.
Side note, is anyone else kinda feeling like we're giving away sealing stuff too freely? I mean, maybe it's just from the recent competition, but I worry that (between our trade deal where we gave away a box of Jiraiya's stuff, the competition, and now the Nara having Kagome's kunai-trap seal that they'll no doubt try to recreate) we're burning through our unique resources too quickly.
It'd make for a good reference library to help for our future sealing projects, but I see your point.Are we going to get to those sealing notes on our own, ever? If it's not game changing enough or isn't our shortlist of seals to learn, we should trade it away.
You submitted all the sealing notes to the contest. You did not submit actual seals.Are we going to get to those sealing notes on our own, ever? If it's not game changing enough or isn't our shortlist of seals to learn, we should trade it away.
Rank of stuff we want in term of resources:
Legitimacy, adoptions, people, knowledge, favors, info, and money.
Money is the bottom of the barrel in our list of want/desire/need. We got a ton of it.
As you can see, the chocolate monopoly is producing nicely, although we expect it to break in another month or so.
The financial projections are on the third page. If things don't improve quickly, the Jaybird will be out of business in two weeks.
We should probably start out with sending a team out to prospect the area, maybe do some monster clearing along the way. Something something explosivesI think we should bump the foundation of the mining town up --once we get Asuma's approval. We could probably set things up to run in the background while we go chakra hunting. We could pay for missions to clear out the mine and the surrounding area of chakra beasts, pay to clear the land where the town would be on, set up a mission to throw up MEW walls around the rough perimeter of where the town would be (maybe supplement the granite walls with a layer of wood, or perhaps use the lumber to begin construction of homes?).
Right, so you want to have the agency of being part of the decision-making process, but what exactly is the decision we want to make? We get the land, we get (presumably) a position of strength in negotiations with the Amori, then...? I'm kinda drawing a blank, it feels like we're just doing things step by step and not thinking ahead to what we ultimately want out of the Amori. Yes, part of that is because we don't really know much about them, but surely there must be something...
Would adding, say, "We want to establish leverage and gain the superior position in a relationship with the Amori" work? Or something along those lines? It would let Mari know what our goals are in getting the land, which is what I'd want.
We should probably start out with sending a team out to prospect the area, maybe do some monster clearing along the way. Something something explosives