I'm not suggesting we build more explosive seals because it's dangerous to do so without our infusion bunker and we aren't as good at sealing as Kagome is. Given that there's likely under 100 ninja we could possibly fight here, I suspect that 25 explosive seals should be enough for us to get out of any tight spaces we find ourselves in. God knows Kagome's got enough to do the heavy lifting. The purpose of the explosive seals we carry around is to let us get to our mini-fort, where we've got more defenses. If we go full village assault, we'll need more seals, but we should also have some prep time before then. Not to mention I suspect they willl hesitate once the first explosive seal goes off. Ain't nobody want to fight the beasts who took out their assault squad and now are tossing around explosives.
How about we write some extra explosive seals up, but do not infuse them? That has no risk, and while it reduces their immediate usefulness, it gives us the option to infuse seals mid-combat if things go drastically wrong.
[x] Training Hazou: Nope
With Sealing 11 our chance of explosive seal-crafting success raises to 99.96%, which raises the number of explosive seals we can safely make by a factor of 5.
With Sealing 12 we get 99.99% rate of success, which basically removes the safety limit on the amount of explosive seals we can create.
When we get the chance, we should try to learn learn a new Iron Nerve move, we have not been using our ability to the fullest.
@eaglejarl @Velorien @Jackercracks @AugSphere Is this an ok use of Iron Nerve? How much training time would it take?
[x] Iron Nerve: Explosive Square
A regular ninja can dodge kunai with little issue, but the problem becomes a little more difficult when the kunai explode. By attaching explosive tags to 4 kunai, and training in throwing two in each hand simultaneously with Iron Nerve, Hazou is able to perfectly bracket an enemy in quadruple explosions, increasing the difficultly of evasion.
Add (Weapons/3)+2 dice to ranged attacks against primary target when using this method.
Add (Weapons/3)+1 dice to ranged attacks against secondary targets when using this method.
As this technique is based off of Iron Nerve, it uses the base level of Weapons and not the effective level, as the user is not able to benefit from the normal improvements to their movements.
Weaknesses: Must be learned for each range, must be facing enemy directly (unless we train it separately otherwise), obvious windup after the first time, takes time to position kunai in hands just right, using at close range is suicide.