Once again we need a plan that does about a million things at the same time. We need to check out Inoue, plan a new route, get a boat, decide what sort of cargo did we buy, manage Akane and I think we should also do something about Keiko.
The chances that Inoue is not Inoue are so small that I think we will be okay if we just check with a password or a memory we all share. One option would be try and alert Kagome beforehand but that carries risks on its own.
From pursuit standpoint dead Leaf ninjas are even worse than dead Rain ninjas. Leaf ninjas can probably operate with impunity near the River/Fire border if they have a good reason. But I don't think there are any better routes for us to take. Backtracking is dangerous because we don't know if we have already tripped some alarms earlier, heading deeper into Fire is suicide and I don't think heading to Earth through Grass is that much safer either.
I say we keep our course and trust in speed.
Here's a preliminary plan, I will post a votable version after I get some feedback. Feel free to copy-paste if I seem too slow.
PROTO-PLAN Carry on, nothing to see here!
Check if Inoue is an impostor.
(This is just us making sure, I don't think we need to do anything more extravagant)
- Dispel
- Ask Inoue for the password and an innocuous detail that she should remember from our earlier adventures
Don't mention the dead Leaf ninjas to Akane yet, unless she or someone else specifically asks about it.
(Akane won't bail on us because of this but it's better to debrief her once we are not being hunted.)
Head towards River and continue with the pre-planned route along River/Fire border.
(I'm not sure what else we could do.)
- Cover our tracks to the best of our ability (Actionable details for this would be appreciated.)
Acquire a boat.
(Kinda general since I don't know if we'll find a huge pirate city or two shacks and a rowboat.)
- Find a coastal settlement that has boats
- Split the party and have Kagome, Akane and Noburi hide somewhere out of the way (I don't want Kagome anywhere near people)
- Have Hazou, Keiko and Inoue gather information on what is needed to cross the gulf
- Transformation jutsu!
- If splitting up seems optimal make sure Hazou and Keiko work as a pair
- Type of boat, chakra monster preparations, do we need an actual sailor to cross safely, currents, time of day to embark?
- Acquire the resources needed to cross
- First, try buying the required things
- If we can't afford everything, have Hazou gamble for the money somewhere
- If that's not possible just steal what we need
Cross over to Tea.
- We are from an island nation, I'm sure we can handle a boat (I don't see how anything could possibly go wrong with this!)
- Try to aim the landing somewhere with no people
Setup a base and rest.
(Any details we want to include in our hidey hole design?)
- Head inland and make a Kagome-approved base somewhere out of the way
Goods we bought for trade
- High-quality metal needles from Earth (If someone has better ideas I'm all ears. Maybe we could be drug smugglers?)
Notes:
I don't really like splitting the party to get the boats but I think 6 people entering the town(?) is too conspicuous. It might also be better if we re-introduce Kagome to civilization
slowly, preferably outside risky situations.
The party is split the way it is because I don't want to leave Keiko and Akane alone unsupervised, Keiko is really useful when trying to figure out the logistics of crossing and Hazou should be able to get the money with gambling assuming there is a venue to gamble.