Maybe not decent techniques, but even just false surroundings and hiding like a mole leaves us with some wonderful combat options.
Remember: we don't want to win fights. We don't want to be in fights. That way lies getting killed. We want to assassinate people when they have no chance of defending themselves, then get out of there as fast as possible. Being able to remove our presence from people's awareness and hide underground makes that far easier.
I think ability points in deception would be more useful than the full set of requirements for genjutsu. Targets that can't defend themselves are generally civilians we have an interest in killing, rather than ninja that would know basic anti-genjutsu techniques ad won't sit still during a fight.
Seriously, genjutsu is the way to go, I think.
it can be used in
so many ways.
Stealth, psychological warfare, disabling enemies through sleep/paralysis effects. Get high enough in technique deving and we might be able to mimic
Kotoamatsukami and start using implanted compulsions.
It's not great on its own, but has huge synergy with almost everything else.
The problem I'm seeing is that genjutsu is a win-more technique: when it works, it is very effective but can be replaced. When it doesn't work, it fails entirely and becomes a bunch of wasted points. I'd prefer to put points into things which are effective in a large variety of situations.
Also, this is just the beginning. We can set up the main abilities to accomodate genjutsu later, because we initially need to have 'solid' techniques to run away from threats while we set up a cover.
Seems like a bad idea. We are reeaaaaaaaaaaaally points limited at the start. I don't think you can squeeze in decent genjutsu techniques and Earth techniques at the same time.
I always hated that part about the NWOD...
My feeling exactly. I think we should focus on making our Earth techniques our general purpose tool and build around it.
-Hiding: mole technique, underground stamina
-Ambush: a pack of explosives and enough witto make traps imperceptible to ninja jumping through an area
-stalking: earth sensing
-Defense: Earth walls, earth domes first, earth armor later.
-Attack: there's little we can't kill without explosives or a well-placed kunai.
-Social: we need to smooth talk our way back into civilization and to lose ourselves in the masses, forge alliances, complete contracts for money, after we've finished the 'running out of the woods' part.
The above should fit a strategy. I strongly believe we should abandon the idea of shelter entirely. Give ourselves a few pots and pans we can seal away, and keep moving from one position to another during the day. The next step would be to infiltrate a village, set up an identity and get money to cover a clandestine life in a city.