[X] Ninjutsu Specialist, you're throwing fire from behind the meatshields. Your elemental affinity is:
-[X] Lightning
[X] Mist
[X] Grass
[X] Tree house Village
 
Question for the authors: would we need points in technique modding/deving to use techniques we know without handseals/expletives? I'm asking because being able to do genjutsu with no outward signs is very useful to the point where it almost feels unfair.
 
I'm leaning towards an earth ninjutsu/genjutsu hybrid style (mainly because both have such wide margins for munchkinning).

Seems like a bad idea. We are reeaaaaaaaaaaaally points limited at the start. I don't think you can squeeze in decent genjutsu techniques and Earth techniques at the same time.

I always hated that part about the NWOD...
 
Seriously, genjutsu is the way to go, I think.

it can be used in so many ways.

Stealth, psychological warfare, disabling enemies through sleep/paralysis effects. Get high enough in technique deving and we might be able to mimic Kotoamatsukami and start using implanted compulsions.

It's not great on its own, but has huge synergy with almost everything else.
 
Seems like a bad idea. We are reeaaaaaaaaaaaally points limited at the start. I don't think you can squeeze in decent genjutsu techniques and Earth techniques at the same time.

I always hated that part about the NWOD...

Maybe not decent techniques, but even just false surroundings and hiding like a mole leaves us with some wonderful combat options.

Remember: we don't want to win fights. We don't want to be in fights. That way lies getting killed. We want to assassinate people when they have no chance of defending themselves, then get out of there as fast as possible. Being able to remove our presence from people's awareness and hide underground makes that far easier.
 
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Might I recommend being Sand missing-nin? Sand has always been poor economically so their ability to fund expeditions to hunt missing-nin is going to be pretty weak; we don't have to worry about people backstabbing us for advantages like in Mist; and if we're going for an underground-based style of fighting we cannot afford to fight Iwa-nin since they probably have the most experience with underground combat.
 
Might I recommend being Sand missing-nin? Sand has always been poor economically so their ability to fund expeditions to hunt missing-nin is going to be pretty weak; we don't have to worry about people backstabbing us for advantages like in Mist; and if we're going for an underground-based style of fighting we cannot afford to fight Iwa-nin since they probably have the most experience with underground combat.

Sand is poor for a major hidden village. Minor villages like hidden star or hidden waterfall are even less likely to go after us.
 
Maybe not decent techniques, but even just false surroundings and hiding like a mole leaves us with some wonderful combat options.

Remember: we don't want to win fights. We don't want to be in fights. That way lies getting killed. We want to assassinate people when they have no chance of defending themselves, then get out of there as fast as possible. Being able to remove our presence from people's awareness and hide underground makes that far easier.

I think ability points in deception would be more useful than the full set of requirements for genjutsu. Targets that can't defend themselves are generally civilians we have an interest in killing, rather than ninja that would know basic anti-genjutsu techniques ad won't sit still during a fight.

Seriously, genjutsu is the way to go, I think.

it can be used in so many ways.

Stealth, psychological warfare, disabling enemies through sleep/paralysis effects. Get high enough in technique deving and we might be able to mimic Kotoamatsukami and start using implanted compulsions.

It's not great on its own, but has huge synergy with almost everything else.

The problem I'm seeing is that genjutsu is a win-more technique: when it works, it is very effective but can be replaced. When it doesn't work, it fails entirely and becomes a bunch of wasted points. I'd prefer to put points into things which are effective in a large variety of situations.

Also, this is just the beginning. We can set up the main abilities to accomodate genjutsu later, because we initially need to have 'solid' techniques to run away from threats while we set up a cover.

Seems like a bad idea. We are reeaaaaaaaaaaaally points limited at the start. I don't think you can squeeze in decent genjutsu techniques and Earth techniques at the same time.

I always hated that part about the NWOD...

My feeling exactly. I think we should focus on making our Earth techniques our general purpose tool and build around it.

-Hiding: mole technique, underground stamina

-Ambush: a pack of explosives and enough witto make traps imperceptible to ninja jumping through an area

-stalking: earth sensing

-Defense: Earth walls, earth domes first, earth armor later.

-Attack: there's little we can't kill without explosives or a well-placed kunai.

-Social: we need to smooth talk our way back into civilization and to lose ourselves in the masses, forge alliances, complete contracts for money, after we've finished the 'running out of the woods' part.

The above should fit a strategy. I strongly believe we should abandon the idea of shelter entirely. Give ourselves a few pots and pans we can seal away, and keep moving from one position to another during the day. The next step would be to infiltrate a village, set up an identity and get money to cover a clandestine life in a city.
 
eaglejarl said:
What's the difference between a ninja and a wizard?
Rock Lee can be a ninja, but he can't be a wizard.

Since other people are putting out characters, I'll give a lightning wizard template a shot:
Attributes:
Lightning affinity
3 Lightning attribute
3 Intelligence 2 Wits 2 Resolve
1 Strength 2 Dexterity 1 Stamina
1 Presence 1 Manipulation 2 Composure
4 Capacity 3 Control 4 Regeneration
(69 points spent)

Skills:
2 Taijutsu
2 Weapons
2 Stealth
2 Awareness
1 Technique modification/development (1)
1 Resisting intimidation (1)
1 Resisting seduction / fast talk (1)
1 Working with traps, locks, etc. (1)

Techniques:
1 Transformation
1 Clone
2 Substitution (2)
1 Wall-climbing, chakra adhesion (1)
1 Medical ninjutsu (1)
(Leaving 7 points to spend on sweet lightning skills, e.g.)
2 Lightning-charge your weapons (3)
1 Make electrified traps (1)
2 Control raw lightning and sic it on people (3)
(15 points spent)
 
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What about having some sort of elemental bloodline? I.e. How Haku could create and control ice? What about some beast affinity like what Kiba had with his dog? What about specializing in barrier ninjutsu, i.e. energy shield stuff? What about specializing in space-time ninjutsu, and being able to short range teleport without having to replace yourself with something else. Continuing that idea, what about on higher levels of skill being able to do the stuff Vista does in Worm. I.e. make distances longer or shorter or make rooms bigger on the inside. Both space-time and barrier ninjutsu are canon, and as far as I know they are not bloodline abilities. Just throwing out some ideas.
 
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The problem I'm seeing is that genjutsu is a win-more technique: when it works, it is very effective but can be replaced. When it doesn't work, it fails entirely and becomes a bunch of wasted points. I'd prefer to put points into things which are effective in a large variety of situations.

Actually, you know what? Now that you say it that way, I can totally see what you mean.

Focus on earth jutsu for now, pick up a few choice genjutsu later if we can spare the points.

I disagree that it "can be replaced" when it works, but still.
 
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What about having some sort of elemental bloodline? I.e. How Haku could create and control ice? What about some beast affinity like what Kiba had with his dog? What about specializing in barrier ninjutsu, i.e. energy shield stuff? What about specializing in space-time ninjutsu, and being able to short range teleport without having to replace yourself with something else. Continuing that idea, what about on higher levels of skill being able to do the stuff Vista does in Worm. I.e. make distances longer or shorter or make rooms bigger on the inside. Both space-time and barrier ninjutsu are canon, and as far as I know they are not bloodline abilities. Just throwing out some ideas.


Bloodlines cost 30 points.

They're traps, ignore them and spend the points on skills instead.
 
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What happens to leftover points? Especially to thos annoying single points left over...

They stick around and can be spent later.

Seriously, genjutsu is the way to go, I think.

Any indications as to what can and cannot be done in this setting with Genjutsu?

I'm going to be very hair-trigger with vetos on genjutsu. They tend to be either "do nothing" or "instant win", and it's actually pretty hard to make one that ISN'T instant win.

Anything that was only usable on a cooperative target would almost certainly be fine -- there's a lot of potential there for danger room training and telepathic communications.
 
How much would it cost us to get double suicide inner decapitation technique up and running?

We'd need underground fish as a prerequisite, and probably a few points in earth to give it a good success rate...
 
I have realized that there might be an overpowered strategy after all.

Let's review the situation. Forced to either die or go missing-nin, our group of ninja has gone missing-nin, and is now hiding in some other country. At some point, we will be found. Our chances of dying on the current course are very high.

So rather than rolling up combat specialists, we should be rolling up a character who can break out of this storyline. Someone who can change their appearance and go live as a civilian if something goes pear-shaped, or someone who can convince a country that's hostile to their homeland that they should be granted asylum. Being a particularly powerful ninja is of tertiary importance. Priority number one is to be the kind of ninja that always lands on their feet.

sigh... farewell, being a sweet wizard.
 
The Lightning Wizard and the Mole Guy are interesting ! But nothing really appeals me in all of this...

I have to agree with something though : Investing in the highest Chakra Capacity and Regeneration possible is the way to go if we're going the Wizard Path.
 
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I have realized that there might be an overpowered strategy after all.

Let's review the situation. Forced to either die or go missing-nin, our group of ninja has gone missing-nin, and is now hiding in some other country. At some point, we will be found. Our chances of dying on the current course are very high.

So rather than rolling up combat specialists, we should be rolling up a character who can break out of this storyline. Someone who can change their appearance and go live as a civilian if something goes pear-shaped, or someone who can convince a country that's hostile to their homeland that they should be granted asylum. Being a particularly powerful ninja is of tertiary importance. Priority number one is to be the kind of ninja that always lands on their feet.

sigh... farewell, being a sweet wizard.

Okay, I realise that I JUST SAID that bloodlines are traps, but if we go this route then having a bloodline will massively increase our chances of another village accepting us.
 
[X] Ninjutsu Specialist, you're throwing fire from behind the meatshields. Your elemental affinity is:
-[X] Lightning
[X] Mist
[X] Grass
[X] Tree house Village
 
I'd recommend Earth ninjustsu as well. The thing that really sold me on it was it's versatility. It allows for underground movement. We can imitate a weapon specialist by learning a technique that allows you to throw large amounts of small pointy rocks at speed. If someone's throwing around large area of effect attacks that we can't dodge, we can just hide underground, and then pop back up somewhere unexpected. As a matter of fact, with earth style ninjutsu we could probably hollow out a cave with a few ventilation shafts (much too small for people to crawl through) inaccessible from the surface without earth ninjustsu. This would really just be an improved version of the cave option, but it might make a difference.

We could probably pick up some long range attacks as well, and some large heavy hitting ones, over time. Of all the affinities, earth seems the one most likely to save our lives, and the most versatile by far, and earth is basically always readily available. It's versatility would allow us to invest in it without crippling our capabilities.
 
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I wouldn't attempt to defect, simply because I do not trust any hidden village to let us live for long: they'll lock us in a cell and have us experimented on until we die. Not a good ending.

The only village I would trust to have this not happen is Leaf and I still wouldn't go there because Danzo would have us assassinated outright.
 
Are there any sort of in character representations of xp/char points/etc?

I'm still interested in finding a way to get some sort of bloodline, as that seems like an up front investment that can pay off down the line. Possibly an observational bloodline similar to the sharingan (but without the genjutsu bonuses or advanced reaction time that it grants) that allows us to gain xp/skills from situations such as training or observing fights?
 
[X] Ninjutsu Specialist, you're throwing fire from behind the meatshields. Your elemental affinity is:
-[X] Lightning
[X] Mist
[X] Leaf
[X] Cave
 
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