There's a genjutsu that puts people to sleep: Temple of Nirvana Technique

Apparently easy to resist (although that might just be because canon genjutsu are useless unless you have a sharingan), but might be useful against hordes of low level enemies. Could also serve as a very good opening move when ambushing enemy ninja.

We should look into similar insta-win techniques for other fighting styles if we don't plan to use genjutsu.

Anything that stops the enemy from dodging is instawin, like undergound fish projection. The difference being you can't dodge the temple of nirvana, I think. But its A-rank, and so is for example swamp of the underworld which sould have the same AoE and can't really be dodged.

That Bloodline that keeps people from breathing as a Ninjutsu specialist with an Earth focus. Codename: Mole. Sitting underground all day erryday because breating is for loosers. Needs to figure out how to sense things from beneath the earth, but after that he should be golden. Ninjas can't catch me because i am underground.

Good idea, I support cowardice
 
Okey dokey, let's begin a character write up with a fuzzy knowledge of the rules and awaiting veto by The Powers That Be.

Character: Named something japanese, like Shimedaro, 'wet dirt'. Aged 19, average guy.

Short backstory: Born in the Leaf, parents died, brought up by a now aging Aunt. His successful older brother got killed in a mission years ago.

Why is he a problem ninja?: Became a Genin and was cautious of following his brother's path of pushing his skills to the limits and taking on difficult missions early. Eventually, he was sent to assassinate a rival village ninja, undercover. Fails miserably. Shimedaro kills the wrong guy and alerts the target to the presence of Leaf ninja. Since then, he's been written off as unreliable and a liability in missions.

What's he good at?: Doton structures, specialty in manipulating metal, and is mainly a weapons specialist. He can retrieve his weapons and control them in flight without the use of strings, at the cost of chakra.

What's he bad at: Substitution, infiltration, sealing... he's more of a soldier than a ninja.

How does he fight?: Creates an Earth Barrier and rains down projectiles on the enemy, usually.

What's his current situation?: In one of Fire Country's largest forests, hiding from the Leaf, sheltered on a tree branch.




Umm... apparently, we're all pitching in to create a single character. Err...
 
Okay, let's talk elements.

Not water.

Creating water from nothing as opposed to utilising pre-existing water is apparently really advanced.

We aren't that good yet.

I vote earth. Hiding like a mole/underground fish projection are extremely useful ambushing tools, and earth is the best element for defence (while also not being bad offensively, but realistically survival is our first priority). If need be we could also make a shelter out of earth-style walls.
 
Okay, let's talk elements.

Not water.

Creating water from nothing as opposed to utilising pre-existing water is apparently really advanced.

We aren't that good yet.

I vote earth. Hiding like a mole/underground fish projection are extremely useful ambushing tools, and earth is the best element for defence (while also not being bad offensively, but realistically survival is our first priority). If need be we could also make a shelter out of earth-style walls.

Also, it is very likely that most engagements take place on ground, so Earth styles always have access to some sort of elementary benefit.
 
We should probably prioritise stealth/defence/escape techniques.

We don't want to get drawn into fights.

We want to assassinate people and then run away before anyone can land a hit on us.

If we get discovered, we can always escape then come back later and try to slit the enemy's throat in their sleep.

If we lose a fight, by contrast, we either get killed, or get captured and then killed.
 
I agree. Earth has AoE attacks to stop enemy movement and is good at stopping those same AoE attacks.
A useful combination for attack would be use earth spikes or something to force the enemy to jump then hit them while in the air with kunai or something
Of course any seriously rational person cheats, so I'm all for cheating and backstabbing
And then we can get into seals because of both explosive tags and the ridiculous utility of those things
 
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Tried to build a Breathless Earth Ninjutsu specialist using the rules. Failed miserably. Bloodlines are really damn expensive. With that and buying up Earth Affinity to Four there is almost nothing left for Stats. Have to rethink that. Bloodlines do not seem to be worth it.
 
Suggestion: there is a genjutsu (Demonic Illusion: False Surroundings Technique) that lets you trick the victim into experiencing an environment that isn't there. A clever way to use this would be to make them experience their real environment sans our presence. We could just stroll up to them and murder them and they would have no warning of our approach.

And this genjutsu can be tied to an area instead of a person, so it's an excellent tool for setting up ambushes.
 
I agree. Earth has AoE attacks to stop enemy movement and is good at stopping those same AoE attacks.
A useful combination for attack would be use earth spikes or something to force the enemy to jump then hit them while in the air with kunai or something
Of course any seriously rational person cheats, so I'm all for cheating and backstabbing
And then we can get into seals because of both explosive tags and the ridiculous utility of those things

I agree, and I also wish to focus on ranged abilities rather than taijutsu/genjustu:

-Why weapons specialist instead on ninjutsu/genjutsu/taijutsu specialist?

The character's power level won't be tied to their ability, but to their equipment. Ninjutsu earth techniques get them into position, such as an ambush, then they are able to unload dozens on weapons and explosives without any great chakra usage. Genjutsu is easily countered, and I have a feeling that eaglejarl will make us face enemies that scoff at our fists and legs.

Just so's you know, the Leaf isn't in the habit of sending problem ninja on 100% suicide missions, so that's not where you hail from.

Good point. Depending on the timeline eaglejarl is inserting us into, Leaf might not be the goody two shoes village is it currently in canon.
 
Tried to build a Breathless Earth Ninjutsu specialist using the rules. Failed miserably. Bloodlines are really damn expensive. With that and buying up Earth Affinity to Four there is almost nothing left for Stats. Have to rethink that. Bloodlines do not seem to be worth it.

Make a skill, and it'll replace a bloodline at the cost of extra chakra usage.
 
Edit: Vote cancelled and changed. QM veto rulings on Genjutsu make it unreliable for practical use and the skill/attribute requirements are too varied.

Plan Lucid
[] Genjutsu spec - great for trapping, disabling or escape. Keeps us away from the front of battles a bit. Can work well with use or development of ninjutsu. Helps us to live long enough to get to a competent level for other skills too, if needed.

  • Attribute focus on intelligence, wits, manipulation and control.
  • Skill focus on awareness, dispelling and technique modification / development. Maybe intimidation, seduction / fast talking, tactical movement and stealth.
[] Earth affinity - doesn't require contact like lightning, which seems more appropriate if the enemy is ensnared by genjutsu.
[] Rock - Cloud might work too, but the number of sacrificial ninja in the group seems high for mist.
[] Leaf - iirc, leaf would be particularly hostile territory for rock shinobi. Start the quest off with a bit more tension.
[] A cave - the danger of hiding in a clearing in leaf territory should be obvious. Bonus opportunity for Earth spec shinobi (common for ninja from rock) to make the position defensible or hidden.


Edit: I'll try figuring out stats and viability for this once I'm at home and not on my phone.
 
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Pros and Cons of the various villages of origin:

Mist

Pros:

Might be too torn up in civil war to care about us.

Means we're a bloodthirsty bastard who passed the genin exam (so we don't have to worry about silly things like empathy). [jk]

Cons:

If we have a bloodline other people in our camp might try to kill us.
 
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Okay, first character draft:

Intelligence 2, Wits 2 Resilience 2
Strength 1, Dexterity 2, Stamina 2
Presence 1, Manipulation 2, Composure 2
Capacity 3, Control 3, Regeneration 3

Earth Affinity 4

Skills: Taijutsu: 2, Weapons: 2, Stealth: 2, Awareness: 2, Transformation Technique: 1, Clone Technique: 1, Substitution Technique: 1, Technique Development 2, Tactical Movement 1, Traps 2, Underground Projection 2, Ground Sensing 1, Underground Manipulation 2

Points should work out if i did my math right.

Concept: Shy guy that does not like to go into battle himself. Powerful chakra, but fairly 2 all around with a weak punch and no presence. Combat is done via Earth Jutsu and Traps. Ground sensing is basically Toph from Avatars Sonar, allows him to sense things touching the earth. Underground Manipulation allows you to move around traps and other smallish objects underground at decent speeds. This is intened to create a shifting minefield of traps. If the concept is good enough for Akatsuki it is good enough for us.

What do you guys think?
 
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Leaf

Pros:

We already know a lot about it.

Not prone to violence when diplomacy will suffice.

Cons:

Judging by author comments might not be allowed.

Will have Hyuuga, Aburame, and Inuzuka hunting us down.
Con: there's a reason Leaf wasn't in the options for voting, because it was vetoed at an early stage. It would make things too easy.
 
Thoughts:

We are almost certainly going to be discovered.

If we try to make our position more defensible the result will be attacks from more skilled ninja, so we should design a camp we can easily abandon at a moments notice and go make another one elsewhere once we've lost our pursuers.
 
Other concept. I name it Back the Fuck up or be Smacked the fuck up.

Intelligence 2, Wits 3 Resilience 2
Strength 4, Dexterity 3, Stamina 3
Presence 1, Manipulation 1, Composure 3
Capacity 1, Control 2, Regeneration 2

Earth Affinity 2

Skills: Taijutsu: 4, Weapons: 2, Stealth: 2, Awareness: 2, Transformation Technique: 1, Clone Technique: 1, Substitution Technique: 3, Tactical Movement 2

Straightforward beatdown build. Should bring the pain in a Taijutsu battle since he is pretty much as good as i could make him there without making him dumb as bricks. Also, substitution spam and Tacticool Movement to help actually make it into close combat.

Optionally with Steel Skeleton:

Intelligence 2, Wits 2 Resilience 2
Strength 3, Dexterity 2, Stamina 2
Presence 1, Manipulation 1, Composure 2
Capacity 1, Control 2, Regeneration 2

Earth Affinity 2
Bloodline: Steel Skeleton

Skills: Taijutsu: 4, Weapons: 2, Stealth: 2, Awareness: 2, Transformation Technique: 1, Clone Technique: 1, Substitution Technique: 3, Tactical Movement 2

The difference in stats is noticeable. Not sure if a lacklustre bloodline is able to counter the huge drop in stats, though the Skeleton at least should help make us rather survivable.
 
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I'm not certain about specifics, but general ideas/recommendations:

Bloodlines:
  • Chakra-vision, similar to Byakugen (balance option: you are also blind and deaf)

The Byakugan is too overpowered and vetoed.

I would NOT veto the following, although one of the other QMs might: as a conscious choice, you can see chakra in the person or object you're looking at. Your vision tunnels down so that's the only thing you see. Your vision goes back to normal if you stop concentrating. It uses chakra, amount TBD.

This would reveal exploding tags and show if someone has civilian- or ninja-strength chakra coils. Every individual has a unique chakra signature, so it would also let you see through disguises of someone you know. Decision TBD as to whether it would let you recognize clones as such.

Bloodlines potentially useful for Taijutsu:

Steel Skeleton: You might have a distant Kaguya ancestor. A bastardized, low level variant of the Shikotsumyako that only allows you to harden your bones without manipulating them whatsoever. <- Not very useful for the village by itself, combat boost for "hard" style taijutsu, potentially thin bloodrelation to one of the bullshit divine clans. And hey, never having to deal with broken bones!

Poison Claw: Your clan has somehow gotten glands capable of producing a variety of poisons attached to their fingertips, just beneath their sharpened fingernails. <- Cheap access to poison, but nothing a dedicated specialist can't do at least as well.

Mindcloud Grasp: Bad Touch effect that makes people more and more dizzy the longer you hold skin contact, eventually knocking them out. <- Ninja can usually do that faster with other measures, but some synergy with a grappling focused style, might have growth potential with more chakra control?

I'm fine with any of these.

Since it looks like there's plenty of GM discretion to keep us from finding anything too overpowered to do, we should do whatever's fun. And fun, to me, means being a medieval japanese wizard.

What's the difference between a ninja and a wizard?

The choice of village and location are sorta random as we cannot use OOC knowledge

OOC knowledge about the general setting is still pretty solid. The things you shouldn't count on are the specifics eg, "Danzo has 10 Sharingan on his arm" or "Naruto has Kurama inside him". Some of those will still be true, some won't.

Suggestion: there is a genjutsu (Demonic Illusion: False Surroundings Technique) that lets you trick the victim into experiencing an environment that isn't there. A clever way to use this would be to make them experience their real environment sans our presence. We could just stroll up to them and murder them and they would have no warning of our approach.

Veto.
 
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Okay, first character draft:

Intelligence 2, Wits 2 Resilience 2
Strength 1, Dexterity 2, Stamina 2
Presence 1, Manipulation 2, Composure 2
Capacity 3, Control 3, Regeneration 3

Earth Affinity 4

Points should work out if I did my math right
What do you guys think?

[X] supporting

If capacity is higher than regen or vice versa, the lower one has half cost. This means you have five points leftover assuming my mental arithmathic is right.

This means for example: the cost of getting both capacity and regen to 4 is 30 points total.
Capacity is 2+4+6+8 = 20 and regen is 1+2+3+4= 10. Getting regen and capacity high is easier pointwise and gets us crisis-management-dice(the ability to spend chakra without risking passing out) as well as the ability to regain crisis-management-dice quicker with regeneration.
A high capacity can make up for other shortcomings of our character. I therefore think we ahould have a high capacity and regen almost no matter what. I will probably give a more detailed character later, but for now:
[X] Plan max capacity
[X] Plan max regen
 
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