Nah, I just don't like posting ideas that are only half-baked and may or may not be viable depending on exact math. As well as not liking to do math when I don't know the exact tolerances I have to hit. Would PMing you my idea, as well as what I see following from it, suffice?
Sure, but send it to all three of us, okay? (@OliWhail, @Velorien, me)

Is there a reason to not simply post it and get the entire hivemind to help make it work?
 
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[X] Kagome's Introduction to Sealing: So You Wanna Be a Sealmaster? -- and Library Granny's reception of it.
[X] Tsunade finds out Jiraiya got married
 
[X] Kagome's Introduction to Sealing: So You Wanna Be a Sealmaster? -- and Library Granny's reception of it.
 
Assuming that the
1) nightlight seal is as bad as we think
2) that we're able to prevent Mist from becoming ground zero of a massive invasion from the Out
I can imagine Jiraiya tasking Kagome with writing "The Beginner Sealmaster's Guide to NOT DESTROYING THE WORLD", then making it required reading for every prospective sealmaster in the elemental nations.
 
Assuming that the
1) nightlight seal is as bad as we think
2) that we're able to prevent Mist from becoming ground zero of a massive invasion from the Out
I can imagine Jiraiya tasking Kagome with writing "The Beginner Sealmaster's Guide to NOT DESTROYING THE WORLD", then making it required reading for every prospective sealmaster in the elemental nations.

Step 1: Do not take as an apprentice anyone with radvic in their head.

Wait shit
 
You're aware that we'd have to vote a plan in to spill anything and you could scream at us the whole time, right? :p
Screaming doesn't strike me as as good an OPSEC policy as just not letting the leak happen in the first place. :grin:

Hm. Given that hivemind based plans on the assumption of higher personal power of everyone in the party than an average exam participant because of higher optimisation, and that those assumptions might no longer hold if we convert everyone's builds into a new system directly, would it be possible for us to have a one-time chance to rebuild our party members in a way that mostly fits their observed capabilities from before instead of just directly converting skill levels?
 
Screaming doesn't strike me as as good an OPSEC policy as just not letting the leak happen in the first place. :grin:

Hm. Given that hivemind based plans on the assumption of higher personal power of everyone in the party than an average exam participant because of higher optimisation, and that those assumptions might no longer hold if we convert everyone's builds into a new system directly, would it be possible for us to have a one-time chance to rebuild our party members in a way that mostly fits their observed capabilities from before instead of just directly converting skill levels?
I think it's more likely that we'll get bonux XP to that end.
 
Screaming doesn't strike me as as good an OPSEC policy as just not letting the leak happen in the first place. :grin:

Hm. Given that hivemind based plans on the assumption of higher personal power of everyone in the party than an average exam participant because of higher optimisation, and that those assumptions might no longer hold if we convert everyone's builds into a new system directly, would it be possible for us to have a one-time chance to rebuild our party members in a way that mostly fits their observed capabilities from before instead of just directly converting skill levels?
I think it's more likely that we'll get bonux XP to that end.

It's an interesting idea, and seems to fit (the only other major system shift was The Great Rebalancing, and there we were specifically rebalancing the system because the players were too powerful, as opposed to now). I wonder if that's the best way to do it though.

Our power in the old system was a combination of 1) being above average from the get-go, and 2) figuring out tons of ways to augment our strength with other things, like the Pangolin Training Jutsu, Roki, explosives, and so on. We were nearing a point just before the system shift where we were starting to stack tons of buffs together, and while it wouldn't be too sad if we couldn't quite reach those heights (As Oneiros is fond of reminding us, we had low-Jounin-tier stats within our grasp under ideal circumstances) an infusion of XP might only delay the problem. If we have to rely more on our core stats than we did before the shift, we might slow in progression compared to what might be expected of us (we're only above average in stats, after all).

I'm not even sure what option would be best to take (bonus EXP, elevated EXP gain rate so our core stats match our established progression rate, comparable amount of ways to augment our stats, just sucking it up) let alone how to get there, but I feel that if a better solution than bonus XP can be found we should go with that first.
 
I'm not even sure what option would be best to take (bonus EXP, elevated EXP gain rate so our core stats match our established progression rate, comparable amount of ways to augment our stats, just sucking it up) let alone how to get there, but I feel that if a better solution than bonus XP can be found we should go with that first.
We are wrestling with this one ourselves, so any thoughts or ideas are welcome.

For the record, the reason for this system shift is because the old one was making the QMs miserable. We're working very hard to make sure that the transition does not make the players miserable; it shouldn't cost you abilities or change the relative power levels more than absolutely necessary. That is, obviously, not easy and we're hoping that we'll have a little forbearance extended to us. Feedback is definitely welcome, though.
 
Pangolin Training Jutsu

20% of XP goes to a bonus pool which may only be used on Physique.

The user gains an additional moderate consequence (which may alternatively be two minor consequences). When these consequences are filled in, PTJ deactivates until the user spends 15 minutes in meditation to reactivate it. These consequences act similarly to normal ones in all regard but for one: They do not require time to heal, and are not considered injuries for any purpose.
 
20% of XP goes to a bonus pool which may only be used on Physique.

Isn't 20% like a huge amount? It means characters are literally 20% more powerful than equivalent ninja, presuming they would have spent that on physique anyway. 5% seems very powerful, but still reasonable. Equivalent to an extra (non-epic) bloodline, maybe.
 
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That... was probably too high. At jounin level that means everyone will have an epicly high physique whether they pay attention to it or not. It's as if that character was specializing in strong.

I think the best way to deal with that without completely nerfing it would be to cap it, or otherwise make it less effective at anything better than chunin strength-specialist.
 
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That... was probably too high. At jounin level that means everyone will have an epicly high physique whether they pay attention to it or not. It's as if that character was specializing in strong.

I think the best way to deal with that without completely nerfing it would be to cap it, or otherwise make it less effective at anything better than chunin strength-specialist.
Shhhhhh. Shhh. Shhhhhhh.

(that said, having done the jounin-level math I kind of agree it just grates to do :p)

e:

Speaking of jounin level math, holy summoning costs batman: Direct Translation Keiko's here: Even with the Mori half-cost, Summoning is super expensive. Also haven't changed the sheet from Might and Endurance to Physique yet, waiting for QM confirmation on that one.

e2: An easy way to fix the crazy scaling would be something like: 20% XP up to Physique 40, 10% up to 60, and 5% thereafter.
 
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I think it would be worth revisiting the whole "these characters are not prodigies" topic though. There are a number of reasons why prodigies could get overlooked by the ninja school system. There are a number of reasons why prodigies get overlooked by the RL school system. A while in the woods running for your life could very easily cure people of the "smart but lazy" aspect. Perhaps ninja school is actually crappy, and most prodigies get a lot of clan support, etc. There are a lot of in-universe explanations for why the characters could all be prodigies and still get sent on the death mission. Mari did pick them specifically out of all the available genin.

I don't know, the goketsu kids look like prodigies to me, and I think it deserves a rethink from the QMs.

EDIT: Forgot to remove all the text from a non-helpful point
 
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I think it would be worth revisiting the whole "these characters are not prodigies" topic though. There are a number of reasons why prodigies could get overlooked by the ninja school system. There are a number of reasons why prodigies get overlooked by the RL school system. A while in the woods running for your life could very easily cure people of the "smart but lazy" aspect. Perhaps ninja school is actually crappy, and most prodigies get a lot of clan support, etc. There are a lot of in-universe explanations for why the characters could all be prodigies and still get sent on the death mission. Mari did pick them specifically out of all the available genin.

I don't know, the goketsu kids look like prodigies to me, and I think it deserves a rethink from the QMs.

EDIT: Forgot to remove all the text from a non-helpful point

I believe that such a change was implemented during the previous Rebalance, leading to the members of our motley crew having an XP-per-day notably higher than the typical ninja. (Though I might be misremembering).
 
Hm. Given that hivemind based plans on the assumption of higher personal power of everyone in the party than an average exam participant because of higher optimisation, and that those assumptions might no longer hold if we convert everyone's builds into a new system directly

I believe that such a change was implemented during the previous Rebalance, leading to the members of our motley crew having an XP-per-day notably higher than the typical ninja.

I'm not sure I follow.
 
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