Abilities (STR 0, STA 2, AGL 2, DEX 0, FGT 3, INT 2, AWE 2, PRE 2.) @ 42PP
Defences (Dodge 5 [+17], Fortitude 5 [+13], Parry 0 [+3], Toughness 5 [+13], Will 5 [+7].) @ 60PP
Skills (Insight 4 [+6]. Persuasion 4 [+6]. Treatment 4 [+10].) @ 15PP
Advantages (Benefit: Noble. Benefit: Hokage's Son.) @ 2PP
Vampiric Dew (Enhanced Trait: Fortitude 5. Senses 6: mental detect 2: chakra, radius, acute, extended, accurate, medium: water/mist. Affliction 5 vs Fortitude, fatigued, exhausted, incapacitated, cumulative, perception, move action, medium: water/mist.) @ 89PP
Substitution (Enhanced Trait: Dodge 5.) @ 15PP
Clone (Enhanced Trait: Dodge 5.) @ 15PP
Pangolin Training Jutsu (Protection 5.) @ 15PP
Neutral Ninjutsu (Array, max 15:
- Henge (Morph 2: humanoids.)
- Ghost Scales (Protection 3 [add +3 to Toughness while active], continuous.)
- Pantorkrator's Hammer (Speed 2, linked to... Enhanced Trait: STR 3 [+3].)
.) @ 17PP
Water Ninjutsu (Array, max 32:
- Water Whip (Damage 7, accurate 2 [+7], reach 1.)
- Hiding in the Mist (Environment 5: visibility 2.)
- Syrup Trap (Affliction 6 resisted by Dodge overcome by STR, hindered and vulnerable, immobilised and defenceless, ranged, area: burst, extra condition, limited degree.) 3/r
- Hozuki's Mantle (Protection 7, continuous, limited: only against flanking enemies.)
- Water Clone (Summon water clones 2, continuous, multiple minions 2, horde.)
.) @ 36PP
Medical Ninjutsu (Feature: don't need medical equipment to do Treatment checks. Enhanced Trait: Treatment 4.) @ 6PP
Offences:
- Punching with all bonuses: Attack +3, Effect 3
- Water Whip: Attack +7, Effect 7
- Chakra Drain: Autohit if in water/mist and can perceive target, Effect 5, move action
- Syrup Trap: Attack +0, Effect 6, autohit with half effect on a miss because area
Defences:
- Total Dodge: +17
- Fortitude: +13
- Parry: +3
- Toughness with all bonuses: +16 against frontal enemies, +23 against flanking enemies
- Will: +7