I will point out that no plan survives contact with the enemy, and it might do to at least put in a line about this being general strategy rather than trying to micromanage everything Hazou does step by step. I would also point out there's a lot of ways this could go very, very wrong, so what are the contingencies?
I'm still concerned that that leaves us in the mist way to long. If the enemy Waka stops screwing around we're in real trouble. If we can arrange for Akane to clear the battlefield, great, but until then we're going to need liberal use of fire logs, explosives, and stupid boxes to cut out operating patches. The good news about fire logs and stupid boxes are that they're pretty harmless to an ally in a swamp who's been warned to duck. Noburi is probably repeating his trick on Neji and spending most of his time below water already.
I'd like to point out that Noburi, who we have an accurate-ish location on, is the one of us who would have a real-time accurate location of the enemy Wakahisa, who is the linchpin of the opposing offenses. I expect that if we make it there and take out Aiko quickly we can retreat into the fort and turtle up or otherwise turn the tide of the fight.
Except this is an international coalition (how was that forged?) who decided to go all out to kill a group of leaf ninja.
We have a group travelling underground which would negate defences, while we have already separated meaning we cannot regroup as we have 1m LOS around us while being actively drained.
Focus on whatever enemy is closest to Noburi. Work together (KO one enemy before moving on to others).
Round 2-6 (?):
(Round 2 only) Quick Action: Activate an Earbuster seal.
Move and Combat Action: Get to and KO a nearby foe.
Combine Taijutsu and Water Whip.
Focus on any [capacitated] enemies within range, then TacMove to active hostiles farther away. Work together.
If unable to fight (due to having nobody in range):
Noburi: Vampiric Dew.
Active hostiles.
Hostiles engaged by allies.
Hostiles doing other stuff (e.g., Lighting Pillar Person).
Hazou: Throw an Earbuster-tagged kunai at a nearby foe.
Quick Actions:
Hazou: Only if he cannot Taijutsu punch a target this round.
Withdraw an Earbuster-tagged kunai.
Activate the [time-delayed] Earbuster.
Noburi: Maintain Water Whip.
Part the Second: Stupid Wakahisa (get RFP'd)
This part ends when we have successfully incapacitated Wakahisa Aiko and any active hostiles in her vicinity.
Yell out: "Banshee on bad Longfisher prepare!" as we approach.
We are basically saying: I'm activating an Earbuster on Aiko's (enemy Wakahisa's) position, if you're there prep Banshee Slayers right now.
Round 1:
Move Action: Get to Aiko. Use Noburi's Vampiric Dew as a guide.
Quick Actions:
Maintain jutsus (Water Whip).
Combat Action: KO Aiko.
Combine Taijutsu and Water Whip. Work together.
If unable to KO her (due to not being in range):
Noburi: Vampiric Dew.
Active hostiles.
Hostiles engaged by allies.
Hostiles doing other stuff (e.g., Lighting Pillar Person).
Hazou: Throw an Earbuster-tagged kunai at a nearby foe.
I have concerns about this area. If they're making attacks, they're... naturally in range to make attacks, so I'm not sure what the first bullet of "Fully boost combat" is intended to mean. Either way, you should do the math on how much we can actually afford to boost at all. The answer: For Hazou and Akane, not much.
Hazou: 85 chakra. He can boost up to ~50 points safely before he gets in OHKO range for Aiko.
Akane: 95 chakra. She can boost up to ~60 points
I have concerns about this area. If they're making attacks, they're... naturally in range to make attacks, so I'm not sure what the first bullet of "Fully boost combat" is intended to mean. Either way, you should do the math on how much we can actually afford to boost at all. The answer: For Hazou and Akane, not much.
I mean that if Hazou fails his TacMove against a Long-ranged foe he can't use Taijutsu since he can't reach that foe. Which would mean chakra boosting Taijutsu to be useless.
Why the heck is everyone so pessimistic? We've got this. We can outsustain everyone but the enemy Wakahisa, and there's no way everyone is as specialized as we are in combat. With Kei targetting Tac Move with low-class explosives, Noburi hitting Syrup Traps, and Hazou and Akane with Macerators, we will have no problem dealing with this threat. And once the enemy Wakahisa is down, we can take out the rest with the rest of the teams' help.
Why the heck is everyone so pessimistic? We've got this. We can outsustain everyone but the enemy Wakahisa, and there's no way everyone is as specialized as we are in combat. With Kei targetting Tac Move with low-class explosives, Noburi hitting Syrup Traps, and Hazou and Akane with Macerators, we will have no problem dealing with this threat. And once the enemy Wakahisa is down, we can take out the rest with the rest of the teams' help.
Why the heck is everyone so pessimistic? We've got this. We can outsustain everyone but the enemy Wakahisa, and there's no way everyone is as specialized as we are in combat. With Kei targetting Tac Move with low-class explosives, Noburi hitting Syrup Traps, and Hazou and Akane with Macerators, we will have no problem dealing with this threat. And once the enemy Wakahisa is down, we can take out the rest with the rest of the teams' help.
While we can't be certain Noburi isn't incapacitated, we certainly do have allies here and it's not like the other teams aren't fighting somewhat blind.
Honestly, I think this is a situation where we may just want to keep it simple and let Hazou handle things as they evolve rather than having us micromanage things. Keep it relatively simple, rather than overcomplicating things. Throw some explosives or some other seals at 12 o'clock since that's where we think the enemy Wakahisa probably is, head over where Noburi probably is (since eaglejarl confirmed he'd have used a code here and that it'll be edited in later, and the mist would have prevented genjutsu due to no eye contact with the enemy) expecting we may need to bail him out or that there's an enemy needing to be punched, reconnoiter with our allies, and start kicking some ass.
Keep in mind that they still don't outnumber us. Any situation where two enemy ninja gang up on one Leaf-nin provides a situation where two Leaf-nin can gang up on one Mist/Cloud-Rock-nin. The Rock-nin are apparently underground, as well, and unable to participate as of yet, so we have a numbers advantage even if you consider Ino defeated for all intents and purposes.
As for visibility, we know only that they have a sensor who is coordinating with (or who is) a user of AoE lightning jutsu. The other teams likely do not have such an advantage and are fighting blind like us, counting on Aiko to make the obscuring fog worth it.
So what happens if we use blatantly lethal weapons and end up killing somebody in this fight and then none of the Mist, Cloud, or Rock people do the same? So far, we don't actually know for sure that any of the enemy ninja are using lethal force, we just have conjecture that they are probably intending to kill us. If this ends up as a massacre of foreign ninja, we could very easily provoke a war between Leaf and the other villages. I think it might be prudent if we tried very hard to not kill any enemy combatants lest we end up fucking everything up once again. On the other hand, holding back might just let the enemy ninja kill all of us. It seems like we're in a bit of a double bind - if we hold back to avoid any casualties, we might just die, and if we don't we could easily set off a war. This is going to end up miserable for us no matter how it goes.
So what happens if we use blatantly lethal weapons and end up killing somebody in this fight and then none of the Mist, Cloud, or Rock people do the same? So far, we don't actually know for sure that any of the enemy ninja are using lethal force, we just have conjecture that they are probably intending to kill us. If this ends up as a massacre of foreign ninja, we could very easily provoke a war between Leaf and the other villages. I think it might be prudent if we tried very hard to not kill any enemy combatants lest we end up fucking everything up once again. On the other hand, holding back might just let the enemy ninja kill all of us. It seems like we're in a bit of a double bind - if we hold back to avoid any casualties, we might just die, and if we don't we could easily set off a war. This is going to end up miserable for us no matter how it goes.
We can get away with killing Mist nin, for what it's worth. We have "Your nin used mist drain on us, if you make an issue of what our ninja did, one of your major clan secrets is out"
We can get away with killing Mist nin, for what it's worth. We have "Your nin used mist drain on us, if you make an issue of what our ninja did, one of your major clan secrets is out"
I do not think it's a huge handicap if we do not fight them lethally, and to be honest, I preferred not generating another clusterfuck political situation if we could help it.
I still think that the plan should be some variant of, "Throw lots of boom in direction of Waka, move into area cleared by boom, repeat". The first Waka would be Noburi, who would be warned to duck underwater before the boom hit. If we can figure out a signal we might spare a moment to tell Akane to burn the fog off the entire field. We need to get out of this soup now and take out the enemy making it not long after. We have stacks of explosives. We can afford to use them as a general prophylactic for each step.
We can get away with killing Mist nin, for what it's worth. We have "Your nin used mist drain on us, if you make an issue of what our ninja did, one of your major clan secrets is out"
We will have no proof and by saying this we also reveal one of our major clan secrets. Consider also that Mist knows that Leaf knows that the Wakahisa can drain through mist. From this perspective, the cat is already out of the bag and therefore Mist won't be as bothered by revealing this specific clan secret. Leaf really can't afford to antagonize any of the other villages right now, given the current weakness of their forces and the unstable politics. Starting a shinobi war at this point would be a complete disaster for us.
Remember what J said. If some ninja can't dodge a tag fast enough, that's their problem. In this case it's going to be blindingly obvious that a tsunami of boom is headed in a particular direction and Nobs can even warn us if we're approaching somebody. If someone sticks around for that that's their problem. Our priority is literally clearing the air so the enemy Waka can't decide to stop playing around and just end this. After she's down we just rally the coalition and defeat the separated enemy teams in detail.