- Location
- The Maple Syrup Mountains
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And bounded by the Technique Hacking prereqs.Questions on MEW and HLaM:
Can Hazou use MEW while underground via HLaM?
Additionally, can he HLaM through MEWs he's created, whether chakra material or not?
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Suggestion for Technique Hacking:
When rolling Technique Hacking, you may roll either half the technique level of a technique you are adjusting (if you are modifying one) or Technique Hacking, whichever is higher. This allows Mari to make her own genjutsu, while not really allowing Noburi to easily create new medical techniques as easily.
Ninjutsu specialists who want to survive geninhood pick a rapid-cast technique and train to activate it reflexively. This is what happened with Noburi and Hazō overreacting to the civilian child, for example.Player QuINOA Doc said:Does multicombat bonuses apply at the beginning of the first initiative, or only after everyone has gone? Because it's salient that ninjutsu users may not have their ninjutsu active (and therefore be unable to attack or defend) until then.
I disagree with this build. Addressing it point by point:[X] Training Hazou: Terra Decimus
MEW -> 10 [34/102]
Control -> 4 [48/102]
LR -> 10 [75/102]
HLaM -> 10 [102/102]
It's not on sale, though? Getting it to 10 would put other things on sale, but Hazō doesn't have 10 in any jutsu iirc.It feels like we're leveling it just because it's effectively on sale.
The cost of leveling Living Roots to 10 on its own is 68. The cost of leveling MEW to 10 in addition (but doing it first) is 75. The cost of leveling MEW to 10 after leveling Living Roots to 10 is 85. By leveling MEW before Living Roots we save 10 XP. That said, I don't think the 10 XP discount is worth it.It's not on sale, though? Getting it to 10 would put other things on sale, but Hazō doesn't have 10 in any jutsu iirc.
MEW can potentially be used for Tac Move boosts:The cost of leveling Living Roots to 10 on its own is 68. The cost of leveling MEW to 10 in addition (but doing it first) is 75. The cost of leveling MEW to 10 after leveling Living Roots to 10 is 85. By leveling MEW before Living Roots we save 10 XP. That said, I don't think the 10 XP discount is worth it.
edit: This is because Hazou currently has 6 levels in MEW, but 1 level in his other jutsu.
[X] Action Plan: Revoting the Same Plan
So, level 20 MEW would move at 31 m/s (i.e. 112 km/h or 69 mph) and Hazou can still jump off of that to move even faster.
It'd cost a chunk of chakra and his combat action, but I can see this being a really good way for Hazou to dramatically open/close the distance if he needs to.
Given that @OliWhail told us earlier today that it cannot be used for Tac Move boosts, I wouldn't count on that. Especially not in time for the chunnin exams. I think we're better off just leveling Tac Move instead of MEW, especially since MEW costs chakra and Tac Move has other uses like initiative and dodging aside from just straight up fast pursuit. Additionally, this sort of movement buff doesn't seem to work with skywalkers, so it doesn't seem viable in the long-term. So, ultimately, it seems like it's attempting to go for a buff that doesn't exist, knowing that if it did exist we wouldn't have enough levels or practice to use it effectively in the chunnin exams, and that by the time we got levels and practice for it, we'd be using skywalkers, so would have already made the buff obsolete. I'd prefer not to spend XP doing that. Even if we effectively get a 10 XP discount by doing it now instead of later.
We're confused about why it should interact with TacMov. If someone has a particular proposal for using it in a mobility boosting way, we're willing to consider it.
If you get off a MEW, you can use it to (for example) block line of sight and stop the enemy from targeting you / your team until they have moved to get new sightlines.
IIRC they said we could do retroactive training once we got our jutsus.
IIRC they said we could do retroactive training once we got our jutsus.