I am glad we have a summon on our side, even if she is really pissed off.

Still, that bitch is a clusterfuck.

Also, I have a prettier version of the woman in my headspace. It's unfortunate that she's ugly.
 
"Nope," he said, vanishing into a kawarimi with one of the logs that the PMYF seals had dispensed all over the battlefield.
This line is sort of the distilled essence of the quest, to a large extent :D

all five need to be in a plane
i seem to recall that the requirement was them being equidistant from the central seal, rather than in plane?

there's been prior discussion that did come up with workable ideas
Yaaaay my Hidden Heaven planning did something!

Re: rolls, we got really lucky w.r.t timing, positioning, and that awareness roll. Holy hell, beat it by seven points.
 
This didn't actually get all the way done, but it seemed a good place to break off. I'm not entirely thrilled with it, but I couldn't keep it waiting any longer.

So a few questions.

  • Where is Arikada going? Can we see her?
  • Is it a ballistic path? What angle did she launch at?
  • Do we see evidence of her maneuver in midair?
  • Is her movement a cast from HP spell? Are her legs gone?
 
Aaaaand, she's wearing a flesh suit.

Basically powerarmor.

Yep, looks like we're going to have to use Noburi. Have we considered using our Platforms to take Noburi up into a cloud, and make a rainstorm? It's gotta be better than mist for draining.
 
Seriously though, we need to get eyes on her as fast as possible. She's got tons of options right now, and that's if the only thing she's got left up her sleeves right now is henge 10.

Also she has some way to survive the acceleration from the Orion project writ small she just used, which is scary in itself.

Also we need to get eyes on the crater quickly. It's shape should tell us direction of explosion, whether the blast was consecrated in one axis, and the mode of effect. That should give us information on likely distance, direction, and capabilities of her seals. (assuming a ballistic path)
 
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So a few questions.

  • Where is Arikada going? Can we see her?
  • Is it a ballistic path? What angle did she launch at?
  • Do we see evidence of her maneuver in midair?
  • Is her movement a cast from HP spell? Are her legs gone?

You saw her launch and it looked ballistic. You lost sight of her in the mist but you heard her land. You have no reason to believe she maneuvered.

Her legs were not gone, no. They were each about eighteen inches thick at the thigh before the explosion, and about ten inches afterwards.
 
Ah, that's support for both the power armor and direct conversion of fat into momentum hypotheses. Though there might be other possibilities.
 
@eaglejarl How far has the mist spread? How fat are Arikada's arms (and other body parts like her torso and head)? Was Noburi able to start draining? Can he tell us more detail via Vampiric Dew on Arikada's positioning/movements or do we have to write it in the plan?
 
*pokes head out from cover*

We're alive?

Okay so that went much better than expected. I really thought we were headed for character death.

Also, Maybe-Orochimaru has waaaay fewer deception dice than our last encounter with him led us to believe.
 
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"It is a most youthful invention, sensei!" Akane said. "Hazou-sensei conceived of it, Kagome made the seals, and I built the framework. You see, you take one of these wooden blocks"—she held up a chunk of pine the size of her head with a large hole bored into the center of each side—"and you connect them like so." She picked up one of the thumb-thick oak dowels that she'd pulled out of a storage-sealed bag a few minutes ago. One end of the dowel went into one block, the other end into another block. More blocks and more dowels were rapidly assembled into a grid three meters across.

"See, this is the best part!" Kagome said, too excited to wait for Akane to explain. He grabbed one of the extra-long coils of ninja wire off the ground and started running it around the frame, placing a small loop on top of each block and then balancing another block on top to hold it in place. A lifetime of experience as a hasn't-died-yet sealmaster made him check that each piece of the wire was in the middle of its supporting block and firmly anchored.

The precision was obviously pure reflex, because it still left him plenty of attention with which to chatter. "See, the frame is a bunch of different things, but the wire is all one! That's the trick—the seal only works on one object, but a wire is just one object! You can run it around all you want, then on to the next piece, and it's fine. And when you're done with it you just take the seal off and the wire collapses so you can pull it up with you and there's no way for the stinkers to get to you because you're up in the air! It's like being in a tree, except the tree doesn't want to eat you!"

I am having a bit of trouble visualizing this.

Twenty minutes later, they were so high up that the wind was whipping her hair everywhere. It was exactly as awful as she'd expected, and she didn't dare look down at the ground so far below. Gods, she hated heights. If she fell from here she wouldn't just hit the ground, she'd splash. Every bone would shatter like glass, leaving her—

First off, holy hell I can't believe that Hidden Heaven is actually possible! This is super duper clever of us, and pretty huge for our group. Reminds me that we should think about trading seals to Jiraiya. He already 100% knows that Hazou and Kagome are sealmaster. Part of me just really wants a scene with Jiraiya getting into in-depth sealing discussions with The Mad Bombers, and Kagome being extremely impressed and actually improving his own ability.

Keiko apparently decided that perceptiveness should be its own reward, because she targeted the blond ninja with a pair of kunai. She was boosting so hard she should have glowed; the weapons seemed to vanish from her hands and disappear into a blurred line connecting her to her victim.

The man was fast, but not fast enough. He managed to barely twist aside from one weapon and deflect the second. Instead of blasting straight through his chest and out his back, he turned it enough that it hit his collarbone instead. In the end he might have preferred the instant kill; the kunai sank into his flesh right up to the hilt, the point sticking a full thumblength out his back. He screamed and stumbled as the pain hit, but managed to stay on his feet.

Note: the rolls said that she wasn't boosting to save chakra for Panchipaama.

My one great regret of this update was that we didn't use the PMYF "Fists of the Flying Earth God" to smash the guards without Arikada getting caught in a blast. As long as she isn't in the line of fire of the rock/log, she won't get hit, and that would've absolutely killed the guard.

"Pangolin Summoning Technique: Panchipaama!" Keiko shouted. Purple smoke exploded everywhere as the eight-foot scaled monstrosity that was her combat summon appeared. "We need the woman!" Keiko called, pointing at Arikada.

Panchipaama's massive head swung towards the enemy and locked onto the wounded ninja who had just been implicitly declared unneeded. She dropped forward, curling into a tight ball and racing towards the enemy ninja. Her scales lifted up slightly, turning into bladed scoops that drove her forward at impossible speed and sent a rooster tail of dirt up behind her. Arikada leaped frantically aside, but the wounded guard wasn't nearly fast enough to evade before the massive ball of bladed scales rolled over him.

GOTTA GO FAST.

Inoue-sensei, Taijutsu:
?d100 + ?d100 boost: 1957

Jesus, Inoue. ~40 fricking Taijutsu dice? Isn't there a small upper limit on how much you can chakra boost one action? What have her past Tai rolls been?
 
Not the time, let's focus on the result rather than the method and work to counter her other tricks with the information we do have. She(if such labels have any meaning to her at this point) can send things out at ballistic speeds with enough force to lift a body into the air, we need to be very aware of her focus as that is really easy to use as a weapon.

Our firing style should incorporate circular movements and deflections to minimize risk of parts of her body being launched at us. No attack should be used to draw blood, I would rather us get cut if it stops her from spilling her own blood intentionally.
 
*slams table* INSTANT HEADCANON.

I am concerned our Tactical Movement will not be good enough to catch her at this point. Hrmm.
This is the perfect time to try out that PMYF-based movement scheme we'd tried to figure out back in the forest of Fire! Doing the math I think we can actually pull it off if Hazou can put up a MEW kawarimi-assistance wall several dozen yards downrange to get around the 3m-jumping issue.

@eaglejarl @Velorien is MEW line-of-sight castable, and does Hazou need to be within a certain distance of the ground to use it?

Need to throw a PMYF kunai such that it will release its cargo within 3m of the ground within 80m of the thrower, on an upward trajectory (i.e. not after coming back down), and in sufficient time for us to sub with the target.

Given a 100mph kunai throw (chosen arbitrarily because it's roughly an MLB fastball), and converting that to Sanity Units, and then doing some geometry, we get:
44.7 m/s travels 80m in roughly 1.79 seconds. That seems like a fairly generous window given ninja reflexes - set the PMYF timer for 1 second, throw, sub when you see it appear.

Since the throw starts roughly 1.5m off the ground, it can only ascend a maximum of 1.5 more meters (assuming there isn't a convenient tree or hill roughly 80m away), meaning arcisn(80/(1.5) gives the angle of the throw: 1.07435882 degrees, very nearly horizontal. Crouching to throw from 0.5m improves this ever so slightly to 1.79078466 degrees. STRONGLY RECOMMEND REPOSITIONING TO PUT A TREE OR HILL NEAR EDGE OF SUB RANGE.

initial Vy = 44.7 * [sin(~1.791) = 0.03125] = 1.396875 m/s (not very much!)
V = Vyi - 9.8m/s*t0/2 = 0; t0 = 1.396875/9.8; t_tot = 2*t0 = 0.285076531s total before we're once again just .5m off the ground, and travelling at just under 100mph to boot (minus air resistance).

How high an assist do we need to be able to leap a reasonable difference? That's the question.

On the topic of "things Arikada can do", the dice list an attack called "cortex bomb", which frankly sounds terrifying.
Those little pretties are one of my favorite bits of the Shadowrun universe :D
 
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Jesus, Inoue. ~40 fricking Taijutsu dice? Isn't there a small upper limit on how much you can chakra boost one action? What have her past Tai rolls been?

According to anydice, the probability of her getting at least 1957 is 0.24% for 30 dice, 13.48% for 35 dice, and 63.55% for 40 dice. So she could still be around as low as ~34-35 taijutsu dice boosted with this sort of roll, depending on just how lucky she got.
 
I don't think Arikada can blow people up with her mind. She didn't explode Inoue-sensei even though Arikada should have had clear LOS to blow her up. It's far more likely she infected her guards with a Bonesaw-plague or has Kagome's hand shaped charges than choosing to blow up the area next to Inoue-sensei OVER Inoue-sensei herself. Though Inoue-sensei was actually there, so she's probably better-suited for the judgement call on this.
 
Mentioning Bonesaw, we should really make sure to get Noburi to look us over, if he survives, before making contact with any other humans.

We're possibly already infected with five dozen different things that we don't want to spread around the population.
 
So possible way for us to do the same sort of thing as what she did is to have a chakra seal that reacts to the presence of 0 chakra to activate. The only innovation shown to us so far is the part where it is inside a person. This could be a method of verbal attack to get the target to use up her more exotic seals in a more predictable and thus we would be able to react better. We should weaponize a Kagome rant to get under her skin. That is an unfortunate turn off phrase when dealing with a bio-seal master.
 
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